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Old 03/09/10, 1:49 PM   #2911
Snob
Glass Joe
 
Blood Elf Death Knight
 
Trollbane
Originally Posted by Lindwurm View Post
Do we know that for sure? At least DRW doesn't seem to get the 100%-Buff from Essence of the Blood Queen:
http://www.worldoflogs.com/
[21:14:45.874] Zaworz Heart Strike Blood-Queen Lana'thel 12877
[21:14:46.266] Rune Weapon Heart Strike Blood-Queen Lana'thel *2905*
[21:14:47.481] Zaworz Heart Strike Blood-Queen Lana'thel *37737*
[21:14:47.906] Rune Weapon Heart Strike Blood-Queen Lana'thel 1162
[21:14:49.099] Zaworz Heart Strike Blood-Queen Lana'thel 14953
[21:14:49.480] Rune Weapon Heart Strike Blood-Queen Lana'thel *3011*
[21:14:54.121] Zaworz Heart Strike Blood-Queen Lana'thel *37571*
[21:14:54.336] Rune Weapon Heart Strike Blood-Queen Lana'thel 1212
[21:14:58.712] Zaworz Heart Strike Blood-Queen Lana'thel *35931*
[21:14:59.092] Rune Weapon Heart Strike Blood-Queen Lana'thel *2962*
[21:15:00.336] Zaworz Heart Strike Blood-Queen Lana'thel *34956*
[21:15:00.744] Rune Weapon Heart Strike Blood-Queen Lana'thel 1163
A quick look at the Heart Strikes right after the pull:
[21:11:36.297] Zaworz Heart Strike Blood-Queen Lana'thel 7814
[21:11:36.718] Rune Weapon Heart Strike Blood-Queen Lana'thel *3721*
[21:11:38.200] Zaworz Heart Strike Blood-Queen Lana'thel 7903
[21:11:38.346] Rune Weapon Heart Strike Blood-Queen Lana'thel 1480
[21:11:39.916] Zaworz Heart Strike Blood-Queen Lana'thel 7513
[21:11:40.350] Rune Weapon Heart Strike Blood-Queen Lana'thel 1495
[21:11:41.788] Zaworz Heart Strike Blood-Queen Lana'thel *18951*
[21:11:42.011] Rune Weapon Heart Strike Blood-Queen Lana'thel *3651*
Doesn't look like 50% of my Heart Strikes damage either.
I know this ain't the Blood thread, but I figured I'd just reply to this person's question, anyway, instead of leaving it in the dust.


From looking at your combat log, it seems like you cast DRW before you got bit by the Queen or a raid member. Just in case you didn't know, DRW takes all your current stats (including buffs/blood presence) when it is summoned. That means DRW wouldn't get the damage buff if it was already active before you received the Blood Queen Essence.

However, if you wait a couple seconds and cast DRW right after you're bitten, at the end of a rotation (whereas you apply diseases right after activating DRW; DRW itself is affected by its own diseases, not yours. Thus making it cast its own diseases on the target crucial), you'll receive the damage buff from both diseases and the essence.

Summarized:

DRW is dependent on having its own diseases on the target, and it spawns with your current stats. If you have the buff before activating DRW, it should get the 100% damage buff. If you already have DRW up before you get the essence buff, it won't be affected at all.


4 pc: IT > PS > HS (x2) > DS > DRW > Ghoul > IT > PS > HS (x2) > DS > DC > DS > HS (x4) as your starting rotation. And always remember to activate DRW right before a new rotation, so it benefits from its own IT/PS.

IT > PS > HS (x2) > DS > DC > DS > HS (x4) > DRW >
IT > PS > HS (x2) > DS > DC > DS > HS (x4) - DRW will disappear after the 2nd/3rd Heart Strike.


I probably repeated myself a couple times there, but I'm not the best at explaining things briefly to everyone's comprehension.

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Old 03/10/10, 2:15 AM   #2912
Weidekuh
Von Kaiser
 
Tauren Death Knight
 
Eredar (EU)
Originally Posted by IPolyakov View Post
about the ramp time- do not please forget that herkuml stacks not only from your white swings, but also from special abilities which help to stack it quite fast, not the 45s=)
Scourge Strike gives 2 charges. So it's even faster than the 25s listed.

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Old 03/10/10, 7:15 AM   #2913
Lindwurm
Glass Joe
 
Orc Death Knight
 
Blackmoore (EU)
Originally Posted by Snob View Post
I know this ain't the Blood thread, but I figured I'd just reply to this person's question, anyway, instead of leaving it in the dust.
[...]
This is what i did, one Rotation, pop Hysteria, Orc-Racial then DRW and it resulted in the numbers i posted before. Same goes for Essence of the Blood Queen.
I did some calculations and it looks like DRW does NOT benefit from ANY percentage-based damage-increase including Blood Presence, Bloody Vengance, Blood Gorged and Hysteria. In addition to this, DRW does not scale with ArP either.

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Old 03/10/10, 3:12 PM   #2914
Vycaus
Glass Joe
 
Orc Death Knight
 
Nathrezim
Essence of the blood queen is a debuff on you. DRW most likely does not benefit from that. It has no direct implementation to your "stat sheet" for DRW to copy.

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Old 03/11/10, 1:29 AM   #2915
Seroster
Glass Joe
 
Draenei Death Knight
 
<QED>
Earthen Ring
So I can't figure out what I'm doing wrong in the Sim. I was trying to replicate the non-reaping, sub-frost performance mentioned in the first post, but I keep coming out well behind my reaping, sub-blood build. Theoretically I could see this happening bc of some odd gear combination interaction or something, but what makes me think I'm doing something wrong is that the auto-attack count & damage done is LESS in the frost sim then the Blood. I do have the 3.3.3 box checked, so I dunno what else could be the problem. I don't know how to post the whole report all pretty like so I'll just post the MH damage #s:

MainHand Total: 638127342| Count: 118211 -- Reaping/blood
MainHand Total: 594894664| Count: 118158 -- Nonreaping/frost

Build was copied from OP's suggested build. Rotation I'm not 100% positive is correct for the sim (since the reaping rotation requires a specific rotation that isn't normal), but that shouldn't play a factor in main hand #s, at least to this degree. Same sim duration, similar % of attacks missed, crits, etc. Just not as many swings. Any ideas/suggestions?

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Old 03/11/10, 3:41 AM   #2916
Qrio
Von Kaiser
 
Draenei Death Knight
 
Executus (EU)
Although this is not the simulator thread, there are 2 things you can do:

For the reaping build, there is another way to simulate - instead of priority, select rotation and you'll see the file with the rotation with reaping and without one. Try simulating that way for more precise results.

Another thing - the first number indeed seems strange, but the count is quite close - 53 swings difference on a 120k sample is a rather small difference. Try changing the RNG sample (button on the buttom) and check the results again, A logical answer is that the sim is somehow missing the 20% haste buff from Icy Talons stacking with WF totem if it's selected under buffs. If you see the same difference you can try contacting Afabar for help.

Remember everything, forget nothing!

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Old 03/11/10, 9:34 AM   #2917
Feanorr
Von Kaiser
 
Goblin Death Knight
 
Les Sentinelles (EU)
Originally Posted by Lindwurm View Post
This is what i did, one Rotation, pop Hysteria, Orc-Racial then DRW and it resulted in the numbers i posted before. Same goes for Essence of the Blood Queen.
I did some calculations and it looks like DRW does NOT benefit from ANY percentage-based damage-increase including Blood Presence, Bloody Vengance, Blood Gorged and Hysteria. In addition to this, DRW does not scale with ArP either.
I just made a quit test on PTR myself and my result are similar: DRW doesnt seem to be affected by blood presence or hystéria. I didnt made a long test (kinda hard with the cd and the duration of DRW) but from nothing to blood presence + hysteria, the difference should be easy to see, even with just a few samples.

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Old 03/12/10, 2:42 AM   #2918
nzo
Glass Joe
 
Human Death Knight
 
Blackwing Lair
As always, fantastic work, Consider.

One question for 3.3 as it stands now: If we wanted to work in a few points of Subversion to make it easier for our tanks, would it be best to just go with a blood subspec entirely, or are their points in the Unholy Tree that could feasibly be shifted over without too much of a DPS hit?

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Old 03/12/10, 2:53 AM   #2919
Consider
King Hippo
 
Consider's Avatar
 
Draenei Death Knight
 
Dragonblight
Necrosis would be the ideal place to take those points from, as it's not a huge dps loss. Whether or not it would be a dps loss relative to simply going full out on a blood sub-spec largely depends on your gear. It would be close, any which way.

Also, in case there was any question to it: Necrosis is still where you would take points from for Morbidity (in an AoE spec; it still isn't worth it in a single target one).

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Old 03/12/10, 3:47 AM   #2920
khel
Piston Honda
 
Pandaren Monk
 
Stormreaver (EU)
You can only remove 1 point from Necrosis to get Subversion, as the other 4 are required to unlock talents deeper in the Unholy tree. Depending on the encounter and raid setup, you could take points from Ebon Plaguebringer to pick up Subversion though. Otherwise, you have to choose between Endless Winter and Wandering Plague for the last 2 points in Subversion.

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Old 03/12/10, 3:53 AM   #2921
Consider
King Hippo
 
Consider's Avatar
 
Draenei Death Knight
 
Dragonblight
Simply not thinking this evening; yeah, you can't drop 3 from Necrosis for Subversion (although you can for Morbidity, in the case of an AoE spec) - thus if you really feel the threat reduction so vital, a Blood Sub-spec with Reaping is your best option. Dropping points from Endless Winter or Wandering Plague is simply too large of a dps loss. Taking them from Ebon Plaguebringer would allow Frost to remain ahead, but that has more than its fair share of downsides, as previously discussed.

Threat reduction should never be an issue, at least not on single target encounters: Blood Presence already contains a negative 20% threat modifier. This is on top of the fact that about 15% of our damage comes from our Ghoul or Gargoyle, and is thus threat-free. (100 - 15) x .8 = 68% of our damage done as threat, essentially. Fury Warriors currently out-damage us, and produce 72% (70% if Imp Beserker Stance happens to be additive) of their damage as threat, and that's not even factoring in Heroic Strike. If they can manage, than so can we.

The only way to justify Subversion is in regards to DnD and AoEing and that, unfortunately, is very hard to calculate and judge. AoE always is.

Last edited by Consider : 03/12/10 at 4:16 AM. Reason: Too late/early to think!

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Old 03/12/10, 7:52 AM   #2922
Illu
Piston Honda
 
Worgen Death Knight
 
Earthen Ring (EU)
Agreed about the singletarget threat generation; on top of that our dps is slower than most melee to ramp up too. With or without Subversion the only time one has to hold back is with a bad tank, and I don't seem to recall any huge issues the last time we were Unholy/frost in terms of threat with my own tank. Now I am the tank though, and if my unholy DK pulls the boss off me I'll consider it a massive self fail.

I think you can always play it safe with DnD anyway, while setting up the diseases. Ultimately you just learn when each tanking class has established a good initial threat, given your tank is competent at their class.

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Old 03/12/10, 8:14 AM   #2923
CrimsonKnight
Glass Joe
 
CrimsonKnight's Avatar
 
Human Death Knight
 
Turalyon (EU)
Keep in mind that 1 point in Subversion (taken from Necrosis) isn't such dps loss. It's reduced threat, plus 3% crit for Scourge Strike and Blood Strike. Have to sim later on those to be able to tell you how much of a dps loss / gain would that be. So, Dps loss from taking 1 Necrosis point minus dps gain from Subversion 3% crit for BS and SS = resulted loss. Of course, there's more to it, depending on ammount of ArPen you have which will boost value of BS / SS crits.

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Old 03/12/10, 9:50 AM   #2924
mebizzle
Von Kaiser
 
Human Death Knight
 
Gorgonnash
I simmed 3 different specs, the 12/0/59 spec I've been using (standard 14/0/57 with 2 in Morbidity than Dark Conviction), Consider's 0/17/54 spec, and a 1/27/53 spec with one point taken from Dirge

Template:| Unholy 12-0-59
Ability Damage done    hits   Crits   Misses  Uptime
 Total % # Avg # % Avg # % Avg # % %
MainHand 644596032 18.6 127846 5042 81712 63.9 3246.9 46134 36.1 8221.4
ScourgeStrike 571542719 16.5 71988 7939.4 35068 48.7 4651.2 36920 51.3 11062.7
DeathCoil 370616366 10.7 58163 6372 37076 63.7 4601.9 21087 36.3 9484.3
Ghoul 366388351 10.6 355725 1030 309103 86.9 920.1 46622 13.1 1758.4
ScourgeStrikeMagical 292328669 8.4 71988 4060.8 35068 48.7 2378.7 36920 51.3 5658.5
FrostFever 221082383 6.4 109749 2014.4 109749 100 99.9 99.9
BloodPlague 186044992 5.4 110860 1678.2 110860 100 99.9 99.9
BloodStrike 146532906 4.2 35978 4072.8 19627 54.6 2748.1 16351 45.4 5663
Gargoyle 144379444 4.2 30683 4705.5 26700 87 4166.9 3983 13 8316.1
Necrosis 125213850 3.6 127846 979.4 127846 100
WanderingPlague 118522123 3.4 65016 1823 65016 100
BloodCakedBlade 105137884 3 38362 2740.7 38362 100 2740.7
PlagueStrike 84306923 2.4 17997 4684.5 10377 57.7 2955.3 7620 42.3 7039.4
IcyTouch 58379812 1.7 18006 3242.2 11447 63.6 2338.7 6559 36.4 4819.1
UnholyBlight 37072691 1.1 58163 637.4 58163 100
DPS 9645              
Total Damage 3472.15m in 100h             
Threat Per Second 4990              
Generated in 21s              
Priority: Unholy              
Presence: Blood              
Sigil: HangedMan              
RuneEnchant: FallenCrusader              
Pet Calculation: True              

Template:| Unholy 0-17-54
Ability Damage done    hits   Crits   Misses  Uptime
 Total % # Avg # % Avg # % Avg # % %
MainHand 709629068 20.6 147736 4803.4 94475 63.9 3094.2 53261 36.1 7835
Ghoul 413132559 12 392315 1053.1 341363 87 939 50952 13 1817.1
ScourgeStrike 381328977 11.1 53925 7071.5 31128 57.7 4467.3 22797 42.3 10627.3
DeathCoil 372262842 10.8 53749 6925.9 34260 63.7 5001.1 19489 36.3 10309.7
BloodStrike 261685752 7.6 71587 3655.5 45520 63.6 2637.4 26067 36.4 5433.4
FrostFever 235451468 6.8 108150 2177.1 108150 100 99.9 99.9
ScourgeStrikeMagical 211019746 6.1 53925 3913.2 31128 57.7 2472.2 22797 42.3 5880.8
BloodPlague 197114748 5.7 108114 1823.2 108114 100 99.9 99.9
Gargoyle 150484275 4.4 32127 4684 27960 87 4148.9 4167 13 8275
WanderingPlague 116908264 3.4 58698 1991.7 58698 100
BloodCakedBlade 115738555 3.4 44293 2613 44293 100 2613
Necrosis 82719217 2.4 147736 559.9 147736 100
PlagueStrike 80605232 2.3 17974 4484.5 10364 57.7 2831.2 7610 42.3 6736.2
IcyTouch 72688982 2.1 17996 4039.2 11440 63.6 2914.7 6556 36.4 6001.4
UnholyBlight 37229129 1.1 53749 692.6 53749 100
DPS 9550              
Total Damage 3438m in 100h             
Threat Per Second 6444              
Generated in 21s              
Priority: Unholy              
Presence: Blood              
Sigil: HangedMan              
RuneEnchant: FallenCrusader              
Pet Calculation: True              

Template:| Unholy 1-17-53
Ability Damage done    hits   Crits   Misses  Uptime
 Total % # Avg # % Avg # % Avg # % %
MainHand 709629068 20.4 147736 4803.4 94475 63.9 3094.2 53261 36.1 7835
Ghoul 413132559 11.9 392315 1053.1 341363 87 939 50952 13 1817.1
ScourgeStrike 391292078 11.3 53925 7256.2 29510 54.7 4467.3 24415 45.3 10627.2
DeathCoil 338416286 9.7 53749 6296.2 34260 63.7 4546.4 19489 36.3 9372.3
BloodStrike 267652074 7.7 71587 3738.8 43385 60.6 2637.4 28202 39.4 5433.3
FrostFever 235451468 6.8 108150 2177.1 108150 100 99.9 99.9
ScourgeStrikeMagical 216533458 6.2 53925 4015.5 29510 54.7 2472.2 24415 45.3 5880.8
BloodPlague 197114748 5.7 108114 1823.2 108114 100 99.9 99.9
Gargoyle 150484275 4.3 32127 4684 27960 87 4148.9 4167 13 8275
Necrosis 137848003 4 147736 933.1 147736 100
WanderingPlague 116908264 3.4 58698 1991.7 58698 100
BloodCakedBlade 115738555 3.3 44293 2613 44293 100 2613
PlagueStrike 80605232 2.3 17974 4484.5 10364 57.7 2831.2 7610 42.3 6736.2
IcyTouch 72688982 2.1 17996 4039.2 11440 63.6 2914.7 6556 36.4 6001.4
UnholyBlight 33847841 1 53749 629.7 53749 100
DPS 9659              
Total Damage 3477.34m in 100h             
Threat Per Second 5990              
Generated in 20s              
Priority: Unholy             
Presence: Blood              
Sigil: HangedMan              
RuneEnchant: FallenCrusader              
Pet Calculation: True              

Can anyone attempt to verify and/or debunk my result? I'm fairly new to the simulator so I don't stray too far from the default setup but it's interesting that it's showing me that 1 out of dirge is the best way to go.

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Old 03/12/10, 3:29 PM   #2925
Angelababy
Glass Joe
 
Human Death Knight
 
Aerie Peak
Doesn't the 5% raid wide buff in ICC make frost-sub less attractive, since the ghoul doesn't get any benefits from it? Especially when it goes up to 10, 15%+ later on?

Also, the shadow portion of SS seems to be able to crit once again in 3.3.3, it might be intentional since it hits for less now.

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