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08/08/09, 1:52 PM
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#1021
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Piston Honda
Blood Elf Death Knight
Bladefist
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Originally Posted by Yubble
Sweberry's post that mentioned a burst phase using UA+blood fury+ghoul made me wonder about NotD.
Has anybody tried or calculated 51/20 using ghoul glyph and popping up the ghoul after popping UA? The ghoul would be on a 1.5 min CD instead of 3 minute, not to mention taking much less damage - maybe dismiss him/pact him once UA falls off in order to reset the CD sooner, then use UA+ghoul once the ghoul CD is up.
This would be a IT PS OB BS BS | OB OB OB rotation w/ ghoul, OB, FS glyphs.
Not sure which talents you'd use - maybe 3/5 KM and no IIT? 3/5 KM 2/3 BCB?
Correct me if I'm wrong, but the ghoul would do ~400 dps (or more) for 20 secs, meaning an extra ~8k every 1.5 min... which I guess would only be about 90 dps total. Plus you'd get a kickass heal at the end
Just a thought
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I've been trying out this build - 52/19 actually - for the last few days and it seems to produce comparable results to 53/18. Anybody else experiment w/ NotD at all?
If the ghoul+UA+ghoul glyph combo does indeed provide 90+ dps over 1.5 min, that's worth roughly 2%+ of damage. Taking 1 pt from BCB and either KM/IIT to fill NotD might be worth it, especially since there are so many burst phases in fights these days.
I'd like some comments, as my original post received none, heh
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08/08/09, 1:54 PM
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#1022
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Glass Joe
Blood Elf Death Knight
Illidan
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Has anybody been able to figure out or comprehend if the T9 4 piece set bonus will be worth it? We use double diseases and are in Blood Presence, so the damage should be at least optimal, I'm assuming. It'd be nice if somebody has done or would do a math calculation to figure out the probability of, damage increase, and overall DPS increase of the 4 piece from T9.
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08/08/09, 2:08 PM
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#1023
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by Lazengann
Has anybody been able to figure out or comprehend if the T9 4 piece set bonus will be worth it? We use double diseases and are in Blood Presence, so the damage should be at least optimal, I'm assuming. It'd be nice if somebody has done or would do a math calculation to figure out the probability of, damage increase, and overall DPS increase of the 4 piece from T9.
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2 piece T9 is very good and 4 pieces will be around 3-4% damage.
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08/08/09, 2:55 PM
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#1024
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Glass Joe
Night Elf Death Knight
Dragonmaw
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I have been curious about something. I skimmed through and didn't see anything about it so I'll post it, sorry if its a repost.
I've been trying the DW frost spec to see how it goes and so far I've liked it. If anything, I'll be keeping it as my dual spec with a blood spec for certain encounters. Recently, I went from the 53/18 spec to the GoD spec.
Not sure what my opinion is on it but I've noticed that on dummies the disease cycles are so close that if there is any fps or ability lag, the diseases fall off pretty easily. In a perfect world, that'll never happen and you'd be able to carry out the rotation with no fault, but personally I do have some fps or lag problems in intensive fights like hodir or mimi. So I've been playing around with a rotation that instead will give a 2-3 second window to renew diseases.
While prolly not optimal, I was curious about how much dps I would lose if I did use this rotation over the normal one for raiding.
The normal rotation is, after diseases: OB-OB-BS-Pest-Dump-OB-OB-OB-Dump.
The rotation I was using is, after diseases: OB-BS-Pest-OB-Dump-OB-OB-OB-Dump.
Basically, putting the BS and Pest before the second OB. It seemed to be working on the dummy pretty well, but curious to see how it would act in a raid setting next to the normal rotation.
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08/08/09, 2:57 PM
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#1025
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I find your lack of faith disturbing
Kroot
Orc Death Knight
No WoW Account
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Like all DK specs, there isn't really a rotation, there's a priority. I.E. you make sure your diseases are up, if they are you burn KM procs, if you don't have a KM proc, you OB, if you can't OB you BS etc. etc. Rotations are nice to discuss on forums and all, but in an encounter with movement and RNG factors, they rarely hold up.
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Originally Posted by Silmeria
See this is how engineers argue! Why the fuck we gotta have 17 page threads on how much Diablo 3 sucks I blame liberal arts majors
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08/08/09, 4:23 PM
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#1026
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Von Kaiser
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Originally Posted by Ilyasviel
The normal rotation is, after diseases: OB-OB-BS-Pest-Dump-OB-OB-OB-Dump.
The rotation I was using is, after diseases: OB-BS-Pest-OB-Dump-OB-OB-OB-Dump.
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All that does is move the BS-pest part of the rotation a little earlier. That will work one time but then in the next rotation your diseases will have that much less time left on their durations. All that matters is the period between pestilences, which you haven't changed.
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08/08/09, 4:23 PM
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#1027
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Glass Joe
Orc Death Knight
Garithos
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Speaking of priority vs. rotation, I've recently been playing with GoHB and I've found that it adds a really fun mechanic when keeping diseases up. It works basically like this:
1. Start with Icy Touch for applying FF.
2. FF will stay up passively by using Rime procs most of the time, so only use Icy Touch to refresh FF if you don't have a Rime up.
In general, this feels a lot like using Glyph of Scourge Strike for 2-handed Unholy, and the spread of GCDs that open up make things easier in fights with a lot of movement. With AMS soaking thrown in for extra Frost Strikes, I find it offers a comfortably opportunistic style of play. Is anyone else trying GoHB? My gear is inadequate for data analysis, but I'm curious how it performs in higher level raiding compared to the expectations coming out of simulations.
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08/08/09, 4:59 PM
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#1028
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I find your lack of faith disturbing
Kroot
Orc Death Knight
No WoW Account
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GoHB doesn't make a whole lot of sense to me with the current mechanics. Since OB is your hardest hitting attack and diseases do 15% more damage now, you always want to have both FF and BP up on as many targets as possible at all times. If you're using HB to refresh FF and a U rune to refresh BP, this means you'll be left with a spare Frost rune which will rot until you have a U rune recharge. Glyph of IT would seem to me to give you a lot more mileage, esp. since youll have a lot more RP available for Frost Strikes.
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Originally Posted by Silmeria
See this is how engineers argue! Why the fuck we gotta have 17 page threads on how much Diablo 3 sucks I blame liberal arts majors
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08/08/09, 5:00 PM
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#1029
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Glass Joe
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I've been playing 017054 for the past month and a half now and I gotta say it's the most fun i've had as a DK since the old 32/39 spec.
Anyways, has it been said that the Relentless Earthsiege meta gem is better than the Chaotic Skyflare meta gem yet? A guildie mentioned the relentless to me and I can see how it might be more worthwhile to use it since one nightmare tear can be used for the whole requirement and the rest of your gems can be just pure str.
Also, I noticed the 0/17/54 build on the OP did not have dirge in it. Does the extra 2% from desolation outweigh the RP gain from PS because the rotation is not PS heavy enough?
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08/08/09, 5:54 PM
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#1030
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Glass Joe
Draenei Shaman
Emerald Dream
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OP's priority list has "Rime + KM proc" as well as BS higher priority than FS. My question is, if only blood runes are up/about to be up and you have a KM proc w/o Rime, is it better to use FS to consume the KM proc or to continue with BS?
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08/08/09, 5:58 PM
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#1031
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Glass Joe
Desuel
Gnome Death Knight
Non-US/EU Server
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What do you think about 3/51/17 and 2/51/18 for personal dps?
I can't sacrifice IIT, because my guild have some problems with enh shamans.
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08/08/09, 5:58 PM
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#1032
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I find your lack of faith disturbing
Kroot
Orc Death Knight
No WoW Account
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I'm given to understand that would want to dump your KM procs as fast as possible, in order to avoid overwriting them and therefore missing out on an auto-crit.
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Originally Posted by Silmeria
See this is how engineers argue! Why the fuck we gotta have 17 page threads on how much Diablo 3 sucks I blame liberal arts majors
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08/08/09, 6:02 PM
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#1033
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Glass Joe
Gnome Death Knight
Baelgun
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Originally Posted by Darkside
GoHB doesn't make a whole lot of sense to me with the current mechanics. Since OB is your hardest hitting attack and diseases do 15% more damage now, you always want to have both FF and BP up on as many targets as possible at all times. If you're using HB to refresh FF and a U rune to refresh BP, this means you'll be left with a spare Frost rune which will rot until you have a U rune recharge. Glyph of IT would seem to me to give you a lot more mileage, esp. since youll have a lot more RP available for Frost Strikes.
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One thing i noticed for me (not sure if its been addressed yet) but im NEVER running out of RP. IF only using it for when I need a dump to pad rune cds. I was thinking of getting rid of it entirely in favor of the HB glyph, but only using it in the regular rotation in which rime procs. Might be nice for added dmg on AoE. It would replace the IT glyph.
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08/08/09, 6:02 PM
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#1034
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Piston Honda
Blood Elf Death Knight
Cenarius
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Originally Posted by Darkside
I'm given to understand that would want to dump your KM procs as fast as possible, in order to avoid overwriting them and therefore missing out on an auto-crit.
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This is, to a degree, true. But you don't want to delay your rune refreshes either by excessive interruption.
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08/08/09, 6:03 PM
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#1035
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I find your lack of faith disturbing
Kroot
Orc Death Knight
No WoW Account
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Originally Posted by Odii
This is, to a degree, true. But you don't want to delay your rune refreshes either by excessive interruption.
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Well naturally. If you're in danger of holding runes idle for >3s, you should burn them before dumping the KM proc.
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Originally Posted by Silmeria
See this is how engineers argue! Why the fuck we gotta have 17 page threads on how much Diablo 3 sucks I blame liberal arts majors
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