Shrakz, another thing you may have overlooked is the buffs those ranked players were getting during their respective encounters. There could easily be things such as Tricks of the Trade, Hysteria, etc. that are skewing the numbers. Also it is a little early for comparison since people are still swapping out for new pieces at a fairly substantial rate.
Just from looking at the unholy dk parses on WoL, there are a couple of fights (Saurfang comes to mind but don't quote me on this) where the top Unholy dps had 70-75% crit on SS and 6-8 Tricks of the Trade. In an ideal situation we would see the actual numbers without extra influences from in combat buffs, but as it stands the top numbers we see are largely dependent on RNG and how much the rogues in your guild like you.
Originally Posted by micronSD
Why? SS scales VERY well with almost every form of damage increase we can think of. I dont have anything to back this up, but I would guess that SS scales better than both HS and Death Strike. Many Blood DKs were Blood before 3.3, and thus were already stacking ArP gear. Many Unholy DKs werent (just look at Consider...whose sporting 575 ArP). In a month or so, the average Unholy DK will have very similar ArP numbers to Blood players. I think the parses will be much more indicative of actual damage around that time.
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On average, Blood has about 80% of its damage increased by armor pen, whereas Unholy has around 60%, not including ghoul (last time I checked). Since the value of armor pen increases with your current value, near the armor pen cap blood indeed has the potential to pull ahead. I did some sim / spec testing and these are my results using my gear (this next part is just a copy/paste from my guild forums)
I ran my current stats through the latest simulator (Kahorie's) and found some interesting results.
In order: stats, unholy, blood, stats, unholy(arp gemming), blood (arp gemming)
2120 str
212 agi
15306 armor
66 haste
410 ap
236 hit
802 arp
975 crit rat
165 expt
EP AttackPower | 1 (0.68 DPS/per AP)
EP Strength | 3
EP Agility | 1.29
EP CritRating | 1.88
EP HasteEstimated | 1.68
EP HasteRating1 | 1.74
EP ArmorPenetrationRating | 2.5
EP ExpertiseRating | 1.65
BeforeMeleeHitCap<8% | 2.44
EP 2T10 | 332.81
EP 4T10 | 412.5
| Template | reaping
| Priority | Unholy
| Presence | Blood
| Sigil | Virulence
| RuneEnchant | FallenCrusader /
| Pet Calculation | True
DPS| 9607
--------
EP AttackPower | 1 (0.68 DPS/per AP)
EP Strength | 2.91
EP Agility | 1.53
EP CritRating | 2.06
EP HasteEstimated | 1.59
EP HasteRating1 | 1.85
EP ArmorPenetrationRating | 3.32
EP ExpertiseRating | 3.5
BeforeMeleeHitCap<8% | 5.29
EP 2T10 | 301.54
EP 4T10 | 390.77
| Template | Blood 51-00-20-01-GoD
| Priority | Blood
| Presence | Blood
| Sigil | Virulence
| RuneEnchant | FallenCrusader /
| Pet Calculation | True
DPS| 9626
--------------------------------------------------------------------------------
str from str gems -> arp
282
so try
1838 str
212 agi
15306 armor
66 haste
410 ap
236 hit
1084 arp
975 crit rat
165 expt
EP AttackPower | 1 (0.71 DPS/per AP)
EP Strength | 2.96
EP Agility | 1.24
EP CritRating | 1.77
EP HasteEstimated | 1.58
EP HasteRating1 | 1.66
EP ArmorPenetrationRating | 2.7
EP ExpertiseRating | 1.55
BeforeMeleeHitCap<8% | 2.25
EP 2T10 | 325
EP 4T10 | 389.71
| Template | reaping
| Priority | Unholy
| Presence | Blood
| Sigil | Virulence
| RuneEnchant | FallenCrusader /
| Pet Calculation | True
DPS| 9471
-------------------------------------
EP AttackPower | 1 (0.73 DPS/per AP)
EP Strength | 2.82
EP Agility | 1.48
EP CritRating | 1.97
EP HasteEstimated | 1.51
EP HasteRating1 | 1.92
EP ArmorPenetrationRating | 3.51
EP ExpertiseRating | 3.23
BeforeMeleeHitCap<8% | 4.61
EP 2T10 | 294.2
EP 4T10 | 371.01
| Template | Blood 51-00-20-01-GoD
| Priority | Blood
| Presence | Blood
| Sigil | Virulence
| RuneEnchant | FallenCrusader /
| Pet Calculation | True
DPS| 9681
-----------------------------------------------
So basically this substantiates what my napkin math predicted about a month ago just from looking at the arp scaling tables (
Armor penetration - WoWWiki - Your guide to the World of Warcraft - note percentages not rating values). Since blood has ~80% physical vs the ~60% physical of unholy, at arp levels ~800-900 blood should start outscaling unholy. ~700-800 is also where for blood it is more dps to gem straight arp over str. The main drawback is that blood has a substantial portion of its sim damage coming from the summoned ghoul, and since it doesn't have aoe reduction it will usually go splat on many fights and not even be worth the global (on one marrowgar kill as blood the ghoul did a total of 4k damage because it kept dying in fire). Also a consideration is on movement fights blood loses a lot more dps than unholy does (again largely because of the ghoul, but disease damage is more significant as well). However, judging by the trends it looks like at the moment, it looks like once we hit ~900 arp it really becomes a tossup between blood and unholy for single target raid dps. Really it will come down to the encounter length because blood dps is maximized when the encounter ends immediately after a hysteria. However, it is my opinion that once you can reach the blood arp cap of 1260 rating through gems/gear, blood will start pulling far enough ahead of unholy to justify consistently respecing for single target encounters, but unholy will still be on top for quite a few fights since blood can be fairly situational depending on length, movement required, and the number of targets.
Another consideration is depending on your guild's desire to maximize raid dps and/or you have a feral druid raid leader, if you go blood there is a decent chance they will ask you to put hysteria on the feral since Berserk is a stronger dps cooldown than DRW.