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Old 09/09/09, 2:09 AM   #76
yoricome
Glass Joe
 
yoricome's Avatar
 
Nerf
Troll Death Knight
 
Alexstrasza
Originally Posted by Zerack View Post
Please upload the exported text report from that run. I'm unable to even begin duplicating your results without that file. However at first glance I don't see anything hugely wrong with that result.
Everything seems okay but I've got 20k score with those gears. I havnt seen such a huge number like that.

http://yoricome.tistory.com/attachme...366C564C91.txt

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Old 09/09/09, 5:37 AM   #77
norg
Mike Tyson
 
Goblin Warrior
 
Draenor (EU)
Originally Posted by norg View Post
Diverting the topic away briefly: the rings section contains entries for Carnivorous Band and Gormok's Band. These are actually just the Alliance/Horde versions of the same item, so to avoid confusion it would probably be best to change them to the same name and give one a Heroic tag.
Just a heads up -- apparently I was incorrect here and you were right all along. For some reason these rings don't seem to follow the pattern of other items where there is one name for Horde and another for Alliance; here, for Horde, the ilvl 232 version is called Gormok's and the 245 is called Carnivorous, and vice versa for Alliance.

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Old 09/09/09, 9:30 AM   #78
 Zerack
Piston Honda
 
Troll Priest
 
Lightning's Blade
Originally Posted by yoricome View Post
Everything seems okay but I've got 20k score with those gears. I havnt seen such a huge number like that.
Scores are much higher now due to the inclusion of weapon speed as a weighted stat. Since it tends to have a large impact on the value of a given weapon, including the full speed score for each weapon, particularly for dual wielding, drives the score up. The scores are perfectly correct (at least to my knowledge!) just higher now that weapon speed is being included in the calculations since we essentially 'added' a stat to the gear as far as the program is concerned.

Also, I'll take a look at that file caching issue. It's certainly not something I coded, so my assumption is that Win7 is trying to be helpful and just causing problems. The interesting thing is that I'm running Win7 64 RC and have not had the issue you described when installing the distributable version to that machine. I'll do some digging - but thanks for the heads up on the issue.

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Old 09/09/09, 8:16 PM   #79
EvilNuff
Glass Joe
 
Orc Death Knight
 
Detheroc
Originally Posted by Zerack View Post
...Also, I'll take a look at that file caching issue. It's certainly not something I coded, so my assumption is that Win7 is trying to be helpful and just causing problems. The interesting thing is that I'm running Win7 64 RC and have not had the issue you described when installing the distributable version to that machine. I'll do some digging - but thanks for the heads up on the issue.
I agree it seems like a Win7 issue, if there's anything I can do to help diagnose it let me know. I am on the release version of Win7 from my MSDN and not the RC1, but am unaware of any significant differences.

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Old 09/10/09, 1:07 PM   #80
Prejac
Glass Joe
 
Orc Death Knight
 
Area 52
Originally Posted by EvilNuff View Post
I agree it seems like a Win7 issue, if there's anything I can do to help diagnose it let me know. I am on the release version of Win7 from my MSDN and not the RC1, but am unaware of any significant differences.
I'm running Vista Ultimate 64 SP3 and it seems it's caching all the .txt files as well. Deleting the gear.txt file fixed my problem.

Last edited by Prejac : 09/10/09 at 3:44 PM.

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Old 09/11/09, 5:41 AM   #81
rockets
Glass Joe
 
Human Death Knight
 
Frostmourne
hi, i just downloaded ur program, and strangely enough when i input the gear, the stats that come out are different from that of my character panel. why is this so o.o? am i doing something wrong..?

what ill do is select the items / gems, and then use the preset weight given for blood.

if thers something im doing wrong, please do let me know. thanks alot!

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Old 09/11/09, 11:09 AM   #82
 Zerack
Piston Honda
 
Troll Priest
 
Lightning's Blade
Originally Posted by rockets View Post
hi, i just downloaded ur program, and strangely enough when i input the gear, the stats that come out are different from that of my character panel. why is this so o.o? am i doing something wrong..?
The results from the program show only the total stats from the gear. It does not take into account talents that increase stats like Strength or Attack Power, and it does not include base values for any stats. Things like Hit, Crit, Expertise, ArP, and Haste should match your character sheet (I think). Other stats will not.

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Old 09/11/09, 12:49 PM   #83
Fearlezz
Von Kaiser
 
Night Elf Death Knight
 
Dunemaul (EU)
Hey Zerack, do you still plan on giving us the option which enchants to exclude from the calculations? I still got the case of 2 specs using AP on boots and one ending up better with Icewalker, and I really can't be switching the enchant every time I change specs (multiple times during a raid). Just wondering if it's still on the "To do" list.

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Old 09/11/09, 12:54 PM   #84
 Zerack
Piston Honda
 
Troll Priest
 
Lightning's Blade
Originally Posted by Fearlezz View Post
Hey Zerack, do you still plan on giving us the option which enchants to exclude from the calculations? I still got the case of 2 specs using AP on boots and one ending up better with Icewalker, and I really can't be switching the enchant every time I change specs (multiple times during a raid). Just wondering if it's still on the "To do" list.
It's on the list. I've been working on multi-threading this week so it sort of got pushed to the back, but it's something I'd like to be able to do as well. On that note, I've got gemming running in multiple threads, so the next step is the candidate set selection. That will be a little more complicated due to the nature of the iteration, but I'm confident I can have that up some time next week.

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Old 09/11/09, 4:09 PM   #85
Fearlezz
Von Kaiser
 
Night Elf Death Knight
 
Dunemaul (EU)
Just noticed there is no total score in the text files, so it's hard to compare setups when you have multiple text files. Example:

Just pure STR gems + Tear:
Total Stats From Gear / Racial
------------------------------
Str:   1534
AP:    215
Crit:  614
Haste: 113
ArP:   367
Agi:   41
Armor: 13796
Hit:   263
Exp:   29
STR, STR/HIT, Tear:
Total Stats From Gear / Racial
------------------------------
Str:   1518
AP:    215
Crit:  634
Haste: 179
ArP:   301
Agi:   41
Armor: 13796
Hit:   267
Exp:   29
Just by looking at it, one would thing that the first one is optimal, but the 2nd one took 3h to calculate and it *should* be better, but you can't know cause there's no total score.

One other thought would be a total score breakdown so once can see how much each stat is contributing to the end score. Example:

Total Stats From Gear / Racial
------------------------------
Str:   1518          -  4325,88
AP:    215           -   215,00
Crit:  634 (13,81%)  -  1153,88 
Haste: 179 (5,46%)   -   298,93
ArP:   301 (21,5%)   -   803,67
Agi:   41 (0.66%)   etc
Armor: 13796
Hit:   267
Exp:   29
MH:                    xxxxx,xx
OH:                    xxxxx,xx
-------------------------------
Total:               xxxxxxx,xx
Any thoughts?

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Old 09/12/09, 5:42 AM   #86
Redknights
Glass Joe
 
Blood Elf Death Knight
 
Kil'Jaeden
Calculation progress bug?

I always gets stuck after Finding Candidate Gearsets? It shows a full blue bar but never does anything after that. I was wondering if anyone else was having this problem.

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Old 09/12/09, 7:23 AM   #87
norg
Mike Tyson
 
Goblin Warrior
 
Draenor (EU)
Are you clicking 'Show results'?

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Old 09/13/09, 2:33 AM   #88
advocate70
Glass Joe
 
advocate70's Avatar
 
Orc Death Knight
 
Aggramar
The above fix by deleting the windows-created file worked to solve my problems with the "all ilevels must be numeric" error that I mentioned in my previous post. Thank you.

I have another question, however. When I run the program, it recommends that I use the [Girdle of Embers], and to place a [Rigid King's Amber] in it. That belt, however, does not have a gem slot in it. I checked the gear list to ensure that it did not have gem slot accidentally included in its enrty, but it does not. Is there and explanation or a fix for this?

Grr, I get it; it's a belt buckle. Sorry for the ignorance.

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Old 09/16/09, 7:04 PM   #89
Bulldasious
Glass Joe
 
Orc Death Knight
 
Rexxar
"all ilevels must be numeric"

Hi I am running windows vista ultimate 64 and have the same problem "all ilevels must be numeric" error. I see people have solved this problem deleting the gear.txt file. My problem is I am not able to find the correct gear.txt file to delete could someone please post the path to this file. I read the windows 7 path posted earlier \Users\<name>\AppData\Local\VirtualStore\Program Files(x86)\DK Optimizer. The path must be different for windows vista I have been unable to get past the error.

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Old 09/17/09, 12:42 AM   #90
Elekatun
Glass Joe
 
Human Death Knight
 
Sen'jin
I'm seeing a minor issue with the DW Frost weights - I have around 4 One handed weapons, one of which is 1.5 speed (for if I ever want to try out the dw unholy spec) - however, any time I add all 4 of the weapons that I have.... it tries to choose the 1.5 for my offhand (as frost, afaik anyway, you want slow/slow)

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Old 09/21/09, 11:49 AM   #91
Rayden
Glass Joe
 
Human Death Knight
 
Neptulon (EU)
Originally Posted by Bulldasious View Post
Hi I am running windows vista ultimate 64 and have the same problem "all ilevels must be numeric" error. I see people have solved this problem deleting the gear.txt file. My problem is I am not able to find the correct gear.txt file to delete could someone please post the path to this file. I read the windows 7 path posted earlier \Users\<name>\AppData\Local\VirtualStore\Program Files(x86)\DK Optimizer. The path must be different for windows vista I have been unable to get past the error.

I have same OS and the file path is the same as the one for win7. "AppData" folder is marked as hidden. If you install it outside ProgramFiles, there is no need to worry about virtual store and old cache files.

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Old 09/21/09, 3:36 PM   #92
 Zerack
Piston Honda
 
Troll Priest
 
Lightning's Blade
I'm in the process of upgrading / rewriting this utility in Visual Basic.NET, so I'll make sure to address the virtual store issue in the next big release (probably by writing the program they way you are SUPPOSED to write it, heh). I was getting sick of trying to bend VB6 to my will while .NET looked so enticing, so hopefully this will eliminate a lot of the odd compatibility issues people are having.

There will be new features also. The biggest thing will be the ability to save and maintain multiple 'profiles' via file saving so that you can keep a saved set of 'My Gear' vs. a set of 'Optimal Gear' vs. a set of 'Gear For My Friend's Alt' etc. and optimize all of them without having to juggle selections quite so much. I should be able to clean up a lot of little stuff and implement multi-threading fairly handily. I've got a functional UI going that just needs some user-idiocy checking added and then I can dive back into the calculation logic which I hope to improve again.

Just bear with me while I code this up (again) as updates to the existing software will be sparse. Hopefully the third time is a charm.

Edit: If you're really curious, I'm trying to push the code up to google once a day or so. Link Here. Feel free to browse, but realize please that it's horribly incomplete.

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Old 10/02/09, 11:02 PM   #93
Mericet
Von Kaiser
 
Draenei Hunter
 
Kargath
Just a quick note, the Faceplate of Thunderous Rampage is incorrectly listed as having 155 strength when it actually has only 131. Pretty simple but it caused me a lot of confusion trying to figure out why the sim loved that helm so much when I have ArP set to a relatively low value.

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Old 10/03/09, 5:51 PM   #94
Vajrus
Glass Joe
 
Human Death Knight
 
Frostmane (EU)
I was wondering, with the new ARP nerf, are the stat weights still the same ? And how do you even get those stats weights ?

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Old 10/05/09, 5:30 AM   #95
norg
Mike Tyson
 
Goblin Warrior
 
Draenor (EU)
The stat weights are not going to be the same. Also I think Unholy is back to using Scourge Strike now instead of OB, which will affect the spec's stat weights.

I'm not sure how much this will affect the BiS gear tables. Frankly I'm not sure I can be bothered to re-run them all again just in case some stuff changed in 3.2.2, so I might just leave them be until 3.3.

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Old 10/05/09, 3:46 PM   #96
 Zerack
Piston Honda
 
Troll Priest
 
Lightning's Blade
I just posted a new version of DK Optimize on the main post, so I'm editing this post to reflect that.

This is a from-the-ground rewrite in VB.NET, so there have been quite a few changes - but I think that they are for the better. The functionality hasn't changed, but I've added greater ability to maintain multiple sets along with saving things off differently to prevent some of the errors that happened before. If you want a full summary of the changes you can check the notes on the main page, but I'll list a few of the big things here:
  • Multithreading
  • Separate save files for different configurations
  • Enchant on / off switches for boots, bracers, and gloves
  • Large speed gains for gemming
  • Functional hitcap / expcap forcing
  • New UI
  • EJ-ready output format

Current Version: DK_Optimize_2.5.0.zip (~619 kb)

I hope you'll check it out, as I think it's a significant improvement upon the previous versions. As always I welcome reports of errors, etc. Just a note on that since I've added some error logging. If the program actually crashes for whatever reason, a text log should be generated in your application data folder in the DKOptimize directory. That will be very, very helpful in helping me determine the cause of the problem. This has been tested by a few people but I'm quite sure people will find small errors.

Enjoy.

Last edited by Zerack : 10/17/09 at 9:14 PM. Reason: Double posting is a sin

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Old 10/18/09, 9:23 PM   #97
Stealthah
Glass Joe
 
Gnome Death Knight
 
Bonechewer
I keep getting the error message that says," No valid gemmed sets could be found. Please try again with different settings." Not sure what to do about that. I have the gems checked that I use, and full gear selection in. Along with all the other settings. Advice please!

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Old 10/18/09, 10:44 PM   #98
 Zerack
Piston Honda
 
Troll Priest
 
Lightning's Blade
Originally Posted by Stealthah View Post
I keep getting the error message that says," No valid gemmed sets could be found. Please try again with different settings." Not sure what to do about that. I have the gems checked that I use, and full gear selection in. Along with all the other settings. Advice please!
Please send me a copy of the save file that is generating the error. I'll check it out tomorrow.

Edit: Without looking at the save file, I'm going to presume that this is the problem: You're forcing a hit or expertise cap but not selecting any / many gems with hit / expertise on them. This will result in that message since you're basically telling the simulator 'I value hit to cap over any other stat, but oh by the way you can't use any hit gems.' That will trip it up since the candidate gear selection assumes you will select optimal gems.

Just a guess.

Last edited by Zerack : 10/18/09 at 10:50 PM.

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Old 10/18/09, 11:05 PM   #99
Stealthah
Glass Joe
 
Gnome Death Knight
 
Bonechewer
Ahhhh. You were indeed correct. I took those qualifiers off and it worked just fine. Thanks!

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Old 10/18/09, 11:35 PM   #100
Takanit
Glass Joe
 
Orc Death Knight
 
Blood Furnace
First off, thanks a lot for this new version. It's very user-friendly and the calculations seem much quicker than with the previous ones.

There are two things I noticed, however.

First, would it be possible to get the new Relentless PvP weapons into the next version? For those of us who can get the 281 dps weap from PvP but not from PvE yet. :P

Also, when I select engineering as my profession, it correctly displays the hyperspeed accelerator as the glove enchant, but it doesn't use any enchant on boots and ends up switching gems accordingly (for instance, using an additional hit rating gem instead of icewalker). I know that the previous version would show nitro boosts as the best boot enchant if you had the engineering profession, so that might have something to do with it since nitro boosts isn't in the enchants list.

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