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Old 12/14/09, 1:39 PM   #1666
Frostx
Piston Honda
 
Goblin Death Knight
 
Korgath
There is nothing wrong with the rotation, I don't see what you mean by not enough blood runes in the third part. Reaping does not affect the rotation, with or without.

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Old 12/14/09, 1:56 PM   #1667
Burz
Glass Joe
 
Gnome Death Knight
 
Bonechewer
In regards to the boot enchants on the front page. Wouldn't Icewalker be the best enchant no matter hit cap.
Looking at EP values:
12crit X 2.2 = 26.4 +
12 hit X .56 (spell hit cap)
= 33.12

33.12 > 32 which would give Icewalker a minor edge even when hit capped.

Edit: Thinking more on this, 32 ap would be better for aoe as hit has no benefit for aoe damage making 32 ap the overall better choice, but for single target fights Icewalker would be better by the smallest of margins.

Last edited by Burz : 12/14/09 at 2:06 PM.

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Old 12/14/09, 2:16 PM   #1668
bsolar
Glass Joe
 
Undead Death Knight
 
Runetotem (EU)
Originally Posted by mustardpacket View Post
I'm checking out the recommended Multi-target/AOE rotation on the first page and noticing it doesn't sync up at all.
If you are trying the rotation with your armory's spec you are missing the Glyph of Disease.

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Old 12/14/09, 2:35 PM   #1669
Daellia
Von Kaiser
 
Daellia's Avatar
 
Orc Warlock
 
Lothar
Drain life has a flat 10% chance to proc "on hit." There is no ICD.
Incorrect. The base proc chance is 11.3333% per swing (equivalent to precisely 2 PPM base), not 10%. I ran a 6 hour basic melee parse (Screenshot), total proc-able attacks was 10615 (8200 Melee, 2415 BCB), total procs was 1193, giving a calculated proc rate of 11.24%.

My other findings from my long hours of testing:

- Able to proc off of a BCB strike.
- Able to double proc off of a melee and it's resulting BCB strike (Screenshot)
- Able to double proc off of the two parts of a Scourge Strike. (Screenshot)
- Able to double proc off of the two parts of a Heart Strike Cleave. (Screenshot)
- Dancing Rune Weapon cannot proc the drain.
- Cannot crit.
- Based on spell hit and is capable of missing.
- Damage per proc does not scale with stats.
- Is affected by +damage buffs such as Blood Presence and Bloody Vengeance, as well as spell damage increases such as Curse of Elements.

Assuming a normal Blood rotation (9 weapon attacks per 20 second rotation), the weapon has 5.6 procs per minute before any haste buffs. Minimum rotational proc rate with raid buffs (specifically Windfury) is 6 PPM. This is an average dps of 227.3 before any damage increasing buffs (322.0 dps including Blood Presence, Bloody Vengeance, and Curse of Elements).

Assuming a normal 20 second Unholy rotation (11 weapon attacks per 20 second rotation, since SS counts for double), the weapon will have 6.2 PPM base and 6.7 PPM base in a raid, 252.7 base dps (328.4 with Ebon Plague and Blood Presence).

Assuming Consider's Value of 1.4-1.6 AP per 1 DPS is accurate (and holds for Blood, probably an unwarranted assumption, since my fiddling around with the sim put the value at around 2.3 for Blood), that puts the proc at a value of 483 AP for Blood at raid baseline, 492.6 for Unholy. Assuming the heroic version has the same proc rate (just amplified damage), Blood will have a dps value of 359.5 and an EP of 539.3, and 368.3 dps and 552.5 EP for Unholy.

However, the value of the proc increases as one acquires haste, to the point where for any weapon that beats it on overall EP, there is a haste point in which Bryntroll overtakes it. The 625 threshhold requires 109% total haste, though, or 43.3% from gear.

However, reading over the posts in here, if the application of diseases is able to proc the effect (something I did not test yet), that would increase the proc, dps, and EP value for the proc for both specs noticably and reducing the necessary haste threshhold. For both specs, that would grant an additional 6 proc chances per minute, upping Blood's to 328.4 DPS, 492.6 EP for 264, 359.5 DPS, 552.5 EP for 277 (or 755.3 and 826.9 EP, respectively, if my reading of 2.3 AP : 1 DPS for blood), and Unholy's to 335 DPS, 503 EP for 264, 378.7 DPS, 568.1 EP for 277. That also lowers the threshhold for 625 to 27.8% haste from gear (still pretty high).

Ultimately we need a solid figure for DPS:AP before the true worth of this proc can be calculated, though.

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Old 12/14/09, 3:00 PM   #1670
mustardpacket
Banned
 
Blood Elf Death Knight
 
Trollbane
Originally Posted by bsolar View Post
If you are trying the rotation with your armory's spec you are missing the Glyph of Disease.
Correct, I chose the 3 glyphs that are listed in the "single target" section.

I have a multi-target/AOE build mainly for when I grind heroics due to lowered DnD cooldown. Am I supposed to use a different multi-target/AOE rotation then when fighting multiple mobs since I don't have GoD?

The guide is a little confusing in that aspect due to lack of clarity. Obviously that rotation won't work since I don't have GoD, but there's no alternative rotation there.

[Edit]

...or is the "multiple" rotation FOR the "multiple" spec/glyph set, to be used regardless of single/many mobs?

I'm taking that section to mean "use this rotation when facing more than one mob", just FYI.

Last edited by mustardpacket : 12/14/09 at 3:12 PM.

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Old 12/14/09, 3:12 PM   #1671
Frostx
Piston Honda
 
Goblin Death Knight
 
Korgath
You repeat the first 2 lines only if you have no GoD. I still don't get why you were saying you ran out of blood runes though, GoD has nothing to do with that.

Also, I don't think the guide is being unclear because the non GoD aoe rotation is one of the most basics of death knight playing.

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Old 12/14/09, 3:17 PM   #1672
mustardpacket
Banned
 
Blood Elf Death Knight
 
Trollbane
Originally Posted by Frostx View Post
You repeat the first 2 lines only if you have no GoD. I still don't get why you were saying you ran out of blood runes though, GoD has nothing to do with that.
Okay, thanks for the clarification!

Yeah, I know GoD doesn't affect anything other than refreshing diseases on that last part - the problem I had was the blood runes were still WAY on cooldown after the BS + BB, and diseases were way expired by the time they were up. But it's moot now that I know to just omit the third line.

Originally Posted by Frostx View Post
Also, I don't think the guide is being unclear because the non GoD aoe rotation is one of the most basics of death knight playing
Might be basic for most who are old hat DPSers, but I've been primarily a Frost Tank until last week, so I'm unfamiliar with the Unholy/DPS AOE rotation

Last edited by mustardpacket : 12/14/09 at 3:24 PM.

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Old 12/14/09, 3:51 PM   #1673
Neddie
Von Kaiser
 
Human Death Knight
 
Smolderthorn
Originally Posted by Shonassir View Post
Curious as to why the Unholy rotations seem to always start with PS or IT. I would think given the 5/5 Desolation talents that it would be better to start out with BS (to get the 5% increased damage off all attacks), then proceed with diseases. Do the diseases not receive a coefficient?
Another thing nobody has mentioned about why it's important to start with IT or PS is that they put up your diseases, and as an unholy DK that means they put up Ebon Plague, which is one of the main reasons your raid full of casters loves you so much. Not putting up a disease as soon as you can means all the casters in the raid have reduced damage for a while.

The first page doesn't list this, but another advantage to being an unholy DPS DK is that any time you have to run out of AOE, your pet continues to DPS, and particularly with 3.3 changes you can just let him stand in fire, take a Foo Nova, etc.

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Old 12/14/09, 3:57 PM   #1674
Glutton
King Hippo
 
Glutton's Avatar
 
Blood Elf Paladin
 
Kalecgos
Originally Posted by Daellia View Post
Incorrect. The base proc chance is 11.3333% per swing (equivalent to precisely 2 PPM base), not 10%. I ran a 6 hour basic melee parse (Screenshot), total proc-able attacks was 10615 (8200 Melee, 2415 BCB), total procs was 1193, giving a calculated proc rate of 11.24%.
Just to confirm your findings with more data, in an n=9791 sample size I ran overnight I observed the proc to be 11.0816% on auto attacks. 10.0% is outside the 99.9% confidence interval of both of our parses.

Originally Posted by Daellia
... Bloody Vengeance ...
Can you test that finding again? It seems strange that a shadow proc would be affected by an explicit physical modifier. I can confirm that +% all damage and +% spell damage modifiers have an affect.

Last edited by Glutton : 12/14/09 at 4:09 PM.

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Old 12/14/09, 4:51 PM   #1675
Daellia
Von Kaiser
 
Daellia's Avatar
 
Orc Warlock
 
Lothar
Can you test that finding again? It seems strange that a shadow proc would be affected by an explicit physical modifier. I can confirm that +% all damage and +% spell damage modifiers have an affect.
I'll double-check again, but I seem to recall my average damage being higher as blood. Average for most of my parses put the proc at about 2700-2800 damage, which requires an 8-10% damage increase modifier over the 15% provided by Blood Presence. Beyond that, in my large parse, the damage range on the proc was extremely wide, running from approximately 2300 (just BP on the low end of the proc range) to over 2900 (requiring both BP and BV on the top end of the range), and since I was just auto-attacking, BV fell off at fairly regular intervals. I'll do an explicit test in a few.

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Old 12/14/09, 5:15 PM   #1676
Muram
Glass Joe
 
Human Death Knight
 
Scarlet Crusade
Despite the OP claiming Scourge Strike should be the majority of damage done, I'm finding it trailing a couple % behind my auto-attack despite making no mistakes in the rotation, even on an ideal fight like Saurfang.

This is with the non-reaping build (PS-IT-BS-SS-BS / SS-BS-SS-BS )

Last edited by Muram : 12/14/09 at 5:26 PM.

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Old 12/14/09, 5:21 PM   #1677
Sash
Glass Joe
 
Sash's Avatar
 
Human Death Knight
 
Blackhand
Originally Posted by Muram View Post
Despite the OP claiming Scourge Strike should be the majority of damage done, I'm finding it trailing a couple % behind my auto-attack despite making no mistakes in the rotation, even on an ideal fight like Saurfang.

This is with the non-reaping build (PS-IT-BS-SS-BS / SS-BS-SS-BS )
Thats because recount is only counting the Physical portion of the strike and not the shadow. (or vise versa) and not both.

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Old 12/14/09, 6:11 PM   #1678
Fugazor
King Hippo
 
Fugazor's Avatar
 
Orc Hunter
 
Chamber of Aspects (EU)
It does track both but put them into same one so you cannot tell how much which part did.

As for SS it was simply hotfix nerfed and that sentence may not be updated. Also it may assume that you have T10 gear. In any case - working as intended do not worry.

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Old 12/14/09, 6:35 PM   #1679
Daellia
Von Kaiser
 
Daellia's Avatar
 
Orc Warlock
 
Lothar
Updates on the test:

It is unaffected by Bloody Vengeance. However, it does seem to be affected by Desolation and Two-Handed Weapon Spec., as both had similar averages until I stopped casting Blood Strike, at which point Unholy's damage procs dropped to about 5-6% under those of Blood's.

It CAN be triggered by both Icy Touch and Pestilence (or more precisely, the disease application or refresh), with restrictions. One must be in melee range of and facing the target (in other words, able to attack with your weapon if you turned on auto-attack) in order for it to proc. This proc is capable regardless of whether the disease is being applied or refreshed on that target. At range, or on ranged Pestilence targets, it cannot proc. The drain is capable of double-proccing off of Plague Strike due to the application of Blood Plague, even if the target already has Blood Plague ticking (just like Pestilence and Icy Touch). I assume based on this that it can be applied by Glyph of Howling Blast as well, under the same conditions.

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Old 12/14/09, 6:36 PM   #1680
xstrungoutx
Glass Joe
 
xstrungoutx's Avatar
 
Tauren Death Knight
 
Lightning's Blade
I have been very happy with Bryntroll thus far, but I still have not seen how bad our SS nerf is on paper. Are any DK's out there losing to Blood or Frost yet? Right now I can say I have not. Also I am running Fury of the five flights and Nobles. I picked up the Needle Scorpion today. Does anyone think this will pull ahead of Fury? I know Rawr is not perfect but it has it above the Fury

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