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Old 06/19/10, 1:17 PM   #3426
Sonustor
Glass Joe
 
Human Death Knight
 
Lightbringer
Look at the damage break downs. It's showing half as many plague strikes as Icy Touches in the dual wield sim and doubling the damage they show when i run the same report with strikes unmerged. The sim is just listing averages based on 2 strikes per swing. I don't know why. For reference:

Ability Damage done    hits   Crits   Misses  Glances   Uptime
 Total % # Avg # % Avg # % Avg # Avg # % Avg %
MainHand 959394644 19.1 209015 6605.8 42017 16.5 3212.5 103218 40.5 6600.3 45840 18 63780 25 2244.5
OffHand 596509139 11.9 211259 4044.5 44180 17.3 1981.7 103308 40.5 4072 43649 17.1 63771 25 1384.5
Ghoul 483016350 9.6 428138 1507.5 265161 61.9 1070.8 55254 12.9 2141.8 107723 25.2 749.5
DeathCoil 384281910 7.6 51269 7495.4 30951 58.9 5284 20318 38.7 10864.1 1281 2.4
ScourgeStrike 360434552 7.2 53484 6739.1 28427 52.7 4098.2 25057 46.4 9735.2 471 .9
FrostFever 269479856 5.4 107789 2500.1 107789 100 2500.1 99.4
BloodStrike 248182788 4.9 71978 3448 42903 59.1 2416.4 29075 40.1 4970.3 595 .8
BloodPlague 225130688 4.5 107943 2085.6 107943 100 2085.6 99.9
Gargoyle 217974022 4.3 45388 4802.5 39502 84.8 4250.7 5886 12.6 8505.7 1176 2.5
ScourgeStrikeMagical 192773896 3.8 53484 3604.3 28427 53.2 2192.5 25057 46.8 5206.1
Necrosis 186407102 3.7 209015 891.8 209015 100
Ghoul: Claw 151440781 3 90514 1673.1 78912 87.2 1604.5 11602 12.8 2140.1
WanderingPlague 145983655 2.9 64042 2279.5 64042 97.5 1636 2.5
BloodCakedBlade 136451808 2.7 61972 2201.8 61972 99.2 2201.8 511 .8
Necrosis(OH) 115880894 2.3 211259 548.5 211259 100
IcyTouch 86936149 1.7 18516 4695.2 11487 60.5 3352 7029 37 6890.3 485 2.6
BloodCakedBlade(OH) 86343431 1.7 63543 1358.8 63543 99.9 1358.8 74 .1
PlagueStrike 75415543 1.5 18514 4073.4 9893 53 2480.8 8621 46.2 5901 161 .9
Army of the Dead 39918271 .8 297395 134.2 259315 87.2 131.9 38080 12.8 150.1
UnholyBlight 38441078 .8 51269 749.8 51269 100
Saronite Bomb 15244572 .3 6172 2470 6172 100 2470
Global Thermal Sapper Charge 11457078 .2 2057 5569.8 1239 60.2 4514.3 818 39.8 7168.6
DPS 13964(+/- 2765)                 
Total Damage 5027.1m in 100h                
Total runic power used: 2225480 (70 wasted)                  
Threat Per Second 9581                 
Generated in 46s                 
Template: 17-0-54 Unholy DW                 
Priority: Unholy                 
Presence: Blood                 
Sigil: Virulence                 
RuneEnchant: FallenCrusader / FallenCrusader                
Pet Calculation: True                 

Strikes unmerged. same setup again with strikes merged:

Ability Damage done    hits   Crits   Misses  Glances   Uptime
 Total % # Avg # % Avg # % Avg # Avg # % Avg %
Melee 1555903783 31 420274 5315.3 86197 16.9 2581.6 206526 40.5 5335.6 89489 17.6 127551 25 1814.5
Ghoul 634457131 12.6 313187 3087.9 172036 54.9 2386.4 33428 10.7 4283.1 107723 34.4 749.5
ScourgeStrike 553208448 11 53484 10343.4 28427 52.9 6290.7 25057 46.6 14941.3 236 .4
DeathCoil 384281910 7.6 51269 7495.4 30951 58.9 5284 20318 38.7 10864.1 1281 2.4
Necrosis 302287996 6 210137 1438.5 210137 100
FrostFever 269479856 5.4 107789 2500.1 107789 100 2500.1 99.4
BloodStrike 248182788 4.9 35990 6895.9 21452 59.1 4832.7 14538 40.1 9940.3 298 .8
BloodPlague 225130688 4.5 107943 2085.6 107943 100 2085.6 99.9
BloodCakedBlade 222795239 4.4 62758 3550.1 62758 99.5 3550.1 292 .5
Gargoyle 217974022 4.3 45388 4802.5 39502 84.8 4250.7 5886 12.6 8505.7 1176 2.5
WanderingPlague 145983655 2.9 64042 2279.5 64042 97.5 1636 2.5
IcyTouch 86936149 1.7 18516 4695.2 11487 60.5 3352 7029 37 6890.3 485 2.6
PlagueStrike 75415543 1.5 9256 8147.7 4946 53 4962.2 4310 46.2 11803.4 80 .9
Army of the Dead 39918271 .8 297395 134.2 259315 87.2 131.9 38080 12.8 150.1
UnholyBlight 38441078 .8 51269 749.8 51269 100
Saronite Bomb 15244572 .3 6172 2470 6172 100 2470
Global Thermal Sapper Charge 11457078 .2 2057 5569.8 1239 60.2 4514.3 818 39.8 7168.6
DPS 13964(+/- 2765)                 
Total Damage 5027.1m in 100h                
Total runic power used: 2225480 (70 wasted)                  
Threat Per Second 9245                 
Generated in 47s                 
Template: 17-0-54 Unholy DW                 
Priority: Unholy                 
Presence: Blood                 
Sigil: Virulence                 
RuneEnchant: FallenCrusader / FallenCrusader                
Pet Calculation: True                 

Same exact setup. Unchecking the Merge Strikes box halves the average damage and doubles the hits. I do not have Threat of Thassarian talented.

Also, I'm showing the same number of Saronite Bombs and Sapper Charge uses in all sims.

Edit: As for number of death coils/strikes between the 2, they aren't directly comparable. The dual wield set has more spell hit and more haste because I swapped 3 str/hit gems for str/haste and gained the hit from the Bloodvenom Blades. As a human, I also got 3 expertise from using swords. So the potential is there to open up new Global cooldowns to get more death coils cast. I realize ideally you'd compare exact sets, but i can't realistically get the same stats in a dual wield set as a 2h set.

Plus I'm not some kind of text browsing superhero, so I posted here to see if others could find fault/replicate it on their sims. So you won't hurt my feelings pointing out something I've failed to look at.

Last edited by Sonustor : 06/19/10 at 1:29 PM.

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Old 06/19/10, 1:53 PM   #3427
Garyuutensei
Glass Joe
 
Human Death Knight
 
Bloodhoof (EU)
I think the simulator works this way:
When it finds you dual-wield it gives strikes a chance to hit with offhand. That chance is equal to 0%/30%/60%/100% where 0% is when you have 0 points in ToT. Instead of a chance to strike with the offhand, they simulation may use 0/30/50/100% offhand strike damage. You may ask why this doesn't aply to SS. The answer that such a mechanic was not needed for SS because you can't have both SS and ToT. The same should apply to HS.

So if my guess is right, you are getting x number of strikes with main hand and x number of strikes of 0 dmg with the offhand, which are not displayed. When checking merge, the 0dmg strikes of the offhand are added and the simulator now displays 2x number of strikes but for half the dmg.

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Old 06/19/10, 2:49 PM   #3428
kc102
Von Kaiser
 
kc102's Avatar
 
Human Death Knight
 
Anvilmar
Originally Posted by Consider View Post
As to imp UP up there, what was the latency set to? It shouldn't be wasting that much RP normally, even with BS prioritized. Also, what talent did you sacrifice for IUP? It obviously wasn't Necrosis or BCB, and some quick math shows it couldn't have been BI or Desolation.
Actually, it was Desolation. I lose a total of 17% damage between Blood Pres and the 2 points outa Desolation. The following sims were made with no ICC buff, Blood runes synced, and 300 lat.

DPS| 11084(+/- 653) Blood Pres

DPS| 11195(+/- 682) Unholy Pres

These next ones, Blood runes aren't synced, and lat has been reduced to 200.

DPS| 11326(+/- 725) Blood

DPS| 11201(+/- 608) Unholy

It appears that higher lat means you want to DPS in Unholy pres. Now the ICC buff is at 20%.

DPS| 13460(+/- 2781) B

DPS| 13287(+/- 2642) U

Now this saddens me. I really thought I was going to be able to DPS in Unholy Presence.
I ran one last test with DC over BS, but wasn't any closer. DPS| 13186(+/- 2793)

I also checked out the DPS at 500 lat.

DPS| 12725(+/- 2614) B
DPS| 12965(+/- 2565) U

tl;dr: The more lat you have, the better DPSing in Unholy pres with Imp. Unholy pres becomes.

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Old 06/20/10, 3:07 AM   #3429
rh8452
Piston Honda
 
rh8452's Avatar
 
Worgen Mage
 
Kel'Thuzad
If the DPS difference between blood presence and unholy presence is that low (~200 dps), then on virtually any fight with extensive movement such as heroic lich king or blood prince council, unholy presence will often result in higher DPS for the encounter. In addition (if not an engineer), you will be able to use 32AP or icewalker instead of tuskarr to boots which compensates slightly.

I was planning on using an IUP build for heroic lich king this week since I'm not an engineer and the run speed increase is of great value on that encounter, and I'll post some comparisons.

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Old 06/20/10, 3:39 AM   #3430
Mitranim
Von Kaiser
 
Mitranim's Avatar
 
Worgen Rogue
 
The Maelstrom (EU)
I've tried IUP build in ICC 25 normal modes, as well as unmodified movement speed in hardmodes. From my personal experience, the difference between normal and increased movement speed is barely noticeable on any fight, including movement-heavy Putricide and TLK.

Right now I'm sitting on 100% movement speed, and didn't have any inconvenience during yesterday heroic LK kill.

Speaking of TLK specifically, you might only really need speed increase for carrying out plague on phase 1 and defile on phase 2, and these can be easily offset with engineer boots enchant. You might run into some inconvenience if your LK tank is a paladin with 15% increase, but predicting tank movement and taking advantage of LK's frequent casts should help you.

Why suffer it? Because taking 2 points out from DPS talents is one thing you can't afford, considering how DPS-demanding the fight is (and the fact that you already have to spend two points on Desecration).


Edit: had to point out that even with IUP build, blood presence should yield more DPS.

Last edited by Mitranim : 06/20/10 at 9:32 AM.


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Old 06/20/10, 8:40 AM   #3431
Garyuutensei
Glass Joe
 
Human Death Knight
 
Bloodhoof (EU)
I did some sims with my setup to see if IUP is really increasing dps or just the fact that you are switching to dual wield. Sims are with 250ms latency and ICC20% buff.

1) My normal 2h setup

Ability Damage done    hits   Crits   Misses  Glances   Uptime
 Total % # Avg # % Avg # % Avg # Avg # % Avg %
MainHand 983722159 22.1 160391 8201.3 68025 42.2 4839.5 51922 32.2 9966.4 960 .6 40444 25.1 3388.3
Ghoul 461137934 10.4 387621 1589 240091 61.9 1128.8 50108 12.9 2257.9 97422 25.1 790.1
ScourgeStrike 454911858 10.2 53496 8503.7 32920 61.2 5558.8 20576 38.2 13215.2 312 .6
DeathCoil 390636773 8.8 51644 7564 34163 66.2 5565.3 17481 33.8 11470.1
FrostFever 291290794 6.5 109865 2651.4 109865 100 2651.4 99.2
BloodStrike 288114116 6.5 65506 4398.3 44409 67.4 3279.4 21097 32 6753.5 349 .5
ScourgeStrikeMagical 251300640 5.6 53496 4697.6 32920 61.5 3070.6 20576 38.5 7300.6
BloodPlague 244307958 5.5 110236 2216.2 110236 100 2216.2 99.7
Necrosis 191117236 4.3 160391 1191.6 160391 100
Gargoyle 178763223 4 36693 4871.9 31986 87.2 4317.2 4707 12.8 8641.1
Ghoul: Claw 159874694 3.6 90514 1766.3 78912 87.2 1693.9 11602 12.8 2259
BloodCakedBlade 158685976 3.6 47810 3319.1 47810 99.5 3319.1 243 .5
WanderingPlague 132541681 3 54617 2426.7 54617 100
PlagueStrike 99081436 2.2 18517 5350.8 11429 61.4 3505.3 7088 38.1 8326.7 100 .5
IcyTouch 88136004 2 18518 4759.5 12517 67.6 3542.7 6001 32.4 7297.5
UnholyBlight 39066976 .9 51644 756.5 51644 100
Army of the Dead 37950301 .9 254123 149.3 221327 87.1 147.9 32796 12.9 158.9
DPS 12363(+/- 2487)                 
Total Damage 4450.64m in 100h                
Total runic power used: 2188760 (0 wasted)                  
Threat Per Second 8439                 
Generated in 36s                 
Template: Unholy 0/17/54                 
Priority: Unholy                 
Presence: Blood                 
Sigil: HangedMan                 
RuneEnchant: FallenCrusader                 
Pet Calculation: True                 

2) DW Setup with 2x Soulbreaker hc. 3 points in Nerves of Cold Steel instead of Black Ice

Ability Damage done    hits   Crits   Misses  Glances   Uptime
 Total % # Avg # % Avg # % Avg # Avg # % Avg %
MainHand 810529142 18.1 203760 5613.8 63635 26.8 2985.1 80747 34 6148.8 33430 14.1 59378 25 2089.6
OffHand 507550980 11.3 203953 3509 63851 26.9 1867.5 80792 34.1 3846.7 33236 14 59310 25 1307.2
Ghoul 445921176 10 398839 1493.5 246995 61.9 1060.7 51583 12.9 2121.7 100261 25.1 742.9
DeathCoil 374052444 8.4 52529 7120.9 34883 66.4 5248.4 17646 33.6 10822.4
ScourgeStrike 320853907 7.2 53486 5998.8 31894 59.6 3855.5 21592 40.4 9164.9
FrostFever 271645934 6.1 107937 2516.7 107937 100 2516.7 99.2
BloodPlague 226202914 5.1 108727 2080.5 108727 100 2080.5 99.7
BloodStrike 213927457 4.8 69337 3085.3 45738 66 2267.6 23599 34 4670.2
ScourgeStrikeMagical 174983092 3.9 53486 3271.6 31894 59.6 2102.6 21592 40.4 4998.3
Gargoyle 167934481 3.8 35380 4746.6 30830 87.1 4206.6 4550 12.9 8405.3
Necrosis 157496570 3.5 203760 773 203760 100
Ghoul: Claw 150247030 3.4 90514 1659.9 78912 87.2 1592 11602 12.8 2121.9
WanderingPlague 128890703 2.9 56320 2288.5 56320 100
BloodCakedBlade 124802166 2.8 60927 2048.4 60927 100 2048.4
Necrosis(OH) 98593432 2.2 203953 483.4 203953 100
IcyTouch 83929344 1.9 18514 4533.3 12562 67.9 3382.5 5952 32.1 6962.2
BloodCakedBlade(OH) 78766996 1.8 61445 1281.9 61445 100 1281.9
PlagueStrike 66764105 1.5 18514 3606.1 11068 59.8 2319.6 7446 40.2 5518.5
UnholyBlight 37394664 .8 52529 711.9 52529 100
Army of the Dead 35893164 .8 262395 136.8 228521 87.1 135.2 33874 12.9 147.4
DPS 12434(+/- 2606)                 
Total Damage 4476.38m in 100h                
Total runic power used: 2222120 (0 wasted)                  
Threat Per Second 8560                 
Generated in 48s                 
Template: Unholy Dual Wield 0/17/54                 
Priority: Unholy                 
Presence: Blood                 
Sigil: HangedMan                 
RuneEnchant: FallenCrusader / Cinderglacier                
Pet Calculation: True                 

3) DW Setup in UP

Ability Damage done    hits   Crits   Misses  Glances   Uptime
 Total % # Avg # % Avg # % Avg # Avg # % Avg %
MainHand 816282563 18.9 234831 4901.1 73583 26.9 2608.6 92968 34 5374.3 38458 14.1 68280 25 1826.3
Ghoul 513214319 11.9 457728 1497.9 283554 61.9 1064.1 59078 12.9 2127.7 115096 25.1 745.4
OffHand 511207056 11.8 235087 3065.1 73634 26.9 1631.6 93149 34.1 3360.9 38202 14 68304 25 1142
DeathCoil 359583350 8.3 57678 6234.3 38353 66.5 4601.9 19325 33.5 9474
ScourgeStrike 279941317 6.5 53486 5233.9 31894 59.6 3363.6 21592 40.4 7996.5
FrostFever 236066016 5.5 106972 2206.8 106972 100 2206.8 99.6
BloodPlague 197536482 4.6 108000 1829 108000 100 1829 100
BloodStrike 193553066 4.5 71935 2690.7 47438 65.9 1976.7 24497 34.1 4073.2
Necrosis 158553584 3.7 234831 675.2 234831 100
Ghoul: Claw 150801773 3.5 90514 1666.1 78912 87.2 1597.9 11602 12.8 2129.7
Gargoyle 138782134 3.2 29220 4749.6 25436 87 4205.7 3784 13 8405.7
ScourgeStrikeMagical 135337718 3.1 53486 2530.3 31894 59.6 1625.9 21592 40.4 3866.3
BloodCakedBlade 125696144 2.9 70118 1792.6 70118 100 1792.6
WanderingPlague 112464968 2.6 56029 2007.3 56029 100
Necrosis(OH) 99321745 2.3 235087 422.5 235087 100
BloodCakedBlade(OH) 79291222 1.8 70717 1121.2 70717 100 1121.2
IcyTouch 73515844 1.7 18514 3970.8 12562 67.9 2961.1 5952 32.1 6101.8
PlagueStrike 58248767 1.4 18514 3146.2 11068 59.8 2022.6 7446 40.2 4816.4
Army of the Dead 38757657 .9 303555 127.7 264904 87.3 125.2 38651 12.7 144.4
UnholyBlight 35949523 .8 57678 623.3 57678 100
DPS 11984(+/- 2527)                 
Total Damage 4314.11m in 100h                
Total runic power used: 2410800 (0 wasted)                  
Threat Per Second 8113                 
Generated in 54s                 
Template: Unholy Dual Wield 0/17/54                 
Priority: Unholy                 
Presence: Unholy                 
Sigil: HangedMan                 
RuneEnchant: FallenCrusader / Cinderglacier                
Pet Calculation: True                 

4) DW Setup with IUP

Ability Damage done    hits   Crits   Misses  Glances   Uptime
 Total % # Avg # % Avg # % Avg # Avg # % Avg %
MainHand 800074609 18.1 234346 4813.4 73436 26.9 2563.1 92781 34 5277.7 38366 14.1 68129 25 1793.4
Ghoul 512598289 11.6 456698 1499.5 282916 61.9 1065.2 58936 12.9 2130.5 114846 25.1 745.9
OffHand 501035051 11.3 234588 3010.5 73466 26.9 1602.4 92964 34.1 3300.8 38120 14 68158 25 1121.7
DeathCoil 383053763 8.7 62772 6102.3 41794 66.6 4506.7 20978 33.4 9281.2
ScourgeStrike 312104342 7.1 60748 5137.7 36162 59.5 3298.4 24586 40.5 7843
FrostFever 241651684 5.5 112432 2149.3 112432 100 2149.3 99
Gargoyle 211679649 4.8 45208 4682.3 39345 87 4144.1 5863 13 8294.2
BloodStrike 196652472 4.4 74519 2639 49166 66 1939.7 25353 34 3995.1
BloodPlague 182195648 4.1 102857 1771.3 102857 100 1771.3 100
Necrosis 155472624 3.5 234346 663.4 234346 100
Ghoul: Claw 150886608 3.4 90514 1667 78912 87.2 1598.7 11602 12.8 2131.2
ScourgeStrikeMagical 148035066 3.3 60748 2436.9 36162 59.5 1564.6 24586 40.5 3719.8
BloodCakedBlade 123036445 2.8 69959 1758.7 69959 100 1758.7
WanderingPlague 111623879 2.5 56614 1971.7 56614 100
Necrosis(OH) 97334272 2.2 234588 414.9 234588 100
IcyTouch 79215992 1.8 20509 3862.5 13892 67.7 2876.5 6617 32.3 5932.4
BloodCakedBlade(OH) 77600525 1.8 70568 1099.7 70568 100 1099.7
PlagueStrike 63409220 1.4 20509 3091.8 12267 59.8 1992.8 8242 40.2 4727.4
Army of the Dead 38961648 .9 303555 128.4 264904 87.3 125.9 38651 12.7 144.9
UnholyBlight 38302506 .9 62772 610.2 62772 100
DPS 12291(+/- 2555)                 
Total Damage 4424.92m in 100h                
Total runic power used: 2633100 (0 wasted)                  
Threat Per Second 8203                 
Generated in 57s                 
Template: Unholy Dual Wield 0/17/54 IUP                
Priority: Unholy                 
Presence: Unholy                 
Sigil: HangedMan                 
RuneEnchant: FallenCrusader / Cinderglacier                
Pet Calculation: True                 

Also note that I have 26 expertise. Expertise is more valuable the more latency you have. The same holds true for UP. Thus, the less expertise and the higher your latency, the more valuable UP/IUP becomes.

Here are also the EP values for the DW setup without the IUP:

EP AttackPower | 1 (0.9 DPS/per AP)
EP Strength | 3.11
EP Agility | 1.31
EP CritRating | 1.91
EP HasteEstimated | 2.78
EP HasteRating1 | 3.09
EP ArmorPenetrationRating | 2.18
EP ExpertiseRating | 2.67
Personal Expertise value | 0
BeforeMeleeHitCap<8% | 4.11
EP SpellHitRating | 2.53
EP WeaponDPS | 5.56
EP WeaponSpeed | 277.78
| Template | Unholy Dual Wield 01754
| Priority | Unholy
| Presence | Blood
| Sigil | HangedMan
| RuneEnchant | FallenCrusader / Cinderglacier
| Pet Calculation | True


Hit rating over the 8% cap, has a 2.53 value, making it worth to stack pass the cap. It's actually the 2nd best stat after haste. Thus, going for a bis setup with these values in mind would mean an even bigger dps gap between 2h and DW setups.

Although simulations are insightful, there could be errors, so If anyone with the apropriate setup could test this, it could give us a definitive answer.

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Old 06/23/10, 10:16 AM   #3432
Urokan
Glass Joe
 
Tauren Warrior
 
Azshara (EU)
Talking about: [Frost Sub-spec Without Reaping] 0/17/54

Wouldn't it result in higher DPS, if I change points from "Dirge" to "Subversion"?

Another question

Do my diseases take a snapshot of my stats and will do the same damage for their whole duration or does the damage of my diseases change as my stats changes?

I would appreciate your help

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Old 06/23/10, 12:58 PM   #3433
Artazoth
Glass Joe
 
Human Death Knight
 
Ragnaros (EU)
Some feedback on the new look:
I think the old one is better due to the fact that you could immediately mouse over individual gear pieces and see the details for it. You can always post the summary of the total stats beside it.

Also, what's the reason behind the expertise-cap gear sets? Did the EP of exp change in 3.3.5? Is it worth going for exp cap now?

Originally Posted by Urokan View Post
Do my diseases take a snapshot of my stats and will do the same damage for their whole duration or does the damage of my diseases change as my stats changes?
Snapshot.

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Old 06/23/10, 4:17 PM   #3434
rh8452
Piston Honda
 
rh8452's Avatar
 
Worgen Mage
 
Kel'Thuzad
I tried IUP (I am also specced desecration for HLK) for a while in our ICC 25 heroic 11/12 farm night yesterday. It definitely lagged behind on single target fights like saurfang and rotface, but not by an awful lot. I ended up going 2/5 necrosis and 4/5 desolation to find the 4 points. On marrowgar it lagged more because while I myself can keep up with the boss's movement better, my ghoul cannot and spent a lot of time running around during bone storm making increased pet damage rather useless. Encounters where you can freely soak RP via AMS will yield a small increase due to being able to cast 3x death coil at the end of a rotation due to the extra GCDs available.

After getting a DBW from saurfang I swapped back to the regular sub frost cookie cutter spec (still with desecration) for putricide onwards.

One highlight was on deathwhisper where I ended up WoL ranked somehow despite no DBW at the time or shadowmourne. The run speed increase and faster GCDs are somewhat good for adds which have a low lifespan, but with 25% we got a bit lazy and essentially ate ghosts for half the fight. Players in guilds still progressing on this encounter may find run speed of more use.

On heroic lich king last week, I used IUP and found it lagged behind non-IUP in overall damage by roughly 5%, however the additional run speed is indeed good for handling defile and keeping on raging spirits as you run in with one still alive post-transition. On our longest attempt in P3 (14 minutes) I actually pulled ahead of previous non-IUP numbers with IUP. IUP was a fair bit weaker on valks but very slightly stronger on LK himself due to a bit more melee time on him despite his movement, compensating for reaction time / server lag (which we have a lot of on KT). Because it is weaker on valks I'm not going to continue to use it as valk damage is where we need to improve the most.

World of Logs - Real Time Raid Analysis was the entire tuesday report.

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Old 06/24/10, 7:37 AM   #3435
Chani
Banned
 
none
Human Death Knight
 
No WoW Account (EU)
Am I the only one who has difficulties to figure through the couple of last posts. What is this with UP and IUP and 2h or DW or UP+DW or what. I mean thanks Garyuutensei for the parses which give fair overview. But what should we learm from all this. Is this the revival of DW Unholy? Now the question is, where does Unholy DW stands compared to Frost DW? What about Unholy DW + Arp Setup? I would expect that ArP Setups would benefit from DW more than with 2h.

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Old 06/24/10, 12:10 PM   #3436
7alisman
Von Kaiser
 
Human Death Knight
 
Exodar
Honestly, I think the idea behind it is to show that DW Unholy is still feasible, but moreso related to the users personal preference. Realistically, while one setup appears 100 dps higher than the typical 2H, it also has a higher variance number by almost 200 points.

In the end, as mentioned, its purely going to be a matter of personal preference, read it as just that.

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Old 06/24/10, 1:02 PM   #3437
Pwnzi
Glass Joe
 
Orc Death Knight
 
Skullcrusher
Lately, I feel like the burst/spike dps I put out at the start of encounters is lacking. What opening rotation do some of you (with top parses) use?

I do the basics: prepot haste with army and time gargoyle with cds/procs... Perhaps I'm missing something? Any advice is greatly appreciated.

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Old 06/24/10, 4:28 PM   #3438
lwsplking
Glass Joe
 
Worgen Death Knight
 
Burning Blade
Originally Posted by Pwnzi View Post
Lately, I feel like the burst/spike dps I put out at the start of encounters is lacking. What opening rotation do some of you (with top parses) use?

I do the basics: prepot haste with army and time gargoyle with cds/procs... Perhaps I'm missing something? Any advice is greatly appreciated.
If I am trying to maximize my initial burst dps, as 2H UH my opening looks a lot like:
Pre-pull Bone Shield, Pre-pull AotD, Pre-pull DnD to get Advantage up, Pre-pull Potion of Speed, Pre-pull HoW for the runic power
PS, IT, BS, SS, BS, BT, BS, DC, DC, SS, BS, SS, BS, ERW, SS, SS, Garg then twist the disease refresh (IT, PS) then commense with priority

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Old 06/24/10, 4:59 PM   #3439
 arison
Don Flamenco
 
arison's Avatar
 
Gnome Priest
 
Windrunner
Originally Posted by lwsplking View Post
If I am trying to maximize my initial burst dps, as 2H UH my opening looks a lot like:
Pre-pull Bone Shield, Pre-pull AotD, Pre-pull DnD to get Advantage up, Pre-pull Potion of Speed, Pre-pull HoW for the runic power
PS, IT, BS, SS, BS, BT, BS, DC, DC, SS, BS, SS, BS, ERW, SS, SS, Garg then twist the disease refresh (IT, PS) then commense with priority
You want to get your Gargoyle out before your pre-potted Potion of Speed runs out. Likewise, if you're an engineer, be sure your glove haste is up when you bring out your gargoyle. Watch for Speed of the Vrykul from your DBW. A perfect storm for your gargoyle is pre-potted PoSpeed, hyperspeed accelerators, Speed of the Vrykul, and Heroism. Your gargoyle's damage is linear to haste, basically, so these combine to do a significant amount of burst. I usually get mine out after my first SS because otherwise one or more of the above effects would wear out. In particular, you should pre-pot *after* the army, not before -- even one cast of your gargoyle should be 3-4x the damage of pre-AotD, and you want the haste effect on your gargoyle.

The gargoyle snapshots your haste when it is summoned, which is why the very short-lived modifiers actually have very big effects on your gargoyle's DPS (as opposed to your permaghoul, which updates his haste based on yours as it changes).

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Old 06/24/10, 5:32 PM   #3440
Pwnzi
Glass Joe
 
Orc Death Knight
 
Skullcrusher
Originally Posted by arison View Post
You want to get your Gargoyle out before your pre-potted Potion of Speed runs out. Likewise, if you're an engineer, be sure your glove haste is up when you bring out your gargoyle. Watch for Speed of the Vrykul from your DBW. A perfect storm for your gargoyle is pre-potted PoSpeed, hyperspeed accelerators, Speed of the Vrykul, and Heroism. Your gargoyle's damage is linear to haste, basically, so these combine to do a significant amount of burst. I usually get mine out after my first SS because otherwise one or more of the above effects would wear out. In particular, you should pre-pot *after* the army, not before -- even one cast of your gargoyle should be 3-4x the damage of pre-AotD, and you want the haste effect on your gargoyle.

The gargoyle snapshots your haste when it is summoned, which is why the very short-lived modifiers actually have very big effects on your gargoyle's DPS (as opposed to your permaghoul, which updates his haste based on yours as it changes).
Other than the timing of the haste pot, you're in agreement with his opening sequence?

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Old 06/24/10, 6:49 PM   #3441
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Pwnzi View Post
Lately, I feel like the burst/spike dps I put out at the start of encounters is lacking. What opening rotation do some of you (with top parses) use?

I do the basics: prepot haste with army and time gargoyle with cds/procs... Perhaps I'm missing something? Any advice is greatly appreciated.
My burst dps is very good lately. I'm really surprised that Unholy can do that much burst damage (and the sustained damage is better than expected).
I'm not doing anything special. Use runes - Gargoyle (behind me) - ERW - Refresh diseases - Proceed as usual. It's more about the timing, there's a lot going on for the first 30s. I do not watch out for any buffs, I just assume they're up.


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Old 06/24/10, 7:08 PM   #3442
CB2BiG4U
Glass Joe
 
Blood Elf Death Knight
 
Uldaman
I Bone shield, Aotd, HoW, pre pot and go with PS,IT,BS,SS,BS,ERW,SS,SS, Gargoyle,BS, BS, Dump. Then reapply disease and go with your reg priority / rotation. Using that set up I have all procs up, including sigil at full when garg comes out and I can usually reapply diseases before procs fall and chaos bane comes off.

Power auras set up to make sure all buffs are up and hyperspeed accelerators macrod in on SS. fyi

Never saw that question asked on the unholy forum. I was curious as what people think would be best also.

Rotface parse
I could have done better =/

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Old 06/25/10, 4:46 AM   #3443
Beckinsale
Glass Joe
 
Beckinsale's Avatar
 
Draenei Hunter
 
Zangarmarsh
Originally Posted by arison View Post
You want to get your Gargoyle out before your pre-potted Potion of Speed runs out. Likewise, if you're an engineer, be sure your glove haste is up when you bring out your gargoyle. Watch for Speed of the Vrykul from your DBW. A perfect storm for your gargoyle is pre-potted PoSpeed, hyperspeed accelerators, Speed of the Vrykul, and Heroism. Your gargoyle's damage is linear to haste, basically, so these combine to do a significant amount of burst. I usually get mine out after my first SS because otherwise one or more of the above effects would wear out. In particular, you should pre-pot *after* the army, not before -- even one cast of your gargoyle should be 3-4x the damage of pre-AotD, and you want the haste effect on your gargoyle.

The gargoyle snapshots your haste when it is summoned, which is why the very short-lived modifiers actually have very big effects on your gargoyle's DPS (as opposed to your permaghoul, which updates his haste based on yours as it changes).
At least for me I can get both my army and gargoyle off before my pre-pot runs out.

Dnd > Haste Pot > Army > Horn > Blood Tap (purely for the rp, I haven't tested enough to see if I actually need the rp from this for Garg) > Then I usually rocket boots to the boss to get attacking faster depending on the fight and go into my opener on the boss, then use Garg with about 1 second left on the pot and try and let as many of my buffs proc as possible. I try and use ERW with all my procs up as well right after this.

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Old 06/25/10, 8:44 AM   #3444
rh8452
Piston Honda
 
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Worgen Mage
 
Kel'Thuzad
It has been previously mentioned in a past discussion here that there may be a "haste cap" for gargoyle where additional haste rating becomes useless.

I tossed on a bunch of old haste gear with haste gems in it. 2128 haste rating (gear, food, elixir, fire festival food, haste pot, DBW 700 haste proc), in blood presence brought gargoyle cast time for me down to 1.08 seconds. This is in line with 25.21 haste giving 1% for DKs - the spell tooltip indicated 64.9% haste, but the cast time reduction went by melee haste (84.41%). The spell tooltip is different because the 3.1 patch which boosted the value of haste for DK/druid/shaman/paladin only boosted the per-point value of melee haste, not spell haste. The only thing spell haste will affect is our spell GCD. Keep in mind that while 2128 haste sounds high, with pot/trinkets and BiS gear plus raid buffs, this level of haste rating is quite attainable.

In unholy presence cast time went down to 0.94 seconds. Again, in line with multiplicative haste scaling, 1.08 / 1.15 = 0.939. Displayed cast time always rounds up.

Gargoyle cast speed benefits from icy talons (and thus presumably windfury). With 2128 haste, unholy presence and icy talons, I got the cast speed down to 0.79. This is without bloodlust, engineering gloves, battle chicken or badge on-use haste trinket. With this cast speed, it cast gargoyle strike 20 times during its spawn. There were moments where it would cast 2-3x in a row then pause for a half second before casting again. I could not get more than 20 casts.

I am not an engineer or troll and did not have a shaman around, or any other raid buffs. So what I'd like to see is if someone can get the cast time down even further and analyze whether this nets additional gargoyle strike casts, or whether there is indeed a cap on the number of casts attainable during the pet's lifespan. There is some downtime involved in the gargoyle landing and orienting itself, and it appears to interrupt an unfinished cast to fly away when its time is up. With windfury, bloodlust and troll racial I would have had the cast time down to 0.39.

Last edited by rh8452 : 06/25/10 at 8:50 AM.

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Old 06/25/10, 3:43 PM   #3445
 arison
Don Flamenco
 
arison's Avatar
 
Gnome Priest
 
Windrunner
Originally Posted by rh8452 View Post
It has been previously mentioned in a past discussion here that there may be a "haste cap" for gargoyle where additional haste rating becomes useless.

I tossed on a bunch of old haste gear with haste gems in it. 2128 haste rating (gear, food, elixir, fire festival food, haste pot, DBW 700 haste proc), in blood presence brought gargoyle cast time for me down to 1.08 seconds. This is in line with 25.21 haste giving 1% for DKs - the spell tooltip indicated 64.9% haste, but the cast time reduction went by melee haste (84.41%). The spell tooltip is different because the 3.1 patch which boosted the value of haste for DK/druid/shaman/paladin only boosted the per-point value of melee haste, not spell haste. The only thing spell haste will affect is our spell GCD. Keep in mind that while 2128 haste sounds high, with pot/trinkets and BiS gear plus raid buffs, this level of haste rating is quite attainable.

In unholy presence cast time went down to 0.94 seconds. Again, in line with multiplicative haste scaling, 1.08 / 1.15 = 0.939. Displayed cast time always rounds up.

Gargoyle cast speed benefits from icy talons (and thus presumably windfury). With 2128 haste, unholy presence and icy talons, I got the cast speed down to 0.79. This is without bloodlust, engineering gloves, battle chicken or badge on-use haste trinket. With this cast speed, it cast gargoyle strike 20 times during its spawn. There were moments where it would cast 2-3x in a row then pause for a half second before casting again. I could not get more than 20 casts.

I am not an engineer or troll and did not have a shaman around, or any other raid buffs. So what I'd like to see is if someone can get the cast time down even further and analyze whether this nets additional gargoyle strike casts, or whether there is indeed a cap on the number of casts attainable during the pet's lifespan. There is some downtime involved in the gargoyle landing and orienting itself, and it appears to interrupt an unfinished cast to fly away when its time is up. With windfury, bloodlust and troll racial I would have had the cast time down to 0.39.
Gargoyles are stupid and like to reposition, fly off, melee, etc, but I have verified in combat logs they absolutely can cast well under 1.0 seconds, and do so chain casting. I usually see 20-25 seconds of actual active DPS time from a gargoyle, depending on the encounter. I am skeptical that there is a hard cap on the number of casts, but it is possible, and we should get hard testing to confirm one way or another. We need more than anecdotes though -- actual raw combat logs are ideal. I'll test this tonight or tomorrow. If someone else wishes to, you can PM me the raw logs (from WoWCombatLog.txt; just the relevant gargoyle portion, of course) or upload them to WoL.

The old theory about a haste cap of 1.0s cast speed is easily disproven, but if there is a cast cap then there is an effective haste cap, and the simulators will need updated to reflect it.

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Old 06/25/10, 7:53 PM   #3446
Zelretch
Glass Joe
 
Human Death Knight
 
Dun Modr (EU)
The Alliance expertise capped set has 31 expertise as it currently is. Using [Formula: Enchant Bracer - Expertise] and replacing [Skeleton Lord's Circle] with [Might of Blight] looks like a better setup.

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Old 06/25/10, 9:54 PM   #3447
rh8452
Piston Honda
 
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Worgen Mage
 
Kel'Thuzad
Originally Posted by arison View Post
or upload them to WoL.
World of Logs - Real Time Raid Analysis

This is a WoL snippet of a test on the heroic dummy in UC with 0.79 cast time. This time, it only cast 18 times despite the same amount of haste (2128) and same buffs. I do twist it as well to avoid it being in range to melee swing.

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Old 06/26/10, 10:32 AM   #3448
Nifty01
Glass Joe
 
Human Death Knight
 
Mug'thol (EU)
I think the "BIS all items" list should have a sovereign dreadstone in the chest and a chaotic skyflare as meta according to the EP.

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Old 06/26/10, 1:50 PM   #3449
CB2BiG4U
Glass Joe
 
Blood Elf Death Knight
 
Uldaman
The socket bonus and str/stam gem you would put in does not make up for the strength loss. Given it says he has an etched in there which i think is an accident. I find it a bigger stat increase to put the nightmare tear in the chest and gem the pants all strength. IMHO

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Old 06/26/10, 4:09 PM   #3450
Nifty01
Glass Joe
 
Human Death Knight
 
Mug'thol (EU)
Taking the BIS ep values.

20str gem + 21agi meta = 91,81 EP

10str/15stam gem + 6str bonus +21crit meta = 94,07 EP

The pants are an even better place to put a blue gem since the Ep loss is only 1,5EP through the yellow gem and 6,22EP through the blue gem compared to the 12,44EP loss in the chest.

conclusion: go with sovereign dreadstone + nightmare tear and crit meta.

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