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Old 02/08/10, 4:27 PM   #2526
slagborren
Glass Joe
 
Orc Warrior
 
Stormscale (EU)
What about unholy blight? I grew tierd of seeing tics for 40 so I took 1 pt in morbidity? Am I missing something here about unholy blight?

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Old 02/08/10, 4:29 PM   #2527
Pyrius
Von Kaiser
 
Troll Druid
 
Proudmoore
Unholy Blight is 10% of your DC's damage. Morbidity is 5% per point.

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Old 02/08/10, 7:21 PM   #2528
Quintuple
Glass Joe
 
Gnome Death Knight
 
Terenas (EU)
Regarding the BiS lists, I can see the logic in not having a 10 man only list, but how about a 'only normal modes' list? The current 'non-heroics' list only disregards 25 man heroic loot, but not 10 man heroic loot.

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Old 02/08/10, 8:59 PM   #2529
Unreal54
Glass Joe
 
Unreal54's Avatar
 
Worgen Mage
 
Alonsus (EU)
So during shitty trash and bosses which are on farm (Marrowgar, Deathwhisper etc...) my fellow DK uses a cast sequence macro as he cant be arsed.

He uses this;

#showtooltip
/startattack
/castsequence reset=2 Plague Strike, Icy Touch, Blood Strike, Blood Strike, Scourge Strike
/use [@pettarget,harm] Claw
/cast !Rune Strike
/script UIErrorsFrame:Hide()

I was just wondering what your thoughts are on it? Is it a serious no no, or could you actually get away with it and do pretty much as the same dps as someone who keybound everything? Ultimately I guess the main factor is latency, but for the purpose of the arguement lets say they are both at the same latency.

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Old 02/08/10, 10:00 PM   #2530
Amroo
Lycanthrope Mastermind
 
Amroo's Avatar
 
Worgen Death Knight
 
Alexstrasza (EU)
Originally Posted by Unreal54 View Post
So during shitty trash and bosses which are on farm (Marrowgar, Deathwhisper etc...) my fellow DK uses a cast sequence macro as he cant be arsed.

He uses this;

#showtooltip
/startattack
/castsequence reset=2 Plague Strike, Icy Touch, Blood Strike, Blood Strike, Scourge Strike
/use [@pettarget,harm] Claw
/cast !Rune Strike
/script UIErrorsFrame:Hide()

I was just wondering what your thoughts are on it? Is it a serious no no, or could you actually get away with it and do pretty much as the same dps as someone who keybound everything? Ultimately I guess the main factor is latency, but for the purpose of the arguement lets say they are both at the same latency.
The Unholy DPS priority system is not rocket surgery. No, there is no way to get even close to the same DPS using a castsequence-macro, since RP-generation / rune cooldown resets don't follow a perfect order (i.e. you don't always have x RP every y seconds / minutes). Since I figure that most posts asking for castsequence-macros have been shitheaped there actually is a realistic chance that you searched the thread and didn't find anything - so let it be said once and for all: castsequence macros suck and cannot possibly perform even close to good play. If your guildmate can't be bothered to press 5 buttons in an order that even a newborn chimpanzee could manage you might want to look for a new one. Something being "on farm" usually implies that it dies faster, not that it dies slower because people think they can be lazy and / or stupid.

Originally Posted by Frozn View Post
You can be sure that I will never post something anymore. Your arrogance and snobism makes me feel sick, enjoy your idiot infractions. Your community just lost one of the best moonkin of the alliance (gearscore).

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Old 02/08/10, 10:25 PM   #2531
Diello
Von Kaiser
 
Diello's Avatar
 
Human Death Knight
 
Cenarion Circle
Any DK that can't be bothered to at least use Pestilence on trash to speed things up is a pretty terrible player.

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Old 02/08/10, 11:30 PM   #2532
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Unreal54 View Post
/use [@pettarget,harm] Claw
Just a note on this part, while this sort of macro command helps casting pets it does not help melee pets use their ability more often.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 02/09/10, 8:03 AM   #2533
Shigo
Glass Joe
 
Gnome Death Knight
 
Madoran
Would using Blood Tap at the end of your first rotation would add or lose dps? I am reaping Unholy spec'd right now. I have only tried it once last night in ICC25 but couldn't tell a difference in the dps. My rotation with it thrown in would go as

PS - IT - BS - BS - SS - DC - BT - SS
SS - BS - SS - DC - BS - PS - IT

I know some people use Blood Tap to recast Boneshield so its a free cast and I haven't done or tried that before because most of the ICC fights you move around so much you can cast it while running.

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Old 02/09/10, 8:18 AM   #2534
Amroo
Lycanthrope Mastermind
 
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Worgen Death Knight
 
Alexstrasza (EU)
I've stated a few times that from a logical perspective it's most efficient to use BT to move your death rune SS one rotation up. That way you gain one SS every two minutes instead of 2 BS.

So basically your initial rotation becomes
PS-IT-BS-BT/SS-SS
SS-SS-BS-BS

You continue with
PS-IT-SS-SS
SS-SS-BS-BS

until the BT cooldown is up again and switch back to
PS-IT-SS-SS
SS-SS-BS-BT/SS

and then again until the next BT
PS-IT-SS-BS-BS
SS-SS-SS

This exploits the fact that if you use BT when you just used BS (so that one death rune is on CD) and your second blood rune is up, the death rune CD is reset and you blood rune turns into a death rune, such that you have two death runes to use immediately.

As for Bone Shield: If you cast it right at the start of the encounter, most encounters in ICC are either dead before the 5 minutes have passed or there is some time during the encounter where you can't dps anyways and just recast the shield then.

Originally Posted by Frozn View Post
You can be sure that I will never post something anymore. Your arrogance and snobism makes me feel sick, enjoy your idiot infractions. Your community just lost one of the best moonkin of the alliance (gearscore).

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Old 02/09/10, 10:48 AM   #2535
Zippey
Glass Joe
 
Troll Death Knight
 
Onyxia (EU)
Hey Guys, i just wanted to ask, if anybody is able to tell me, why ARP-Rating is scaling so high, allready when i'm at ca. 550 ARP...
Here are my Statweights:
EP AttackPower 1 (0,66 DPS/per AP)
EP Strength 2,91
EP Agility 1,67
EP CritRating 2,48
EP HasteEstimated 2,42
EP HasteRating1 2,45
EP ArmorPenetrationRating 2,91
EP ExpertiseRating 2
BeforeMeleeHitCap<8% 4,18
EP SpellHitRating 0,68
EP WeaponDPS 7,12
EP WeaponSpeed 242,42
EP 2T9 122,58
EP 4T9 627,42
EP 2T10 412,9
EP 4T10 580,65
EP DeathbringersWill 435,38
EP DeathbringersWillHeroic 504,62
EP DeathChoice 415,38
EP DeathChoiceHeroic 472,31
Or can anybody help me and tell, whats wrong with my spreadsheet?


btw: is a fix for the Putricide-Trinket incoming, so it will be better?

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Old 02/09/10, 11:31 AM   #2536
Jareddawg
Glass Joe
 
Orc Death Knight
 
Lightbringer
Originally Posted by Amroo View Post
As I've experienced the gargoyle chooses to melee for the first few seconds after it's been summon if it spawns right on top of the boss. So basically the only way to avoid this is to summon while the boss is being moved as the gargoyle will spawn about where the boss was during summoning. Of course, that's not always possible and I guess it's probably a DPS loss to wait until the boss is being moved instead of summoning with trinket / runeforge procs up.
Gargoyle is one of the only cooldowns available as an unholy death knight which makes it that much more important, and when your main cooldown loses a large amount of damage due to it using its melee attacks on the target, it can be detrimental to your overall dps. Fortunately, there is a way to avoid your gargoyle from being summoned in melee range which allows it to cast freely and reach its fullest potential with no loss to your own personal dps.

When you actually summon the gargoyle, you will notice it is actually flown down about 10-15 yards in front of you. SO, if you were to turn around 180 degrees and summon it then, it will actually fly down a good distance behind you, and since you should be behind the boss in the first place, this puts it at a perfect ranged position far from melee range. I have personally tested this several times and in each case it hasn't used a single melee attack on the target.

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Old 02/09/10, 1:19 PM   #2537
Xenonz
Glass Joe
 
Orc Death Knight
 
Stormscale (EU)
I noted an update from yesterday (08/02) which said the following

"Additional Bryntroll nerf noted - Bryntroll FAQ question removed as SE/CM is (almost) always superior."

I have looked at bluepost trackers as well as read through the recent posts but can't find any additional nerfs to Bryntoll. Or is it referring to the nerf which came a few weeks ago?

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Old 02/09/10, 1:49 PM   #2538
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Xenonz View Post
I noted an update from yesterday (08/02) which said the following

"Additional Bryntroll nerf noted - Bryntroll FAQ question removed as SE/CM is (almost) always superior."

I have looked at bluepost trackers as well as read through the recent posts but can't find any additional nerfs to Bryntoll. Or is it referring to the nerf which came a few weeks ago?
Nope, Byrntroll was nerfed a second time with patch 3.3.2. Now it has 2 PPM to do the drain life attack. It was not mentioned in the patch notes.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 02/09/10, 3:09 PM   #2539
MarshallX
Glass Joe
 
MarshallX's Avatar
 
Blood Elf Paladin
 
Turalyon
Originally Posted by frmorrison View Post
Nope, Byrntroll was nerfed a second time with patch 3.3.2. Now it has 2 PPM to do the drain life attack. It was not mentioned in the patch notes.
That explains it...I was wracking my brains out this morning after reviewing our logs from last night.

Pre-nerf Saurfang:
Drain Life 97557 4.7 %

Post-nerf Saurfang:
Drain Life 58883 3.0 %

Everything cleaves. And their cleaves cleave. And those cleaves thunderclap. These thunderclaps deathcoil.

So, no melee.

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Old 02/09/10, 6:29 PM   #2540
exho
Glass Joe
 
Orc Hunter
 
Ysondre (EU)
I'm seeing more and more Death Knights sporting the 12/0/59 Reaping build with 2 points in Morbidity and -2 in Dark conviction. Obviously this is better for aoe purposes, but considering the lower value of crit nowadays with the loss of 4pt9, how does the +10% death coil damage compare to +2% crit on single target? I'm thinking of trying it out. Thanks.

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Old 02/09/10, 6:40 PM   #2541
zagor
Piston Honda
 
Human Death Knight
 
Eonar (EU)
I simmed for my gear and it's a 40dps difference, so I went with 2/3 Morb.

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Old 02/09/10, 6:41 PM   #2542
Malcophant
Piston Honda
 
Goblin Mage
 
<TG>
Arthas
Just running a quick sim with my gear shows a DPS loss of only 7 DPS switching to 2/3 Morbidity from 2/5 Dark Conviction. This is with 0 RP coming in from AMS/replenishment, so the actual DPS difference will be negligible.

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Old 02/09/10, 6:52 PM   #2543
Decay
Glass Joe
 
Orc Death Knight
 
Dath'Remar
It depends on how much crit you have to begin with. The value of crit tapers off the more of it you have and eventually they will pull even. I prefer morbidity simply due to its utility on aoe fights and high movement fights where I can dump death coils on the move to maximise GCD usage. For crit levels around ~1.1k and down, dark conviction is better on a patchwerk type encounter. All this is of course, assuming no RP, as mentioned above, coming in from revitalise/AMS etc.

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Old 02/09/10, 10:46 PM   #2544
Unreal54
Glass Joe
 
Unreal54's Avatar
 
Worgen Mage
 
Alonsus (EU)
Just done some quick math, and from what I can work out we will have 201 HR from the BiS list gear, is that right? If so 61/62 HR is a lot to ask from gems/food.

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Old 02/09/10, 11:19 PM   #2545
Rythian
Glass Joe
 
Blood Elf Death Knight
 
Khadgar (EU)
Originally Posted by Unreal54 View Post
Just done some quick math, and from what I can work out we will have 201 HR from the BiS list gear, is that right? If so 61/62 HR is a lot to ask from gems/food.
That's not a problem at all. Gemming for hit is really ideal if you think about it. It's the strongest stat you can possibly gem in those slots. Three yellow slots (of which you have plenty) for Rigid Ambers, and you're done. Equipping weaker items with more hit on them only to go around and gem more strength isn't going to be better.

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Old 02/09/10, 11:44 PM   #2546
Autoband
Von Kaiser
 
Blood Elf Death Knight
 
Outland (EU)
Originally Posted by Rythian View Post
That's not a problem at all. Gemming for hit is really ideal if you think about it. It's the strongest stat you can possibly gem in those slots. Three yellow slots (of which you have plenty) for Rigid Ambers, and you're done. Equipping weaker items with more hit on them only to go around and gem more strength isn't going to be better.
Gemming hit in itself is never a good thing. As itemlevel goes up, str goes up in a similar fashion. The trade off should never be str v hit (like it is when gemming), but more so hit v haste or hit v exp (for example). Unless you choose low level items because of their hit, then gemming hit isn't a good thing, but an unfortunate necessity.

Last edited by Autoband : 02/09/10 at 11:53 PM.

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Old 02/10/10, 12:33 AM   #2547
Larisroth
Piston Honda
 
Orc Death Knight
 
Thaurissan
Originally Posted by Autoband View Post
Gemming hit in itself is never a good thing. As itemlevel goes up, str goes up in a similar fashion. The trade off should never be str v hit (like it is when gemming), but more so hit v haste or hit v exp (for example). Unless you choose low level items because of their hit, then gemming hit isn't a good thing, but an unfortunate necessity.
Not exactly, if you're using gemming optimally then most of the time you're actually swapping the non-strength part of an orange gem in a yellow socket from crit or haste to hit rating when you'd still be going for the socket bonus anyway.

The feral druid is a different beast altogether.

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Old 02/10/10, 2:44 AM   #2548
neomasterc
Piston Honda
 
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Worgen Death Knight
 
Windrunner
Looking at the BiS loot list, it seems that the expertise on the heroic 10+reg 25 loot excluding shadowmourne loot list has extremely low expertise. I know in the OP that expertise is not simmed high, but yesterday I ran a 2000 hr sim with 150 ms using my current gear (890 arpen, 17 expertise, 4pt10) and got the following weighings. I'm pretty confident that all my inputs are correct as I used Bllet's armory grabber (Armory Grabber for Kahorie's DK Simulator).
Here is my results, showing expertise at an unusually high level and crit rather low. Its also showing spell hit to be abnormally high but I'm not too worried about that.

EP AttackPower | 1 (0.69 DPS/per AP)
EP Strength | 3.04
EP Agility | 1.3
EP CritRating | 1.88
EP HasteEstimated | 1.74
EP HasteRating1 | 1.88
EP ArmorPenetrationRating | 2.61
EP ExpertiseRating | 2.9
BeforeMeleeHitCap<8% | 4.93
EP SpellHitRating | 4.35
EP WeaponDPS | 7.83
EP WeaponSpeed | 362.32
After spell hit cap | 0
EP 2T9 | 54.55
EP 4T9 | 380.3
EP 2T10 | 342.42
EP 4T10 | 425.76
| Template | 14-00-57
| Rotation | Unholy-Reaping
| Presence | Blood
| Sigil | Virulence
| RuneEnchant | FallenCrusader /
| Pet Calculation | True

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Old 02/10/10, 3:11 AM   #2549
Consider
King Hippo
 
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Draenei Death Knight
 
Dragonblight
That's interesting as I just got a PM from a trust-worthy person arguing expertise was being shown too high at the moment. It's a difficult thing to sort out, but I'll look into it.

Anyways, two Bryntroll notes: On top of the application of debuffs no longer having a chance to proc, Blood-Caked Blade no longer appears to as well. I'm not exactly sure how recent this change is or isn't, but I'm fairly positive it didn't coincide with the SS change, so it's more likely from the same time as the debuff change. Disheartening regardless. Secondly, the heroic version appears to have the same proc rate (2PPM, or ~11.333%) as the normal version, as expected.

Testing:

(Still hitting away at the dummy, but I figure this is a large enough sample size)

77/666 = 11.561%

Suffice is to say that, of the 277 weapons, Bryntroll heroic is the worst and of the 264 weapons, Bryntroll normal is the worst.

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Old 02/10/10, 3:29 AM   #2550
neomasterc
Piston Honda
 
neomasterc's Avatar
 
Worgen Death Knight
 
Windrunner
Originally Posted by Consider View Post
That's interesting as I just got a PM from a trust-worthy person arguing expertise was being shown too high at the moment. It's a difficult thing to sort out, but I'll look into it.
That makes sense because with reaping, we have alot of spare GCDs, thus we can afford to have out special attacks be parried as it does not consume a rune. I'm not quite sure since my sims for blood w/ GoD showed expertise to be abnormally high too (Probably due to rune misallignment from parries using GoD now that I think about it).

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