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Old 08/07/09, 2:54 AM   #961
Burglekutt
Glass Joe
 
Undead Priest
 
Black Dragonflight
The World of Warcraft Armory

30% ARP + Trinket

During our 3 hour attempts to get Hardmode mimiron down I decided to test out bp vs up.

Phase 1 I was ALWAYS doing 5.1k-5.3k dps, over like 2 hours of trys.

I tried UP one time, shot down to 4.3k.

Now you might think well this could just be RNG or me messing up or something. But i literally do mean EVERY try beforehand in BP was ALWAYS 5.1-5.3, phase 1 is pretty straight forward tank n spank. Nothing changed, no mess ups or anything when I switched to UP to try it out, but it was about 1k dps less.

Hopefully this can help put to rest UP vs BP for better geared players.

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Old 08/07/09, 3:10 AM   #962
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Finally did some dps as DW frost yesterday.

My experiences were, that its perfectly doable in blood. I was personally weaving in some FS during the rune dumps halfway though since i was waiting for a rune refresh sometimes.
Also I agree with some of the previous posts stating that you shouldnt hold KM for rime procs, from what ive seen it usually just lowered my dps. I generally DO hold it if i have a couple of Obliterates comming up, but other than that i just dump it on FS. When i get a rime proc i try to hold it until I get a KM though.

As for the burst, i found frost to have burst on demand if you want it to be there. For the XT attempt i usually tried to get my runes ready. And just popped UA and Ghoul.
Took me a while to learn the rotation, but after learning the rotation a bit on a heroic 5 man. I usually ended in the top 3 on the 25 man encounters, which should be even better next run as i finally got some weapon upgrades (was using blue rep weapons).

But as far as UP vs BP go, I'm convinced that if you prioritize your GCD correctly there should be no way that UP is higher dps than BP. The only situation i can think of is when you can use AMS and top your RP every cooldown.

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Old 08/07/09, 3:16 AM   #963
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
I've modified the sim for Glyph of Disease. The first Blood rune is used for BS, the second for Pestilence. The DR's are used for OB. Latency 150ms (There were similar results with 0ms), 3-51-17, BP, Virulence.
Pestilence: DPS 7231 This priority, Not a single dropoff
PS+IT: DPS 7611 Standard priority, IT glyph was missing

Does the glyph reset the dot tick?

Last edited by dr_AllCOM3 : 08/07/09 at 3:47 AM.


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Old 08/07/09, 3:40 AM   #964
AtheistGod
Piston Honda
 
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Orc Death Knight
 
Zul'Jin
The glyph does not reset the DoT tick. That is actually what caused BP to fall off early as it would drop whenever it ticked with less than 3 seconds remaining.

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Old 08/07/09, 4:23 AM   #965
Whatevr
Banned
 
Blood Elf Death Knight
 
Gorefiend
Originally Posted by IsaacSirene View Post
@ Dazzel

I use a mod called Power Aura's to show if I have KM or Rime procced, and it works great for me. Can customize it for a ton of other things too.
Another mod that can be used to watch this is Mik scrolling combat text. You can set it so that it flashes on your screen when you get KM, Rime, Unholy STR, Greatness, and other trinket procs. You can also set it so that it will tell you when KMRime is ready by adding an exception to not show KMRime unless both are up.

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Old 08/07/09, 4:31 AM   #966
Esfernum
Glass Joe
 
Orc Death Knight
 
Arathi (EU)
I've been doing some Ulduar HM with GoD/BP and 3/51/17 from OP. I found out that it was really a mess to follow all priorities and maintain a proper cycle without letting diseases go off. Having to run back and forth leads to reapply diseases manually most of the time, meaning a DPS loss.
So I tried out a GoIT/BP based tree with 3/51/17 from OP but putting the filler points in Icy Talons instead of Hungering Cold and Improved Frost Presence. In this case Icy Talons is useable as IT will trigger it properly, as compared to GoD. The rotation was far more easier and provided more DPS (5650 DPS on Ignis HM, quiet Tank & Spank fight with a 1.5 speed off hand at that time). The only caveat is that I was RP capped a lot of time, and given that FS<OB DPS wise, it can be a DPS loss, but it can be used through DC from distance if you happen to be on a heavy mobility fight.
Do you have the same feeling about the GoD rotation?

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Old 08/07/09, 5:11 AM   #967
Kallikrates47
Glass Joe
 
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Gnome Warlock
 
<Ace>
Silvermoon (EU)
Now that we are saving our Rime procs for a KM proc it would be really useful to have a addon with some kind of notifaction when BOTH are up seperate from the individual notifications when each proc. I already have miks scrolling combat text to notify me of procs but it would be nice if there was some kind of extra (perhaps more obnoxious) warning for when they both become active together.

Anyone know of an addon that can do this specifically (there are so many buff/proc notifiers out there that I was hoping one could be set up this way).

[edit] Just raid Whatevr's post, will check msbt for those options. Do the other addons that notify on procs (some of which have bigger warnings which I would like for the KM/Rime together option) have those options also?

Last edited by Kallikrates47 : 08/07/09 at 5:17 AM.

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Old 08/07/09, 5:23 AM   #968
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
I think Power Auras can be set up to just show when both are up. I always found this to be the easiest addon for procs like KM / Rime and the sort, since you can not really miss it.

I personally use 2 seperate warnings for KM and Rime (maybe i'll make a different one if both are up though), since its still good to know when you have a proc. (So that you dont waste KM on IT instead of FS when you have the RP; or so you aren't too careless with RP dumping when you have rime up).

I personally also always dump RP on deathcoil in movement heavy fights, as said before, movement makes you even more limted in your GCD. Its way better to deathcoil than to overcap RP.

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Old 08/07/09, 5:45 AM   #969
Kallikrates47
Glass Joe
 
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Gnome Warlock
 
<Ace>
Silvermoon (EU)
Originally Posted by Foxx2405 View Post
I personally use 2 seperate warnings for KM and Rime (maybe i'll make a different one if both are up though), since its still good to know when you have a proc.
This is exactly what I was thinking, can continue to use msbt for those and I'll check out Power Aura for a big messy warning when KM/Rime are up together.

Cheers.

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Old 08/07/09, 5:58 AM   #970
sweberry
Von Kaiser
 
Orc Death Knight
 
Darksorrow (EU)
While you're on the subject I'll have to promote NeedToKnow (http://www.todowow.com/wp-content/up...eedtoknow.jpeg). Basically it adds a countdown bar of your size when it proccs and you can edit what you want it to show. With it it's incredibly easy to see when you have KM up and when you have both up.

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Old 08/07/09, 6:01 AM   #971
Whatevr
Banned
 
Blood Elf Death Knight
 
Gorefiend
Originally Posted by Kallikrates47 View Post
Now that we are saving our Rime procs for a KM proc it would be really useful to have a addon with some kind of notifaction when BOTH are up seperate from the individual notifications when each proc. I already have miks scrolling combat text to notify me of procs but it would be nice if there was some kind of extra (perhaps more obnoxious) warning for when they both become active together.

Anyone know of an addon that can do this specifically (there are so many buff/proc notifiers out there that I was hoping one could be set up this way).

[edit] Just raid Whatevr's post, will check msbt for those options. Do the other addons that notify on procs (some of which have bigger warnings which I would like for the KM/Rime together option) have those options also?
Mik's does this:

You need to set 2 additional triggers. The first trigger is the exact same as the KM or Rime proc. When you open up the trigger conditions there's a tab below that says Trigger Exceptions. In there you add in Buff Inactive-Equal To - Freezing fog (or KM). You have to make that exception for both KM and Rime if you want it to pop up. Here's a picture to show you, hopefully it'll help.


This one had the exact same trigger as Killing Machine I just added the exception onto it for Freezing Fog
.
Just do the same thing for Killing Machine.

edit: Here's the trigger in it's entirety:

Last edited by Whatevr : 08/07/09 at 6:15 AM. Reason: added pic to show proc

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Old 08/07/09, 6:23 AM   #972
Burglekutt
Glass Joe
 
Undead Priest
 
Black Dragonflight
I haven't really had a problem at all with dumping RP or staying capped for very long in Blood Presence, I'm also one to never follow a strict rotation, the DK resource system + a raid encounter is very dynamic, so I spend a lot of my time staring at my runes and their refresh times to juggle in things when I have the time.

I basically start with IT PS BS BS OB, or I depending on the encounter if I don't need burst at any keypoint soon I'll do IT PS OB BS BT UA.

I never really have a strict RP dump phase, I just watch my rune cooldowns so closely that I'll throw in a froststrike whenever I have the time to, sometimes I cut it extremely close but I can manage to sneak in froststrikes at all times while waiting for the runes to OB, reapply diseases, or BS.

Granted my ping is pretty good, usually sub 70.

I do miss a lot of RIME/KM HBS because of the way they delay sometimes, but I catch quite a few as well.

I've never followed a set rotation for any spec I've played with and I've always managed to keep up, sometimes pass our fully BIS geared rogues with my 3-4 pieces of BIS.

I really like the DKI runes mod with the falling runes graphic to help me time stuff just right.

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Old 08/07/09, 7:54 AM   #973
pindle
Piston Honda
 
Blood Elf Paladin
 
Emeriss (EU)
Originally Posted by Kallikrates47 View Post
Now that we are saving our Rime procs...
I've been searching this thread for the reasoning behind this, but been unsuccesfull so far. I know KM is better used on HB due to the already higher critrate on FS and its nerf this patch, but shouldn't it be added to always use up the proc before casting the next Obliterate to prevent the effect from overwriting itself? Is it more beneficial waiting with the HB until you do have KM up, even if there's a chance you'll be overwriting it therefor losing one HB cast?

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Old 08/07/09, 8:14 AM   #974
Khaosknight
Von Kaiser
 
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Orc Death Knight
 
Kargath
Originally Posted by pindle View Post
I've been searching this thread for the reasoning behind this, but been unsuccesfull so far. I know KM is better used on HB due to the already higher critrate on FS and its nerf this patch, but shouldn't it be added to always use up the proc before casting the next Obliterate to prevent the effect from overwriting itself? Is it more beneficial waiting with the HB until you do have KM up, even if there's a chance you'll be overwriting it therefor losing one HB cast?
Essentially yes, If you are In blood presence you are already starved for GCD's, if you ARE going to use a GCD outside of Rune usage and frost strike, it had better be a crit. If you are in unholy presence then you can pretty much pop anything you want to whenever you want to and still have time to spare.

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Old 08/07/09, 8:35 AM   #975
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by pindle View Post
I've been searching this thread for the reasoning behind this, but been unsuccesfull so far. I know KM is better used on HB due to the already higher critrate on FS and its nerf this patch, but shouldn't it be added to always use up the proc before casting the next Obliterate to prevent the effect from overwriting itself? Is it more beneficial waiting with the HB until you do have KM up, even if there's a chance you'll be overwriting it therefor losing one HB cast?
You are thinking the wrong way.
You have to let go of the idea that every rime proc is an increase in dps because it does damage.
We are limited in GCD.
Imagine that during a given time period you can only do 6 attacks. Would you waste one of those attacks on an attack that does 2000 damage, or do you use that for an attack that does 6000 damage.
It is not that rime itself is bad. It's simply that in the limted timeframe we have, there are stronger attacks.

As for my rotation. At first I tried to stick to a set rotation, since I figured that was easier to get to know the spec with. But in the end I personally found it easier to just go by the priority system.

In my mind it basically goes like this:
- Any runes available for use? No: FS / Yes: next step
- If frost/unholy/death runes: Diseases up? Yes: Obliterate / No: IT+PS (with diseases up i usually check if they fall off before a next set of UF runes become available)
- If blood runes: Bloodstrike if no other runes available
- If Rime Proc is up: KM up? Yes: HB / No: Ignore

NOTE: This isn't a priority list from top down, this is more of a checklist, i consider all options each GCD basically

This isn't a strict priority list as much as a checklist I make for myself each second. I rate Diseases highest, then Rime+KM, then rune attacks and last RP dump (which i weave into my other attacks). I usually let KM "handle itself", it usually goes to the RP dumps anyway, unless I have an available Freezing Fog proc. However sometimes i intervene a bit by weaving in an early FS to avoid IT from stealing KM, but only if that doesn't mess things up.

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