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03/29/10, 10:51 AM
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#3076
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Don Flamenco
Blood Elf Death Knight
Darksorrow (EU)
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Originally Posted by prime311
It's not that difficult to maintain 75% health on the vast majority of encounters, especially when you're healing yourself with Death Strike. The reason for the gap on WoL is also because there are virtually no Blood DK's that are ArP capped yet. Although out of the 4 most difficult encounters(Sind, PP, LDW, LK), 3 of them favor Unholy just due to mechanics. Only PP favors Blood. I'm torn on LK though, since Blood isn't inflating their numbers with Drudge Ghouls and Vile Spirits and has higher potential for damage to Raging Spirits, LK, and Valks.
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Problem is, Blood Gorged is a 10% dmg increase. Even assuming it's up 90% of the time, it's a 1% overall dmg reduction. In more realistical environments you'll be looking at something more, and since it's not like Blood is 5 or 10% ahead of UH even when in BiS gear, you will see that its theorycal advantage will hardly become a practical one.
At present I hardly see a reason to be Blood; the only real utility is Hysteria, which isn't bad, but if you look at Paragon's LK setup, a Frost DK offers harder to get utility (hunters are always available, by taking an Enh shaman you can gimp your raid to a point) with better single target and better AoE. Frost AoE is much closer to UH AoE than Blood is, and since none of the two speccs need to pursue full ArP, you can have people having both speccs as offspeccs to always have access to the best setup possible.
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12 weeks without a Sigil of the Vengeful Heart drop and counting.
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03/29/10, 11:26 AM
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#3077
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Von Kaiser
lol
Draenei Mage
Non-US/EU Server
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The reality is that they all can offer similar DPS right now so you can go with whatever your raid comp needs. Regarding 10% AP its actually better brought by DK's now then Hunters, who get nothing else from the talent. I'm probably going to drop it from my Hunter's main spec as I could use that talent point on something better, but we always have an Enhance in raid. I do think Blood will hold an advantage in real practice over Unholy DPS-wise if you're in all BiS, but its not significant enough to make a huge difference and the best spec will probably have more to do with fight mechanics and raid comp then anything else.
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03/29/10, 12:00 PM
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#3078
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Don Flamenco
Blood Elf Death Knight
Darksorrow (EU)
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If you look at parses for Festergut HM, you will see that the entire post patch UH top 10 is over 12k dps (there's 2 Shadowmourne users, tho) and the entire Frost top 10 is too, and with probably even more solid numbers, while aside from the very first Blood, Blood dpsers fall sensibly behind.
We're roughly talking about Frost DW having a 100-150 dps lead on UH subfrost, and UH subfrost having a 500ish dps lead on Blood dks.
A 500 dps gap will be hard to fill even in BiS gear (most of these people ARE in BiS gear, anyways), and 500-700 dps on the single best fight for Blood in the instance do show something.
And that's Festergut. On fights like Sindra HM, Blood loses by about 700-1000 to frost and over 2k to UH. Almost 1k to UH on Deathwhisper, 200-600 dps to both other speccs on Rotface, it's even lagging slightly behind on Saurfang (where HS is actually a better dps inflation than UH's disease spread or HB); even the fight that would be theorycally stacked up for Blood (PP) is actually won by UH (there's almost a 4k dps gap between the very top blood reports and the second half of the top 10, while UH is very solid around 10k+).
No Hunter talent will be worth the dps difference between Blood and Frost or Blood and UH, so I'd be hard pressed to consider taking a Blood DK an optimal choice. Maybe once some reports from Shadowmourne Blood Dks will fall in we'll see some unexpected scaling miracle, but right now the cold hard truth is that Blood has the worst utility, worst AoE and worst single target with the highest utility cost (gemming for ArP gimps your AoE and offspeccing potential), and shouldn't be suggested as a specc on an optimization board.
What applied to pre-3.3.3 Frost probably applies to Blood now; there's nothing the specc offers unless your guild is desperate for 10% AP.
Last edited by Valtiel : 03/29/10 at 12:08 PM.
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12 weeks without a Sigil of the Vengeful Heart drop and counting.
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03/29/10, 12:24 PM
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#3079
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Glass Joe
Orc Death Knight
Argent Dawn
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When simmimg, both Kahorie's and Rawr DKDPS are giving haste EP values far above what the OP suggests. This is when simming with actual gear for a strictly 10 man raider who has not yet moved to heroic modes (10/12), with approximately 7.5k single target dps.
I have simmed all 3 specs presented in the OP. Haste is valued above crit in all 3 specs, both reapingless sub-blood, frost, and surprisingly, sub-blood with reaping.
Rawr goes as far as recommending replacing str/crit gems with str/haste, and replacing the meta with the haste meta.
There have been a number of reports that the current Rawr is not giving accurate values for unholy DKs. However, double checking with Kahories still yielded higher values for haste than for crit.
Are these sims presenting accurate results? It seems reasonable for a GCD constrained DK to value haste over crit. With the extra RP soaked up from AMS and replenishment, I find myself hitting the GCD wall even with a reaping build.
If the sims are accurate, it would make sense for other GCD-constrained unholy dk's to value haste more highly than suggested in the OP, especially with regard to the gemming recommendations.
Last edited by Urrumi : 03/29/10 at 12:29 PM.
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03/29/10, 12:36 PM
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#3080
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Von Kaiser
lol
Draenei Mage
Non-US/EU Server
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All the top Blood parses for PP Heroic are Abom drivers so we can't count those anyway.
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03/29/10, 12:55 PM
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#3081
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Von Kaiser
lol
Draenei Mage
Non-US/EU Server
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Originally Posted by Valtiel
If you look at parses for Festergut HM, you will see that the entire post patch UH top 10 is over 12k dps (there's 2 Shadowmourne users, tho) and the entire Frost top 10 is too, and with probably even more solid numbers, while aside from the very first Blood, Blood dpsers fall sensibly behind.
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Festergut is a fight with a huge amount of constant AE damage hence the problem keeping up Blood Gorged in this encounter and losing DPS.
Originally Posted by Valtiel
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iI's even lagging slightly behind on Saurfang (where HS is actually a better dps inflation than UH's disease spread or HB);
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Blood is not lagging behind on Saurfang, it is even on dmg and thats without ArP capped gear.
Originally Posted by Valtiel
No Hunter talent will be worth the dps difference between Blood and Frost or Blood and UH.
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My only point there is that Hunters get nothing else from the talent other then the 10% AP buff, so it provides more value to the person bringing it if its a DK or Shaman.
Originally Posted by Valtiel
Blood Dks will fall in we'll see some unexpected scaling miracle.
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If you call it unexpected then you truly don't understand how the value of ArP functions or the impact of Expertise on Blood due to lower 4P10 uptimes without cap.
Originally Posted by Valtiel
right now the cold hard truth is that Blood has the worst utility
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Arguable for any fight that doesn't require Ebon Plaguebringer or is bringing more then 1 DPS DK.
Originally Posted by Valtiel
worst AoE
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Blood does more damage on 2 targets then Unholy and Frost because of Heart Strike and at least as much if not more on 3 and does it while mobile(hello Val'kyr Shadowguards and Raging Spirits).
Originally Posted by Valtiel
(gemming for ArP gimps your AoE and offspeccing potential)
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ArP gemmed Frost sims out just as high as Str gemmed Frost if nearing cap so you can easily switch between Blood and Frost if geared to near ArP cap anyway.
Originally Posted by Valtiel
What applied to pre-3.3.3 Frost probably applies to Blood now; there's nothing the specc offers unless your guild is desperate for 10% AP.
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Not saying there's a must do reason to go Blood, but there are a lot of misconceptions out there about how Blood can do competitve DPS and thats what I'm getting at here. If you're in gear to support it you can go Blood and out-DPS or match DPS to Unholy on certain encounters and bring more raid Utility(Hysteria versus nothing) if Ebon Plaguebringer is not needed. Also, Blood has higher burst potential then either Frost or Unholy and Blood has quite a bit of built in self healing that offsets the Bone Shield advantage. This isn't 'making a case' to go Blood, but to say that Blood is inferior under every circumstance is just short sighted.
Last edited by prime311 : 03/29/10 at 1:04 PM.
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03/29/10, 4:31 PM
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#3082
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Von Kaiser
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Originally Posted by coca
Since I'm GCD capped with the reapingless build sub spec into frost, I will always DC over BS. BS hit on average for 2.9k while DC hit for 4.8k. Critting for 5.8 and 10.1k. This was base on my WoL. You can argue that 2 BS will do more dmg than 1 DC however alot of the times we won't have the luxury of doing 2BS before our FU runes comes off CD. I'll always prioritize PS/IT (if debuffs aren't up on the target)->SS->BS (if desolation buff isn't up) otherwise DC-> BS (if desolation is up already). Also if you're ever in the situation where you have no runes or RP to cast you can always use BT and do another BS and that should be enough time for your other stuff to pop up.
Also there will always be magic dmg on every single fight except for saurfang so you will always have extra DC and in that case I will forgo the two Blood Runes and just use DC. I think this is different than the priority system that the OP have on page 1.
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I believe this to not be good practice. Assuming you're not getting catered to with rejuv/wg spam for RP, the rotation I found consistently allowed me to spend all my rp while keeping my runes on cooldown. Occasionally, i could fit in a blood tap maybe even a HoW.
Spending RP as a priority is a bad thing because it will eventually catch up to you and the end result will be a lower number of blood strikes but the same amount of death coils( as long as you don't cap rp)
also on the note of Blood being arp capped, it's fairly easy to do even with-out heroic loot. The majority of the DK's parsing that high are either arp capped or close to it.(arp food and double elixir is better at a certain point and you get 10% arp from talents)
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03/29/10, 5:37 PM
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#3083
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Von Kaiser
lol
Draenei Mage
Non-US/EU Server
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Originally Posted by Savetheday
I believe this to not be good practice. Assuming you're not getting catered to with rejuv/wg spam for RP, the rotation I found consistently allowed me to spend all my rp while keeping my runes on cooldown. Occasionally, i could fit in a blood tap maybe even a HoW.
Spending RP as a priority is a bad thing because it will eventually catch up to you and the end result will be a lower number of blood strikes but the same amount of death coils( as long as you don't cap rp)
also on the note of Blood being arp capped, it's fairly easy to do even with-out heroic loot. The majority of the DK's parsing that high are either arp capped or close to it.(arp food and double elixir is better at a certain point and you get 10% arp from talents)
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Not sure I agree on never spending RP instead of a BS. You have 130 max RP and very few dump GCD's in a frost subspec. Combine that with the likelihood of not being expertise capped making you even more GCD constrained and the random RP boosters like AMS and ERW and I can go an entire fight without ever expending all my RP. Its the same idea that supports 1/3 Subversion over 2/2 Dirge.
As for all of those ArP capped Bloods, no they aren't and it isn't fairly easy to do without heroic loot and I'm fairly certain its impossible to do without DBW. It also comes at the expense of things like gem bonuses that you can achieve if you arent having to gem yellow slots with arp. They also are not all expertise capped and its the combination of arp and exp cap that makes it worthwhile. I'm guessing you didn't even bother checking because I did match parses to armories and none of the DK's I saw were Arp capped even if they had Elixir and Food. And yes, I know ArP cap for Blood is 1260 so don't think I'm not accounting for that.
Last edited by prime311 : 03/29/10 at 5:48 PM.
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03/29/10, 5:49 PM
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#3084
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Piston Honda
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Blood gorged will make blood a very big detriment on LK due to infest/P&S casts that have you below 75% health frequently, With the buffs to WotN for tanking, a blood DK tank for arthas may be viable now and that person would bring the 10% AP buff with them.
Ghoul AOE on LK is meaningless. I stopped AOEing P1 on that encounter now because necrotic plague 1-shots the adds for you, and I would rather push out of P1 faster than screw around padding meters for top WoL parses and e-peen. On heroic pushing DPS on the boss in P1 is going to be much much more important with the amount of HP he has. P2 and P3 AOE will still be important, but P1 AOE screws up the plague mechanic - plague gains stacks when it kills a target, so if your AOE kills ghouls, shambling horrors take longer to down with it.
However, I am uncertain as to whether ebon plaguebringer increases the plague's damage or not, and I replace one BS in a rotation with a pest to keep the FF attack speed debuff up on everything. So one unholy DK in a raid could pestilence once per cycle to keep those effects up, but the rest should tunnel the boss.
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03/29/10, 6:04 PM
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#3085
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Von Kaiser
lol
Draenei Mage
Non-US/EU Server
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Not sure how Infest would affect Blood Gorged its easy enough to manage in normal version. If you mean Heroic because of less healers well then I guess that depends on whether Paragons drop fort, oh wait we didn't use a drop fort strat to kill it becomes the way to do it or not.
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03/29/10, 6:30 PM
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#3086
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Von Kaiser
Human Death Knight
Anvilmar
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@rh84
I find a bunch of the adds tend to stick close to LK, and Ebon Plaguebringer will hit LK at that point doing more damage cause BS does shit damage.
Haste and ArP seem to have taken a lead over crit. As a side note, Blood Sub w/ Reaping is simming higher.
Unholy w/ Frost Sub
EP AttackPower | 1 (0.69 DPS/per AP)
EP Strength | 3.19
EP Agility | 1.3
EP CritRating | 1.88
EP HasteEstimated | 1.74
EP HasteRating1 | 2.17
EP ArmorPenetrationRating | 2.17
EP ExpertiseRating | 2.14
Personal Expertise value | 0
BeforeMeleeHitCap<8% | 3.57
EP SpellHitRating | 0.38
EP WeaponDPS | 7.1
EP WeaponSpeed | 275.36
EP 2T9 | 164.18
EP 4T9 | 379.1
EP 2T10 | 211.94
EP 4T10 | 379.1
Unholy w/ Blood Sub & Reaping
EP AttackPower | 1 (0.69 DPS/per AP)
EP Strength | 2.96
EP Agility | 1.33
EP CritRating | 1.88
EP HasteEstimated | 1.8
EP HasteRating1 | 2.64
EP ArmorPenetrationRating | 2.29
EP ExpertiseRating | 1.19
Personal Expertise value | 0
BeforeMeleeHitCap<8% | 2.56
EP SpellHitRating | 0.32
EP WeaponDPS | 7.39
EP WeaponSpeed | 275.36
EP 2T9 | 116.92
EP 4T9 | 380
EP 2T10 | 321.54
EP 4T10 | 404.62
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03/29/10, 7:15 PM
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#3087
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Von Kaiser
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Originally Posted by prime311
Not sure I agree on never spending RP instead of a BS. You have 130 max RP and very few dump GCD's in a frost subspec. Combine that with the likelihood of not being expertise capped making you even more GCD constrained and the random RP boosters like AMS and ERW and I can go an entire fight without ever expending all my RP. Its the same idea that supports 1/3 Subversion over 2/2 Dirge.
As for all of those ArP capped Bloods, no they aren't and it isn't fairly easy to do without heroic loot and I'm fairly certain its impossible to do without DBW. It also comes at the expense of things like gem bonuses that you can achieve if you arent having to gem yellow slots with arp. They also are not all expertise capped and its the combination of arp and exp cap that makes it worthwhile. I'm guessing you didn't even bother checking because I did match parses to armories and none of the DK's I saw were Arp capped even if they had Elixir and Food. And yes, I know ArP cap for Blood is 1260 so don't think I'm not accounting for that.
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I'd assume either you're getting an absurd amount of RP from revitalize like Liha did in his parse, or your not utilizing all your GCD's. I haven't had a problem with RP capping or delaying blood runes. The rotation isn't even GCD demanding, sure if you're going to RP cap or your UF runes are about to come up spam death coil. DCing at 60 rp when blood runes are up is just bad play usually. I quite comfortable with the globals I have even in heavy movement fights.
I was stating this based off of the blood dk in my guild(Decaying) being armor pen cap for quite sometime now. It's not relatively hard with DBW though if you don't have that, there could be problems. A quick armory search shows either the DKs being close to armor pen cap or using heroic bryntroll for some of these parses.
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03/29/10, 8:54 PM
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#3088
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Von Kaiser
Draenei Death Knight
Nera'thor (EU)
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Is it really worthwhile bothering with the frost subspec and giving up the threat reduction for about 1% of your single target dps ?
I mean it might work out on single target fights but for people who do not have the freedom to use both specs for damage (and therefore use the same spec for single target and AE fights) I wonder how to NOT pull threat on AE fights, especially with the increased threat comming from D&D.
I am mostly in non-heroic BiS and will finish my shadowmourne in some weeks but I really dont see any reason to change my good old 17/0/54 (with 2/3 morb & 3/3 reaping & 0/5 necrosis) spec - Threat reduction & D&D every second runeset is for me just superior to <100 singletarget dps and constantly minding threatmeters / dying in every AE situation.
Min-maxing is fine for sure, but the strengths of unholy the OP mentions (superior AE dmg, unique raid support, superior survivability) should be reflected in the recommended specs (atleast on a sidenote).
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03/30/10, 1:02 AM
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#3089
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Von Kaiser
lol
Draenei Mage
Non-US/EU Server
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Originally Posted by Savetheday
I'd assume either you're getting an absurd amount of RP from revitalize like Liha did in his parse, or your not utilizing all your GCD's. I haven't had a problem with RP capping or delaying blood runes. The rotation isn't even GCD demanding, sure if you're going to RP cap or your UF runes are about to come up spam death coil. DCing at 60 rp when blood runes are up is just bad play usually. I quite comfortable with the globals I have even in heavy movement fights.
I was stating this based off of the blood dk in my guild(Decaying) being armor pen cap for quite sometime now. It's not relatively hard with DBW though if you don't have that, there could be problems. A quick armory search shows either the DKs being close to armor pen cap or using heroic bryntroll for some of these parses.
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I admit I was exaggerating about being high on RP the entire fight, but I also play with only 1/2 Dirge. Even with 1/2 Dirge the majority of the time I have no issues replacing a BS with a max RP DC and then later I'll probably use use a BS instead of a DC. It usually just means my blood runes get split up for a time, but thats not a big deal in a non reaping spec. I'm certainly not suggesting using a DC instead of BS when you have anything but max RP. Also Decaying is not at Armor Pen cap, in his current set with food+elixir hes at 1221 ArP, 39 under cap, and is also under hit cap. Close is not cap and every point matters when it comes to ArP. Even then hes still closer then many of the others I checked.
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03/30/10, 2:31 AM
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#3090
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Don Flamenco
Blood Elf Death Knight
Darksorrow (EU)
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Originally Posted by prime311
Not sure how Infest would affect Blood Gorged its easy enough to manage in normal version. If you mean Heroic because of less healers well then I guess that depends on whether Paragons drop fort, oh wait we didn't use a drop fort strat to kill it becomes the way to do it or not.
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What is fairly certain is that Paragon didn't bring any Blood Dks and probably with good reason; once Frost is higher single target damage than Blood, then the utility side of HB amply overtakes HS on LK.
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12 weeks without a Sigil of the Vengeful Heart drop and counting.
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