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Old 01/11/10, 8:42 AM   #2146
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by insane_machine View Post
As it's been mentioned before, the dps loss while casting army mid fight is a lot smaller. Of that 8500 dps, a quite big portion is Frost Fever, Blood Plague, Ghoul, Unholy Blight, Wandering plague and possibly Gargoyle (see all procs up); which is damage that is not halted by your channeling.
Plus in many fights there are opportunities where you can safely summon your army or you just summon it right before the pull. When running from Rotface's poo poo or when you have the hit debuff at the Professor for example.


Regarding the Tiny Abomination trinket, the latest sim version has it implemented and the proc is way below DC or DW.

Last edited by dr_AllCOM3 : 01/11/10 at 8:56 AM.


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Old 01/11/10, 11:24 AM   #2147
Mendoza
Piston Honda
 
Blood Elf Death Knight
 
<XW>
Neptulon (EU)
[quote=dr_AllCOM3;1519290]Plus in many fights there are opportunities where you can safely summon your army or you just summon it right before the pull. When running from Rotface's poo pooQUOTE]

I didn't try AotD on Rotface since I assumed taunting ghouls would cause serious problems withe big oozes. Is this not the case.

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Old 01/11/10, 11:32 AM   #2148
Silarn
Von Kaiser
 
Worgen Death Knight
 
Argent Dawn
I would assume the Army taunt COULD cause problems on Rotface, but since Unholy has the ability to direct its summons I think this could be safely avoided. Still, there is a risk. Probably not advisable for Blood or Frost once the Big Oozes are out.

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Old 01/11/10, 11:32 AM   #2149
okkita
Von Kaiser
 
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Orc Death Knight
 
The Maelstrom (EU)
Originally Posted by RandyMack View Post
I have an idea about changing the spec if you already have an unholy dk providing ebon plague. It would involve giving up points from ebon plaguebringer, necrosis, dark conviction, and bladed armor to get black ice. This also kind of makes me wonder how it would be if black ice was first tier in the frost tree. If someone can crunch the numbers on it and get back to me that would be great.
How about you crunch the numbers yourself and then argument your point in front of everyone else here instead of expecting people to do your work for you? There's posts in this very same thread talking about the viability of Black Ice specs and how great it'd be if it was tier 1. There's no need for anyone but you to do any further research on it unless you can provide data that contradicts that information on your own.

Summoning ghouls during Choking Gas Bomb is a great idea. Avoiding getting hit by the flasks is very hard unless you are using a boss mod with a timer and anticipate their spawning. There's very little leeway if you don't and I think most people will get hit by them many times. It's indeed a fantastic moment to summon your ghouls. Didn't try ghouls at Rotface but there's enough time without a big slime at the beginning of the fight for a pre-summon, specially if you don't cleanse the first slime to pair it with the second.

Last edited by okkita : 01/11/10 at 11:38 AM.

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Old 01/11/10, 11:33 AM   #2150
Pyrius
Von Kaiser
 
Troll Druid
 
Proudmoore
It is, but ideally when he "poo poo"s the current Big Ooze is exploding and it'll be a little bit of time before the next. Later on, with quicker spawns, I'd be afraid that the Big Ooze would be formed before AotD ended.

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Old 01/11/10, 11:47 AM   #2151
Nari
Glass Joe
 
Draenei Death Knight
 
Гром (EU)
It doesn't matter whom your army attacks, they will taunt everything nearby, or I'm wrong? But you can do it safely pre-pull, so your ghouls die before first big ooze.

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Old 01/11/10, 3:18 PM   #2152
Lujaar
King Hippo
 
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Orc Death Knight
 
Mal'Ganis
Did some testing a month or so back to try to figure that out.
  • Army of the Dead always spawns in Defensive mode, regardless of the state of your ghoul.
  • Army follows /petattack and /petstay commands you give to your pet ghoul, just like a gargoyle does. This is old news.
  • Army does respond to /petaggressive, /petdefensive, and /petpassive commands. If you pop Army on a training dummy and then flip your pet ghoul to Passive, your army will also stop attacking. If you flip your ghoul to passive and then tell it to /petattack a training dummy, your army will also attack that dummy.
  • Unfortunately, even in Passive mode army continues to listen for attacks on allies. Any hostile action against a party member resets your army to Defensive.

In theory you might be able to keep army off adds by focusing the boss and having an addon or a g15 keyboard spam

/petpassive
/petattack [target=focus]

faster than the ghouls could get to an add and taunt. I have no idea if this would work, or what it would do to their swing timers if it did.

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Old 01/11/10, 3:35 PM   #2153
Alyse
Von Kaiser
 
Blood Elf Priest
 
Sen'jin
AoTD can be safely popped during the prepull of Rotface - they should die before the first big ooze spawns. I had no trouble using AoTD during our Rotface attempts.

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Old 01/11/10, 11:23 PM   #2154
Aryee
Glass Joe
 
Draenei Death Knight
 
Lightbringer
Originally Posted by Alyse View Post
AoTD can be safely popped during the prepull of Rotface - they should die before the first big ooze spawns. I had no trouble using AoTD during our Rotface attempts.
Me and my partner in crime DK in my guild pop army on virtually every fight in the game because we are confident of being able to keep army off adds. The method we use is:

- Hit army with pet on defensive.
- Once spawned hit pet passive.
- Aquire the boss target and hit petattack.

Never had an add taunted by army when doing this. Army will not drop target or aquire a new one until put on defensive and hit, or switched from passive to defenisve and quickly back and made to attack another target.

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Old 01/12/10, 12:19 PM   #2155
Dragosh
Glass Joe
 
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Orc Death Knight
 
Eredar
The first part of my rotation is PS – IT – BS – BS – SS – DC – HoW
SS – DC – SS – SS – DC – (DC) -Pest

I use pest at the end of my first rotation to reapply my diseases on my main target. Then in my second rotation i BS-BS-SS-SS-DC-pest. Is this a dps loss and if so what should my 2nd rotation look like?

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Old 01/12/10, 1:24 PM   #2156
Shaqattack
Glass Joe
 
Orc Death Knight
 
Area 52
Originally Posted by Dragosh View Post
The first part of my rotation is PS – IT – BS – BS – SS – DC – HoW
SS – DC – SS – SS – DC – (DC) -Pest

I use pest at the end of my first rotation to reapply my diseases on my main target. Then in my second rotation i BS-BS-SS-SS-DC-pest. Is this a dps loss and if so what should my 2nd rotation look like?
You're mixing and matching rotations with builds, the original rotation in your post is for reaping builds (minus pest).
You have GoD which isn't optimal but assuming you picked it up from one of the earlier posts after the patch release you will have to use a GoD rotation that incorporates pestilence. Check up on posts real early in the thread for the latest GoD rotation, but once again it's not the best way to go unless you're using an AoE rotation/spec on AoE heavy fights.

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Old 01/12/10, 1:25 PM   #2157
Vectivus
foreign contaminant
 
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Tauren Death Knight
 
Mal'Ganis
Originally Posted by Dragosh View Post
The first part of my rotation is PS – IT – BS – BS – SS – DC – HoW
SS – DC – SS – SS – DC – (DC) -Pest

I use pest at the end of my first rotation to reapply my diseases on my main target. Then in my second rotation i BS-BS-SS-SS-DC-pest. Is this a dps loss and if so what should my 2nd rotation look like?
The Pestilence you have listed at the end of what you're referring to as your 'first rotation' requires a rune that isn't available (since you've used Scourge Strike three times there already).

What you're likely trying to suggest is doing this:

PS -> IT -> BS -> BS -> SS -> DC -> (HoW)
SS -> DC -> SS -> SS -> DC -> (DC)

and then

Pest -> BS -> SS -> SS -> DC -> (HoW)
SS -> DC -> SS -> SS -> DC -> (DC)

Functionally, this is possible. However, between giving up Glyph of Dark Death and the damage delta between the regular rotation and yours (giving up one BS, trading PS/IT for SS), it appears to be a DPS loss.

Your rotation might work well in situations where there's enough AoE that you'd be using Pestilence anyway, though.

Originally Posted by Theras View Post
Frankly I don't know how you non-Nordic people can breed in good conscience.

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Old 01/13/10, 1:51 PM   #2158
Noak3
Glass Joe
 
Undead Death Knight
 
Coilfang
Originally Posted by Aryee View Post
Me and my partner in crime DK in my guild pop army on virtually every fight in the game because we are confident of being able to keep army off adds. The method we use is:

- Hit army with pet on defensive.
- Once spawned hit pet passive.
- Aquire the boss target and hit petattack.

Never had an add taunted by army when doing this. Army will not drop target or aquire a new one until put on defensive and hit, or switched from passive to defenisve and quickly back and made to attack another target.
Could you clarify some of the mechanics and risks behind this? If I'm understanding correctly this would allow the use of army almost on CD, regardless of the presence of adds. What kind of situation is it not possible to do this in?

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Old 01/13/10, 6:31 PM   #2159
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Noak3 View Post
Could you clarify some of the mechanics and risks behind this? If I'm understanding correctly this would allow the use of army almost on CD, regardless of the presence of adds. What kind of situation is it not possible to do this in?
Losing autoattacks/specials for 4 seconds is a dps loss if you try to cast Army on Cooldown. If you can consistently do the trick to control Army to only attack the boss, I don't see any danger in casting them as much as you want. Note there are times you want to attack adds and you don't want to accidentally make the army attack them too.

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Old 01/13/10, 11:59 PM   #2160
zhuojia
Glass Joe
 
Gnome Warrior
 
Aman'Thul
Regarding the discussion about run speed enchants and IUP:

Speed enchant on boots do not interact with Improved Unholy Presence. I tried using Tuskarr's Vitality on my boots and going into 1/2 Improved Unholy Presence in the hope that I could save a talent point but they do not add up.

To get 8% you either get a boot enchant or 1/2 Improved Unholy Presence.
To get 15% increased runspeed the only option is to go 2/2 Improved Unholy Presence.

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