Originally Posted by suicuique
Now that double crits are out of the way, can somebody tell me if the double dipping is removed too? If not, I'd anticipate that in the not too distant feature as this will haunt scourge strike all the way down until it gets gimmicked out of proportion again.
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I can confirm that double-dipping is not removed, which is why I ran UH on twins instead of going back to Blood for cleave damage. I was still running the pre-hotfix build (actually 15/0/56 because I like IUP, taking 2 points from BA). My combat log from last night on our Twin Val'kyr heroic kill:
World of Logs - Real Time Raid Analysis
Being slightly WoL-stupid, I can't find my max hit, but the average hit from my shadow-portion Scourge Strike is about 2.5x my average physical hit, with my total shadow-portion damage coming in at almost 8x my total physical SS damage. I'm quite sure I remember seeing combined SS totals for around 70k under Empower. Certainly nowhere close to the 180k hits I saw Wednesday night, but still drastically increased.
I have a hard time imagining they can do anything to change the double-dipping aspect of the fight for any ability with two distinct sources of damage: doesn't Ignite still double-dip for fire mages?