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Old 12/21/09, 7:20 PM   #1876
Kalerin
Glass Joe
 
Human Death Knight
 
Gorgonnash
Ah yeah I was wondering why the rotation I came up with hadn't been considered before. We do have another unholy DK in the raid but it'd be pretty unreliable at best and selfish at worst to assume he will always have EP up, especially for a gain of 13 DPS. I suppose it's merit depends on the situation, as with many other aspects of DPS.

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Old 12/21/09, 7:35 PM   #1877
Consider
King Hippo
 
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Draenei Death Knight
 
Dragonblight
As well as the EP/range issues, it's less than a gain of 13 dps. If you look at the sim results, everything did (slightly) more damage on that second parse. Your gargoyle had a higher crit rate, for instance. Your ghoul somehow did an extra 200k damage the second sim. You had an increased number of Death Coils. A few more IT/PS (number wise, not damage wise, the latter of which is expected, of course, the first should be unchanged). So on.

A dps increase, perhaps, but certainly not 13 dps over 100 hours. If you accept your buffed BP+FF doing 400 more damage than your buffed BS, and then your buffed PS+IT is another 400ish damage, that's 0.00222 dps over 100 hours, or 2 dps in a five minute fight. The loss of EP from the boss for even a second, or the gain of ITing sooner easily wins out.

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Old 12/22/09, 12:47 AM   #1878
Burz
Glass Joe
 
Gnome Death Knight
 
Bonechewer
After doing some research on warlocks Ive come across this fact:

When Corruption refreshes, it takes into account your current spell power but continues to tick off of your haste/crit rating when you cast it.

I was wondering if this would be the same for dks? I have not done any testing for it as I have just discovered this although it may be old news to locks, I believe this could be relatively new information for dks. This would change things in terms of trinket ep values as crit procs and glyph of pesti would become better for dps especially on AOE fights for DoT crits. If anyone has tested/tests this feel free to post.

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Old 12/22/09, 1:02 AM   #1879
 Darkside
I find your lack of faith disturbing
 
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Kroot
Orc Death Knight
 
No WoW Account
Originally Posted by Burz View Post
After doing some research on warlocks Ive come across this fact:

When Corruption refreshes, it takes into account your current spell power but continues to tick off of your haste/crit rating when you cast it.
This was hotfixed out of the game about a week ago.

Originally Posted by Silmeria View Post
See this is how engineers argue! Why the fuck we gotta have 17 page threads on how much Diablo 3 sucks I blame liberal arts majors

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Old 12/22/09, 1:31 PM   #1880
Nefiir
Von Kaiser
 
Undead Priest
 
Eonar
Originally Posted by Neddie View Post
For PvE DPS I don't think there would be a huge difference between clicking and keybinds, especially since DKs tend to be GCD bound and on a 1.5s GCD. A clicker is probably not waiting till an action becomes available, then moving the mouse, then clicking, they're probably moving the mouse as soon as they've clicked something to the next button they plan to click.
Don't underestimate the dps loss incurred by the fractions of seconds that add up from clicking out a rotation, even one as relaxed as Unholy has.

I worked with a guildy DK on their dps several months ago and after some rigorous exploration in which I finally compared # of possible GCDs per encounter with # of actual, he admitted to being a clicker. He was several thousand dps off what would be expected from his setup. I've seen the same issue with several other classes, notably Enh Shaman. Sure, a few anecdotes does not a case make, but the possibility for loss is clearly there. Heck, there are numerous keysmackers out there with the same problem.

Many people tend to wait until an ability is clearly off cooldown before pressing a key, while others press early then have to re-press. These delays occur to some extent at every GCD used and it adds up quickly. It may not be as sexy as spec or rotation, but it's no less critical of an on-the-ground problem.

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Old 12/22/09, 3:15 PM   #1881
Mild Confusion
Piston Honda
 
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Worgen Death Knight
 
Medivh
Originally Posted by Neddie View Post
For PvE DPS I don't think there would be a huge difference between clicking and keybinds, especially since DKs tend to be GCD bound and on a 1.5s GCD. A clicker is probably not waiting till an action becomes available, then moving the mouse, then clicking, they're probably moving the mouse as soon as they've clicked something to the next button they plan to click.

I disagree with this. I once did a test with a guildie of mine who was not convinced that keybinds was better than clicking. So I took him to a target dummy and using the same spec and rotation and no outside interferance, ran a 10 minutes parse. At the end, we had equal amounts of white hits (using same speed weapons) but I had more rune attacks and death coil attacks.

This is because when you click, you almost always activate the ability slightly slower than a person who keybinds, especially if they rapid fire the keybinds. Imagine if I use abilites 0.1 or even 0.05 seconds faster than you. That adds up to roughly 0.35 to 0.7 seconds in EACH rotation. After just 2 rotations, you lose a whole global cooldown. That GCD can be used for an extra deathcoil or horn of winter. This also affects run cooldowns as well. After about 10 to 12 rotations of being less than a 10th of a second behind a keybinder, you could potentially lose a whole set of runes from the added time lost.

It adds up.

Edit: Neffir beat me, but still, the point stands.

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Old 12/22/09, 3:28 PM   #1882
mysickfix
Banned
 
Orc Death Knight
 
Alexstrasza
Originally Posted by Nefiir View Post
Don't underestimate the dps loss incurred by the fractions of seconds that add up from clicking out a rotation, even one as relaxed as Unholy has.

I worked with a guildy DK on their dps several months ago and after some rigorous exploration in which I finally compared # of possible GCDs per encounter with # of actual, he admitted to being a clicker. He was several thousand dps off what would be expected from his setup. I've seen the same issue with several other classes, notably Enh Shaman. Sure, a few anecdotes does not a case make, but the possibility for loss is clearly there. Heck, there are numerous keysmackers out there with the same problem.

Many people tend to wait until an ability is clearly off cooldown before pressing a key, while others press early then have to re-press. These delays occur to some extent at every GCD used and it adds up quickly. It may not be as sexy as spec or rotation, but it's no less critical of an on-the-ground problem.


i recently admitted being a clicker to my guild, they were stunned.... as i am usually top dps, we aren't a scrub guild either #2 horde side, maybe its the way i click the buttons. i spam click the crap out of then, switching to the next in the rotation WAY before the GCD is up. now im not exclusively a clicker, when movement is required i use the 1-5 hotkeys.

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edit: my typing is terribad

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Old 12/22/09, 3:43 PM   #1883
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
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Originally Posted by Nefiir View Post
Many people tend to wait until an ability is clearly off cooldown before pressing a key, while others press early then have to re-press. These delays occur to some extent at every GCD used and it adds up quickly. It may not be as sexy as spec or rotation, but it's no less critical of an on-the-ground problem.
Regarding hitting an ability too soon it can reduce your dps unless you get a mod such as Speedy Actions or SnowFallKeyPress (both do about the same thing - make pressing a button use the ability rather than releasing the key).

You are on target regarding people's low dps, many times it isn't a spec, gem, or rotation issue, but rather not hitting abilities ASAP.

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Old 12/22/09, 3:48 PM   #1884
Hukpuf
Glass Joe
 
Human Death Knight
 
Saurfang (EU)
Originally Posted by Mild Confusion View Post
This is because when you click, you almost always activate the ability slightly slower than a person who keybinds, especially if they rapid fire the keybinds. Imagine if I use abilites 0.1 or even 0.05 seconds faster than you. That adds up to roughly 0.35 to 0.7 seconds in EACH rotation. After just 2 rotations, you lose a whole global cooldown. That GCD can be used for an extra deathcoil or horn of winter. This also affects run cooldowns as well. After about 10 to 12 rotations of being less than a 10th of a second behind a keybinder, you could potentially lose a whole set of runes from the added time lost.
It isn't true. Runes have 2.5s grace period, small delay doesn't add up. At any time of 10s cycle you can be late by 1s (grace-GCD) with no dps loss.

I don't see how you could do more dps from DC or HoW unless UH rotation is GCD capped (as far as I know, it isn't).

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Old 12/22/09, 4:56 PM   #1885
Neddie
Von Kaiser
 
Human Death Knight
 
Smolderthorn
Originally Posted by mysickfix View Post
i recently admitted being a clicker to my guild, they were stunned.... as i am usually top dps, we aren't a scrub guild either #2 horde side, maybe its the way i click the buttons. i spam click the crap out of then, switching to the next in the rotation WAY before the GCD is up. now im not exclusively a clicker, when movement is required i use the 1-5 hotkeys.
We're getting pretty far off-topic, but my guess is that clicking could give you almost equal performance to keybinds if everything goes well. Say a standard pull, you open with IT, then hit PS when you get to melee range, then BS, then SS, and so on. I use keybinds so for me it would be Alt-Q, Alt-E, Q, E. I'm sure for keybind users and competent clicker's it's basically the same thing. As soon as you've used one ability, you're ready with the next one in sequence, and when it's time to use it, the only difference is spamming a keyboard key vs. a mouse button.

The difference probably comes up when things *don't* go well. For example, if IT is resisted, it's really easy for me to shift my fingers slightly and hit it again. If I were using a mouse, I'd have to move the mouse over, make sure the pointer is over the right button, and click it. Time spent glancing down at the action bar is time not spent paying attention to what's going on in the fight, and my guess is that it's probably on the order of 1/10s slower to have to move to click a button unexpectedly than it is to just shift your fingers slightly to a new key.

The other time when I would expect clicking performance to be slightly worse is when you have to do something unusual that isn't part of your normal rotation, like interrupt a cast. If you have to move your mouse over the interrupt button and click it, I'm almost positive I can shift my finger over to the backquote key and mash it faster.

The main point I was trying to make is that there's no way that clicking vs. keybinds is going to make a 2000-3000 DPS difference. I could see on the order of 100 DPS averaged out over a long and complicated fight, but if your DPS is 2000 below what you think it should be, there's something else going on. There's no question in my mind that keybinds are better, I just don't think they're 2000 DPS better.

If you're behind by that much, I think it's time to log the fights, and compare your parses to the parses from people who are doing much better than you. If frost fever is the #2 source of damage for them, is it #2 for you? How does the damage from your SS hits compare to theirs? What fraction of your total damage comes from your ghoul and from your gargoyle, and how does it compare to theirs? In most cases if the ratios are all similar, someone's just doing better damage than you overall, often the difference is they just have better gear, or a better raid makeup. On the other hand, if Gargoyle makes up only 2% of your damage, but it's 5% of someone else's damage, they're probably doing something you're not to boost the gargoyle's damage.

Maybe that's something that could be added to the first post: "If everything goes well over the course of a typical single-target fight, your top 5 sources of damage should be melee: (about 20%), scourge strike (about 20%), death coil (about 10%)..."

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Old 12/22/09, 6:15 PM   #1886
Medestruit
Glass Joe
 
Gnome Death Knight
 
Aerie Peak
Expertise has a fairly low level of significance at the t10 gearing level. Honestly I have been rolling with 20-21 expertise for about 2 months now and have had equal-to-less dodge/parries than the other 2 DK's in guild who are capped and slightly over.

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Old 12/22/09, 7:45 PM   #1887
Fargom
Piston Honda
 
Human Death Knight
 
Lightbringer
Originally Posted by Medestruit View Post
Expertise has a fairly low level of significance at the t10 gearing level. Honestly I have been rolling with 20-21 expertise for about 2 months now and have had equal-to-less dodge/parries than the other 2 DK's in guild who are capped and slightly over.
Not to be a dick, but what you are saying is impossible. You don't have less or equal dodge/parries than soemone who is expertise capped. You could probably show a parse where you got very lucky and had equal, but in the long run the math is the math. They are capped, and you are not. You can't have less than zero, which is the number a capped DK has assuming he is attacking from behind.

The reason the value goes down with T10 is because we pick up reaping again, transforming two Blood strikes into a single Scourge strike. Freeing up a GCD lowers the value of expertise because if you get a dodge/parry you have time to retry the attack.

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Old 12/22/09, 7:52 PM   #1888
Mindaika
Piston Honda
 
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Tauren Death Knight
 
Frostwolf
Originally Posted by Medestruit View Post
Expertise has a fairly low level of significance at the t10 gearing level. Honestly I have been rolling with 20-21 expertise for about 2 months now and have had equal-to-less dodge/parries than the other 2 DK's in guild who are capped and slightly over.
That doesn't really make much sense. First of all, you shouldn't be getting any parries from behind the mob. Secondly, the amount of dodges has no relation to gear level. Someone who is expertise capped in all greens will get less dodges that someone not capped in T10.

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Old 12/22/09, 7:57 PM   #1889
mysickfix
Banned
 
Orc Death Knight
 
Alexstrasza
Originally Posted by Mindaika View Post
That doesn't really make much sense. First of all, you shouldn't be getting any parries from behind the mob. Secondly, the amount of dodges has no relation to gear level. Someone who is expertise capped in all greens will get less dodges that someone not capped in T10.
ok so its as i originally thought and that stat weight is for after cap?


so it should read

T10 Content: Hit > Strength > ArP > Crit > Haste > (Expertise>27) > Agility ????

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Old 12/22/09, 9:09 PM   #1890
Fargom
Piston Honda
 
Human Death Knight
 
Lightbringer
Originally Posted by mysickfix View Post
ok so its as i originally thought and that stat weight is for after cap?


so it should read

T10 Content: Hit > Strength > ArP > Crit > Haste > (Expertise>27) > Agility ????
Yes, expertise has no value above the soft cap since you don't dps from the front. As far as I know the softcap is 26, and as long as you are behind the mob additional expertise has zero value. The main page doesn't need to be changed, however, as this is common knowledge and should be assumed when talking about expertise in a dps setting.

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