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02/08/10, 1:39 PM
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#2521
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Glass Joe
Night Elf Death Knight
Wrathbringer (EU)
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Originally Posted by Clone
Exactly...
If you look at every top parse on world or raids / world of logs, you will see that the average dk does 60-90k damage to the blood beasts over the course of the encounter. The damage that we can do to the blood beasts is extremely minimal. But the benefit Ebon Plague provides is very important.
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Originally Posted by mofidik
13% More damage for your casters is really a no brainer, and it should never get you agro over the ranged. Within reasonable situations pestilence is a personal and raid dps increase.
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Originally Posted by Weidekuh
Resistant Skin
The skin of this creature is highly resistant. Damage from area of effect attacks is reduced by 95% and damage from Diseases is reduced by 70%.
Resistant skin + Subversion = there is no way you could pull aggro if someone else is shooting at it.
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Thanks for the answers...and as the story goes, answers yield more questions.
If I read all of the above and "combine"...does this mean (due to the resistance of diseases) that the "actual" benefit from the Ebon Plague ends up being "only" 3.9% (70% resistance from 13%) on the Blood Beasts? Or have I just exposed my ignorance?
Why is this important?
I suppose in the Normal version it can be set aside, but with the upcoming Hard Modes I assume every bit of dmg counts.
If its "only" 3,9% on the Blood Beasts wouldnt be better to go Blood (speaking of 10 Raid) and thus give AM to the Raid (25 of course 2 DKs (at least) Blood & Unholy).
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02/08/10, 1:52 PM
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#2522
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Glass Joe
Human Death Knight
Shattered Hand
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I have a question again regarding the reaping/non reaping. When I had initially done the Sims I had messed something up and was getting skewed results. Someone was kind enough to help me with it and reaping showed to be a bit behind non reaping at the time. After quite a few upgrades and gaining 4pc I ran the sim earlier and it showed reaping to be almost 250 dps behind non reaping. Now I'm going to chalk this up to be being inept in running the sim again unless it's really possible even at 4pc with a bunch of 264 offsets that reaping still hasn't surpassed non reaping. Basically I'm just wondering if can even be possible for reaping to still not be ahead of non reaping.
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02/08/10, 1:58 PM
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#2523
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Von Kaiser
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Originally Posted by Genesus
Thanks for the answers...and as the story goes, answers yield more questions.
If I read all of the above and "combine"...does this mean (due to the resistance of diseases) that the "actual" benefit from the Ebon Plague ends up being "only" 3.9% (70% resistance from 13%) on the Blood Beasts? Or have I just exposed my ignorance?
Why is this important?
I suppose in the Normal version it can be set aside, but with the upcoming Hard Modes I assume every bit of dmg counts.
If its "only" 3,9% on the Blood Beasts wouldnt be better to go Blood (speaking of 10 Raid) and thus give AM to the Raid (25 of course 2 DKs (at least) Blood & Unholy).
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It's 70% resistance to the damage, not the actual effect. So to answer your question, no, it's still 13%.
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02/08/10, 3:10 PM
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#2524
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Glass Joe
Undead Death Knight
Coilfang
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Assuming a reaping build-
If for some reason your desolation drops right before you were about to scourge strike with your death runes, I find that using BS to refresh it then a blood tap/SS is a dps increase. You gain BS + desolation-increased SS, and lose a GCD.
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02/08/10, 3:23 PM
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#2525
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King Hippo
Pandaren Hunter
Windrunner
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Originally Posted by Shrakz
Does anybody know if Necrotic plague damage on Shamblings/ghouls is affected by Ebon Plague ? I couldn't figure it out in the few attempts we did on 10 man as of now.
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It definitely is. I've confirmed this in combat logs -- 13% more damage when infected by Ebon Plague.
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02/08/10, 3:27 PM
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#2526
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Glass Joe
Orc Warrior
Stormscale (EU)
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What about unholy blight? I grew tierd of seeing tics for 40 so I took 1 pt in morbidity? Am I missing something here about unholy blight?
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02/08/10, 3:29 PM
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#2527
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Von Kaiser
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Unholy Blight is 10% of your DC's damage. Morbidity is 5% per point.
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02/08/10, 6:21 PM
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#2528
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Glass Joe
Gnome Death Knight
Terenas (EU)
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Regarding the BiS lists, I can see the logic in not having a 10 man only list, but how about a 'only normal modes' list? The current 'non-heroics' list only disregards 25 man heroic loot, but not 10 man heroic loot.
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02/08/10, 7:59 PM
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#2529
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Glass Joe
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So during shitty trash and bosses which are on farm (Marrowgar, Deathwhisper etc...) my fellow DK uses a cast sequence macro as he cant be arsed.
He uses this;
#showtooltip
/startattack
/castsequence reset=2 Plague Strike, Icy Touch, Blood Strike, Blood Strike, Scourge Strike
/use [@pettarget,harm] Claw
/cast !Rune Strike
/script UIErrorsFrame:Hide()
I was just wondering what your thoughts are on it? Is it a serious no no, or could you actually get away with it and do pretty much as the same dps as someone who keybound everything? Ultimately I guess the main factor is latency, but for the purpose of the arguement lets say they are both at the same latency.
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02/08/10, 9:00 PM
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#2530
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LF sun
Blood Elf Death Knight
Anub'arak (EU)
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Originally Posted by Unreal54
So during shitty trash and bosses which are on farm (Marrowgar, Deathwhisper etc...) my fellow DK uses a cast sequence macro as he cant be arsed.
He uses this;
#showtooltip
/startattack
/castsequence reset=2 Plague Strike, Icy Touch, Blood Strike, Blood Strike, Scourge Strike
/use [@pettarget,harm] Claw
/cast !Rune Strike
/script UIErrorsFrame:Hide()
I was just wondering what your thoughts are on it? Is it a serious no no, or could you actually get away with it and do pretty much as the same dps as someone who keybound everything? Ultimately I guess the main factor is latency, but for the purpose of the arguement lets say they are both at the same latency.
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The Unholy DPS priority system is not rocket surgery. No, there is no way to get even close to the same DPS using a castsequence-macro, since RP-generation / rune cooldown resets don't follow a perfect order (i.e. you don't always have x RP every y seconds / minutes). Since I figure that most posts asking for castsequence-macros have been shitheaped there actually is a realistic chance that you searched the thread and didn't find anything - so let it be said once and for all: castsequence macros suck and cannot possibly perform even close to good play. If your guildmate can't be bothered to press 5 buttons in an order that even a newborn chimpanzee could manage you might want to look for a new one. Something being "on farm" usually implies that it dies faster, not that it dies slower because people think they can be lazy and / or stupid.
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Originally Posted by Frozn
You can be sure that I will never post something anymore. Your arrogance and snobism makes me feel sick, enjoy your idiot infractions. Your community just lost one of the best moonkin of the alliance (gearscore).
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02/08/10, 9:25 PM
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#2531
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Von Kaiser
Human Death Knight
Cenarion Circle
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Any DK that can't be bothered to at least use Pestilence on trash to speed things up is a pretty terrible player.
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02/08/10, 10:30 PM
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#2532
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Protector
Ashstrike
Human Paladin
No WoW Account
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Originally Posted by Unreal54
/use [@pettarget,harm] Claw
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Just a note on this part, while this sort of macro command helps casting pets it does not help melee pets use their ability more often.
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02/09/10, 7:03 AM
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#2533
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Glass Joe
Gnome Death Knight
Madoran
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Would using Blood Tap at the end of your first rotation would add or lose dps? I am reaping Unholy spec'd right now. I have only tried it once last night in ICC25 but couldn't tell a difference in the dps. My rotation with it thrown in would go as
PS - IT - BS - BS - SS - DC - BT - SS
SS - BS - SS - DC - BS - PS - IT
I know some people use Blood Tap to recast Boneshield so its a free cast and I haven't done or tried that before because most of the ICC fights you move around so much you can cast it while running.
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02/09/10, 7:18 AM
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#2534
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LF sun
Blood Elf Death Knight
Anub'arak (EU)
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I've stated a few times that from a logical perspective it's most efficient to use BT to move your death rune SS one rotation up. That way you gain one SS every two minutes instead of 2 BS.
So basically your initial rotation becomes
PS-IT-BS-BT/SS-SS
SS-SS-BS-BS
You continue with
PS-IT-SS-SS
SS-SS-BS-BS
until the BT cooldown is up again and switch back to
PS-IT-SS-SS
SS-SS-BS-BT/SS
and then again until the next BT
PS-IT-SS-BS-BS
SS-SS-SS
This exploits the fact that if you use BT when you just used BS (so that one death rune is on CD) and your second blood rune is up, the death rune CD is reset and you blood rune turns into a death rune, such that you have two death runes to use immediately.
As for Bone Shield: If you cast it right at the start of the encounter, most encounters in ICC are either dead before the 5 minutes have passed or there is some time during the encounter where you can't dps anyways and just recast the shield then.
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Originally Posted by Frozn
You can be sure that I will never post something anymore. Your arrogance and snobism makes me feel sick, enjoy your idiot infractions. Your community just lost one of the best moonkin of the alliance (gearscore).
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02/09/10, 9:48 AM
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#2535
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Glass Joe
Troll Death Knight
Onyxia (EU)
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Hey Guys, i just wanted to ask, if anybody is able to tell me, why ARP-Rating is scaling so high, allready when i'm at ca. 550 ARP...
Here are my Statweights:
| EP AttackPower | 1 (0,66 DPS/per AP) | | EP Strength | 2,91 | | EP Agility | 1,67 | | EP CritRating | 2,48 | | EP HasteEstimated | 2,42 | | EP HasteRating1 | 2,45 | | EP ArmorPenetrationRating | 2,91 | | EP ExpertiseRating | 2 | | BeforeMeleeHitCap<8% | 4,18 | | EP SpellHitRating | 0,68 | | EP WeaponDPS | 7,12 | | EP WeaponSpeed | 242,42 | | EP 2T9 | 122,58 | | EP 4T9 | 627,42 | | EP 2T10 | 412,9 | | EP 4T10 | 580,65 | | EP DeathbringersWill | 435,38 | | EP DeathbringersWillHeroic | 504,62 | | EP DeathChoice | 415,38 | | EP DeathChoiceHeroic | 472,31 |
Or can anybody help me and tell, whats wrong with my spreadsheet?
btw: is a fix for the Putricide-Trinket incoming, so it will be better?
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