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Old 02/26/10, 5:37 AM   #2776
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Gargoyle Strike is a spell and Icy Talons is a melee haste buff. Unless someone prove me I'm wrong, the implementation in the sim is correct.


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Old 02/26/10, 6:05 AM   #2777
keLston
Glass Joe
 
Human Death Knight
 
Eredar
Originally Posted by Nyth_ View Post
I doubt it works, but even if it did.

Good luck convincing a hunter to run into melee, drop a frost trap, and get back out. So you an have your 5 dps increase.
Well I mean, if we can be certain that general snare producing effects that can end up on a boss regardless of snare immunity, couldn't you just lose a point in necrosis to get desecrated ground for a similar effect?

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Old 02/26/10, 6:30 AM   #2778
jacaregorgo
Glass Joe
 
Orc Death Knight
 
Gorgonnash (EU)
Originally Posted by Afabar View Post
Gargoyle Strike is a spell and Icy Talons is a melee haste buff. Unless someone prove me I'm wrong, the implementation in the sim is correct.
Yes, i reread the talent, too. It is just melee haste - what a shame

Btw, great work with your simulator Afabar.

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Old 02/26/10, 6:34 AM   #2779
Kaejin
Great Tiger
 
Kaejin's Avatar
 
Troll Death Knight
 
Mal'Ganis
You'd lose more DPS from dropping a point in Necrosis than you would gain from GoBS, even if it did work.

The reason Infected Wounds and Frostfire Bolt work as a snare is because the debuff they apply has an additional effect to the snare. Infected Wounds slows attack speed, and FFB applies a dot. Bosses are not immune to the entire debuff because of those additional effects, and that's the only reason they work for GoBS. Most bosses are simply immune to all other snares and you wouldn't get the benefit of the glyph.

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Old 02/26/10, 2:06 PM   #2780
Seretrus
Glass Joe
 
Draenei Death Knight
 
Llane
I know we're mostly discussing the upcoming patch, but I've been running optimization sims to play with current things, Kahories is telling me that 2 points in Morbidity is a 5 DPS increase over the standard 2 points in Dark Conviction which has been considered the 'superior' single target talent correct?

This is with morbidity

[/table]
--------------------------------------------------------------------------------
Ability Damage done    hits   Crits   Misses  Uptime
 Total % # Avg # % Avg # % Avg # % %
MainHand 461209454 15.1 1583 291351.5 999 63 186454.1 584 36.8 470790.8 3 .2
Ghoul 380779797 12.5 357864 1064 311254 87 951 46610 13 1819.2
ScourgeStrikeMagical 378516161 12.4 71916 5263.3 35592 49.5 3103.9 36324 50.5 7379.2
ScourgeStrike 361136937 11.8 71916 5021.6 35592 49.4 2961.4 36324 50.4 7040.4 203 .3
DeathCoil 351791901 11.5 56713 6203 35911 62.6 4464.6 20802 36.3 9204.1 618 1.1
FrostFever 211410489 6.9 108915 1941.1 108915 100 99.9 99.9
BloodPlague 175795504 5.8 108256 1623.9 108256 100 99.9 99.9
Gargoyle 147419781 4.8 31763 4641.2 27611 86 4104.8 4152 12.9 8208.4 333 1
BloodStrike 142288601 4.7 35943 3958.7 20069 55.7 2697.2 15874 44.1 5553.6 91 .3
WanderingPlague 105177217 3.4 59335 1772.6 59335 98.9 683 1.1
Necrosis 89606384 2.9 1583 56605.4 1583 100
PlagueStrike 82716760 2.7 17970 4603 10474 58.1 2921.7 7496 41.6 6952.4 50 .3
BloodCakedBlade 74007916 2.4 468 158136.6 468 99.6 158136.6 2 .4
IcyTouch 56437788 1.8 17985 3138 11381 62.6 2259.7 6604 36.3 4651.8 190 1
UnholyBlight 35181150 1.2 56713 620.3 56713 100
DPS 8482              
Total Damage 3053.48m in 100h             
Threat Per Second 4262              
Generated in 31s              
Template: UHreaping              
Priority: Unholy              
Presence: Blood              
Sigil: Virulence              
RuneEnchant: FallenCrusader              
Pet Calculation: True              

2 point dark conviction.
Ability Damage done    hits   Crits   Misses  Uptime
 Total % # Avg # % Avg # % Avg # % %
MainHand 467619507 15.3 1583 295400.8 969 61.1 184464.5 614 38.7 470477.9 3 .2
ScourgeStrikeMagical 384592501 12.6 71916 5347.8 34184 47.5 3103.9 37732 52.5 7380.7
Ghoul 380779797 12.5 357864 1064 311254 87 951 46610 13 1819.2
ScourgeStrike 366934195 12 71916 5102.3 34184 47.4 2961.4 37732 52.3 7041.8 203 .3
DeathCoil 324769000 10.6 56713 5726.5 34754 60.6 4058.2 21959 38.3 8367 618 1.1
FrostFever 211410489 6.9 108915 1941.1 108915 100 99.9 99.9
BloodPlague 175795504 5.8 108256 1623.9 108256 100 99.9 99.9
Gargoyle 147419781 4.8 31763 4641.2 27611 86 4104.8 4152 12.9 8208.4 333 1
BloodStrike 144330824 4.7 35943 4015.5 19373 53.8 2697.4 16570 46 5556.7 91 .3
WanderingPlague 109743118 3.6 61877 1773.6 61877 98.8 721 1.2
Necrosis 90851772 3 1583 57392.1 1583 100
PlagueStrike 84069202 2.8 17970 4678.3 10137 56.3 2924.9 7833 43.5 6947.5 50 .3
BloodCakedBlade 73726300 2.4 468 157534.8 468 99.6 157534.8 2 .4
IcyTouch 57287540 1.9 17985 3185.3 11026 60.7 2259.7 6959 38.3 4651.8 190 1
UnholyBlight 32464496 1.1 56713 572.4 56713 100
DPS 8477              
Total Damage 3051.79m in 100h             
Threat Per Second 4260              
Generated in 29s              
Template: UHreaping              
Priority: Unholy              
Presence: Blood              
Sigil: Virulence              
RuneEnchant: FallenCrusader              
Pet Calculation: True              

If this is true I see no clear reason to drop the ability to use DnD every rotation and suffer a dps loss.

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Old 02/26/10, 3:48 PM   #2781
Demonice
Glass Joe
 
Human Death Knight
 
Dalvengyr
Originally Posted by Seretrus View Post
I know we're mostly discussing the upcoming patch, but I've been running optimization sims to play with current things, Kahories is telling me that 2 points in Morbidity is a 5 DPS increase over the standard 2 points in Dark Conviction which has been considered the 'superior' single target talent correct?
On single-targets, it's pretty close either way (with Morbidity possibly pulling ahead in situations where you have extra RP to dump due to revitalize/AMS and you're out of melee range). For many people, I'd think the shorter cooldown on DnD makes it a winner.

Last edited by Demonice : 02/26/10 at 3:55 PM.

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Old 02/26/10, 6:01 PM   #2782
micronSD
Von Kaiser
 
Orc Death Knight
 
Nesingwary
Assuming the Icy Talons change goes live, how does the change affect our stat weights? Would Haste overtake ArP?

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Old 02/27/10, 3:32 AM   #2783
Tashimaro
Glass Joe
 
Draenei Death Knight
 
Frostmourne
with the new change, would Tiny Abomination in a Jar and Herkuml War Token rate higher than it is now?
because with the change, we able get 40% haste ( 20%self, 20% WF totem ) from a normal 25 men raid, we might able to stack mote/Ap as fast as rogue/ret pally because we can get close to 2.1 ( with shadow edge, might be 2.0 with 3.4's weapon )attack speed.
what do you guys think?

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Old 02/27/10, 7:13 AM   #2784
Glutton
King Hippo
 
Glutton's Avatar
 
Blood Elf Paladin
 
Kalecgos
TAJ isn't viable for those specs merely because they attack fast. It's viable because Manifest Anger triggers a subsequent poison or seal.

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Old 02/27/10, 7:47 AM   #2785
Tashimaro
Glass Joe
 
Draenei Death Knight
 
Frostmourne
Originally Posted by Glutton View Post
TAJ isn't viable for those specs merely because they attack fast. It's viable because Manifest Anger triggers a subsequent poison or seal.
shouldnt TAJ proc from Necrosis and blooded-caked blade is well? ( sorry i'm not exactly sure thats why i ask )
seals? is it SoV/SoC? if so than i aussme Necrosis should proc is well, but i might be wrong.

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Old 02/27/10, 8:44 AM   #2786
nhlkdog411
Glass Joe
 
Human Death Knight
 
Tichondrius
Originally Posted by Tashimaro View Post
shouldnt TAJ proc from Necrosis and blooded-caked blade is well? ( sorry i'm not exactly sure thats why i ask )
seals? is it SoV/SoC? if so than i aussme Necrosis should proc is well, but i might be wrong.
I'm not sure on this but I think you misunderstood his point. Its not good because of getting motes of anger off seals/poisons; its good because when it procs you get the 50% attack PLUS a seal/poison and pally seals can crit for like 8k.

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Old 02/27/10, 11:02 AM   #2787
Tushee
Glass Joe
 
Blood Elf Death Knight
 
Sylvanas (EU)
Assuming all of thoose changes going live, it looks like ArP is going down in value again. Does it mean Heroic Deathbringer's Will will no longer be BiS trinket for us? Replaced with say, Heroic 10m Trinket for Deathwhisper (crit one) I cant remamber name atm? I'm a bit confised here, and I'm nut quite sure about own match, however it seems right assuming we will do less Scourge Strikes (altough bit more benefiting for ArP now) and haste will go up in value once again due to frost subspec. So the question is: can some1 confirm or deny Heroic Deathbringer's Will still being BiS after (if) announced frost changes go life? As for me - matches says it's BiS no longer, but cold logic says otherwise - I'm finding myself pretty confused about this one, particular piece of current BiS gear.

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Old 02/27/10, 11:34 AM   #2788
rh8452
Piston Honda
 
rh8452's Avatar
 
Worgen Mage
 
Kel'Thuzad
I'm going to assume 4T9's stat weight will also go up with black ice being a significant boost to disease damage, and SS being a significantly lower proportion of our damage lowering the value of 2T10. It looks like there's several more fights where going 4T9/258 will be a DPS gain over 4T10 now. Heroic Bryntroll is looking more appealing again.

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Old 02/27/10, 12:34 PM   #2789
Keruen
Von Kaiser
 
Draenei Hunter
 
Scarlet Crusade
So I'm wondering something about Frost being the new sub-spec: is it still the best sub-spec now even if you don't have a shaman dropping WF in your raid?

Because it seems that this whole switch to Frost comes mostly from Icy Talons stacking with WF, and of course also the 4% more strength that we can get from the tree now. Before this change I could understand why a Frost sub-spec would be sub-optimal, because if you had WF in your raids those talent points in IT were wasted.

I know discussion in here is focused on 25man progression content, but I'm just curious if the simming done was done in a full raid-buff scenario or not (I would assume it was). And if so, what happens when you take WF out of the picture?

The reason I ask is that I mostly do only 10mans on my DK, and you're not guaranteed in any way to have a shaman in a 10man raid. So if WF isn't available, do the Frost changes matter? In other words, is it only going to be worth sub-speccing into Frost if you have a WF totem in your raids to stack the haste with?

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Old 02/27/10, 12:46 PM   #2790
GladiatorLupe
Glass Joe
 
Orc Death Knight
 
Ravenholdt
It was said that this new frost sub-spec may get beaten out again by a blood sub-spec at heroic gear levels... how much of that is due just to the weapon? I'm getting Shadowmourne and am wondering if the weapon will be significant enough for me to stay in blood.

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