Originally Posted by Valck
This may be a noob question but I still hope I'll get some answers. I was wondering why the 4pc t10 is such a high value. Assuming 3% extra damage will stay up during a whole encounter (which it won't), this is still a very minor advantage...
Let's say you do 8k dps by the time u get ur 4pc. 3% of 8k is 240 dps. It will also not stay up the whole time in 90% of encounters. So it really ends up being like a 150 dps increase? 8k -> 8150? I guess thats not too bad, but still don't see why it has the same value as 4pc t9, which added like 300 per fight.
I'm not being a critic, just want some insight especially since some 264 stuff, like vendor gloves, have 78 ArP instead of the mostly unneeded hit on the t10 gloves.
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3% dmg done doesn't equal 3% dps. The following math is simplistic and not entirely correct but it gives the idea:
Assume 9k dps single target over 5 minutes ( 300 seconds ) with 294 seconds uptime on a static fight.
9000dps x 294sec = 2 646 000 damage done under the buff
2 646 000dmg x 0.03 = 79 380dmg coming as a result of t10 4 set
79 380dmg / 300sec = 264 dps for the fight as a whole
As you can see, the more damage you do, the more damage the buff does. So you can see that it scales every nicely with gear. As 9000 dps is a reasonable assumption in ToC/ToGC 25 gear we'll take Consider's AP/DPS values:
264dps x 1.56 = 411 AP
The discrepancy from the table is due to the simplicity of my math.