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02/20/10, 3:37 AM
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#2676
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Glass Joe
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Originally Posted by neomasterc
I've consistently had this issue, but I figured it was just the addon. I use RuneWatch and it sometimes show runes off CD while its on CD.
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Same here, it's been happening to me for the past few months, once every 2 or 3 weeks though. I haven't been able to replicate it or even remotely tell what's causing this. Some sort of server lag perhaps?
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02/20/10, 5:00 AM
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#2677
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Von Kaiser
Orc Death Knight
Nesingwary
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The bonus damage on SS does appear to have received a buff on the PTR.
SS live
SS PTR

Last edited by micronSD : 02/20/10 at 5:14 AM.
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02/20/10, 6:25 AM
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#2678
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Glass Joe
Human Death Knight
Eredar
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I'm guessing this will hugely boost the value of Armor Pen?
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02/20/10, 6:33 AM
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#2679
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Von Kaiser
Tauren Death Knight
Eredar (EU)
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Originally Posted by keLston
I'm guessing this will hugely boost the value of Armor Pen?
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Did you read previous posts? 100% arp vs 100% arp (not counting partial resists) = stays the same.
I'm more concerned about the scaling, since the static part is bigger now. Does it have a lower scaling with gear? or is the bonus damage just icing on the cake?
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02/20/10, 6:36 AM
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#2680
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Von Kaiser
Orc Death Knight
Nesingwary
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Originally Posted by Weidekuh
Did you read previous posts? 100% arp vs 100% arp (not counting partial resists) = stays the same.
I'm more concerned about the scaling, since the static part is bigger now. Does it have a lower scaling with gear? or is the bonus damage just icing on the cake?
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Why would it have lower scaling? The strike remains largely unchanged except for slightly less partial resists.
Last edited by micronSD : 02/20/10 at 6:54 AM.
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02/20/10, 7:54 AM
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#2681
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Lycanthrope Mastermind
Worgen Death Knight
Alexstrasza (EU)
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Originally Posted by micronSD
PTR SS
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Good that you mentioned it, I forgot to take 2T10 into account which most people probably wear by now. Also, the static portion profits really weirdly from Outbreak and 2T10 and I have no clue why that is. However, the math becomes:
Scourge Strike was:
(0.65*D + 676)(1 + 0.75 * 1.43)
where 1.43 is as far as I know the double-dip multiplier for the shadow portion
New Scourge Strike:
(0.91*D + 946) * (1 + 0.36 * 1.43)
Then
1.347*D + 1401 < 1.378*D + 1433
So with these data it's a clear PVE buff of about 2.3% Scourge Strike damage. However, this doesn't take partial resists into account. If we do that with the average partial at 4.5% as mentioned earlier we get
Scourge Strike was:
(0.65*D + 676)(1 + 0.75 * 1.43 * 0.955)
New Scourge Strike:
(0.91*D + 946) * (1 + 0.36 * 1.43 * 0.955)
Then
1.316 * D + 1368 < 1.357 * D + 1411
So taking partial resists into account PVE SS damage increases by around 3.1%. If we take SS to be about 23% of our single target damage, it's a slight boost of a about 0.7%. Rejoice!
Originally Posted by keLston
I'm guessing this will hugely boost the value of Armor Pen?
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If by hugely you mean by about 1-2%, then yes.
Originally Posted by Weidekuh
Did you read previous posts? 100% arp vs 100% arp (not counting partial resists) = stays the same.
I'm more concerned about the scaling, since the static part is bigger now. Does it have a lower scaling with gear? or is the bonus damage just icing on the cake?
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Correct, it doesn't matter how large the physical portion is. However, the total SS damage will slightly increase as shown, making ArP slightly more desrieable than other stats. Refer to this post for details.
Scaling of SS will also be 3% better than it is now, since the coefficient for weapon damage is larger. Bonus damage really is just the icing.
Last edited by Amroo : 02/20/10 at 5:47 PM.
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Originally Posted by Frozn
You can be sure that I will never post something anymore. Your arrogance and snobism makes me feel sick, enjoy your idiot infractions. Your community just lost one of the best moonkin of the alliance (gearscore).
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02/20/10, 9:57 AM
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#2682
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Don Flamenco
Blood Elf Death Knight
Darksorrow (EU)
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A couple quick observations.
Since this seems to be the classical "if SS was 6n physical dmg + 6n magic damage, we will make it become 9n physical damage + 3n magic damage and call it a day" change, won't the scaling with Ebon Plague be reduced somehow?
In pve, the magical damage portion benefitted from quite a few "double dipping" effects on buffs with magical effects; since the amount of Shadow damage done will be less now, there will be less magic damage to scale with those buffs.
It sprung to my mind thinking of fights like Valkyrs (I would assume SS damage to drop dramatically on that fight now) but it would apply in a smaller scale to more or less everything else, no?
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12 weeks without a Sigil of the Vengeful Heart drop and counting.
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02/20/10, 11:04 AM
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#2683
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Scourge Strike on the PTR has 70% weapon damage and +560 damage for me (Without talents, just linking the spell), compared to 50% and +400 on live.
Edit: Corrected.
Last edited by dr_AllCOM3 : 02/20/10 at 11:46 AM.
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02/20/10, 11:23 AM
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#2684
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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Originally Posted by dr_AllCOM3
Scourge Strike on the PTR has 77% weapon damage and +678 damage for me (Without talents, just linking the spell), compared to 50% and +400 on live.
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The 77% seems to be accounting for the 10% bonus damage of 2 pieces T10 bonus.
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02/20/10, 11:35 AM
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#2685
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Glass Joe
Blood Elf Death Knight
Thaurissan
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Originally Posted by Lyer
Same here, it's been happening to me for the past few months, once every 2 or 3 weeks though. I haven't been able to replicate it or even remotely tell what's causing this. Some sort of server lag perhaps?
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Something like this happening?
YouTube - Death Knight Rune Bug
Your ability goes on CD but it shows your rune as being up? And if it's the blood rune it won't turn into a death rune so you can't do your SS x3?
There's was a bug report on that way back; as you can see it's not a UI issue. Apparently it's been around for awhile now, but I've only recently got it when 3.3 hit. Blizzard hasn't said anything regarding that, and it's definitely not something that seems easily replicable.
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02/20/10, 11:54 AM
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#2686
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Lycanthrope Mastermind
Worgen Death Knight
Alexstrasza (EU)
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Originally Posted by Valtiel
A couple quick observations.
Since this seems to be the classical "if SS was 6n physical dmg + 6n magic damage, we will make it become 9n physical damage + 3n magic damage and call it a day" change, won't the scaling with Ebon Plague be reduced somehow?
In pve, the magical damage portion benefitted from quite a few "double dipping" effects on buffs with magical effects; since the amount of Shadow damage done will be less now, there will be less magic damage to scale with those buffs.
It sprung to my mind thinking of fights like Valkyrs (I would assume SS damage to drop dramatically on that fight now) but it would apply in a smaller scale to more or less everything else, no?
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Anything that causes SS to double dip is included in the 1.43 multiplier in my calculations. That is, with the exception on Twin Valkyr (where it will be a nerf, but who cares), it will be slight buff.
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Originally Posted by Frozn
You can be sure that I will never post something anymore. Your arrogance and snobism makes me feel sick, enjoy your idiot infractions. Your community just lost one of the best moonkin of the alliance (gearscore).
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02/20/10, 1:41 PM
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#2687
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Glass Joe
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Originally Posted by kaisuki
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Thats exactly what is happening to me also, rather annoying since it buggs my rune addon also, which can startle me and mess my rotation up. I thought it was the addon itself not tracking runes correctly, but if it happens on the blizz UI then its confirmed a bug. 
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02/20/10, 1:42 PM
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#2688
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Glass Joe
Gnome Death Knight
Hellscream
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Don't shoot me but......
The current reaping build with the following rotation is standard.
PS – IT – BS – BS – SS – DC – HoW
SS – DC – SS – SS – DC – (DC)
Would replacing GoDD with GoD and using the following rotation be a DPS increase with the new changes to SS?
Start:
PS – IT – BS – Pest – SS – DC
Repeat:
SS – DC – SS – SS – DC – (DC)
Pest – BS – SS – SS – DC
Since with T10 vs. T9 we no longer need the BS to proc the set bonus only create the Death Runes which Pest also does. Also back before 3.3 was using frost DW and Awareness was best because of the huge boost it gave to Obliterate. Now with the increases to SS would having a static boost from Awareness be better possibly for a rotation using that many SS?
Last edited by Tankyah : 02/20/10 at 1:53 PM.
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02/20/10, 2:13 PM
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#2689
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Glass Joe
Blood Elf Death Knight
Garona
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Is it a benefit to twist diseases if you are the only DK in the raid?
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02/20/10, 3:23 PM
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#2690
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Lycanthrope Mastermind
Worgen Death Knight
Alexstrasza (EU)
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Originally Posted by Tankyah
GoD vs. GoDD and new SS
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No, the changes are too minor to make single target GoD with current gear worthwile.
Originally Posted by Beertruck
Is it a benefit to twist diseases if you are the only DK in the raid?
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Yes.
Before more people ask about an increasing value of ArP with the changes, I will show some math to quickly approximate the change in weights. The resulting formula depends on your current stat weight for ArP, your percentage of total damage done that benefits from ArP (p0 for pre patch, p1 for post patch) and your percentage of total damage done by SS (s).
Right now you do p0 damage that is affected by ArP and s damage done by SS. SS damage will increase by approximately 3.1%, so after patch you will do (p0 + s * 0.031) damage that is affected by ArP. To get your p1 you need to divide it by (1 + s * 0.031). Then you divide p1 by p0 and multiply the result with your current stat weight.
As an example I take myself:
About 56% of my damage are affected by ArP (Melee + SS + BS + Necrosis + BcB + PS), so p0 = 0.56
SS constitutes 23% of my total damage, so s = 0.23
p1 is then: p1 = (0.56 + 0.23*0.031) / (1 + 0.23 * 0.031) = 0.56311
p1/p0 = 1.0056
So the value of ArP increases by 0.56%! Right now ArP weighs around 2.45 for me, so after patch it will be a whopping 2.46! The change in weights is miniscule and will not affect anything and people can stop asking about it.
The total DPS increase of the change is (1 + 0.23 * 0.031) - 1 = 0.7%
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Originally Posted by Frozn
You can be sure that I will never post something anymore. Your arrogance and snobism makes me feel sick, enjoy your idiot infractions. Your community just lost one of the best moonkin of the alliance (gearscore).
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02/20/10, 3:29 PM
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#2691
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Don Flamenco
Human Death Knight
Scilla
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Originally Posted by Unreal54
Thats exactly what is happening to me also, rather annoying since it buggs my rune addon also, which can startle me and mess my rotation up. I thought it was the addon itself not tracking runes correctly, but if it happens on the blizz UI then its confirmed a bug. 
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For me it's happening quite a bit more since the last patch, almost every boss fight it will eventually show up.
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02/20/10, 5:36 PM
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#2692
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Von Kaiser
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Originally Posted by Tankyah
Would replacing GoDD with GoD and using the following rotation be a DPS increase with the new changes to SS?
Start:
PS – IT – BS – Pest – SS – DC
Repeat:
SS – DC – SS – SS – DC – (DC)
Pest – BS – SS – SS – DC
Since with T10 vs. T9 we no longer need the BS to proc the set bonus only create the Death Runes which Pest also does. Also back before 3.3 was using frost DW and Awareness was best because of the huge boost it gave to Obliterate. Now with the increases to SS would having a static boost from Awareness be better possibly for a rotation using that many SS?
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Start:
Ps -It- BS-SS-Bloodtap, SS
SS-DC-SS-BS-Pestilence-DC-DC
Would probably be the rotation i used. Makes the rotation much more fluid.
One problem i find with using GoD is blood tap isn't nearly as useful. If you're not using GoD, it's much easier to push SS up in your rotation.
If I knew I could get tricks every fight in the beggining and cinderglacier was even reasonably reliable GoD would be sooo much better : (.
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02/21/10, 1:04 AM
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#2693
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Glass Joe
Orc Death Knight
The Venture Co (EU)
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Is it not that since more portion of the SS can crit now so it is going to be an overall damage increase ?
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02/21/10, 1:16 AM
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#2694
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Piston Honda
Worgen Death Knight
Windrunner
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Originally Posted by radon
Is it not that since more portion of the SS can crit now so it is going to be an overall damage increase ?
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No, doubling the damage for the physical part would double the damage of the shadow part, therefore the entire attack is doubled. Since its established that the total damage is about the same (ignoring partial resists), then there is no difference with crit.
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02/21/10, 12:59 PM
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#2695
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Von Kaiser
Orc Death Knight
Daggerspine
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AotD and 4 piece T10 bugging out?
I just got 4 piece Tier 10 this week, and in last night's 10 man ICC my Army of the Dead was constantly failing immediately on cast, seemingly just as it cause the 4 piece proc. Has anyone else seen this phenomenon or noticed AotD failing? I can't say for certain that 4 piece T10 is causing it, but it sure feels that way, and that's also the only thing I've noticed that changed about my character this week.
The way the bug looks, it's as if I was interrupting exactly as I started casting the spell. Not a single ghoul is summoned, and all 3 runes (and the spell) are put on cooldown. Very frustrating.
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Shamrogue FTW!
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02/21/10, 2:05 PM
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#2696
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Glass Joe
Human Death Knight
Eredar
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Originally Posted by Kahdrick
I just got 4 piece Tier 10 this week, and in last night's 10 man ICC my Army of the Dead was constantly failing immediately on cast, seemingly just as it cause the 4 piece proc. Has anyone else seen this phenomenon or noticed AotD failing? I can't say for certain that 4 piece T10 is causing it, but it sure feels that way, and that's also the only thing I've noticed that changed about my character this week.
The way the bug looks, it's as if I was interrupting exactly as I started casting the spell. Not a single ghoul is summoned, and all 3 runes (and the spell) are put on cooldown. Very frustrating.
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Few pages back mentioning this bug so it's either not caused by 4pc T10 or 4pc T10 is just another one of the effects that could cause the bug.
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02/21/10, 2:41 PM
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#2697
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Von Kaiser
Orc Death Knight
Daggerspine
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Originally Posted by keLston
Few pages back mentioning this bug so it's either not caused by 4pc T10 or 4pc T10 is just another one of the effects that could cause the bug.
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Yeah, but the only speculation was that the guy was moving, and that discussion quickly turned into a DRW bug discussion instead. Might not be related to 4 pc t10, but that's the only thing that I'm aware of having changed in the game over the last week for me and the two lined up perfectly in terms of when the bug started happening. Not sure if the first reporter (Hellion) had 4 pc t10 or not.
Anyway, I was definitely not moving, jumping, /stopcasting, or being targeted by any enemies during any of the times that I summoned the AotD and got the bug. Taking AoE damage perhaps, but since one of the goals of the spell is to mitigate damage while channelling, it would be awfully silly if the damage was interrupting spellcast. Also, the spell did work about 20% of the time (though very, very small sample size). Anyway, weird.
Until this is fixed, I have to agree that pre-casting AotD is the best DPS option as it avoids this bug.
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Shamrogue FTW!
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02/21/10, 3:41 PM
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#2698
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Piston Honda
Draenei Death Knight
Bloodscalp
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As far as I can tell it's related to AoE damage auras in various Icecrown fights (which makes little to no sense), however I haven't been able to confirm this 100%.
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02/21/10, 4:02 PM
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#2699
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Von Kaiser
Human Death Knight
Ravencrest (EU)
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Originally Posted by Tankyah
Don't shoot me but......
The current reaping build with the following rotation is standard.
PS – IT – BS – BS – SS – DC – HoW
SS – DC – SS – SS – DC – (DC)
Would replacing GoDD with GoD and using the following rotation be a DPS increase with the new changes to SS?
Start:
PS – IT – BS – Pest – SS – DC
Repeat:
SS – DC – SS – SS – DC – (DC)
Pest – BS – SS – SS – DC
Since with T10 vs. T9 we no longer need the BS to proc the set bonus only create the Death Runes which Pest also does. Also back before 3.3 was using frost DW and Awareness was best because of the huge boost it gave to Obliterate. Now with the increases to SS would having a static boost from Awareness be better possibly for a rotation using that many SS?
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For me, the simemd difference between GoD vs alternative glyph end out at around 100-120 dps loss on single target. However, if it's a multitarget fight, you might end up with more DPS.
I simmed it to 9857 DPS (whereof 30,4% of the damage is Scourge Strike) with my current gear and spec with disease glyph running many 350s fights, and swapping glyph of disease to dark death I ended up with 9952.
With new patch, and following Armokk's increase in percentage, it would be a 93 DPS increase for me in my current spec, putting it 2 DPS behind dark death.
In other words, on single target fights, there shouldn't be a difference, but it does help on multitarget fights.
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02/21/10, 4:46 PM
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#2700
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Von Kaiser
Human Death Knight
Anvilmar
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Just as a note to anyone testing unholy dps on the PTR, Unholy Blight was bugged for me. Also, frost was giving me roughly 1k more dps on single target. (5.3k, compared to the 4k from Unholy).
Unholy could have a few other bugs I didn't notice. Just an FYI to those who wanna test the new SS.
Bryntroll for the 2h dps weapon, and 258/232 for the DWing.
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