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12/11/09, 12:51 AM
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#1486
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Von Kaiser
Orc Death Knight
Ysondre (EU)
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Recount doesn't separate shadow from physical. Thats why you're getting funny numbers with SS.
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REKYUKE STFU?
Each step must carry the mark of one's blood - No one can hold a candle to me
Roudolf Khametovitch Nouriev
Vôtre score de connard prétentieux est très exactement de 95
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12/11/09, 12:52 AM
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#1487
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Pretty Pony
Goblin Death Knight
Mal'Ganis
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Whining infractions are now worth triple points in this thread.
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12/11/09, 12:59 AM
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#1488
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King Hippo
Draenei Death Knight
Dragonblight
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Using the aforementioned spec for current gear levels, I get the following stat weights:
| AttackPower | 1 | | Strength | 3.02 | | Agility | 1.49 | | CritRating | 2.13 | | HasteRating | 2.32 | | ArmorPenetrationRating | 1.9 | | ExpertiseRating | 0.25 | | BeforeMeleeHitCap<8% | 1.59 | | SpellHitRating | 1.22 | | WeaponDPS | 6.67 | | WeaponSpeed | 380.95 |
- Agility, crit, and WeaponDPS all down, about as much as expected.
- ArP down slightly, but not a ton, once again, as expected.
- Haste jumped a lot, and I can't quite explain it. Some increase is expected, of course, but near doubling in value? Worth more then it is now? That doesn't seem right.
- Not sure what hit is doing, but I'm assuming that's a sim issue.
I'll try to get some more accurate numbers for haste/hit, as soon as I can identify what the issue with those two numbers are. Everything else seems accurate and logical, however.
Currently working on the weights for the end-of-ICC spec/gear, and should have those momentarily.
If anyone can figure out the cut-off point for when to take Reaping and when to max out BA, it would be much appreciated, as I those are the other two points of gear I would like to get stat weights for.
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12/11/09, 1:12 AM
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#1489
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Glass Joe
Blood Elf Death Knight
Firetree
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Originally Posted by Consider
Using the aforementioned spec for current gear levels, I get the following stat weights:
| AttackPower | 1 | | Strength | 3.02 | | Agility | 1.49 | | CritRating | 2.13 | | HasteRating | 2.32 | | ArmorPenetrationRating | 1.9 | | ExpertiseRating | 0.25 | | BeforeMeleeHitCap<8% | 1.59 | | SpellHitRating | 1.22 | | WeaponDPS | 6.67 | | WeaponSpeed | 380.95 |
- Agility, crit, and WeaponDPS all down, about as much as expected.
- ArP down slightly, but not a ton, once again, as expected.
- Haste jumped a lot, and I can't quite explain it. Some increase is expected, of course, but near doubling in value? Worth more then it is now? That doesn't seem right.
- Not sure what hit is doing, but I'm assuming that's a sim issue.
I'll try to get some more accurate numbers for haste/hit, as soon as I can identify what the issue with those two numbers are. Everything else seems accurate and logical, however.
Currently working on the weights for the end-of-ICC spec/gear, and should have those momentarily.
If anyone can figure out the cut-off point for when to take Reaping and when to max out BA, it would be much appreciated, as I those are the other two points of gear I would like to get stat weights for.
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What set bonuses were you using for these?
At the moment I'm getting similar numbers with 2 piece/4piece t9. Slightly different spec 17/0/54
0/3 Morbidity 5/5 BA and Necrosis is giving best single target so far.
| AttackPower | 1 | | Strength | 3.11 | | Agility | 1.37 | | CritRating | 2.00 | | HasteRating | 2.13 | | ArmorPenetrationRating | 1.78 | | ExpertiseRating | 1.21 | | BeforeMeleeHitCap<8% | 2.86 | | SpellHitRating | 1.04 |
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12/11/09, 1:22 AM
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#1490
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Protector
Ashstrike
Human Paladin
No WoW Account
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Originally Posted by clowningaround
did the scourge strike tooltip change accurately as well? Now says 60% + 576 physical
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Tooltips usually take a client patch to change. The only thing that happened is the shadow part cannot crit anymore, so the tooltip shouldn't need to be changed.
Someone mentioned to me that Spell Penetration is affecting magic damage on bosses, which it hasn't done since Molten Core to my knowledge. The person told me they tested some magic damage with and without Curse of Elements on the test Dummy and he saw an increase. I don't have an 80 Warlock to test on the dummy (which is always level 83).
e: I asked this here since DKs do lots of magic damage, and bosses don't have holy resistance.
Last edited by frmorrison : 12/11/09 at 1:28 AM.
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12/11/09, 1:22 AM
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#1491
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King Hippo
Draenei Death Knight
Dragonblight
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I used 2P and 4P T9.
I didn't think to drop Morbidity for BA, but yes, that certainly would be most optimal for single target. Always forget about Morbidity.
Generally speaking though, your number seem relatively close to mine, which is good. Factoring in the slightly different spec and the slightly different gear set used (I assume), it makes sense. Your hit value is much more normal, which is good. Expertise is still oddly low and haste oddly high.
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12/11/09, 1:24 AM
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#1492
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Glass Joe
Night Elf Death Knight
Tichondrius
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Originally Posted by Consider
Using the aforementioned spec for current gear levels, I get the following stat weights:
| AttackPower | 1 | | Strength | 3.02 | | Agility | 1.49 | | CritRating | 2.13 | | HasteRating | 2.32 | | ArmorPenetrationRating | 1.9 | | ExpertiseRating | 0.25 | | BeforeMeleeHitCap<8% | 1.59 | | SpellHitRating | 1.22 | | WeaponDPS | 6.67 | | WeaponSpeed | 380.95 |
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Expertise rating seems too low, which may be throwing other weights off.
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12/11/09, 1:29 AM
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#1493
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Von Kaiser
Goblin Warrior
Burning Legion
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Pretty much confirming everything on the last page.
In my gear, mostly HToC25, Reaping is no longer worth it. I am getting the previously mentioned spec, Talent Calculator - World of Warcraft , to be the highest for single target.
Not everyone will want to use their dual spec for an AoE DPS spec, so 2 out of Conviction into Morbidity will be a better 'general' spec.
GoD only comes back in pretty much the best gear possible (including Shadowmourne) and AoE.
In better gear, Reaping once again becomes worth it, and dropping points out of Dark Conviction is the way to go, unless you want a separate spec for AoE and single target DPS.
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12/11/09, 1:32 AM
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#1494
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Von Kaiser
Pandaren Monk
Al'Akir (EU)
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Was running some sims as well to try it out in my current gear - 258/245 with 264 MH, and current 17/0/54 (current spec) came out as 90 dps below your 15/0/56, curernt 17/0/64 with GoD as ~300 lower dps. What sort of stats did you use to make GoD come that much closer?
I also found this curious little thing though, for some reason the sim has listed
Pestilence| 0 | 0| 1| 100| 0| 0| 0|
without using GoD. There's only one there, but I'm still finding that quite odd.
I'm also getting a really weird number for weapon speed value:
WeaponSpeed | 183.33
Could this be because I'm using a 3.4 weapon currently?
Also tried some simming in a regular 51/0/20 spec with some people here still claiming blood is superior for single target, but I keep getting it ~500 dps below 15/0/56. Is there something about blood dps the sim doesn't sim accurately, which would account for the differences in dps, or is everybody just assuming blood is better without having actually tested it?
Last edited by Lyssa : 12/11/09 at 1:46 AM.
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12/11/09, 1:32 AM
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#1495
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King Hippo
Draenei Death Knight
Dragonblight
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In near BiS gear, with Reaping and GoD:
| Strength | 2.97 | | Agility | 1.57 | | CritRating | 2.2 | | HasteRating | 2.14 | | ArmorPenetrationRating | 2.94 | | ExpertiseRating | 2.6 | | BeforeMeleeHitCap<8% | 4.91 | | SpellHitRating | -1.7 | | WeaponDPS | 7.86 | | WeaponSpeed | 1228.57 |
Hit and haste disclaimer, etc, etc.
Otherwise, not too different. Agi and Crit don't scale near as well, as expected. ArP does scale as well, as does Weapon DPS. ArP will surpass strength when you factor in stuff I excluded - such as the Shadowmourne proc.
Two different specs seems almost mandatory for AoE/single target.
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12/11/09, 1:37 AM
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#1496
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Glass Joe
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Originally Posted by Consider
, but short of that, GoDD seems to stay.
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So if GoDD seems to stay would that mean the rotation would look like: IT-PS-BSx2-SS / SSx3 / Repeat from start...
If so,
Will there need to be 2 full points in epidemic? From my tests one point seems to cut it with the above rotation.
I personally favor the above rotation over the GoD one as I had trouble on any movement fights with diseases reapplication.
Edit: This wasnt the case as far as epidimic. 2 points is needed. I also noticed that DC isnt utilized as much with the above rotation, and with the nerf to SS, It leaves us a bit crippled imo.
Anyone one come up with any better rotations utilizing GoDD?
Last edited by Frankdtank23 : 12/11/09 at 2:08 AM.
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12/11/09, 1:40 AM
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#1497
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Von Kaiser
Orc Death Knight
Ysondre (EU)
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Originally Posted by frmorrison
Someone mentioned to me that Spell Penetration is affecting magic damage on bosses, which it hasn't done since Molten Core to my knowledge. The person told me they tested some magic damage with and without Curse of Elements on the test Dummy and he saw an increase. I don't have an 80 Warlock to test on the dummy (which is always level 83).
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A level 83 does indeed have 15 resistance against level 80 player attacks - but it can't be reduced by any amount of Spell Penetration - or couldn't.
If it can be reduced though he should be seeing 75*(15/415) = 2.7% increase on his magical damage.
And if this does indeed work - negative Resistance should be possible with sufficient SPen.
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REKYUKE STFU?
Each step must carry the mark of one's blood - No one can hold a candle to me
Roudolf Khametovitch Nouriev
Vôtre score de connard prétentieux est très exactement de 95
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12/11/09, 2:08 AM
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#1498
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Von Kaiser
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Originally Posted by frmorrison
Someone mentioned to me that Spell Penetration is affecting magic damage on bosses, which it hasn't done since Molten Core to my knowledge. The person told me they tested some magic damage with and without Curse of Elements on the test Dummy and he saw an increase. I don't have an 80 Warlock to test on the dummy (which is always level 83).
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This might seem like a silly comment, but doesn't Curse of Elements also increase magic damage taken by the target by 13%? If so, did the person who calculated the magic damage increase take this into account?
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12/11/09, 2:14 AM
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#1499
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King Hippo
Draenei Death Knight
Dragonblight
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The turning point for Reaping appears to be 2P T10 (or a 3.6speed 262 weapon). The bonus plus the slight boost in stats is enough to change things up. At that point, Reaping will only come out ahead by a neglible amount - between 0 and 5 dps, pending the rest of your gear - but it will only gain in value from there.
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12/11/09, 2:16 AM
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#1500
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Piston Honda
Goblin Mage
Bleeding Hollow
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Originally Posted by Frankdtank23
So if GoDD seems to stay would that mean the rotation would look like: IT-PS-BSx2-SS / SSx3 / Repeat from start...
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Since we no longer get reaping, it means you have 2x BS instead of the 3rd SS in your second rune set.
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