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Old 01/09/10, 11:45 PM   #2116
Greenbasterd
Glass Joe
 
Orc Death Knight
 
Stormscale
With a reaping build you'll find you have extra GCDs. Thats usually where I throw my BT/BS in.

IE: PS - IT - BS - BS - SS - DC - HoW SS - DC - SS - SS - DC - DC [BT/BS]

In your next rotation your extra GCD would be between your [2nd] and [3rd/4th] SS's.

At least this is where I am finding my best luck, since if you do it before your PS/ITs you can pull an extra DC before you restart your rotation.

The best is for non-burn fights to renew it every time you're away from the boss. IE: on Rotface25 when you get Mutating Infection, renew it as soon as your slime is absorbed by the big slime, that way you don't spend charges on a useless ooze. The run time back to the boss should be sufficient to regain that unholy run without using blood tap... Now you can blood tap on something else useful.

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Old 01/10/10, 12:23 AM   #2117
Mild Confusion
Piston Honda
 
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Worgen Death Knight
 
Medivh
Is there any reason people keep using blood strike with their blood tap macros? I replaced it with plague strike. PS hits and crits for more than BS and they have pretty much the same crit rate. Desolation should be up anyhow, so no need for an extra refresh.

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Old 01/10/10, 12:48 AM   #2118
clowningaround
Glass Joe
 
Human Death Knight
 
Arygos
I haven't done the math but my suspicion is it's because of 2pt9 and Unholy Might. I wouldn't bother replacing it with PS until 2pt9 was broken, unless you somehow managed to time it exactly so that blood tap was only used while the 2pt9 proc was on its cooldown.

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Old 01/10/10, 12:53 AM   #2119
neomasterc
Piston Honda
 
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Orc Death Knight
 
Cho'gall
Originally Posted by clowningaround View Post
I haven't done the math but my suspicion is it's because of 2pt9 and Unholy Might. I wouldn't bother replacing it with PS until 2pt9 was broken, unless you somehow managed to time it exactly so that blood tap was only used while the 2pt9 proc was on it's cooldown.
The usual BS should be enough for 2pt9 to proc. I usually save BT for bone shield incase it falls off, but I do BT/BS in the initial rotation to make sure 2pt9 proc was up so I can maximize AP with gargoyle. I guess BT/PS is a good idea too.

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Old 01/10/10, 1:21 AM   #2120
Consider
King Hippo
 
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Draenei Death Knight
 
Dragonblight
The primary reason why you BS as opposed to PS is due to (the potential of) a lost disease tick from clipping. It depends where exactly the PS falls as to whether or not you actually lose one, but considering the two abilities do near identical damage to begin with, and that even a fraction of a chance of missing out on a disease tick would easily cover the minor gap, it's really not worth using it on PS.

PS does deal more raw damage than BS though, yes.

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Old 01/10/10, 1:38 AM   #2121
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Mild Confusion View Post
Is there any reason people keep using blood strike with their blood tap macros? I replaced it with plague strike. PS hits and crits for more than BS and they have pretty much the same crit rate. Desolation should be up anyhow, so no need for an extra refresh.
While PS hits harder, having Blood Plague and Frost Fever on different timers is annoying (I like when they are pretty much the same) and you get more chances to proc the 2T9 bonus. Also reapplying early Blood plague most likely will remove a tic of damage, so in the end you will lose damage.


e: Consider beat me!

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Old 01/10/10, 5:51 AM   #2122
Aryee
Glass Joe
 
Draenei Death Knight
 
Lightbringer
Originally Posted by Valck View Post
This may be a noob question but I still hope I'll get some answers. I was wondering why the 4pc t10 is such a high value. Assuming 3% extra damage will stay up during a whole encounter (which it won't), this is still a very minor advantage...

Let's say you do 8k dps by the time u get ur 4pc. 3% of 8k is 240 dps. It will also not stay up the whole time in 90% of encounters. So it really ends up being like a 150 dps increase? 8k -> 8150? I guess thats not too bad, but still don't see why it has the same value as 4pc t9, which added like 300 per fight.

I'm not being a critic, just want some insight especially since some 264 stuff, like vendor gloves, have 78 ArP instead of the mostly unneeded hit on the t10 gloves.

3% dmg done doesn't equal 3% dps. The following math is simplistic and not entirely correct but it gives the idea:

Assume 9k dps single target over 5 minutes ( 300 seconds ) with 294 seconds uptime on a static fight.

9000dps x 294sec = 2 646 000 damage done under the buff

2 646 000dmg x 0.03 = 79 380dmg coming as a result of t10 4 set

79 380dmg / 300sec = 264 dps for the fight as a whole

As you can see, the more damage you do, the more damage the buff does. So you can see that it scales every nicely with gear. As 9000 dps is a reasonable assumption in ToC/ToGC 25 gear we'll take Consider's AP/DPS values:

264dps x 1.56 = 411 AP

The discrepancy from the table is due to the simplicity of my math.

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Old 01/10/10, 11:08 AM   #2123
clowningaround
Glass Joe
 
Human Death Knight
 
Arygos
I feel somewhat sheepish asking this, but searching the forums has left me more curious. Regarding bloodtap macro's, I've used both the macro from the OP and a similar one without the /stopcasting command. In both cases I need to spam the button in order to have Bone Shield cast, despite BT being off of the gcd. Some of the posts I found say that a single button press will cast both BT and Bone Shield, while I've never been able to do that; this results in my rotations being thrown off unless I replace a Blood Strike with the macro (non-reaping build). It seems that while BT is not on the gcd, the rune activation takes some time, as using the macro with all runes up results in an instant Bone Shield via unholy rune. My latency is ~60ms, if that has any bearing in this.

Which is the expected behaviour for the macro and how are you incorporating it into your rotations? My assumption is that the functionality I am seeing is likely much easier to incorporate into a reaping rotation with both death runes up, prior to the SS, so perhaps I should just switch to a reaping build.

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Old 01/10/10, 11:41 AM   #2124
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by clowningaround View Post
bloodtap macro's
BT has a small delay until it kicks in. That's why I use the following macro:
#show Bone Shield
/cancelaura [button:2] Blood Tap
/cast Blood Tap
/cast Bone Shield
You can spam it to cast Bone Shield and then you just have to right-click it to get rid of the BT buff. It worked out as the best solution. After casting Bone Shield you have plenty of time for clicking anyway.


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Old 01/10/10, 11:45 AM   #2125
Lightbeard
Glass Joe
 
Human Death Knight
 
Vek'nilash
Quick question for Unholy

What would be the best combo of talents+enchants

Currently I am 1/2 Imp UP for 8% run speed and 4/5 Necrosis with 32 AP on boots

Would 0/2 Imp UP 5/5 Necrosis and Tuskarrs work better?

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Old 01/10/10, 1:18 PM   #2126
Pratorian
Glass Joe
 
Human Death Knight
 
Kirin Tor
Currently I am 1/2 Imp UP for 8% run speed and 4/5 Necrosis with 32 AP on boots

Would 0/2 Imp UP 5/5 Necrosis and Tuskarrs work better?
If you look up Tuskarr's Vitality on Wowhead, you would know that the enchant provides the same runspeed increase as having 1 point in Improved Unholy Presence.

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Old 01/10/10, 1:53 PM   #2127
Nahela
Piston Honda
 
Pandaren Monk
 
Bleeding Hollow
Originally Posted by Pratorian View Post
If you look up Tuskarr's Vitality on Wowhead, you would know that the enchant provides the same runspeed increase as having 1 point in Improved Unholy Presence.
I believe he's more looking for the comparison between 32 AP and 1 point in Necrosis.

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Old 01/10/10, 3:50 PM   #2128
Alyse
Von Kaiser
 
Blood Elf Priest
 
Sen'jin
Originally Posted by Lightbeard View Post
Quick question for Unholy

What would be the best combo of talents+enchants

Currently I am 1/2 Imp UP for 8% run speed and 4/5 Necrosis with 32 AP on boots

Would 0/2 Imp UP 5/5 Necrosis and Tuskarrs work better?
Taking a look at my own log, necrosis provided approximately 98600 damage over 294 seconds, or 67 DPS per point. Using Consider's OP values for DPS:AP, that turns one point of necrosis into 67*1.59=106.53 AP.

As a side note, Cat's Swiftness is a superior DPS enchant if you decide to go with a movement speed enchant.

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Old 01/10/10, 4:16 PM   #2129
Sealpup
Glass Joe
 
Gnome Death Knight
 
Frostwolf
For those who have attempted or killed Professor Putricide, what are your thoughts on taking 2/2 Improved Unholy Presence? We spend most of the time moving throughout 3 phases, especially the first two of course. In this fight, we don't only increase our personal DPS with a quicker run speed, but we also prevent the adds from exploding should they be killed on time.

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Old 01/10/10, 4:34 PM   #2130
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Sealpup View Post
For those who have attempted or killed Professor Putricide, what are your thoughts on taking 2/2 Improved Unholy Presence? We spend most of the time moving throughout 3 phases, especially the first two of course. In this fight, we don't only increase our personal DPS with a quicker run speed, but we also prevent the adds from exploding should they be killed on time.
If you want run speed (seems like a good idea), it is better to put run speed on boots instead of Icewalker than spend 2 talent points.


Regarding the change in mechanics, since the Shadow part of SS does not count as a melee attack anymore, my FC went from 83 to 76, so that means Strength stat weight would be a little less.

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