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Old 02/14/10, 1:00 PM   #2581
Nahela
Piston Honda
 
Draenei Death Knight
 
Bloodscalp
Originally Posted by DateeForma View Post
But to clarify i seem to be doing upwards of 700-1200 less DPS than i would typically do in a raid setting. I dont use a bryntrol so those nerfs didnt affect me. My rotation has remained the same. I run with the same groups in 10/25m every week. I cannot seem to pinpoint where a loss of that magnitude might be coming from. I was wondering if anyone else was experiencing anything similar. I apologize for not having any concrete numbers or logs for analysis currently my server has literally been unplayable this week. This upcoming week i should be able to provide some information. Just wanted to test the waters in case this is all just in my head.
I can relate to this, may not be the same issue you're experiencing, but similar. I'm getting some odd SS numbers. Previously my shadow portion always did the same or more damage than the physical portion. My gear hasn't really changed much, high AP, but the same ArP within a 1-2% difference. Lately my shadow portion is lower than my physical portion.

Lana'thel provides the easiest 'visual' on this one, where with the vampire buff the physical portion of SS does 1-3k more than the shadow portion for me. Example from recent logs: Average 18531 Physical, 16742 Shadow for the BQL fight. From a Saurfang kill where I performed particularly poorly: Phys Average - 8784, Shadow Average - 8305

Needless to say, it's been driving me nuts. Unless there's others experiencing something similar, I'm just going to chalk it up to bad RNG or someone else in my raid failing on buffs/debuffs. May be the same in your situation.

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Old 02/14/10, 1:08 PM   #2582
Yogi226
Glass Joe
 
Human Death Knight
 
Shattered Hand
Originally Posted by Nahela View Post
I can relate to this, may not be the same issue you're experiencing, but similar. I'm getting some odd SS numbers. Previously my shadow portion always did the same or more damage than the physical portion. My gear hasn't really changed much, high AP, but the same ArP within a 1-2% difference. Lately my shadow portion is lower than my physical portion.

Lana'thel provides the easiest 'visual' on this one, where with the vampire buff the physical portion of SS does 1-3k more than the shadow portion for me. Example from recent logs: Average 18531 Physical, 16742 Shadow for the BQL fight. From a Saurfang kill where I performed particularly poorly: Phys Average - 8784, Shadow Average - 8305

Needless to say, it's been driving me nuts. Unless there's others experiencing something similar, I'm just going to chalk it up to bad RNG or someone else in my raid failing on buffs/debuffs. May be the same in your situation.
As of late I've noticed my shadow portions have been getting very high partials. Like 1.8 resist 6.6 hit (Shadow portion) this seems to be happening more frequently and in larger quantity than previous patches. Not saying this is the cause but it make be a contributing factor. To be honest blizzard letting the shadow portion resist is kinda sketchy. At least in the capacity that it is now.

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Old 02/14/10, 4:51 PM   #2583
level12wizard
Piston Honda
 
Orc Death Knight
 
Tichondrius
It's possible that something changed with the mechanics behind Scourge Strike when Blizzard hotfixed the bug that caused the shadow portion to be double-dipped by Resilience. This bug was around since they changed the shadow portion to be unable to crit a few days after 3.3, and was only fixed a week and a half ago. source. Maybe it's something else, but the timeline fits.

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Old 02/14/10, 5:15 PM   #2584
 Darkside
I find your lack of faith disturbing
 
Darkside's Avatar
 
Kroot
Orc Death Knight
 
No WoW Account
I just looked through 9 attempts of LK fights and did not see anything unusual at all taking place with the shadow portion of the strike. There are 1-2 1.5k resists, but they are outliers, not the norm. Most often there is no resist at all or a 4-500 resist.

Originally Posted by Silmeria View Post
See this is how engineers argue! Why the fuck we gotta have 17 page threads on how much Diablo 3 sucks I blame liberal arts majors

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Old 02/14/10, 9:23 PM   #2585
Sealpup
Glass Joe
 
Gnome Death Knight
 
Frostwolf
Speaking of the Lich King fight, Glyph of Disease is a wonderful addition to the mix, however which particular glyph would we replace? The Glyph of the Ghoul, or the Glyph of Dark Death?

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Old 02/14/10, 9:33 PM   #2586
Deadline
Glass Joe
 
Human Death Knight
 
Windrunner
Originally Posted by Sealpup View Post
Speaking of the Lich King fight, Glyph of Disease is a wonderful addition to the mix, however which particular glyph would we replace? The Glyph of the Ghoul, or the Glyph of Dark Death?
Glyph of Dark Death would be the glyph I would replace.

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Old 02/15/10, 4:28 AM   #2587
Valthero
Glass Joe
 
Orc Death Knight
 
Bleeding Hollow
This is my first post, I would like to start off by saying thank you to the OP and thanks to all you other guys who discuss the original post, I have learned a lot from all of you, thanks.

I'm wondering, would it be better to use a priority system? or a straight up rotation? I'm kind of curious about what everyone else does. As of now I am using: Apply diseases (PS - IT), dump your RP if its capped (DC), burn your blood runes for Desolation and/or Death Runes (BS - BS), use your FU strike (SS), dump your RP (DC), use Horn if you have an extra gcd and are unable to do anything else (HoW). Ive also ran into a few problems using this priority system, example: I apply my diseases then BS once, then my RP is capped, do I BS then dump? or dump then use my other BS?

Also, in the OP, under enchants, it says that I should be using 15 strength, why not 44 ap?

Note: Thanks for taking the time to read my questions, im sorry if my questions have been answered before or seem a bit dumb.

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Old 02/15/10, 4:43 AM   #2588
Valtiel
Don Flamenco
 
Blood Elf Death Knight
 
Darksorrow (EU)
Originally Posted by Valthero View Post
This is my first post, I would like to start off by saying thank you to the OP and thanks to all you other guys who discuss the original post, I have learned a lot from all of you, thanks.

I'm wondering, would it be better to use a priority system? or a straight up rotation? I'm kind of curious about what everyone else does. As of now I am using: Apply diseases (PS - IT), dump your RP if its capped (DC), burn your blood runes for Desolation and/or Death Runes (BS - BS), use your FU strike (SS), dump your RP (DC), use Horn if you have an extra gcd and are unable to do anything else (HoW). Ive also ran into a few problems using this priority system, example: I apply my diseases then BS once, then my RP is capped, do I BS then dump? or dump then use my other BS?

Also, in the OP, under enchants, it says that I should be using 15 strength, why not 44 ap?

Note: Thanks for taking the time to read my questions, im sorry if my questions have been answered before or seem a bit dumb.
Every DK system is a priority system; rotations are simply the prediction of the most beneficial sequence of abilities in priority order assuming no external event influences them.
UH is VERY predictable by DK standards and thus you get a fairly fixed rotation; this is due to having ample free cds and relatively low RP generation, leading to very little chances for the rotation to break. Should it break - and it will, on several fights - then you will need to adapt in terms of priority picking but always with the target of resetting your rune alignement and resume your rotation as per the OP post. Rune handling as UH is very simple, your goal for maximizing dps is making sure you squeeze in all the HoW casts and all the DC casts in the best opportunity window, and use your cooldowns at the right time.

On the issue of 15 str vs 44 ap, it's already been discussed, but here goes. 44 ap is, at the end of the day, just 44 ap. 15 str scales with Kings, with talents, with Fallen Crusader, with your pet; kings, FC and SoG alone would bring it close to the 20 str mark which would match the upgrade from 44 ap even before counting the ghoul.

12 weeks without a Sigil of the Vengeful Heart drop and counting.

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Old 02/15/10, 6:28 AM   #2589
Ish
Von Kaiser
 
Blood Elf Warlock
 
Draenor (EU)
Originally Posted by Valtiel View Post
Every DK system is a priority system; rotations are simply the prediction of the most beneficial sequence of abilities in priority order assuming no external event influences them.
UH is VERY predictable by DK standards and thus you get a fairly fixed rotation; this is due to having ample free cds and relatively low RP generation, leading to very little chances for the rotation to break. Should it break - and it will, on several fights - then you will need to adapt in terms of priority picking but always with the target of resetting your rune alignement and resume your rotation as per the OP post. Rune handling as UH is very simple, your goal for maximizing dps is making sure you squeeze in all the HoW casts and all the DC casts in the best opportunity window, and use your cooldowns at the right time.

On the issue of 15 str vs 44 ap, it's already been discussed, but here goes. 44 ap is, at the end of the day, just 44 ap. 15 str scales with Kings, with talents, with Fallen Crusader, with your pet; kings, FC and SoG alone would bring it close to the 20 str mark which would match the upgrade from 44 ap even before counting the ghoul.
I am Fairly certain Str statweights already take into account appropriate external and internal buffs such as kings, so 15 str is 15 str, just with a statvalue of 3 aep per str(approximately)

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Old 02/15/10, 7:50 AM   #2590
Valtiel
Don Flamenco
 
Blood Elf Death Knight
 
Darksorrow (EU)
Originally Posted by Ish View Post
I am Fairly certain Str statweights already take into account appropriate external and internal buffs such as kings, so 15 str is 15 str, just with a statvalue of 3 aep per str(approximately)

That's more or less the entire idea, Str fluctates between 2.8 and 3.2 AEP depending on gearsets, making 15 str worth around 45 ap on average.

12 weeks without a Sigil of the Vengeful Heart drop and counting.

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Old 02/15/10, 3:11 PM   #2591
Shrakz
Von Kaiser
 
Shrakz's Avatar
 
Orc Death Knight
 
Llane
Since most of the top guilds have gotten a lot of T10 pieces and are now icecrown geared, I figured it was a good time to compare the DPS of all the melee classes and see where the unholy DKs stand at.

On the following table, the TOP 20 DPS of all active melee DPS specs on WoL are shown for Festergut 25 man (No Subtlety rogues at all):



Since most of the top assassination rogues got so high before the nerf a few weeks ago, the comparison of every other spec is made with the combat spec.

In all the melee classes, the rogue is the only "pure" dps class. While I don't know if the design that was wanted at the beginning of WotLK is still wanted now (5% more damage for pure dps classes compared to hybrids) it is still something decent to aim for when thinking of class balance.

As you can see in the table, Ferals are about 2% higher than where they should be.
Rets are at a good place.
Arms warriors, enhancement shamans and blood DKs are about 6% too low.
Fury warriors are pretty high (endless rage situation with ICC gear)
Frost DKs are by far the worst in terms of melee DPS output.

Unholy DKs are slightly behind where they should be. The thing is, I don't really see why since we should be scaling really well with the gear. Do you guys think these balance issues are mainly due to set bonuses being really great for some classes and just "good" for us ? Or is it mainly a design flaw of our SS hitting for less than what it should ?

Last edited by Shrakz : 02/15/10 at 3:27 PM.

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Old 02/15/10, 3:26 PM   #2592
micronSD
Von Kaiser
 
Orc Death Knight
 
Nesingwary
Originally Posted by Shrakz View Post
Unholy DKs are slightly behind where they should be. The thing is, I don't really see why since we should be scaling really well with the gear. Do you guys think these balance issues are mainly due to set bonuses being really great for some classes and just "good" for us ? Or is it mainly a design flaw of our SS hitting for less than what it should ?
I would guess that its the change to SS. Before the 3.3 SS change, ArP was useless for Unholy. Now ArP is a fantastic stat for Unholy. The difference is, unlike Ferals, Warriors, Combat Rogues, etc, most Unholy DKs had little or no ArP before 3.3. I wouldnt be surprised if all of those top Unholy parses had ArP ratings below 700.

I think the comparisons will become much more valid in a month or so when most of the top Unholy DKs are sporting 800-900+ ArP.

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Old 02/15/10, 6:12 PM   #2593
Angelababy
Glass Joe
 
Human Death Knight
 
Aerie Peak
Originally Posted by micronSD View Post
I would guess that its the change to SS. Before the 3.3 SS change, ArP was useless for Unholy. Now ArP is a fantastic stat for Unholy. The difference is, unlike Ferals, Warriors, Combat Rogues, etc, most Unholy DKs had little or no ArP before 3.3. I wouldnt be surprised if all of those top Unholy parses had ArP ratings below 700.

I think the comparisons will become much more valid in a month or so when most of the top Unholy DKs are sporting 800-900+ ArP.
Then Blood DKs would be far better than Unholy DKs. It's only a matter of time until Blood spec catches up.

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Old 02/15/10, 6:14 PM   #2594
Valthero
Glass Joe
 
Orc Death Knight
 
Bleeding Hollow
Originally Posted by Valtiel View Post
Every DK system is a priority system; rotations are simply the prediction of the most beneficial sequence of abilities in priority order assuming no external event influences them.
UH is VERY predictable by DK standards and thus you get a fairly fixed rotation; this is due to having ample free cds and relatively low RP generation, leading to very little chances for the rotation to break. Should it break - and it will, on several fights - then you will need to adapt in terms of priority picking but always with the target of resetting your rune alignement and resume your rotation as per the OP post. Rune handling as UH is very simple, your goal for maximizing dps is making sure you squeeze in all the HoW casts and all the DC casts in the best opportunity window, and use your cooldowns at the right time.

On the issue of 15 str vs 44 ap, it's already been discussed, but here goes. 44 ap is, at the end of the day, just 44 ap. 15 str scales with Kings, with talents, with Fallen Crusader, with your pet; kings, FC and SoG alone would bring it close to the 20 str mark which would match the upgrade from 44 ap even before counting the ghoul.
Thank you for your great response, but I still have 1 more question, why do I see most the DKs enchanting 44 AP over 15 str, including the OP?

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Old 02/15/10, 6:15 PM   #2595
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Shrakz View Post
Unholy DKs are slightly behind where they should be.
No, Unholy is fine. We're ok on single target bosses and very good at aoe damage or movement encounters. You also have to add the magic damage debuff and the excellent survivability.


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