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Old 12/12/09, 9:27 PM   #1606
theinfested
Glass Joe
 
Night Elf Death Knight
 
The Venture Co
I didn't see mention from the OP about presence to be using. I guessed unholy for the ghoul haste, but the posts above seem to say blood. I'm currently 17/0/54.

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Old 12/12/09, 9:47 PM   #1607
Sythral
Von Kaiser
 
Sythral's Avatar
 
Orc Death Knight
 
Destromath
Originally Posted by theinfested View Post
I didn't see mention from the OP about presence to be using. I guessed unholy for the ghoul haste, but the posts above seem to say blood. I'm currently 17/0/54.
Blood. Using the standard rotation we are by no means gcd starved, not to mention the new SS double dips the 15% damage bonus from blood presence.

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Old 12/12/09, 10:34 PM   #1608
Pandæmonium
Glass Joe
 
Draenei Death Knight
 
Moonrunner
Originally Posted by brutus25 View Post
I haven`t run a sim for it , I`ve however spent ~ 2-3 hrs on the dummy checking the 17/0/54 ( 5 Necrosis ) and I have also moved 3 points from Necrosis into Morbidity ...tbh , my feeling is the latter comes on top .
I am also asking if anyone has bothered to raid tested , I don`t know why ( maybe my gear is still low ) , but the average hit of DC is ~ 6.3 ( with 5 Necrosis ) , thats about 1k more than my highest SS hit ( since now obviously SS hits > SS crits ).

Could it be that a higher number of melee strikes triggering Necrosis would tip the balance and prove to be better than spending 3 points in Morbidity for maximizing DC dmg. ?
Just curious if you were implying your 5/5 Necrosis was affecting your Death Coils damage? Being that Necrosis gives 20% additional Shadow damage on auto attacks it wouldn't add anything to your Death Coil. If that wasn't what you meant, then ignore me, it is just how I read it.

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Old 12/13/09, 3:22 AM   #1609
Dezzimal
Piston Honda
 
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Undead Priest
 
Shattered Hand
I made a quick fix for recount that separates out your physical and shadow portions of your scourge strikes, it is a bit hackish and if anyone who actually maintains recount sees it they'll probably slap me good, but it works. Grab the attachment and overwrite Interface/Addons/Recount/Tracker.lua with the contents of my zip file.

Attached Files
File Type: zip Tracker.zip (12.8 KB, 1096 views)

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Old 12/13/09, 5:58 AM   #1610
Pandæmonium
Glass Joe
 
Draenei Death Knight
 
Moonrunner
Originally Posted by Dezzimal View Post
I made a quick fix for recount that separates out your physical and shadow portions of your scourge strikes, it is a bit hackish and if anyone who actually maintains recount sees it they'll probably slap me good, but it works. Grab the attachment and overwrite Interface/Addons/Recount/Tracker.lua with the contents of my zip file.
Work's great, no problems so far thanks for the Recount mod!

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Old 12/13/09, 9:04 AM   #1611
Fugazor
King Hippo
 
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Orc Hunter
 
Chamber of Aspects (EU)
Originally Posted by Consider View Post
@Fugazor: Were those stat weights calculated simply by changing the set bonus, or actually changing the underlying gear used?
T9 was my gear more or less. T10 was Greatness -> ilvl258 DC and around +1300 AEP worth of stats added.

Note that I do not use automatic EP calculation, I prefer to do it manually. I take stats with 0 hit/exp, calculate base DPS and then add 200 of each stat and compare DPS. I also round up results some as you could see because who cares if it is 1,73 or 1,74 - point of AEP is to see what pieces of gear are worthwhile upgrades.

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Old 12/13/09, 9:09 AM   #1612
Liandris
Glass Joe
 
Undead Warlock
 
<N/A>
Kul Tiras
Originally Posted by Dezzimal View Post
I made a quick fix for recount that separates out your physical and shadow portions of your scourge strikes, it is a bit hackish and if anyone who actually maintains recount sees it they'll probably slap me good, but it works. Grab the attachment and overwrite Interface/Addons/Recount/Tracker.lua with the contents of my zip file.
On the current Recount, does it lump the shadow and physical portions together, or does it completely not count the shadow damage (leading to under-reporting of damage done)?

On my Recount it shows just one category for 'Scourge Strike'. I wouldn't mind too much if it lumps the two together, though if it were not counting the shadow part at all I would definitely want to download this version.

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Old 12/13/09, 10:17 AM   #1613
Spekt0r
Glass Joe
 
Human Death Knight
 
Ravencrest (EU)
Nice work on the recount fix Dezzimal, works fine here.

On my own tinkering with this, over the last couple of nights I've tried the follow specs:
- 5/5 Dark Conviction | 0/3 Morbidity | 5/5 Necrosis | 0/3 Reaping
- 5/5 Dark Conviction | 0/3 Morbidity | 2/5 Necrosis | 3/3 Reaping
- 2/5 Dark Conviction | 0/3 Morbidity | 5/5 Necrosis | 3/3 Reaping
- 2/5 Dark Conviction | 3/3 Morbidity | 5/5 Necrosis | 0/3 Reaping

My gear is mostly i245, I have Bryntroll. My overall finding on DPS in that gear is, all specs are near enough the same, I worked from several of my parses calculating in my own spreadsheet from them and using Kahorie's Sim. From my own parses I did see fairly clearly that with 2p t10 not having reaping becomes a pretty clear DPS loss. I would go 100% with the recommended spec based on this, as my own results showing reaping vs no reaping with full dark conviction being the same I think is alot more damning of the extra Scourge Strike than the 3% crit.

I did give GoSS / no-epidemic a go, but just wasn't feeling it enough to want to test it properly let alone spec it full time, every other cycle went from having to heavily clip my diseases to barely getting them back on in time - anyone else had anymore success using it?

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Old 12/13/09, 10:32 AM   #1614
Frostx
Piston Honda
 
Goblin Death Knight
 
Korgath
I don't know why you're experiencing that. GoSS + 0/2 Epidemic has 24s disease length while non-GoSS + 2/2 Epidemic has 21s disease length. If anything your rotation will be cutting it tight on the latter not the former, especially with 0/3 reaping.

Personally I prefer the GoSS spec as i do not have the leeway of using both my specs for DPS, hence the 2 points of morbidity still let me be competitive on aoe fights with just a glyph swap from GoDD to GoD.

e: Made errors with sim, removed associated paragraph.

Last edited by Frostx : 12/13/09 at 1:11 PM.

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Old 12/13/09, 10:41 AM   #1615
Spekt0r
Glass Joe
 
Human Death Knight
 
Ravencrest (EU)
I did ditch about 200+ haste from my gear when 3.3 hit, I will try GoSS again with my old gear to see if it develops any better. Yeah it does cut tight on the 2/2 epi with no GoSS but it's consistently and very predictably tight, so isn't such as issue.

Edit - Although I just noticed you're using GoD with GoSS,I was using GoDD. Will give that a go.

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Old 12/13/09, 10:44 AM   #1616
Consider
King Hippo
 
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Draenei Death Knight
 
Dragonblight
Originally Posted by Fugazor
+1300 AEP worth of stats added.
That is much (much) less than what you actually gain as you approach T10 BiS.

300 str (~900 AEP)
650 ArP (~1300 AEP at lower levels, ~1900 AEP at high levels)
100 AP
45 Weapon DPS (~300 AEP)

So forth, are what you (in your current gear) are actually gaining in BiS, more than double the AEP value you used to simulate. And, of course, that's ignoring DW's/Shadowmourne's procs (not that I factored those in either).

At any rate, makes your ArP value make more sense. You essentially went "half way", more or less, thus your ArP value is slightly less than half way.

Last edited by Consider : 12/13/09 at 11:16 AM.

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Old 12/13/09, 11:51 AM   #1617
Archonel
Glass Joe
 
Orc Death Knight
 
Shattered Hand
Originally Posted by Liandris View Post
On the current Recount, does it lump the shadow and physical portions together, or does it completely not count the shadow damage (leading to under-reporting of damage done)?

On my Recount it shows just one category for 'Scourge Strike'. I wouldn't mind too much if it lumps the two together, though if it were not counting the shadow part at all I would definitely want to download this version.
The current version does lump both together.

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Old 12/13/09, 12:05 PM   #1618
Frostx
Piston Honda
 
Goblin Death Knight
 
Korgath
Originally Posted by Spekt0r View Post
Edit - Although I just noticed you're using GoD with GoSS,I was using GoDD. Will give that a go.
No don't be mistaken, i only put in GoD (swapped out GoDD) because i just did Heroic Anub. Normally its GoDD (this is Potlol's spec).

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Old 12/13/09, 12:50 PM   #1619
zagor
Piston Honda
 
Human Death Knight
 
Eonar (EU)
I have an idea that I want to pass by here: can we replace one BS for another PS?

Would the added damage of PS and 5 extra RP overweight possible clipping on BP?

Something like PS IT BS (BT)PS SS - SS PS BS SS.

Is this possible? To kick start the rotation Blood tap is used, similar to old old frost 1 disease rotation. This would require Reaping and maybe SS glyph in exchange for 2 talent points.

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Old 12/13/09, 2:22 PM   #1620
Shonassir
Glass Joe
 
Night Elf Druid
 
Proudmoore
Originally Posted by brutus25
I haven`t run a sim for it , I`ve however spent ~ 2-3 hrs on the dummy checking the 17/0/54 ( 5 Necrosis ) and I have also moved 3 points from Necrosis into Morbidity ...tbh , my feeling is the latter comes on top .
I am also asking if anyone has bothered to raid tested , I don`t know why ( maybe my gear is still low ) , but the average hit of DC is ~ 6.3 ( with 5 Necrosis ) , thats about 1k more than my highest SS hit ( since now obviously SS hits > SS crits ).

Could it be that a higher number of melee strikes triggering Necrosis would tip the balance and prove to be better than spending 3 points in Morbidity for maximizing DC dmg. ?
I'm not very good at SimCraft and personally have come to the same conclusion while in a raid. I'd love to see someone who is more familiar with SimCraft or math in general do a test on 5/5 Necrosis 0/3 Morbidity vs 2/5 Necrosis + 3/3 Morbidity. I find the 30% increase off DC (including the Dark Death glyph) gives a higher DPS improvement from a possible ~90k dmg from 5/5 Necrosis on a 6min fight.

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