Originally Posted by Raika
I changed my build around a bit to incorporate UA and have noticed that if I try to use Blood Tap and then Unbreakable Armor I'll *usually* end up with 1 death rune and 1 blood rune. I've had times where this doesn't happen, but due to the timer on blood tap it's hard for me to test exactly what's going on.
Seems the only way I can reliably preserve my death runes is to lose a blood strike and use UA + blood Tap first in my rotation, which seems to always work without an issue.
Is there something stupid and obvious I'm missing here?
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Well there are situations where it just messes up. And blood tap's irregular behaviour is the culprit of that.
That is why you sometimes want to cancel the blood tap macro, but other times you don't.
An example of one of the issues i came across:
IT>PS>OB>UA>BS>BS
Ok, now the issue with this at first was that UA macro turns one of the blood runes into a deathrune. For some reason though it doesn't go on cooldown, basically i get this:
IT: FfUUBB
PS: FfUuBB
OB: ffuuBB
UA: ffuuDB
Now i can do 2 things, i can ignore the deathrune or i can blow it off on blood strike. If i do the latter something odd happens. The deathrune will revert to a blood rune the next rotation. Meaning you end up with an irregular BD pattern.
You can also leave it alone, that fixes it for the next part of the rotation. However i've seen blood tap do crazy things after you use it in the next part on obliterate (2 deathrunes) and blood tap runs out around then, I think i've had it reset the counter on the blood rune sometimes. (5 sec left on BT deathrune, expires, 10 sec left on regular blood rune).
Can not confirm the last to be 100% true though, could just be my mistake.
Either way, the way i've handled it for this situation is that I use a cancelaura macro which i pop after UA.
That way the moment UA popped the Deathrune from BT is changed back to blood giving this:
IT: FfUUBB
PS: FfUuBB
OB: ffuuBB
UA: ffuuBB
after which i can blow them away with 2x blood strike.
The problem is that you don't want to cancelaura when you want that deathrune to be a deathrune. In this situation you do not want to cancelaura:
OB: FfUuDD
OB: ffuuDD
UA: ffuuDD
If you use the cancelmacro there, you're again stuck with a BD combination that messes things up.
A way to solve both situations is to macro a cancelaura to bloodstrike, since you only use that when you have blood runes recharging.
I'm gonna do some dummy tests and see if i can get out all possible ways you can mess this thing up, but from what i think it goes like this
A rotation consists of 2 rune cycles; rotations take 20 seconds, rune cycle takes is 10 seconds.
IT>PS>OB>BS>BS
OB>OB>OB
That is a rotation, and each line is a runic cycle. (I call it that way otherwise people get confused)
Divide a rune cycle (10 second) up in 2 blocks
Unholy Frost rune block and the BB/DD block.
Using the UA macro anywhere in the UF block usually leads to problems. The main reason is that you use a frost rune for UA and then generate a death rune to fix obliterate.
In the first rune cycle of the rotation that costs you 1 blood strike (after all, you use 1 converted deathrune with blood tap to use on obliterate). And in this situation you can NOT use a cancelmacro, because that deathrune you used on obliterate needs to be a deathrune in the second half of your rotation as well.
In the second rune cycle its just as bad, because you use a frost rune for UA and then convert a deathrune to a deathrune. You lose 1 obliterate here.
That means you can only effectively use it before you use the BB or DD runes, or right after.
If you use them right before you use your blood/death runes you're always good if you use a cancelmacro on bloodstrike.
In the first runic cycle you will convert a death rune use it on UA. At this point something weird happens, which I dont know why really, but basically you still keep that deathrune (anyone knows why ?). So you have DB runes up after UA and you can use 2x BS. The first will use the blood rune and the cancelmacro on BS will convert the other back to a blood rune, which you blow on a second bloodstrike.
In the second runic cycle you use one of the deathrunes on UA, then right after convert it back to another deathrune, and you can burn both on obliterate. You won't cancelmacro here so your runes will refresh as DB rune, however you have the cancelmacro on BS to fix that again.
If you use it after the BB/DD runes you should be fine with UA as well as long as you pop it right after you used the blood/deathrunes. Otherwise you delay your rotation too much.
What you also can do is have a seperate cancelmacro, that gives a bit more flexibility. However that is another button to push and another action to perform in a GCD stressed enviroment. I prefer an integrated cancelmacro myself.
I think ill run some dummy tests on the stuff i wrote above and see if i'm correct. In theory its fairly simple though: Use UA before you use your Blood or Deathrunes. It does mean that UA has somewhat limited usability, as you can only pop it in a ~1 second window every 10 seconds. So unlike say a gargoyle or dancing rune weapons you can NOT always pop it whenever you like.
With DRW or Gargoyle i get the ammount of RP i need as soon as i know we (are gonna) have bloodlust. And then i wait when my procs are up as well (preferably at least 2 out of 3) and then i can mash the cooldown whenever. UA does not have that freedom, so it could be that you miss out on a trinketproc or something because you're in the wrong part of your rotation.
Lot of text, i know, but its the best way i could discribe the problem I'm talking about.