Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Death Knights

Closed Thread
 
LinkBack Thread Tools
Old 03/26/10, 6:07 PM   #3031
micronSD
Von Kaiser
 
Orc Death Knight
 
Nesingwary
Originally Posted by rh8452 View Post
Frost subspec requires a proc weapon to be of significant value.
Thats not really true at all. Frost subspec and Shadow's Edge/Cryptmaker suffer no dps loss compared to Bryntroll.

Offline
Old 03/26/10, 6:11 PM   #3032
rh8452
Piston Honda
 
rh8452's Avatar
 
Worgen Mage
 
Kel'Thuzad
Originally Posted by micronSD View Post
Thats not really true at all. Frost subspec and Shadow's Edge/Cryptmaker suffer no dps loss compared to Bryntroll.
Yes, but dropping threat reduction in your spec when you're not gaining any DPS out of doing so doesn't make sense to me. You really don't gain any significant DPS switching to sub frost without a proc weapon, and you lose a small amount of utility (lower DnD cooldown, death runes) in doing so. You don't -lose- DPS but don't really -gain- any either.

Offline
Old 03/26/10, 6:11 PM   #3033
Spandy87
Glass Joe
 
Orc Death Knight
 
Blackrock
Originally Posted by micronSD View Post
Thats not really true at all. Frost subspec and Shadow's Edge/Cryptmaker suffer no dps loss compared to Bryntroll.
Depends on the fight.

The difference is that those with bryntroll will see an increase over the blood subspec primarily.

Edit*

You do actually gain a lot by going frost subspec even if you have shadows edge/cryptmaker. On any movement fight where you have diseases ticking while not being in melee range (which is a lot of fights), this spec shines. Also, like the OP says, free mind freezes! So unless you're trying to break records on Saurfang or something, a frost subspec is probably better. Oh and aoe damage increase... why not.

Last edited by Spandy87 : 03/26/10 at 6:20 PM.

Offline
Old 03/26/10, 6:29 PM   #3034
rh8452
Piston Honda
 
rh8452's Avatar
 
Worgen Mage
 
Kel'Thuzad
Actually sub frost is more solid on tank and spank fights like saurfang than blood was, because you can gain the benefit of more white swings the most. Melee haste is completely worthless if not in melee range. Blood subspec's reduced DnD cooldown (asuming 12/0/59) and higher death coil damage were both greater assets than a tiny increase in disease damage on fights where you were out of range for significant periods. Death runes allowed IT spam in a worst case scenario where you were going to be out for a significant enough time to have to restart your rotation.

On paper sub frost would be a tiny increase in OOR situations but you have much more flexibility as sub blood in such situations than you do as frost.

Offline
Old 03/26/10, 6:40 PM   #3035
Spandy87
Glass Joe
 
Orc Death Knight
 
Blackrock
hmm I was under the impression sub blood would have done better in tank n spank, but I see your point. My sub blood spec was actually without morbidity so I didn't factor it in on range either. I did well on HM DBS as sub blood(ranked 7th atm I think), but I'll try out subfrost next week.

I do really want to keep death runes because from a utility perspective they're amazing, so I hope you're right haha.

Offline
Old 03/26/10, 6:55 PM   #3036
Bandee
Von Kaiser
 
Orc Death Knight
 
<SA>
Black Dragonflight
Originally Posted by rh8452 View Post
Actually sub frost is more solid on tank and spank fights like saurfang than blood was, because you can gain the benefit of more white swings the most. Melee haste is completely worthless if not in melee range. Blood subspec's reduced DnD cooldown (asuming 12/0/59) and higher death coil damage were both greater assets than a tiny increase in disease damage on fights where you were out of range for significant periods. Death runes allowed IT spam in a worst case scenario where you were going to be out for a significant enough time to have to restart your rotation.

On paper sub frost would be a tiny increase in OOR situations but you have much more flexibility as sub blood in such situations than you do as frost.
How does blood subspec allow higher death coil damage? Are you talking about morbidity? If so, then Black Ice adds the exact same amount of damage to death coil. Frost subspec is higher in a tank-and-spank fight. You even admitted that. Frost subspec is also better in fights where you spend a significant amount of time out of range of the boss. Frost also happens to be better aoe. What exactly is blood superior in? Hopefully you don't have threat in mind.

Offline
Old 03/26/10, 7:12 PM   #3037
rh8452
Piston Honda
 
rh8452's Avatar
 
Worgen Mage
 
Kel'Thuzad
Originally Posted by Bandee View Post
How does blood subspec allow higher death coil damage? Are you talking about morbidity? If so, then Black Ice adds the exact same amount of damage to death coil. Frost subspec is higher in a tank-and-spank fight. You even admitted that. Frost subspec is also better in fights where you spend a significant amount of time out of range of the boss. Frost also happens to be better aoe. What exactly is blood superior in? Hopefully you don't have threat in mind.
Bladed armor + morbidity together > black ice.

Frost is better on a tank and spank fight -with a proc weapon-. Without a proc weapon they're about the same +/- 200 dps, as the dozens of sims previously conducted in this thread have stated.

Frost is no better and is actually in practice worse when away from the boss on most fights. Deathwhisper HM add DPS without reduced death and decay cooldown while running away from ghosts? Not fun. And yes, threat reduction on such fights is a godsend. I already had adds hitting me in the face frequently as sub blood on that fight, doing it sub frost was much worse. The ability to consistently drop a DnD midair while being knocked back by slimes on Putricide or having to stand out with Unbound Plague? Sub blood gives you more opportunities to use up your runes and keep them used than sub frost does, when out of melee range.

Offline
Old 03/26/10, 7:54 PM   #3038
Diello
Von Kaiser
 
Diello's Avatar
 
Human Death Knight
 
Cenarion Circle
The blood sub-spec allows for reaping which frees up a GCD which can allow for more Death Coils.

I'm trying out the frost sub-spec and one dodge means I'm going to be RP capped on single target fights. Also I'm not getting enough RP on a dummy to do the AE rotation as listed, though that should be alleviated by my resto druids when I raid. Anyone else having either of these problems?

Offline
Old 03/26/10, 8:53 PM   #3039
DrKirre
Glass Joe
 
Gnome Death Knight
 
Silver Hand
Heya, guys. Hopefully you'll be able to help me out with a bit of a conundrum with the simulators... specifically, Kahorie's is showing that everything that should be buffing my DPS, won't. Right now, I'm simming as 9804 (+/- 644) with current gear; if I replace the equipped Darkmoon Card: Greatness with the Herkuml War Token, this drops to 9701 (+/- 565).
It gets even stranger on the Frost subspec; if I switch out from current 14/0/57 to the new 0/17/54, assuming all current gear remains the same, it drops to a paltry 9409 (+/- 485)! Am I doing something horribly wrong with the sim? Or is it correct in it's statements that these are, in fact, all downgrades for me?
Armory link to character; The World of Warcraft Armory - Heartshatter @ Silver Hand - Profile

Please help as soon as possible, or tell me what I'd need to provide to get help!

Offline
Old 03/26/10, 8:56 PM   #3040
Saetan85
Glass Joe
 
Orc Shaman
 
Area 52
First time really trying to figure out the simulator here are 2 tables for 17/0/54 and 0/17/54. Not trying to compare dps as much as I wanna know if people see something wrong that I need to correct.

17/0/54
Ability Damage done    hits   Crits   Misses  Glances  Uptime
 Total % # Avg # % Avg # % Avg # Avg # % Avg %
MainHand 741153879 20 129002 7655.9 47081 36.3 4306.5 49727 38.3 8875.7 778 .6 32194 24.8 3014.1
ScourgeStrike 607405888 16.4 70897 8567.4 33101 46.4 4941.4 37796 53 11743.1 422 .6
Ghoul 378728694 10.2 367067 1031.8 319329 87 921.6 47738 13 1768.7
DeathCoil 355709721 9.6 58150 6117.1 35333 60.6 4320.6 22817 39.2 8899 127 .2
ScourgeStrikeMagical 310685322 8.4 70897 4382.2 33101 46.7 2527.8 37796 53.3 6006.3
FrostFever 221504565 6 108106 2049 108106 100 99.8
BloodPlague 185708500 5 108367 1713.7 108367 100 99.8
BloodStrike 156660016 4.2 35974 4354.8 18998 52.5 2903.9 16976 46.9 5978.6 204 .6
Gargoyle 148286980 4 30780 4817.6 26784 86.8 4262.6 3996 12.9 8538 78 .3
Necrosis 143991572 3.9 129002 1116.2 129002 100
WanderingPlague 114888325 3.1 61353 1872.6 61353 99.8 125 .2
BloodCakedBlade 113646508 3.1 38463 2954.7 38463 99.5 2954.7 196 .5
PlagueStrike 93297317 2.5 18513 5039.6 10187 54.7 3111.6 8326 44.7 7398.5 108 .6
IcyTouch 62720862 1.7 18512 3388.1 11241 60.6 2389.5 7271 39.2 4931.9 33 .2
UnholyBlight 35578574 1 58150 611.8 58150 100
AotD 34340958 .9 212995 161.2 185084 86.9 161.8 27911 13.1 157.5
DPS 10290(+/- 992)                
Total Damage 3704.31m in 100h               
Threat Per Second 5295                
Generated in 33s                
Template: Unholy 17-00-54                
Rotation: Unholy101                
Presence: Blood                
Sigil: HangedMan                
RuneEnchant: FallenCrusader                
Pet Calculation: True                

0/17/54
Ability Damage done    hits   Crits   Misses  Glances  Uptime
 Total % # Avg # % Avg # % Avg # Avg # % Avg %
MainHand 797375151 21.5 148324 7167.2 57016 38.2 4095.3 54237 36.3 8436.9 902 .6 37071 24.8 2867
Ghoul 425324296 11.5 402786 1056 350449 87 940.8 52337 13 1827.1
ScourgeStrike 402151890 10.9 53481 7519.5 30771 57.2 4742.3 22710 42.2 11282.5 309 .6
DeathCoil 339099308 9.2 51996 6521.6 32696 62.7 4681.4 19300 37 9639.2 115 .2
BloodStrike 274455096 7.4 70910 3870.5 45182 63.4 2794.8 25728 36.1 5759.5 402 .6
FrostFever 238499624 6.4 107895 2210.5 107895 100 99.9
ScourgeStrikeMagical 222552110 6 53481 4161.3 30771 57.5 2624.5 22710 42.5 6243.7
BloodPlague 199887205 5.4 108160 1848.1 108160 100 99.9
Gargoyle 168373990 4.5 35929 4686.3 31246 86.8 4147.8 4683 13 8279.1 72 .2
Necrosis 154924767 4.2 148324 1044.5 148324 100
BloodCakedBlade 124142823 3.4 44159 2811.3 44159 99.5 2811.3 228 .5
WanderingPlague 118961019 3.2 58871 2020.7 58871 99.8 114 .2
PlagueStrike 87434667 2.4 18514 4722.6 10570 56.8 2968.9 7944 42.7 7056 108 .6
IcyTouch 76817589 2.1 18514 4149.2 11628 62.7 2975.8 6886 37.1 6130.5 33 .2
AotD 37059410 1 237691 155.9 206842 87 155.1 30849 13 161.5
UnholyBlight 33917843 .9 51996 652.3 51996 100
DPS 10280(+/- 915)                
Total Damage 3700.98m in 100h               
Threat Per Second 6879                
Generated in 36s                
Template: 0-17-54                
Rotation: Unholy-ReapingLess                
Presence: Blood                
Sigil: HangedMan                
RuneEnchant: FallenCrusader                
Pet Calculation: True                

Offline
Old 03/26/10, 9:12 PM   #3041
Sahlia
Von Kaiser
 
Human Death Knight
 
Zuluhed (EU)
Originally Posted by rh8452 View Post
Bladed armor + morbidity together > black ice.

Frost is better on a tank and spank fight -with a proc weapon-. Without a proc weapon they're about the same +/- 200 dps, as the dozens of sims previously conducted in this thread have stated.

Frost is no better and is actually in practice worse when away from the boss on most fights. Deathwhisper HM add DPS without reduced death and decay cooldown while running away from ghosts? Not fun. And yes, threat reduction on such fights is a godsend. I already had adds hitting me in the face frequently as sub blood on that fight, doing it sub frost was much worse. The ability to consistently drop a DnD midair while being knocked back by slimes on Putricide or having to stand out with Unbound Plague? Sub blood gives you more opportunities to use up your runes and keep them used than sub frost does, when out of melee range.
On the other hand, Frost-Sub leaves some more AOE-potential.

Besides, it is a 250 DPS increase for me (having Bryntoll HC).

The rotation fits quite well, i still have some free GCD to use AMS and so on. It worked quite good overall.

I see no point (besides of aggroreduce) to sub specc blood. It even makes some situations slightly easier as i can now use my blood runes whenever they are up, making them more useful on fights like LK, Deathwhisper where Reaping was too often just a waste of talent points.

Offline
Old 03/26/10, 9:36 PM   #3042
Xevozz
Glass Joe
 
Blood Elf Death Knight
 
Sen'jin
Hey Consider, I was just wondering if the stat weights you posted a couple of weeks ago for sub frost are what they should be now the patch is live or if there's a updated stat weight?

Offline
Old 03/26/10, 9:57 PM   #3043
micronSD
Von Kaiser
 
Orc Death Knight
 
Nesingwary
Originally Posted by Diello View Post
The blood sub-spec allows for reaping which frees up a GCD which can allow for more Death Coils.

I'm trying out the frost sub-spec and one dodge means I'm going to be RP capped on single target fights. Also I'm not getting enough RP on a dummy to do the AE rotation as listed, though that should be alleviated by my resto druids when I raid. Anyone else having either of these problems?
Im having no issues being GCD capped in raids. Im even able to use Blood Tap/Blood Strike at times with an occasional Horn of Winter.

Offline
Old 03/26/10, 10:26 PM   #3044
Diello
Von Kaiser
 
Diello's Avatar
 
Human Death Knight
 
Cenarion Circle
Originally Posted by micronSD View Post
Im having no issues being GCD capped in raids. Im even able to use Blood Tap/Blood Strike at times with an occasional Horn of Winter.
I'm probably trying to use Horn too much. I'm used to having the room to use it every time it's up due to Reaping.

Offline
Old 03/27/10, 12:35 AM   #3045
Consider
King Hippo
 
Consider's Avatar
 
Draenei Death Knight
 
Dragonblight
@ Saeten: No, those seem perfectly right for your gear. I don't notice any errors. They do a good job of showing just how minor the difference between the two trees is if you don't have a proc weapon!

@ DrKree: The gap shouldn't be that large between the two, and is likely a result of human error. That said, Greatness surpassing Herkuml isn't unlikely - the value of strength went up with the patch, while the value of haste went down.

@ Diello: I get gcd capped as well, but I do happen to raid with 2 resto druids and 1 disc priest (on most fights). Even factoring that in, I still have Frost pulling ahead for me (although I do have Bryntroll, of course). Most of the time I simply drop the HoW for an additional DC or what have you.

@ Xevozz: I have the sub-frost stat weights done (they're hardly any different), I simply haven't decided how to add them. Having two sets of weights - one for Blood and one for Frost - seems a bit clunky, as it would lead to 8 total weights (due to the different gear levels), and would mean I would have to make two sets of tables for the two gemming sections, which is an annoying hassle. On the other hand, having just one set of weights - Frost - doesn't help those who still use a Blood subspec. It doesn't help that the differences between the two are just so minor, which makes deciding how to present it that much more difficult.

I'll make up my mind shortly - but gearing practices won't actually change in 95% of cases.

The one stat which seems to be on the mind of a lot of people, judging by PMs received, is haste. Haste does not particularly increase in value thanks to Icy Talons, and I'm not sure why people seem to think it should. IT giving 20% haste does not increase the value of haste by 20%, not with how haste adds and multiplies. That logic which some people are trying to utilize is rather flawed, and a quick 1-stat-EP-sim via Kahories can show you it's just not the case.

If the increased haste really did increase the value of haste, Frost wouldn't have the worst scaling with haste of any of the three DK specs.

Last edited by Consider : 03/27/10 at 12:44 AM.

United States Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Death Knights

Thread Tools