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Old 01/27/10, 6:13 PM   #2341
Deafk
Glass Joe
 
Orc Death Knight
 
Frostwhisper (EU)
EP Values

EP AttackPower | 1 (0.64 DPS/per AP)
EP Strength | 3.03
EP Agility | 1.66
EP CritRating | 2.44
EP HasteEstimated | 2.41
EP HasteRating1 | 2.94
EP ArmorPenetrationRating | 3.22
EP ExpertiseRating | 2.09
BeforeMeleeHitCap<8% | 4.03
EP SpellHitRating | 0.58
EP WeaponDPS | 7.5
EP WeaponSpeed | 187.5

Just simmed my character after getting a few more bits of 251 level gear, im sitting around 40% arp.

Now according to these sims ARP is a better stat than STR? I Have gone through my sim a few times and it all appears to be correct.

Anyone else's sims showing this or i got some l2sim issues?

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Old 01/27/10, 6:15 PM   #2342
Nerdrage_
Glass Joe
 
Human Death Knight
 
Jubei'Thos
Originally Posted by Neddie View Post
The reason for pre-casting AotD is that it takes 4s to cast, so that's 4s you're not DPSing the boss. A reason to DPS the boss and then summon the army is to get buffs/procs up before summoning..

So if you're trying to decide between summoning them pre-fight and summoning them mid-fight with your procs up, the question is which is more damage: 4s of damage from you + 30s of damage from an unbuffed army, or 30s of damage from a buffed army.

I found a random World of Logs report with a couple of Unholy DKs who use AotD on Festergut:

World of Logs - Real Time Raid Analysis

One DK does 8k personal DPS on average, and his army does 32329 damage total. Another Unholy DK in the same raid does also does 8k personal DPS on average and his army does 34145 damage total. Given that, it seems impossible that stopping DPS for 4s to summon your army will do more overall damage than pre-summoning it. Assuming these guys both pre-summoned, so the damage an unbuffed army does is roughly 32,000. For it to be worth not pre-summoning and instead waiting until your trinkets/sigils/weapon rune procs, they would have to do roughly double their damage when buffed vs unbuffed to make up for the DK losing 4s he could otherwise be attacking the boss.

In fact, it may mean that it's questionable if you have the opportunity to summon AotD a second time in the fight, it is worth stopping DPS for the 4s it takes to summon them, since the damage done by the AotD over its duration is roughly the same as the the damage a DK would do in that same time (4s).
A decent % of your dps comes from dot ticks/your ghoul. Also consider that it is possible to "catch up" those 4 seconds somewhat due to our rune cooldowns... On the other side I don't think you've considered what is perhaps the biggest potential dps loss from summoning army mid-combat, which is that it causes a lot of runes to be on CD for longer.

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Old 01/27/10, 6:32 PM   #2343
Gorbard
Glass Joe
 
Orc Death Knight
 
Gorgonnash (EU)
Tiny Abomination in a Jar log

Hi guys,

this is my recount from Festergut 25.

The Jar makes 2,0% of my damage as you can see. I don't know, but this seems a little low? I mean low compared to other trinkets.




Last edited by Gorbard : 01/27/10 at 7:48 PM.

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Old 01/27/10, 7:00 PM   #2344
Larisroth
Piston Honda
 
Orc Death Knight
 
Thaurissan
Originally Posted by Deafk View Post
EP Values

EP AttackPower | 1 (0.64 DPS/per AP)
EP Strength | 3.03
EP Agility | 1.66
EP CritRating | 2.44
EP HasteEstimated | 2.41
EP HasteRating1 | 2.94
EP ArmorPenetrationRating | 3.22
EP ExpertiseRating | 2.09
BeforeMeleeHitCap<8% | 4.03
EP SpellHitRating | 0.58
EP WeaponDPS | 7.5
EP WeaponSpeed | 187.5

Just simmed my character after getting a few more bits of 251 level gear, im sitting around 40% arp.

Now according to these sims ARP is a better stat than STR? I Have gone through my sim a few times and it all appears to be correct.

Anyone else's sims showing this or i got some l2sim issues?
In general, none of the EP values look out of whack, although the values seem to correspond to the upper end of gear. That said a lot of it depends on the other details of the sim. One thing you could do would be to consider the damage breakdown compared with an actual log.

The ArPen value mostly depends on how much ArPen you have, which is a little bit hard to measure due to the fact you have the NES trinket.

The feral druid is a different beast altogether.

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Old 01/27/10, 7:50 PM   #2345
nerdfuel
Von Kaiser
 
nerdfuel's Avatar
 
Goblin Death Knight
 
Cho'gall
Originally Posted by Deafk View Post
EP Values

EP AttackPower | 1 (0.64 DPS/per AP)
EP Strength | 3.03
EP Agility | 1.66
EP CritRating | 2.44
EP HasteEstimated | 2.41
EP HasteRating1 | 2.94
EP ArmorPenetrationRating | 3.22
EP ExpertiseRating | 2.09
BeforeMeleeHitCap<8% | 4.03
EP SpellHitRating | 0.58
EP WeaponDPS | 7.5
EP WeaponSpeed | 187.5

Just simmed my character after getting a few more bits of 251 level gear, im sitting around 40% arp.

Now according to these sims ARP is a better stat than STR? I Have gone through my sim a few times and it all appears to be correct.

Anyone else's sims showing this or i got some l2sim issues?
I have 38% ArP and a Shadow's Edge but my sim doesn't put ArP as high as you have it. I'm going to have to guess you did something wrong because ArP shouldn't outweigh Str as Unholy.

EP AttackPower 1 (0.63 DPS/per AP)
EP Strength 3.02
EP Agility 1.3
EP CritRating 1.97
EP HasteEstimated 1.87
EP HasteRating1 1.84
EP ArmorPenetrationRating 2.38
EP ExpertiseRating 0.73
BeforeMeleeHitCap<8% 2.16
EP SpellHitRating 0.35
EP WeaponDPS 7.46
EP WeaponSpeed 349.21
EP 4T9 432.26
EP 4T10 437.1

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Old 01/27/10, 11:30 PM   #2346
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Gorbard View Post
Hi guys,

this is my recount from Festergut 25.

The Jar makes 2,0% of my damage as you can see. I don't know, but this seems a little low? I mean low compared to other trinkets.
TAJ isn't great for Unholy, maybe worth 450 dps (higher than Greatness) assuming you can use the hit rating, less if not.

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Old 01/28/10, 4:42 AM   #2347
Gorbard
Glass Joe
 
Orc Death Knight
 
Gorgonnash (EU)
Originally Posted by frmorrison View Post
TAJ isn't great for Unholy, maybe worth 450 dps (higher than Greatness) assuming you can use the hit rating, less if not.
Isn't great? But why is it listet as the second best non hc trinket? With all hit used it is even higher rated as Death choice.

Hm i hope Considers trinketlist isn't outdated.

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Old 01/28/10, 5:00 AM   #2348
mofidik
Piston Honda
 
mofidik's Avatar
 
Human Paladin
 
Doomhammer (EU)
Originally Posted by Gorbard View Post
Isn't great? But why is it listet as the second best non hc trinket? With all hit used it is even higher rated as Death choice.
If you are seriously contemplating using one of those [with hit] trinkets - which are rarely worthwhile unless you have no other moderately decent options - do the math on your own.
It's a decent choice for someone who would go bellow hit cap like yourself, but it depends on the alternative. Like Consider said, do the maths yourself.

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Old 01/28/10, 5:20 AM   #2349
Videl
Piston Honda
 
Worgen Druid
 
Cenarius
The best trinkets list is a little deceptive when trinkets have hit on them. Hit is very important and powerful until you cap it which inflates the value of those trinkets, since they get the stat weight of a bunch of hit for the static aspect of the trinket.

When you evaluate any gear with hit, you should really take anything related to stat weights with a big grain of salt. Basically, anytime you equip a new piece of gear with hit at this gear level you will almost definitely be taking a different piece of gear with hit on it off (and maybe swapping a gem/enchant around). If you're going to use stat weights you need to sum up all the stats on the new piece with hit, the new piece that replaces the old piece with hit and any gem/enchant you're swapping in and compare all that to the sum of the old piece with hit, the old piece you're replacing with the new piece with hit and and gem/enchant you're swapping out. You should be finding that the effect of the hit should pretty much cancel out on both sides and what you're really comparing are the non-hit stats on the gear.

Any kind of spreadsheet or gear manager will keep track of all this for you, which is what makes them so much better than BiS lists for practical use. The list is accurate, read the bit in italics at the bottom though.

As I'm understanding it, enhancement shaman and assasssination rogues are the best uses for the jar trinket, maybe ret paladins as well.

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Old 01/28/10, 12:07 PM   #2350
Lamperouqe
Von Kaiser
 
Lamperouqe's Avatar
 
Troll Death Knight
 
Stormreaver (EU)
Originally Posted by Videl View Post
As I'm understanding it, enhancement shaman and assasssination rogues are the best uses for the jar trinket, maybe ret paladins as well.
Poisons can't proc it anymore, so Combat has more PPM than Assassssination.

About the ghoul issues posted. I also have experienced the Raise Dead button "graying out". Relog and zoning trigger the cooldown to start again. In my case it has happened when my ghoul dies, never when summoned. As frost I noticed that whenever I summoned my ghoul to fight the second boss in Nexus, the button would always gray out after the ghoul timer expired and become unusable. Other than that it has always been random.
The AotD bug has never happened to me, but I've been getting a different bug not mentioned yet; my ghoul cooldown is 3 minutes when my ghoul dies when it should be 30 seconds as Unholy. This happened on Rotface last night, my ghoul died straight away at the start and I had a 3 minute cooldown timer to summon it again.

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Old 01/28/10, 2:29 PM   #2351
Lujaar
King Hippo
 
Lujaar's Avatar
 
Orc Death Knight
 
Mal'Ganis
Originally Posted by Lamperouqe View Post
The AotD bug has never happened to me, but I've been getting a different bug not mentioned yet; my ghoul cooldown is 3 minutes when my ghoul dies when it should be 30 seconds as Unholy. This happened on Rotface last night, my ghoul died straight away at the start and I had a 3 minute cooldown timer to summon it again.
I've seen that too, also on Rotface. The ghoul died midway through the fight and Raise Dead went on 3m cooldown.

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Old 01/28/10, 4:18 PM   #2352
Shrakz
Von Kaiser
 
Shrakz's Avatar
 
Orc Death Knight
 
Llane
Reaping Vs ReapingLess with 2pc T10:

It's been well accepted that the reaping build starts to pull ahead of the reapingless build after people acquire 2pc T10 and several pieces of ICC gear.

When I plug in my own stats in Kahorie's Sim (Latest version 1.2.0.6) and check out the results for a reaping build versus a reapingless build, they are very similar, with only a neligible DPS difference between the two specs, even with the 2pc T10.

Since the ReapingLess spec is much more friendly in fights with more than just the boss to damage (for example being able to spread ebon plague on all saurfang adds as they spawn without screwing up the rotation too much) shouldn't this spec still be used even after acquiring 2pc T10 and a few ICC pieces ?

Here are the Sims I ran with the stats/gear currently on my armory : The rotations are the default ones provided in the Sim for both specs. Any thoughts ?

Unholy ReapingLess 17-00-54
Ability Damage done    hits   Crits   Misses  Uptime
 Total % # Avg # % Avg # % Avg # % %
MainHand 657655435 19,1 139211 4724,2 81425 57,4 2864,1 57786 40,7 7345,2 2706 1,9
ScourgeStrike 599082642 17,4 53608 11175,2 23436 43,3 6295,5 30172 55,7 14965,6 522 1
Ghoul 376839582 10,9 366314 1028,7 318532 87 918,5 47782 13 1763,5
DeathCoil 330075346 9,6 56641 5827,5 33726 59 4078 22915 40,1 8402,4 475 ,8
BloodStrike 275435642 8 70285 3918,8 35203 49,1 2563,5 35082 49 5278,8 1366 1,9
FrostFever 213199741 6,2 109125 1953,7 109125 100 99,6 99,6
BloodPlague 179113738 5,2 109077 1642,1 109077 100 99,6 99,6
Bryntroll 153801559 4,5 44624 3446,6 44624 99,1 3446,6 408 ,9
Gargoyle 151105114 4,4 28463 5308,8 24864 86,6 4712,8 3599 12,5 9426,4 251 ,9
Necrosis 127771018 3,7 139211 917,8 139211 100
WanderingPlague 115171591 3,3 64337 1790,1 64337 99,1 573 ,9
BloodCakedBlade 100347699 2,9 41002 2447,4 41002 98 2447,4 824 2
PlagueStrike 81345967 2,4 17870 4552,1 9481 52,1 2765,6 8389 46,1 6571,2 339 1,9
IcyTouch 57847279 1,7 17870 3237,1 10670 59,2 2270,1 7200 40 4670,2 147 ,8
UnholyBlight 33009294 1 56641 582,8 56641 100
DPS 9588              
Total Damage 3451,8m in 100h             
Threat Per Second 4926              
Generated in 122s              
Template: Unholy 17-00-54-3              
Rotation: Unholy-ReapingLess              
Presence: Blood              
Sigil: Virulence              
RuneEnchant: FallenCrusader              
Pet Calculation: True              

Unholy Reaping 14-00-57
Ability Damage done    hits   Crits   Misses  Uptime
 Total % # Avg # % Avg # % Avg # % %
ScourgeStrike 780202175 22,6 71398 10927,5 33458 46,4 6308,5 37940 52,6 15000,9 684 ,9
MainHand 639604697 18,5 139207 4594,6 85615 60,3 2889,3 53592 37,8 7318,9 2705 1,9
Ghoul 375427703 10,9 366307 1024,9 318374 86,9 914,8 47933 13,1 1756,1
DeathCoil 333834505 9,7 58854 5672,2 36761 61,9 4058,9 22093 37,2 8356,7 495 ,8
FrostFever 211185619 6,1 109434 1929,8 109434 100 99,4 99,4
BloodPlague 177203351 5,1 109409 1619,6 109409 100 99,5 99,5
Gargoyle 154630270 4,5 29069 5319,4 25278 86,2 4704,5 3791 12,9 9419,7 252 ,9
Bryntroll 147564697 4,3 42828 3445,5 42828 99,1 3445,5 388 ,9
BloodStrike 131532933 3,8 34511 3811,3 18295 52 2543,9 16216 46,1 5241,3 677 1,9
Necrosis 124264304 3,6 139207 892,7 139207 100
WanderingPlague 107943313 3,1 61071 1767,5 61071 99,1 531 ,9
BloodCakedBlade 99953119 2,9 41000 2437,9 41000 98 2437,9 824 2
PlagueStrike 78249061 2,3 17850 4383,7 10066 55,3 2739,8 7784 42,8 6509,5 338 1,9
IcyTouch 55866345 1,6 17850 3129,8 11204 62,3 2244,8 6646 36,9 4621,7 147 ,8
UnholyBlight 33385254 1 58854 567,3 58854 100
DPS 9586              
Total Damage 3450,85m in 100h             
Threat Per Second 4924              
Generated in 123s              
Template: Unholy 17-00-54-3              
Rotation: Unholy-Reaping              
Presence: Blood              
Sigil: Virulence              
RuneEnchant: FallenCrusader              
Pet Calculation: True              

Edit: Template in reaping table indicates 17-00-54 but the spec was modified manually before the simulation to 14-00-57

Last edited by Shrakz : 01/28/10 at 4:52 PM.

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Old 01/28/10, 5:48 PM   #2353
Complicated
Glass Joe
 
Complicated's Avatar
 
Orc Death Knight
 
Karazhan (EU)
Hey guys,

I know back when 3.1 came out the suggested spec was 0/10/61 once gear was good enough.
Now I've missed the entire ToC content and all patches and related theorycrafts, I'm wondering at what point we reverted back to a 17/0/54 format ? (searched this entire post for the answer in vain).

While SS got changed to be half physical I still find alot of my damage comes from frost and shadow sources [~50%] (mainly Death Coil in the AMS friendly ICC fights incl constant rejuv).

So just for fun and tests I decided to roll with a 1/10/60 spec like so: Talent Calculator - World of Warcraft

The results were surprising to say the least, here I got 2 parses with identical gear and buffs on Festergut 25:


14/0/57
World of Logs - Real Time Raid Analysis
(older parse with T9 head instead of T10)
World of Logs - Real Time Raid Analysis
(newer parse with identical gear without ghoul, just click on triangle in WoL to see personal dps)

1/10/60
World of Logs - Real Time Raid Analysis


Pretty interesting although it might have something to do with Bryntroll.

Last edited by Complicated : 01/30/10 at 9:31 AM.

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Old 01/28/10, 6:02 PM   #2354
Shamgarr
Von Kaiser
 
Tauren Druid
 
Mal'Ganis
Well at first glance it looks like you forgot to summon a ghoul...

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Old 01/28/10, 6:06 PM   #2355
Complicated
Glass Joe
 
Complicated's Avatar
 
Orc Death Knight
 
Karazhan (EU)
Originally Posted by Shamgarr View Post
Well at first glance it looks like you forgot to summon a ghoul...
Edit: I put last weeks and week before parse up there, no major gear changes but kill time varies a lot.

- Click the triangle to view my personal dps for the fight, Ghouls don't matter (thx Potlol)

Last edited by Complicated : 01/28/10 at 7:05 PM.

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