Originally Posted by Hyber
I disagree. The trick is in knowing the limits of such a macro and using them situationally.
How often does your initial rotation change? Not very.
I have a reapingless 1/2 rotation for starting fights (PS > IT > BS > SS > BS > DC), and a IT > PS macro as well. Note that since they have a short reset, I effectively still have PS and IT on my bars. Pestilence, SS/runestrike, BS/runestrike, Death Coil/runestrike and DnD/Bloodboil all have their own buttons.
That setup works well for me. But I know what it can and can't do.
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A rotation macro tends to make people dull. And even in your case. What is the benefit ?
You don't save any bar space since you still need all your other skills.
The only benefit there is that instead of pressing 1>2>3>4>3>5 (for example) you press 1>1>1>1>1>1.
Unless you are somehow unable to do the former. All the macro does for you is clog up bar space and key binds.
I don't know. Maybe it works for you, but I find it to generally dumb down the game. It doesn't free up bar space or make things easier (unlike say the rune strike macro that most DK use).
And it dulls some people down. For example if something happens in their rotation, they don't really know where they were.
I love using macro's. I have a ton of macros for all kinds of abilities. But I never found any merit in using cast-sequences for anything other than changing aspects / presences / tracking abilities / poisons and that sort of things.
Originally Posted by Omedus
I just meant that with having a Frost DK, your shaman can run a different totem to provide yet, another buff. Further benefiting the raid.
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I agree with that, but that's also exactly my point.
Windfury and Wrath of Air are the only 2 standard raid totems you use. Other 2 limited options are Grounding and Nature resist, although I'm not sure if those are useful anywhere inside ICC at the moment. Sentry is rubbish.
The point I was making was that in 25 man it's unlikely that you do not have at least 2 shamans. So it's unlikely that "providing a different totem" is needed for anything other than 10 mans.
So the enh shaman wouldn't really be "sacrificing a totem slot" as windfury is the best thing he can probably drop anyway. Unless I'm forgetting about some sort of nature spell or ground able cast in that fight.