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Drain life has a flat 10% chance to proc "on hit." There is no ICD.
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Incorrect. The base proc chance is 11.3333% per swing (equivalent to precisely 2 PPM base), not 10%. I ran a 6 hour basic melee parse (
Screenshot), total proc-able attacks was 10615 (8200 Melee, 2415 BCB), total procs was 1193, giving a calculated proc rate of 11.24%.
My other findings from my long hours of testing:
- Able to proc off of a BCB strike.
- Able to double proc off of a melee and it's resulting BCB strike (
Screenshot)
- Able to double proc off of the two parts of a Scourge Strike. (
Screenshot)
- Able to double proc off of the two parts of a Heart Strike Cleave. (
Screenshot)
- Dancing Rune Weapon cannot proc the drain.
- Cannot crit.
- Based on spell hit and is capable of missing.
- Damage per proc does not scale with stats.
- Is affected by +damage buffs such as Blood Presence and Bloody Vengeance, as well as spell damage increases such as Curse of Elements.
Assuming a normal Blood rotation (9 weapon attacks per 20 second rotation), the weapon has 5.6 procs per minute before any haste buffs. Minimum rotational proc rate with raid buffs (specifically Windfury) is 6 PPM. This is an average dps of 227.3 before any damage increasing buffs (322.0 dps including Blood Presence, Bloody Vengeance, and Curse of Elements).
Assuming a normal 20 second Unholy rotation (11 weapon attacks per 20 second rotation, since SS counts for double), the weapon will have 6.2 PPM base and 6.7 PPM base in a raid, 252.7 base dps (328.4 with Ebon Plague and Blood Presence).
Assuming Consider's Value of 1.4-1.6 AP per 1 DPS is accurate (and holds for Blood, probably an unwarranted assumption, since my fiddling around with the sim put the value at around 2.3 for Blood), that puts the proc at a value of 483 AP for Blood at raid baseline, 492.6 for Unholy. Assuming the heroic version has the same proc rate (just amplified damage), Blood will have a dps value of 359.5 and an EP of 539.3, and 368.3 dps and 552.5 EP for Unholy.
However, the value of the proc increases as one acquires haste, to the point where for any weapon that beats it on overall EP, there is a haste point in which Bryntroll overtakes it. The 625 threshhold requires 109% total haste, though, or 43.3% from gear.
However, reading over the posts in here, if the
application of diseases is able to proc the effect (something I did not test yet), that would increase the proc, dps, and EP value for the proc for both specs noticably and reducing the necessary haste threshhold. For both specs, that would grant an additional 6 proc chances per minute, upping Blood's to 328.4 DPS, 492.6 EP for 264, 359.5 DPS, 552.5 EP for 277 (or 755.3 and 826.9 EP, respectively, if my reading of 2.3 AP : 1 DPS for blood), and Unholy's to 335 DPS, 503 EP for 264, 378.7 DPS, 568.1 EP for 277. That also lowers the threshhold for 625 to 27.8% haste from gear (still pretty high).
Ultimately we need a solid figure for DPS:AP before the true worth of this proc can be calculated, though.