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Old 03/07/10, 1:12 AM   #2896
Savetheday
Von Kaiser
 
Orc Death Knight
 
Ysondre
Originally Posted by unablelol View Post
I have a quick question:

So I was reading the Paragon forums, and they all seem to be talking about getting two weapons and start the fight with Cinderglacier weapon 'til it procs and then switch to Fallen Crusader for buffed disease damage. I was wondering if anyone has tried this before? And since I did not see much discussion about Rune forges in Consider's initial post of the thread, so I think this might be something to add into that small and pitiful section?

Cinder glacier procing is only worthwhile if youre using GoD and you're not going to nerf fallen crusader up-time. There's several fights where CG fishing is very viable, a good example is sindragosa. You'd try to proc cinderglacier during the air phase on the ice tombs then roll the disease the rest of the ground phase.

Most DK's don't get a tricks for rolling diseases at the start of every fight, where as synti and the other paragon DK's usually do.

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Old 03/07/10, 6:38 AM   #2897
Kallikrates47
Glass Joe
 
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Gnome Warlock
 
<Ace>
Silvermoon (EU)
Assuming you have another Unholy DK in the raid buffing Ebon Plaguebringer what about a Frost/Unholy Build that included Reaping:

0/17/54

You could also move the points out of Morbidity and put them Imp UP if you so wished...

In terms of personal benefit you only lose 3% crit while picking up Reaping and Morbidity/Imp UP.

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Old 03/07/10, 7:42 PM   #2898
Zanador
Glass Joe
 
Human Death Knight
 
Echo Isles
Originally Posted by Kallikrates47 View Post
Assuming you have another Unholy DK in the raid buffing Ebon Plaguebringer what about a Frost/Unholy Build that included Reaping:

0/17/54

You could also move the points out of Morbidity and put them Imp UP if you so wished...

In terms of personal benefit you only lose 3% crit while picking up Reaping and Morbidity/Imp UP.


I could see taking off ebon for Reaping, However 20% boost to disease damage is worth more than 10% boost to Death Coil damage. Two points in Crypt are worth more than the two points in Morbidity.

Just looking at the sim at the top of this page, diseases were 10.8% of overall damage, while DC was 9.7%.

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Old 03/07/10, 8:31 PM   #2899
Etio
Glass Joe
 
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Human Death Knight
 
Skywall
Originally Posted by Zanador View Post
I could see taking off ebon for Reaping, However 20% boost to disease damage is worth more than 10% boost to Death Coil damage. Two points in Crypt are worth more than the two points in Morbidity.

Just looking at the sim at the top of this page, diseases were 10.8% of overall damage, while DC was 9.7%.
Well that spec is under the assumption that there is another unholy Death Knight in the raid, I do believe you would gain his 30% disease damage through Ebon Plaguebringer. I could be wrong though.

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Old 03/07/10, 9:48 PM   #2900
urotas
Piston Honda
 
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Pandaren Monk
 
Moonglade (EU)
It's worth considering that duplicate buffs do have some worth in many encounters. For example you could put an Unholy Death Knight on both sides of Deathwhisper or Valithria heroic to get the spelldamage buffs to each group. You can't pestilence Frost Tombs on Sindragosa while being inside one yourself. On Lich King your other Death Knight may not be able to apply Ebon Plague to Valkyries and Spirits while being carried by one or after being Harvested.

While Death Knights are one of the more durable dps classes, there is always the possibility of dying as well. You may also have one Death Knight switching away from a target such as Putricide with 1 second left on diseases, while the other has 15 seconds. If the one with the shorter diseases is providing Crypt Fever, the benefit would be lost until they get back to the target. If the dps gain from the spec change would be minor at best, is it really worth leaving it out?

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Old 03/07/10, 10:39 PM   #2901
Larisroth
Piston Honda
 
Orc Death Knight
 
Thaurissan
Regarding dropping points from Ebon Plaguebringer and Cryptic Fever. You need 1 point in CF for the 3rd disease.
If you do have another Unholy DK then yeah you can drop the other 5 points, but that's obviously not always an option. The other 2 points in Crypt Fever are generally better than the alternatives in all other cases (even if you're the only one that benefits). If you have a moonkin and a single target fight then you don't need to spec EP, but skipping that is probably only gaining you 100dps for all 3 points.

As for GoD. Assuming you can get a tricks or even successfully fish for CG then it's worth it for all builds. Fishing for a CG proc might take some time though, with a slow 2H the effective PPM is still only just larger than 4. Diseases with the very best multipliers (Razorice, Cinder-Glacier, Tricks) is more than a 600 dps boost even accounting for the lost DC damage).

The feral druid is a different beast altogether.

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Old 03/08/10, 11:18 AM   #2902
Detoxxz
Glass Joe
 
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Orc Death Knight
 
Sargeras
After running Sims for 12-00-59 Unholy Versus 14-00-57 Unholy Both with Reaping in my current gear The World of Warcraft Armory - Detoxz @ Sargeras - Profile
but adding Whispering Fanged Skull these are the results I obtained.

12-00-59 Unholy
Ability Damage done    hits   Crits   Misses  Uptime
 Total % # Avg # % Avg # % Avg # % %
ScourgeStrike 842378134 23.2 69892 12052.6 33928 47.7 7053 35964 50.6 16769.1 1230 1.7
MainHand 700360501 19.3 120447 5814.7 75499 60.6 3720.1 44948 36.1 9333 4141 3.3
Ghoul 395885376 10.9 356030 1111.9 309522 86.9 993.5 46508 13.1 1900.4
DeathCoil 387047292 10.7 57856 6689.8 36106 62.4 4786.8 21750 37.6 9848.9
FrostFever 230279103 6.3 109328 2106.3 109328 100 98.3 98.3
BloodPlague 192754865 5.3 109280 1763.9 109280 100 98.2 98.2
Gargoyle 175461058 4.8 33355 5260.4 29054 87.1 4658.5 4301 12.9 9326.4
BloodStrike 156344766 4.3 34946 4473.9 19147 52.9 3024.7 15799 43.7 6230.2 1224 3.4
Necrosis 136057120 3.8 120447 1129.6 120447 100
WanderingPlague 113751986 3.1 59022 1927.3 59022 100
BloodCakedBlade 108191002 3 34983 3092.7 34983 96.5 3092.7 1251 3.5
PlagueStrike 90660379 2.5 17473 5188.6 10124 56.1 3285.5 7349 40.7 7810.3 578 3.2
IcyTouch 59462277 1.6 17473 3403.1 10890 62.3 2433.5 6583 37.7 5007.1
UnholyBlight 38707588 1.1 57856 669 57856 100
DPS 10076              
Total Damage 3627.34m in 100h             
Threat Per Second 5148              
Generated in 20s              
Template: Unholy 12-00-59              
Rotation: Unholy-Reaping              
Presence: Blood              
Sigil: HangedMan              
RuneEnchant: FallenCrusader              
Pet Calculation: True              

14-00-57 Unholy
Ability Damage done    hits   Crits   Misses  Uptime
 Total % # Avg # % Avg # % Avg # % %
ScourgeStrike 856162881 23.6 69892 12249.8 32511 45.7 7052.7 37381 52.6 16769.8 1230 1.7
MainHand 712432966 19.6 120447 5914.9 72989 58.6 3691.9 47458 38.1 9333.8 4141 3.3
Ghoul 395885376 10.9 356030 1111.9 309522 86.9 993.5 46508 13.1 1900.4
DeathCoil 357349345 9.8 57856 6176.5 34916 60.3 4351.5 22940 39.7 8954.3
FrostFever 230279103 6.3 109328 2106.3 109328 100 98.3 98.3
BloodPlague 192754865 5.3 109280 1763.9 109280 100 98.2 98.2
Gargoyle 175461058 4.8 33355 5260.4 29054 87.1 4658.5 4301 12.9 9326.4
BloodStrike 158567430 4.4 34946 4537.5 18452 51 3025 16494 45.6 6229.5 1224 3.4
Necrosis 138402316 3.8 120447 1149.1 120447 100
WanderingPlague 118241172 3.3 61344 1927.5 61344 100
BloodCakedBlade 108191002 3 34983 3092.7 34983 96.5 3092.7 1251 3.5
PlagueStrike 92125523 2.5 17473 5272.5 9801 54.3 3285.3 7672 42.5 7811.1 578 3.2
IcyTouch 60372388 1.7 17473 3455.2 10536 60.3 2433.7 6937 39.7 5006.5
UnholyBlight 35737200 1 57856 617.7 57856 100
DPS 10089              
Total Damage 3631.96m in 100h             
Threat Per Second 5156              
Generated in 20s              
Template: Unholy 14-00-57              
Rotation: Unholy-Reaping              
Presence: Blood              
Sigil: HangedMan              
RuneEnchant: FallenCrusader              
Pet Calculation: True              

It is only a 13 DPS Difference. After adding more Crit Rating to the Sims, the DPS Difference began to rise more in the favor of 14-00-57 Unholy but then began to fluctuate as the Crit became even higher. The DPS Difference between the two is very minor.

Last edited by Detoxxz : 03/08/10 at 11:25 AM.

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Old 03/08/10, 12:02 PM   #2903
Etio
Glass Joe
 
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Human Death Knight
 
Skywall
Originally Posted by Detoxxz View Post
After running Sims for 12-00-59 Unholy Versus 14-00-57 Unholy Both with Reaping in my current gear The World of Warcraft Armory - Detoxz @ Sargeras - Profile
but adding Whispering Fanged Skull these are the results I obtained.

It is only a 13 DPS Difference. After adding more Crit Rating to the Sims, the DPS Difference began to rise more in the favor of 14-00-57 Unholy but then began to fluctuate as the Crit became even higher. The DPS Difference between the two is very minor.
How much Runic Power per minute did you run for these tests?

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Old 03/08/10, 6:33 PM   #2904
Xenonz
Glass Joe
 
Pandaren Monk
 
The Maelstrom (EU)
Originally Posted by Feanorr View Post
Blood also get a "pet", the DRW; so unless DRW is buffed by the 5% and ghoul and gargoyle arent, it should be in favor of frost, no?
The difference between the Ghoul and the DRW is that the ghoul is its own entity, it has his own stats his own skills etc. Meanwhile- DRW functions in the way that it mirrors your attacks at 50% of your original damage.

Say you without the 5% damage hit for 1000 damage, before that crit you popped DRW, which did (1000*0.5)=500 damage

With the 5% damage, your hit becomes 1000*1.05=1050 damage, and the DRW will do (1050*0.5)=525 damage. (525-500)/500=1.05

So in a sense, the DRW will also be buffed, because your own damage goes up, while the ghoul and gargoyle remains at their original damage.

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Old 03/09/10, 5:36 AM   #2905
Lindwurm
Glass Joe
 
Orc Death Knight
 
Blackmoore (EU)
Do we know that for sure? At least DRW doesn't seem to get the 100%-Buff from Essence of the Blood Queen:
http://www.worldoflogs.com/
[21:14:45.874] Zaworz Heart Strike Blood-Queen Lana'thel 12877
[21:14:46.266] Rune Weapon Heart Strike Blood-Queen Lana'thel *2905*
[21:14:47.481] Zaworz Heart Strike Blood-Queen Lana'thel *37737*
[21:14:47.906] Rune Weapon Heart Strike Blood-Queen Lana'thel 1162
[21:14:49.099] Zaworz Heart Strike Blood-Queen Lana'thel 14953
[21:14:49.480] Rune Weapon Heart Strike Blood-Queen Lana'thel *3011*
[21:14:54.121] Zaworz Heart Strike Blood-Queen Lana'thel *37571*
[21:14:54.336] Rune Weapon Heart Strike Blood-Queen Lana'thel 1212
[21:14:58.712] Zaworz Heart Strike Blood-Queen Lana'thel *35931*
[21:14:59.092] Rune Weapon Heart Strike Blood-Queen Lana'thel *2962*
[21:15:00.336] Zaworz Heart Strike Blood-Queen Lana'thel *34956*
[21:15:00.744] Rune Weapon Heart Strike Blood-Queen Lana'thel 1163
A quick look at the Heart Strikes right after the pull:
[21:11:36.297] Zaworz Heart Strike Blood-Queen Lana'thel 7814
[21:11:36.718] Rune Weapon Heart Strike Blood-Queen Lana'thel *3721*
[21:11:38.200] Zaworz Heart Strike Blood-Queen Lana'thel 7903
[21:11:38.346] Rune Weapon Heart Strike Blood-Queen Lana'thel 1480
[21:11:39.916] Zaworz Heart Strike Blood-Queen Lana'thel 7513
[21:11:40.350] Rune Weapon Heart Strike Blood-Queen Lana'thel 1495
[21:11:41.788] Zaworz Heart Strike Blood-Queen Lana'thel *18951*
[21:11:42.011] Rune Weapon Heart Strike Blood-Queen Lana'thel *3651*
Doesn't look like 50% of my Heart Strikes damage either.

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Old 03/09/10, 6:21 AM   #2906
Xevozz
Glass Joe
 
Blood Elf Death Knight
 
Sen'jin
Hi guys, long time lurker and decided to finally join cause I'm having a problem with Kahorie's DK Simulator . I keep getting frost sub with Bryntoll doing around 200 less dps then blood sub with Shadows Edege, and I know this can't be right. Here are the results I keep getting.

Sub Blood with Shadow's Edge

Ability Damage done    hits   Crits   Misses  Glances  Uptime
 Total % # Avg # % Avg # % Avg # Avg # % Avg %
ScourgeStrike 886910084 25.9 71400 12421.7 34554 48.2 7260.2 36846 51.3 17262.1 355 .5
MainHand 665554676 19.4 121260 7358 46158 37.7 4187.7 44295 36.2 8623.3 1141 .9 30807 25.2 2930.8
Ghoul 366477058 10.7 351745 1041.9 306091 87 931.9 45654 13 1779.6
DeathCoil 341244959 10 59759 5710.4 37249 62.3 4081.4 22510 37.7 8406
FrostFever 210756473 6.2 108365 1944.9 108365 100 99.7
BloodPlague 176470811 5.2 108365 1628.5 108365 100 99.7
BloodStrike 144423659 4.2 34511 4184.9 18855 54.1 2826.9 15656 44.9 5820.3 351 1
Necrosis 129302416 3.8 121260 1066.3 121260 100
Gargoyle 118394309 3.5 25731 4601.2 22358 86.9 4067.2 3373 13.1 8141
WanderingPlague 104608682 3.1 58768 1780 58768 100
BloodCakedBlade 103935165 3 36005 2886.7 36005 98.9 2886.7 395 1.1
PlagueStrike 86261018 2.5 17851 4832.3 10303 57.2 3054.2 7548 41.9 7259.4 165 .9
IcyTouch 56687182 1.7 17850 3175.8 11116 62.3 2269.1 6734 37.7 4672.4
UnholyBlight 34122350 1 59759 571 59759 100
DPS 9514                
Total Damage 3425.15m in 100h               
Threat Per Second 4957                
Generated in 21s                
Template: Unholy 14-0-57                
Rotation: Unholy-Reaping                
Presence: Blood                
Sigil: Virulence                
RuneEnchant: FallenCrusader                
Pet Calculation: True                

Sub Frost with Bryntroll

Ability Damage done    hits   Crits   Misses  Glances  Uptime
 Total % # Avg # % Avg # % Avg # Avg # % Avg %
MainHand 688809117 20.6 153198 6036.3 64255 41.5 3543.6 49857 32.2 7303.4 1449 .9 39086 25.3 2481.5
ScourgeStrike 521595823 15.6 50094 10412.3 30636 60.9 6780.1 19458 38.6 16131.2 252 .5
Ghoul 409884805 12.2 387283 1058.4 337048 87 944.3 50235 13 1823.7
DeathCoil 325085996 9.7 54292 5987.7 36007 66.3 4411.2 18285 33.7 9092.3
BloodStrike 227186819 6.8 65601 3463.2 44501 67.2 2582.1 21100 31.8 5321.4 653 1
FrostFever 224881201 6.7 107376 2094.3 107376 100 97
BloodPlague 188209770 5.6 107376 1752.8 107376 100 97
Necrosis 133827055 4 153198 873.6 153198 100
Gargoyle 133575941 4 29874 4471.3 25989 87 3956.2 3885 13 7917.1
Bryntroll 115255023 3.4 32496 3546.7 32496 100 3546.7
BloodCakedBlade 109860196 3.3 45478 2415.7 45478 98.9 2415.7 489 1.1
WanderingPlague 102086556 3.1 53239 1917.5 53239 100
PlagueStrike 70362055 2.1 16699 4213.5 10353 61.4 2765.2 6346 37.7 6576.3 155 .9
IcyTouch 63814285 1.9 16698 3821.7 11085 66.4 2816.7 5613 33.6 5806.4
UnholyBlight 32520196 1 54292 599 54292 100
DPS 9297                
Total Damage 3346.95m in 100h               
Threat Per Second 6288                
Generated in 21s                
Template: Unholy 0-17-54                
Rotation: Unholy-ReapingLess                
Presence: Blood                
Sigil: Virulence                
RuneEnchant: FallenCrusader                
Pet Calculation: True                

I am using the rotations mentioned in first post. Thanks in advance for any help

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Old 03/09/10, 6:42 AM   #2907
DieMie
Glass Joe
 
Night Elf Death Knight
 
Kul Tiras (EU)
Hi,

First time poster here. Maybe not the best way to start here, since this post will contain sums and numbers

I was wondering about some of the stat weights and/or trinket rankings at the start of this great guide. I realise the stat weights are by their nature quite uncertain and should be taken as guidelines rather than strict numbers. Still, there are a couple of things I don't really understand.
I'll start with the lowest ranked trinket: Needle-Encrusted Scorpion. I don't understand why it is ranked so low. It has two components: the fixed crit and the proc. The weight of the crit at, say, i264 levels, is fairly easy: 114 * 2.1 = 239.4. Let's assume we melee hit every 3 seconds and we get a crit every 10 seconds (fully raid buffed this seems a rather slow estimate). This means we can expect the buff to kick in 5 seconds (on average) after the ICD has passed, we have an uptime of 10/50 = 20% (not the 15% listed). This yields a proc component of the trinket value as: 10/50*678*2.49 = 337.644. For a total trinket rating of just over 577.

Leaving aside some trinkets we reach the Greatness card. This has a fixed component of 90 Str or about 272.7. Then there is the proc. The chance in the tooltip seems to be 1/3 (from Rawr database). Instead of going all math geeky, we will guestimate it takes (on average) 3 seconds for the proc to kick in once the ICD has passed. (At 3 seconds hits, this is an optimistic estimate.) This gives a proc uptime of 15/48 = 0.3125. At 300 Str, this means we get 300*0.3125*3.03 = 284.0625. For a total trinket rating of 556.7625. But even setting aside delays in the proc, we get a total trinket rating of 575.7, still lower than the Needle-Encrusted Scorpion.

So why is the Greatness trinket rated as better?

Also, is the physical component of some of our attack considered a melee attack?
If we look at the Herkumi War Token, the listed ramp up time is 25 seconds. This corresponds to a quite insane amount of haste. 20 attacks in 25 seconds with a typical DK 3.4 weapon corresponds to well over 100% haste. Personally I think a ramp up time of 45 is more realistic (albeit still optimistic). Unless the physical component of some of our attacks is considered a melee attack.

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Old 03/09/10, 6:59 AM   #2908
IPolyakov
Glass Joe
 
Blood Elf Death Knight
 
Свежеватель душ (EU)
Originally Posted by DieMie View Post
Hi,

First time poster here. Maybe not the best way to start here, since this post will contain sums and numbers

I was wondering about some of the stat weights and/or trinket rankings at the start of this great guide. I realise the stat weights are by their nature quite uncertain and should be taken as guidelines rather than strict numbers. Still, there are a couple of things I don't really understand.
I'll start with the lowest ranked trinket: Needle-Encrusted Scorpion. I don't understand why it is ranked so low. It has two components: the fixed crit and the proc. The weight of the crit at, say, i264 levels, is fairly easy: 114 * 2.1 = 239.4. Let's assume we melee hit every 3 seconds and we get a crit every 10 seconds (fully raid buffed this seems a rather slow estimate). This means we can expect the buff to kick in 5 seconds (on average) after the ICD has passed, we have an uptime of 10/50 = 20% (not the 15% listed). This yields a proc component of the trinket value as: 10/50*678*2.49 = 337.644. For a total trinket rating of just over 577.

Leaving aside some trinkets we reach the Greatness card. This has a fixed component of 90 Str or about 272.7. Then there is the proc. The chance in the tooltip seems to be 1/3 (from Rawr database). Instead of going all math geeky, we will guestimate it takes (on average) 3 seconds for the proc to kick in once the ICD has passed. (At 3 seconds hits, this is an optimistic estimate.) This gives a proc uptime of 15/48 = 0.3125. At 300 Str, this means we get 300*0.3125*3.03 = 284.0625. For a total trinket rating of 556.7625. But even setting aside delays in the proc, we get a total trinket rating of 575.7, still lower than the Needle-Encrusted Scorpion.

So why is the Greatness trinket rated as better?

Also, is the physical component of some of our attack considered a melee attack?
If we look at the Herkumi War Token, the listed ramp up time is 25 seconds. This corresponds to a quite insane amount of haste. 20 attacks in 25 seconds with a typical DK 3.4 weapon corresponds to well over 100% haste. Personally I think a ramp up time of 45 is more realistic (albeit still optimistic). Unless the physical component of some of our attacks is considered a melee attack.
the scarab uptime is so low because it has 10% to proc of a crit, not 100% to proc of a crit. about the ramp time- do not please forget that herkuml stacks not only from your white swings, but also from special abilities which help to stack it quite fast, not the 45s=) about greatness - in my experience it procs like right after the icd after the 1st or 2nd ability used/white swing which corresponds to something really close to 33% uptime. the 2nd reason people love DMC:G is that strength is the only stat that boost damage of all dmg components in every spec both for single target and aoe fights.

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Old 03/09/10, 7:04 AM   #2909
lancelol
Glass Joe
 
lancelol's Avatar
 
Draenei Death Knight
 
The Maelstrom (EU)
Originally Posted by DieMie View Post
Hi,
So why is the Greatness trinket rated as better?
I think you forget to take into consideration such talents as Ravenous Dead or Rune of the Fallen Crusader

The fact that unholy has a pet and that this pet scales with our strength at any given time & not our ArP pushes trinkets like greatness above NES.

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Old 03/09/10, 8:00 AM   #2910
DieMie
Glass Joe
 
Night Elf Death Knight
 
Kul Tiras (EU)
Thanks for the quick replies.

the scarab uptime is so low because it has 10% to proc of a crit, not 100% to proc of a crit
Ah ok, I didn't realise it only has a chance to proc on a crit.

The fact that unholy has a pet and that this pet scales with our strength at any given time & not our ArP pushes trinkets like greatness above NES.
I agree but this should be in the weighting of the stats already, i.e. the 3.03 points for Str should (and afaik do) reflect this.

do not please forget that herkuml stacks not only from your white swings, but also from special abilities
Hmm. Is this true for all abilities that proc (or have a chance to proc) on melee? If so, does the same hold for crits? This would mean procs always come much faster after the ICD has passed than I (naively) assumed.

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