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12/11/09, 10:07 AM
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#1531
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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Sorry in advance for the long post.
I have made some simulations on different 17/00/54 templates and the 12/00/59 using 2h ToC Blood premade of the sim (with 4 p T9). Latency is set to 100ms, Fight length set to 300s.
Results sorted by DPS
| Necro 0 Dirge 2 Reaping 3 | | | DPS | 9081 | | AttackPower | 1 | | Strength | 2.98 | | Agility | 1.29 | | CritRating | 1.94 | | HasteRating | 0.71 | | ArmorPenetrationRating | 1.88 | | ExpertiseRating | 3.2 | | BeforeMeleeHitCap<8% | 4.86 | | SpellHitRating | 2.54 | | WeaponDPS | 6.46 | | WeaponSpeed | 569.23 | | 2T9 | 124.59 | | 4T9 | 436.07 | | 2T10 | 319.67 | | 4T10 | 390.16 |
| Necro 5 Dirge 0 Reaping 0 | | | DPS | 9090 | | AttackPower | 1 | | Strength | 3.03 | | Agility | 1.31 | | CritRating | 1.91 | | HasteRating | 0.66 | | ArmorPenetrationRating | 2 | | ExpertiseRating | 1.88 | | BeforeMeleeHitCap<8% | 3.41 | | SpellHitRating | 1.2 | | WeaponDPS | 6.88 | | WeaponSpeed | 375 | | 2T9 | 164.52 | | 4T9 | 427.42 | | 2T10 | 235.48 | | 4T10 | 372.58 |
| Necro 5 Dirge 2 Reaping 0 Epidemic 0 | | | DPS | 9114 | | AttackPower | 1 | | Strength | 3 | | Agility | 1.3 | | CritRating | 1.91 | | HasteRating | 0.82 | | ArmorPenetrationRating | 1.82 | | ExpertiseRating | 1.61 | | BeforeMeleeHitCap<8% | 3.18 | | SpellHitRating | 1.28 | | WeaponDPS | 6.36 | | WeaponSpeed | 515.15 | | 2T9 | 139.68 | | 4T9 | 415.87 | | 2T10 | 153.97 | | 4T10 | 355.56 |
| 12-00-59 | | | DPS | 9134 | | AttackPower | 1 | | Strength | 3.03 | | Agility | 1.38 | | CritRating | 2.06 | | HasteRating | 0.81 | | ArmorPenetrationRating | 1.97 | | ExpertiseRating | 3.31 | | BeforeMeleeHitCap<8% | 4.88 | | SpellHitRating | 2.46 | | WeaponDPS | 6.72 | | WeaponSpeed | 562.5 | | 2T9 | 124.19 | | 4T9 | 369.35 | | 2T10 | 301.61 | | 4T10 | 385.48 |
| Necro 3 Dirge 2 Reaping 0 | | | DPS | 9136 | | AttackPower | 1 | | Strength | 3.02 | | Agility | 1.35 | | CritRating | 1.94 | | HasteRating | 0.89 | | ArmorPenetrationRating | 1.91 | | ExpertiseRating | 2.28 | | BeforeMeleeHitCap<8% | 4.22 | | SpellHitRating | 1.42 | | WeaponDPS | 6.62 | | WeaponSpeed | 476.92 | | 2T9 | 148.39 | | 4T9 | 424.19 | | 2T10 | 235.48 | | 4T10 | 372.58 |
I also check DPS Variation by just replacing 4p T9 by 2p 10
| | 4pT9 | 2p10 | | Necro0dirge2Reap3 | 9081 | 9008 | | Necro5dirge0Reap0 | 9090 | 8968 | | Necro5dirge2Reap0Epid0 | 9114 | 8944 | | 12-00-59 | 9134 | 9091 | | Necro3dirge2Reap0 | 9136 | 9014 |
TLDR:
12-00-59 and 17-00-54 with 2 points in Dirge and 3 in Necrosis are equivalent as long as you have the 4p t9 bonus. After, 12-00-59 will be the spec of choice.
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12/11/09, 10:14 AM
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#1532
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King Hippo
Draenei Death Knight
Dragonblight
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Front page updated with what I have been able to confirm up until now (meaning I haven't looked into Afabar's above post yet, although I do remember specifically testing 12/0/59 and finding it suboptimal. If I were to guess, 300 second fight + crit rng is what is showing the talent to underperform in his tests, and not that it's actually best, but such is simply my assumption. I'll look into it).
This update was rushed, relatively speaking, for obvious reasons, but I did the best I can. Expect more throughout the weekend.
Also, for the record, yes, I do save (almost) all previous versions of the thread. Just in case. It didn't really help in this case, but regardless. Fun fact: The post with formatting is about 30 pages long in Word and over 7000 words - over a 50% increase compared to the very first version.
Last edited by Consider : 12/11/09 at 10:21 AM.
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12/11/09, 10:29 AM
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#1533
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Von Kaiser
Draenei Death Knight
Nera'thor (EU)
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how come that, with the updated statsweight, expertise got such a high value ?
i mean, the only things which are dependant on expertise are scourge strike, autoattack and plaguestrike.
while you simply lose the autoattack if it gets dodged it isnt that much of a loss dps-wise, autoattack is more a small part of ur dps.
with ss and ps u can just reaply it as the rune doesnt get used, so u only "waste" a gcd which unholy has some free between skills anyways.
so whats the matter for beeing it so impartant ?
and has anyone tested the good old 3/10/58 ?
http://talent.mmo-champion.com/?deat...7DNdrML,,10958
is it viable compared to the current cookie cutter ? (i cant sim it myself, sim gives me a windows error, dont know why)
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12/11/09, 10:36 AM
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#1534
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Glass Joe
Gnome Death Knight
Mannoroth
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Looking at Afabar's numbers, I don't see how the value of haste can go down when you move points into Necrosis from the first spec to the second . . . plus all his haste values seem unreasonably low anyway.
As to why haste has gone up on everybody else's stat ratings, it basically comes down to the fact that haste was the only stat unaffected by the Scourge Strike nerf. Every other stat we measure affected SS damage, so now that SS is no longer glorious, the value of every stat besides haste has gone down, but since they're all measured relative to AP (which also went down in value), it makes it look like haste got stronger.
Which it did, in a relative sense. Just not in an absolute one.
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12/11/09, 10:38 AM
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#1535
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Bald Bull
Human Death Knight
Kilrogg
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Originally Posted by Kaveli
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World of Logs - Real Time Raid Analysis
Close also, I think 8400 was my best parse. Though my gear sucks (primarily togc10). And no, we didn't kill him, too many problems with adds sticking to the MT (I have no idea).
Interestingly some of the earlier runs I was blood, and wasn't pulling any better numbers.
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12/11/09, 10:42 AM
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#1536
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Glass Joe
Orc Death Knight
Altar of Storms
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Can someone explain why the new talent builds have a glyphed Death Coil but no Morbitiy? I know that SS is going to be the #1 damage dealing ability followed by melee, but shouldnt DC be 3rd?
Is there any advantage to dropping 2-3 points in Necrosis and/or Dark Conviction to get that extra Death Coil damage?
Maybe I am just not understanding the 3.3 changes and still thinking in a 3.2 mindset.
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12/11/09, 10:50 AM
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#1537
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Glass Joe
Human Death Knight
Bonechewer
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Originally Posted by Spiattalo
So is it still worth it to gem +10 Str/+10 crit?
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I dont think it will be worth it anymore unless you are looking at a 6str for a gem set bonus. I know I will be going back to strait str gems.
Also with all of the AOE fights in ICC i was thinking of going with something like this
Talent Calculator - World of Warcraft
or
Talent Calculator - World of Warcraft
or some sort of variation with morbidity and dark conviction... maybe 3 points in to morbidity and 2 into DC. Thoughts?
Last edited by kered : 12/11/09 at 10:56 AM.
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12/11/09, 10:54 AM
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#1538
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Glass Joe
Orc Death Knight
Khaz'goroth
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Originally Posted by Kaveli
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About what I ended up with as well. Just finished by Saurfang kill (not uploaded yet) and got around 8500 (give or take a couple 100) on each attempt.
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12/11/09, 10:56 AM
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#1539
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King Hippo
Draenei Death Knight
Dragonblight
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The "when to gem orange" section was updated along with the rest. You'll still gem orange plenty, as it's not hugely different then it was in 3.2.2, as crit only changed about ~10% relative to then (most of that change coming from the 4P T9 nerf, if anything).
I don't recall off the top of my head whether GoDD and Morbidity are additive or multiplicative, but even if its the latter, it doesn't affect why you would take one and no the other. You don't take Morbidity because competitive talents are superior. You do take GoDD because competitive glyphs are inferior. That's all it comes down to, really - what the other options are, and GoDD does not have the alternative options which Morbidity does.
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12/11/09, 11:54 AM
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#1541
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Don Flamenco
Blood Elf Death Knight
Darksorrow (EU)
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Originally Posted by Consider
The "when to gem orange" section was updated along with the rest. You'll still gem orange plenty, as it's not hugely different then it was in 3.2.2, as crit only changed about ~10% relative to then (most of that change coming from the 4P T9 nerf, if anything).
I don't recall off the top of my head whether GoDD and Morbidity are additive or multiplicative, but even if its the latter, it doesn't affect why you would take one and no the other. You don't take Morbidity because competitive talents are superior. You do take GoDD because competitive glyphs are inferior. That's all it comes down to, really - what the other options are, and GoDD does not have the alternative options which Morbidity does.
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Does this mean that GoD is now inferior on all stages of gear? It feels somewhat unlikely looking at parses linked in this thread. At least Makiaveli's was done with GoD - if GoDD is a sensible upgrade over it we would be looking at closing to 9k single target damage which sounds huge considering the nerf.
Another fact to consider is that he was running a Reaping rotation, since he only BSed 6 times.
GoD's attractiveness atm is that of trading a BS-IT-PS sequence with a Pest-SS one. The loss is the extra DC damage from GoDD.
Makaveli's DCs did 221k damage. GoDD would have netted him a 30k dmg increase, or 108 dps.
Now looking at PS IT vs SS and BS BS vs SS is a lot more complex. He only PS and IT'd once, without diseases up; however it's easy to imagine SS overtaking the duo of abilities considering 1 crit and 1 hit did less than the average shadow portion of SS.
For BS too, the average of SS is well above that of 2 BS.
I understand we're on the thin ice of empyrical data and napkin math, but the evidence at the moment seems to be still in favour of Reapin. Am I missing something?
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12 weeks without a Sigil of the Vengeful Heart drop and counting.
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12/11/09, 11:56 AM
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#1542
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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You still have 17/0/54 for both specs in the front page, with and without Reaping, where as the one with is actually linking to 14/0/57.
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12/11/09, 11:58 AM
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#1543
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Glass Joe
Human Death Knight
Blackrock (EU)
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Glyphes: Wouldn`t be Death and Decay still superior to Dark Death in huge AOE-Fights? Or is it due to the 30 Second CD on DnD without skilling points into Morbidity?
Another question, I don`t understand, why we put 2 Points into morbidity for the 10% higher Death Coil damage and now that we don`t use Reaping, we put those 2 points in Necrosis? With the new rotation, we don`t get less RP? Meaning we will use the same amount of DC and have the same amount of auto-hits, without damage changes to none of the two? Thus I just wonder why to place 5/5 in necrosis? Forgive me if I overlooked something...
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12/11/09, 12:06 PM
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#1544
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King Hippo
Draenei Death Knight
Dragonblight
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Yes, the weapon speed was a typo. Yes, the glyph was a typo.
Those, as well as the spec links, are corrected.
As previously discussed, GoD will come back into fashion, it simply won't be until the end of ICC, as it requires very strong gear (near BiS) to make it happen. Considering such a level of gear is currently unattainable I didn't bother to make note of it, but I will, once I can decide how to word it.
As to Reaping, 2 BS is inferior to 1 SS. Absolutely. There's no question about that. The issue is that the gain from those three talent points to make such a trade off isn't as large as the gain from those three talent points in Dark Conviction (or whatever talent) would be.
Let's say one's average SS is 10,000 and 2xBS is 7500. That gives a gain of 2500 damage every 20 seconds, or 125 dps. That comes out to measly 42 dps a point, subpar relative to the other talents available. Thus, while a dps gain, it's simply not as large of a dps gain as the alternatives.
Last edited by Consider : 12/11/09 at 12:11 PM.
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12/11/09, 12:08 PM
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#1545
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Glass Joe
Orc Death Knight
Earthen Ring
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Thanks Kaveli for the Parse. Makes the change seem a bit less destructive.
I'm curious how these changes effect how our trinkets stack up?
As much as I'd love to aim for BiS, so far my options have been limited by the best that happen to drop.
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