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03/27/10, 8:51 PM
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#3061
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Glass Joe
Human Death Knight
Neptulon (EU)
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Just ran a EP with Kahorie's sim with my gear and this is how it turned out:
EP AttackPower | 1 (0,63 DPS/per AP)
EP Strength | 3,24
EP Agility | 1,56
EP CritRating | 2,32
EP HasteEstimated | 2,19
EP HasteRating1 | 2,32
EP ArmorPenetrationRating | 2,86
EP ExpertiseRating | 1,9
Personal Expertise value | 2
BeforeMeleeHitCap<8% | 3,72
EP SpellHitRating | 0,47
EP WeaponDPS | 8,25
EP WeaponSpeed | 380,95
EP 2T9 | 193,33
EP 4T9 | 523,33
EP 2T10 | 275
EP 4T10 | 505
| Template | Unholy 00-17-54
| Rotation | Unholy-ReapingLess
| Presence | Blood
| Sigil | HangedMan
| RuneEnchant | FallenCrusader /
| Pet Calculation | True
I was wondering if there might be a point where dropping say the inscribed gems for pure all out strength gems will occur, considering the distance between my strength and crit at this time(?).
Where do i draw the line for when to switch to it (if that'll happen) considering Kahorie's sim wont tell me "hey! strength gems... ...now!"
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03/27/10, 9:14 PM
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#3062
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Glass Joe
Orc Death Knight
Sargeras
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With the new Unholy-Sub-Frost Reapingless spec has Normal Death's Choice/Verdict passed Heroic Whispering Fanged Skull with Strength increasing in EP value? I recently acquired Heroic Whispering Fanged Skull replacing my Normal Death's Choice to go along with Deathbringer's Will. I ran the Optimizer on Zerack's DK Optimize its says to use Heroic Whispering Fanged Skull and Deathbringer's Will. Now when I ran it through Kahorie's I received the following results:
Using Death's Choice Normal and Deathbringers Will
| Ability | Damage done | | | | hits | | | Crits | | | Misses | | Glances | | Uptime | | | | Total | % | # | Avg | # | % | Avg | # | % | Avg | # | Avg | # | % | Avg | % | | MainHand | 876553423 | 21.4 | 144160 | 8217.6 | 52103 | 34.9 | 4678.5 | 54565 | 36.5 | 9348.8 | 5320 | 3.6 | 37492 | 25.1 | 3272 | | | Ghoul | 493042290 | 12 | 404511 | 1218.9 | 351941 | 87 | 1086 | 52570 | 13 | 2108.5 | | | | | | | | DeathCoil | 414109354 | 10.1 | 58172 | 7118.7 | 36310 | 62.4 | 5177.6 | 21862 | 37.6 | 10342.6 | | | | | | | | ScourgeStrike | 394463955 | 9.6 | 52466 | 7518.5 | 30027 | 55.2 | 4833.4 | 22439 | 41.2 | 11111.6 | 1978 | 3.6 | | | | | | BloodStrike | 297956169 | 7.3 | 69547 | 4284.2 | 44163 | 61.2 | 3140.2 | 25384 | 35.2 | 6274.7 | 2571 | 3.6 | | | | | | FrostFever | 269347887 | 6.6 | 107767 | 2499.4 | 107767 | 100 | | | | | | | | | | 98.5 | | BloodPlague | 226170764 | 5.5 | 108257 | 2089.2 | 108257 | 100 | | | | | | | | | | 98.5 | | ScourgeStrikeMagical | 218078540 | 5.3 | 52466 | 4156.6 | 30027 | 57.2 | 2672 | 22439 | 42.8 | 6143.1 | | | | | | | | Gargoyle | 205815144 | 5 | 37082 | 5550.3 | 32215 | 86.9 | 4905 | 4867 | 13.1 | 9821.6 | | | | | | | | Necrosis | 170298652 | 4.2 | 144160 | 1181.3 | 144160 | 100 | | | | | | | | | | | | WanderingPlague | 133983441 | 3.3 | 58667 | 2283.8 | 58667 | 100 | | | | | | | | | | | | BloodCakedBlade | 133065242 | 3.2 | 41721 | 3189.4 | 41721 | 96.3 | 3189.4 | | | | 1592 | 3.7 | | | | | | PlagueStrike | 93267369 | 2.3 | 17898 | 5211 | 10347 | 55.8 | 3369.1 | 7551 | 40.7 | 7735.1 | 637 | 3.4 | | | | | | IcyTouch | 80690510 | 2 | 17737 | 4549.3 | 11091 | 62.5 | 3312.4 | 6646 | 37.5 | 6613.5 | | | | | | | | AotD | 46623928 | 1.1 | 249427 | 186.9 | 216382 | 86.8 | 185.6 | 33045 | 13.2 | 195.8 | | | | | | | | UnholyBlight | 41415615 | 1 | 58172 | 712 | 58172 | 100 | | | | | | | | | | | | DPS | 11375(+/- 1069) | | | | | | | | | | | | | | | | | Total Damage | 4094.88m | in 100h | | | | | | | | | | | | | | | | Threat Per Second | 7506 | | | | | | | | | | | | | | | | | Generated in | 25s | | | | | | | | | | | | | | | | | Template: | Unholy(Sub Frost)00-17-54 | | | | | | | | | | | | | | | | | Rotation: | Unholy-ReapingLess | | | | | | | | | | | | | | | | | Presence: | Blood | | | | | | | | | | | | | | | | | Sigil: | HangedMan | | | | | | | | | | | | | | | | | RuneEnchant: | FallenCrusader | | | | | | | | | | | | | | | | | Pet Calculation: | True | | | | | | | | | | | | | | | |
Using Heroic Whispering Fanged Skull and Deathbringer's Will
| Ability | Damage done | | | | hits | | | Crits | | | Misses | | Glances | | Uptime | | | | Total | % | # | Avg | # | % | Avg | # | % | Avg | # | Avg | # | % | Avg | % | | MainHand | 884483678 | 21.6 | 144160 | 8291.9 | 47237 | 31.6 | 4602 | 59431 | 39.8 | 9194.8 | 5320 | 3.6 | 37492 | 25.1 | 3217.9 | | | Ghoul | 474533271 | 11.6 | 404511 | 1173.1 | 351941 | 87 | 1045.2 | 52570 | 13 | 2029.6 | | | | | | | | DeathCoil | 415858184 | 10.2 | 58172 | 7148.8 | 34440 | 59.2 | 5080.3 | 23732 | 40.8 | 10150.6 | | | | | | | | ScourgeStrike | 399669303 | 9.8 | 52466 | 7617.7 | 28357 | 52.1 | 4769.9 | 24109 | 44.3 | 10967.2 | 1978 | 3.6 | | | | | | BloodStrike | 300962085 | 7.4 | 69547 | 4327.5 | 41916 | 58.1 | 3098.3 | 27631 | 38.3 | 6192.1 | 2571 | 3.6 | | | | | | FrostFever | 263467512 | 6.4 | 107767 | 2444.8 | 107767 | 100 | | | | | | | | | | 98.5 | | BloodPlague | 221257114 | 5.4 | 108257 | 2043.8 | 108257 | 100 | | | | | | | | | | 98.5 | | ScourgeStrikeMagical | 220975105 | 5.4 | 52466 | 4211.8 | 28357 | 54 | 2637.1 | 24109 | 46 | 6063.9 | | | | | | | | Gargoyle | 202227840 | 4.9 | 37082 | 5453.5 | 32215 | 86.9 | 4819.2 | 4867 | 13.1 | 9651.9 | | | | | | | | Necrosis | 171830417 | 4.2 | 144160 | 1191.9 | 144160 | 100 | | | | | | | | | | | | WanderingPlague | 139553696 | 3.4 | 62476 | 2233.7 | 62476 | 100 | | | | | | | | | | | | BloodCakedBlade | 130866506 | 3.2 | 41721 | 3136.7 | 41721 | 96.3 | 3136.7 | | | | 1592 | 3.7 | | | | | | PlagueStrike | 94467149 | 2.3 | 17898 | 5278.1 | 9752 | 52.6 | 3319.3 | 8146 | 43.9 | 7623 | 637 | 3.4 | | | | | | IcyTouch | 81004836 | 2 | 17737 | 4567 | 10518 | 59.3 | 3249.2 | 7219 | 40.7 | 6487.1 | | | | | | | | AotD | 44016896 | 1.1 | 249427 | 176.5 | 216382 | 86.8 | 175.2 | 33045 | 13.2 | 184.6 | | | | | | | | UnholyBlight | 41591653 | 1 | 58172 | 715 | 58172 | 100 | | | | | | | | | | | | DPS | 11352(+/- 1038) | | | | | | | | | | | | | | | | | Total Damage | 4086.77m | in 100h | | | | | | | | | | | | | | | | Threat Per Second | 7543 | | | | | | | | | | | | | | | | | Generated in | 25s | | | | | | | | | | | | | | | | | Template: | Unholy(Sub Frost)00-17-54 | | | | | | | | | | | | | | | | | Rotation: | Unholy-ReapingLess | | | | | | | | | | | | | | | | | Presence: | Blood | | | | | | | | | | | | | | | | | Sigil: | HangedMan | | | | | | | | | | | | | | | | | RuneEnchant: | FallenCrusader | | | | | | | | | | | | | | | | | Pet Calculation: | True | | | | | | | | | | | | | | | |
As you can see the Normal version Death's Choice/Verdict Comes out ahead of the Heroic Whispering Fanged Skull in my current gear. The Difference between the Normal Death's Choice/Verdict and Heroic Whispering Fanged Skull is a 23 DPS difference in favor of Normal Death's Choice/Verdict.
These are the EP Values:
| EP AttackPower | 1 (0.74 DPS/per AP) | | EP Strength | 3.14 | | EP Agility | 1.24 | | EP CritRating | 1.84 | | EP HasteEstimated | 1.73 | | EP HasteRating1 | 2.16 | | EP ArmorPenetrationRating | 2.46 | | EP ExpertiseRating | 1.97 | | Personal Expertise value | 2.41 | | BeforeMeleeHitCap<8% | 4.27 | | EP SpellHitRating | 0.22 | | EP WeaponDPS | 7.3 | | EP WeaponSpeed | 283.78 | | EP 2T9 | 159.72 | | EP 4T9 | 426.39 | | EP 2T10 | 230.56 | | EP 4T10 | 400 |
| Template | Unholy(Sub Frost)00-17-54
| Rotation | Unholy-ReapingLess
| Presence | Blood
| Sigil | HangedMan
| RuneEnchant | FallenCrusader /
| Pet Calculation | True
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03/28/10, 1:22 AM
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#3063
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Glass Joe
Human Death Knight
Wildhammer
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I'v got 5 extra points to spend since i raid with 2 other UH dk's. i'v chosen to go sub frost pick reaping back up and 2 points in subversion. Are there any cookie cutter specs for us none ep dk's? should i drop my SE and use brytroll and drop reaping and pick up morbidity? i'm sitting at 5383 ap 31 crit 50% arp unbuffed
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03/28/10, 6:13 AM
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#3064
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Joe Glass
Blood Elf Death Knight
Terrordar (EU)
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CoI still overwrites the other snares on the valks though, which can make the use somewhat hazardous if there is no constant reapplication of another snare (i.e. Crippling/Desecration)...
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03/28/10, 11:50 AM
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#3065
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Piston Honda
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Desecration is a terrible snare for valks as stated previously. We have rogues do it and paladins with JoJ/SoJ. The only fight where desecration has been of any value has been saurfang hard mode, but having a single rogue take the DPS loss and go crippling poison/FoK has proven to be much more reliable than messing around with desecration / DKs having to cast CoI. Maybe in some 10-man scenarios where raid comp is more limited, desecration might be viable, but it's no good for 25.
One thing about sub frost is that due to the rotation going back to the old 3.2 one, you become GCD capped once again and more haste allows more death coils to be squeezed in. There are so many opportunities for RP generation in ICC now that in my personal opinion, haste is significantly more valuable than stat weights indicate. You aren't getting the bonus RP from casting IT that you used to with the glyph, but revitalize and rapture + AMS make it very frequent that you overcap RP anyways. Depending on your raid's healing comp and the fight, an argument can definitely be made for the value of haste to rise in 25-mans.
I also do cast DC over BS if I'm maxed on RP and out of GCDs, doing SS BS SS DC DC DC instead of SS BS SS BS DC DC at the end of a rotation. A DC crit for ~9k vs BS crit for ~5.5k is definitely worth it. So mid-fight if you know a large amount of magic damage is incoming (or you have a 5-stack of the sindragosa debuff) which will cause you to become RP-capped with AMS, you can often get 4 DCs in the second half of the rotation by forgoing 2xBS like so: SS (AMS) DC DC SS DC DC.
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03/28/10, 8:22 PM
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#3066
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Protector
Ashstrike
Human Paladin
No WoW Account
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Originally Posted by rh8452
Desecration is a terrible snare for valks as stated previously. We have rogues do it and paladins with JoJ/SoJ.
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Judgement of Justice does not affects mobs, it just removes extra speed affects on players, such as the run speed enchant and the increased mounting speed. Seal of Justice can stun Valks, but it goes on DR fast (2 seconds then 1 second then immune). While it is on its own DR, Paladins do the most AoE damage in 20 seconds than any other class so shouldn't use Justice.
Rogues weapon swapping is a good option for 25, since they have the AoE slow.
Using Death Coil over 1x Blood Strike (1x BS to keep up the buff) seems like the best option if you have max RP.
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03/28/10, 10:51 PM
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#3067
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Von Kaiser
Human Death Knight
Anvilmar
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Is there a gear level where DC becomes better then BS? I simmed and set DC to be used over BS, and lost DPS. And I'm in mid-tier ICC gear.
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03/28/10, 11:33 PM
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#3068
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Glass Joe
Orc Death Knight
Sargeras
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Originally Posted by kc102
Is there a gear level where DC becomes better then BS? I simmed and set DC to be used over BS, and lost DPS. And I'm in mid-tier ICC gear.
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You can sub out one BS for a DC as long as Desolation is up depending on you much RP you have. So the priority system would look something like this. Diseases > Desolation > Scourge Strike > Death Coil > Blood Strike > HoW
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03/29/10, 12:06 AM
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#3069
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Von Kaiser
Human Death Knight
Anvilmar
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Doesn't seem to have a DPS affect now, since Desolation is up there. (Whether I put DC or BS in front of each other.)
If I go subspec Blood w/ Reaping, having DC above BS is a dps loss, and going subspec Blood w/ Reaping is a 5 dps increase. And I think that gap will increase if I pick up a non-proc weapon.
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03/29/10, 1:08 AM
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#3070
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Glass Joe
Blood Elf Death Knight
Arthas
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Originally Posted by Ischemic
Two pages back it was said that DKs can top dps on Sindragosa. Can anyone help me know how. I seem to spend too much time running around dpsing tombs.
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You can sit through Blistering Colds as well with AMS (including 25 Heroic), just make sure to RP Dump prior to the start of the cast to minimize the chance of resetting/building a stack of Chilled to the Bone. Can kill yourself easily if you have ~5+ stack of Chilled when AMSing Blistering Cold.
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03/29/10, 2:09 AM
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#3071
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Von Kaiser
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Originally Posted by Detoxxz
You can sub out one BS for a DC as long as Desolation is up depending on you much RP you have. So the priority system would look something like this. Diseases > Desolation > Scourge Strike > Death Coil > Blood Strike > HoW
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Nit-picking but it should be SS > DC if rp capped > BS > DC > How
I guess ideally you might DC even if not rp capped if UF runes are coming up, but that kind of situational at best.
Originally Posted by Helheimr
You can sit through Blistering Colds as well with AMS (including 25 Heroic), just make sure to RP Dump prior to the start of the cast to minimize the chance of resetting/building a stack of Chilled to the Bone. Can kill yourself easily if you have ~5+ stack of Chilled when AMSing Blistering Cold.
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Be very careful if you plan on doing this, you will almost certainly die with stacks of mystic buffet. I ran out for all blisterings even during the early phases in my parses
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03/29/10, 2:30 AM
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#3072
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Piston Honda
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Originally Posted by Helheimr
You can sit through Blistering Colds as well with AMS (including 25 Heroic), just make sure to RP Dump prior to the start of the cast to minimize the chance of resetting/building a stack of Chilled to the Bone. Can kill yourself easily if you have ~5+ stack of Chilled when AMSing Blistering Cold.
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If you have to stop your melee attack anyway, try using AMS on your Chilled to the Bone while running from Blistering Cold. You can spam Death Coils as you move.
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03/29/10, 5:53 AM
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#3073
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Don Flamenco
Blood Elf Death Knight
Darksorrow (EU)
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Originally Posted by Shigo
Is blood only better is you are BiS? Because I still out dps some blood DKs who have the same gear plus better trinkets than me and I am unholy. And how viable is Unholy DW with the new frost spec if you have 2 264 weapons?
With the new the frost sub spec I have been gaining runic power alot faster than before is seems to me? And if so wouldn't throwing an extra DC in front of BS be better?
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Blood sims better at BiS gear and with the redicolous assumption that you're over 75% health all the time. If you use WoL you will see that at present UH still performs better than Blood. It's true that we will only see a fair comparison once a blood dk finishes his Shadowmourne, but on the other hand, in many ways Shadowmourne will make UH's aoe advantage even bigger (a big passive strength increase will further inflate the ap scaling on diseases and DnD, without counting the shadowdmg increase on Black Ice).
I'm not entirely sure Blizz can be too happy about their dps balancing at the moment, since their "5% tax theory" isn't working too well (rogues and hunters are closer to 10 to 15% on several fights for example) but I doubt they will touch speccs more with Cata on the door.
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12 weeks without a Sigil of the Vengeful Heart drop and counting.
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03/29/10, 8:13 AM
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#3074
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Von Kaiser
Blood Elf Warlock
Dalaran
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Originally Posted by Savetheday
Nit-picking but it should be SS > DC if rp capped > BS > DC > How
I guess ideally you might DC even if not rp capped if UF runes are coming up, but that kind of situational at best.
Be very careful if you plan on doing this, you will almost certainly die with stacks of mystic buffet. I ran out for all blisterings even during the early phases in my parses
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Since I'm GCD capped with the reapingless build sub spec into frost, I will always DC over BS. BS hit on average for 2.9k while DC hit for 4.8k. Critting for 5.8 and 10.1k. This was base on my WoL. You can argue that 2 BS will do more dmg than 1 DC however alot of the times we won't have the luxury of doing 2BS before our FU runes comes off CD. I'll always prioritize PS/IT (if debuffs aren't up on the target)->SS->BS (if desolation buff isn't up) otherwise DC-> BS (if desolation is up already). Also if you're ever in the situation where you have no runes or RP to cast you can always use BT and do another BS and that should be enough time for your other stuff to pop up.
Also there will always be magic dmg on every single fight except for saurfang so you will always have extra DC and in that case I will forgo the two Blood Runes and just use DC. I think this is different than the priority system that the OP have on page 1.
Last edited by coca : 03/29/10 at 8:23 AM.
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03/29/10, 9:35 AM
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#3075
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Von Kaiser
lol
Draenei Mage
Non-US/EU Server
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It's not that difficult to maintain 75% health on the vast majority of encounters, especially when you're healing yourself with Death Strike. The reason for the gap on WoL is also because there are virtually no Blood DK's that are ArP capped yet. Although out of the 4 most difficult encounters(Sind, PP, LDW, LK), 3 of them favor Unholy just due to mechanics. Only PP favors Blood. I'm torn on LK though, since Blood isn't inflating their numbers with Drudge Ghouls and Vile Spirits and has higher potential for damage to Raging Spirits, LK, and Valks.
As for DC versus BS, you can do this once every other rune set, since anymore then that will lower the uptime of our 4P10 bonus.
Last edited by prime311 : 03/29/10 at 9:49 AM.
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