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Old 03/31/10, 7:43 PM   #3106
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Hyber View Post
I think the only thing you're missing is that the new trend in raid comps regarding DKs seems to be using 1x Unholy for Ebon Plaguebringer and stacking the rest Frost for burst AoE and high single-target damage. This also eliminates the needs for Enhancement shammies. It seems none of the Shammy DPS specs really shine right now.

Why is this happening? I think most of it has to do with Paragon's world first 25m H. LK kill, and their raid comp. People are just following their example.
I do more damage to the Val'kyrs than our Frost DK (Last week with Shadow's Edge). I do see the benefit of having a Frost DK over a Shaman, because of the higher damage and the much better survivability, but they're not a prerequisite.


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Old 04/01/10, 5:33 AM   #3107
grkcobra93
Glass Joe
 
Orc Death Knight
 
Gurubashi
so i have just specc'd to Unholy Reaping build and i am unsure of the proper rotation so i can macro it

can anyone help me with this???

here is my armory link..... The World of Warcraft Armory - Mesoohornee @ Gurubashi - Profile

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Old 04/01/10, 5:45 AM   #3108
Omedus
Glass Joe
 
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Orc Death Knight
 
Thrall
Originally Posted by dr_AllCOM3 View Post
I do more damage to the Val'kyrs than our Frost DK (Last week with Shadow's Edge). I do see the benefit of having a Frost DK over a Shaman, because of the higher damage and the much better survivability, but they're not a prerequisite.
Congratz on Shadowmourne man.

I also, did more damage than our Frost Dk as Unholy On Lich King. (Still with Shadow's Edge) Death Strike, Bone Shield, Death Strike, and Death Pact make it pretty hard for a Unh DK to die.

The Frost DK's buff is superior to the Shaman for several reasons. One, DK's are simply better dps. Two. the shaman has to use a totem slot, instead of say...Wrath of Air totem. Bring both. Buff Melee and ranged at the same time. Obviously.

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Old 04/01/10, 7:21 AM   #3109
Nyth_
Piston Honda
 
Troll Hunter
 
Moonglade (EU)
Originally Posted by Omedus View Post
Congratz on Shadowmourne man.

I also, did more damage than our Frost Dk as Unholy On Lich King. (Still with Shadow's Edge) Death Strike, Bone Shield, Death Strike, and Death Pact make it pretty hard for a Unh DK to die.

The Frost DK's buff is superior to the Shaman for several reasons. One, DK's are simply better dps. Two. the shaman has to use a totem slot, instead of say...Wrath of Air totem. Bring both. Buff Melee and ranged at the same time. Obviously.
That last argument is a bit limited to 10 mans though. Because it's unlikely that there isn't a resto or elemental shaman in your 25 man at all. And there are pretty much only 2 air totems worth dropping which are windfury and wrath of air.

so i have just specc'd to Unholy Reaping build and i am unsure of the proper rotation so i can macro it

can anyone help me with this???
Macroing your rotation is probably one of the worst things you can do. It makes you a bad player.
Rotation is also on the front page. Isn't that the most logical place to check first ?

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Old 04/01/10, 8:43 PM   #3110
Helheimr
Glass Joe
 
Blood Elf Death Knight
 
Arthas
A random way to boost DPS by a small amount that I don't recall reading anywhere; ~15 seconds prior to the pull use Death and Decay, summon AotD 6-7 sec before pull, and you'll start the fight with T10 4P active. Worth a tiny bit of DPS overall, but pretty easy (and seems "duh, obvious") to do.

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Old 04/02/10, 1:58 AM   #3111
Amroo
LF sun
 
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Blood Elf Death Knight
 
Anub'arak (EU)
Originally Posted by Helheimr View Post
A random way to boost DPS by a small amount that I don't recall reading anywhere; ~15 seconds prior to the pull use Death and Decay, summon AotD 6-7 sec before pull, and you'll start the fight with T10 4P active. Worth a tiny bit of DPS overall, but pretty easy (and seems "duh, obvious") to do.
Did you test this on live servers? When 4T10 was "new" me and a few other people trie that and it appeared to be the case that the set bonus is only applied if you are in combat, which you are usually not before the pull. If it does work now it must have been changed pretty recently.

Originally Posted by Frozn View Post
You can be sure that I will never post something anymore. Your arrogance and snobism makes me feel sick, enjoy your idiot infractions. Your community just lost one of the best moonkin of the alliance (gearscore).

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Old 04/02/10, 2:06 AM   #3112
Ahim
Glass Joe
 
Gnome Death Knight
 
Draenor (EU)
I have tested this out of combat in the Dalaran bank and can confirm it indeed does work.

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Old 04/02/10, 12:01 PM   #3113
Hyber
Glass Joe
 
Orc Death Knight
 
Scilla
Originally Posted by Nyth_ View Post
Macroing your rotation is probably one of the worst things you can do. It makes you a bad player.
Rotation is also on the front page. Isn't that the most logical place to check first ?
I disagree. The trick is in knowing the limits of such a macro and using them situationally.

How often does your initial rotation change? Not very.

I have a reapingless 1/2 rotation for starting fights (PS > IT > BS > SS > BS > DC), and a IT > PS macro as well. Note that since they have a short reset, I effectively still have PS and IT on my bars. Pestilence, SS/runestrike, BS/runestrike, Death Coil/runestrike and DnD/Bloodboil all have their own buttons.

That setup works well for me. But I know what it can and can't do.

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Old 04/02/10, 6:10 PM   #3114
Gumibear
Piston Honda
 
Goblin Warlock
 
Turalyon
Originally Posted by Amroo View Post
Did you test this on live servers? When 4T10 was "new" me and a few other people trie that and it appeared to be the case that the set bonus is only applied if you are in combat, which you are usually not before the pull. If it does work now it must have been changed pretty recently.
It depends on what you use to set it off. Shifting presences won't do it, but I could switch Unholy Pres > Frost Pres > Blood Pres and then drop DnD, I'll get the buff.

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Old 04/02/10, 6:11 PM   #3115
Omedus
Glass Joe
 
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Orc Death Knight
 
Thrall
Originally Posted by Nyth_ View Post
That last argument is a bit limited to 10 mans though. Because it's unlikely that there isn't a resto or elemental shaman in your 25 man at all. And there are pretty much only 2 air totems worth dropping which are windfury and wrath of air.
I just meant that with having a Frost DK, your shaman can run a different totem to provide yet, another buff. Further benefiting the raid.

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Old 04/02/10, 6:40 PM   #3116
Nyth_
Piston Honda
 
Troll Hunter
 
Moonglade (EU)
Originally Posted by Hyber View Post
I disagree. The trick is in knowing the limits of such a macro and using them situationally.

How often does your initial rotation change? Not very.

I have a reapingless 1/2 rotation for starting fights (PS > IT > BS > SS > BS > DC), and a IT > PS macro as well. Note that since they have a short reset, I effectively still have PS and IT on my bars. Pestilence, SS/runestrike, BS/runestrike, Death Coil/runestrike and DnD/Bloodboil all have their own buttons.

That setup works well for me. But I know what it can and can't do.
A rotation macro tends to make people dull. And even in your case. What is the benefit ?
You don't save any bar space since you still need all your other skills.

The only benefit there is that instead of pressing 1>2>3>4>3>5 (for example) you press 1>1>1>1>1>1.
Unless you are somehow unable to do the former. All the macro does for you is clog up bar space and key binds.

I don't know. Maybe it works for you, but I find it to generally dumb down the game. It doesn't free up bar space or make things easier (unlike say the rune strike macro that most DK use).
And it dulls some people down. For example if something happens in their rotation, they don't really know where they were.

I love using macro's. I have a ton of macros for all kinds of abilities. But I never found any merit in using cast-sequences for anything other than changing aspects / presences / tracking abilities / poisons and that sort of things.

Originally Posted by Omedus View Post
I just meant that with having a Frost DK, your shaman can run a different totem to provide yet, another buff. Further benefiting the raid.
I agree with that, but that's also exactly my point.

Windfury and Wrath of Air are the only 2 standard raid totems you use. Other 2 limited options are Grounding and Nature resist, although I'm not sure if those are useful anywhere inside ICC at the moment. Sentry is rubbish.

The point I was making was that in 25 man it's unlikely that you do not have at least 2 shamans. So it's unlikely that "providing a different totem" is needed for anything other than 10 mans.
So the enh shaman wouldn't really be "sacrificing a totem slot" as windfury is the best thing he can probably drop anyway. Unless I'm forgetting about some sort of nature spell or ground able cast in that fight.

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Old 04/02/10, 10:05 PM   #3117
Linmao
Glass Joe
 
Human Death Knight
 
Quel'Thalas (EU)
Originally Posted by Helheimr View Post
A random way to boost DPS by a small amount that I don't recall reading anywhere; ~15 seconds prior to the pull use Death and Decay, summon AotD 6-7 sec before pull, and you'll start the fight with T10 4P active. Worth a tiny bit of DPS overall, but pretty easy (and seems "duh, obvious") to do.
I've been doing this but slightly different.

I summon my AotD on the pull, put death and decay on the boss and then use empowered rune weapon, and just start dpsing the boss as per normal.

Its pretty nice as it means you start the fight with the 4pc bonus already up.

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Old 04/03/10, 8:55 AM   #3118
 LuvRugby
Glass Joe
 
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Human Death Knight
 
Stormrage
Originally Posted by grkcobra93 View Post
so i have just specc'd to Unholy Reaping build and i am unsure of the proper rotation so i can macro it

can anyone help me with this???

here is my armory link..... The World of Warcraft Armory - Mesoohornee @ Gurubashi - Profile
I have done some testing with your idea of using macro'd rotations, and if you are killing mobs then you could probably get away with the loss of 200-500 dps, but if you are in an instance or raid, it is a real hinderence to your team mates. Running the standard priority rotation as outlined in the beginning of this thread and keeping everything equal using heroic training dummies, there is a definite decrease in damage output when using a macro'd rotation.

The timing of what comes off cool down when is why you must be able to make the right choice of strike at the right time. As you sit there and wait for your cooldown I can hit 2 sometimes 3 abilities which would put me ahead of you and allow the raid to gain the extra damage output. My advice is never use a macro'd rotation. I will suggest you could macro some abilities together like trinks and pots with even some combination strikes. This could save time and allow for more strikes.

Last edited by LuvRugby : 04/03/10 at 12:20 PM.

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Old 04/03/10, 2:50 PM   #3119
Stabmaster
Von Kaiser
 
Orc Death Knight
 
Gorgonnash
Macro'd rotations are terrible. The issue isn't even the timing or that it makes you stupid, but any interruption -- missed/dodged attack -- completely destroys your DPS. And they're completely useless for any fight in which you can't just sit there and pound face, i.e., nearly any relevant fight now.

There is no justification for a macro'd rotation, at least not for DKs. If you use one, you are worse than you could be, so suck it up and start learning proper ability use now.

Last edited by Stabmaster : 04/03/10 at 7:46 PM.

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Old 04/04/10, 1:53 PM   #3120
BurnetRhoades
Glass Joe
 
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Night Elf Rogue
 
Skullcrusher
Originally Posted by LuvRugby View Post
... I will suggest you could macro some abilities together like trinks and pots with even some combination strikes. This could save time and allow for more strikes.

This is what I have done on my DK, Paly and Shaman, generally just for standard opener type stuff. For instance:

#showtooltip
/startattack
/castsequence reset=3/target/combat/dead Plague Strike, Icy Touch, Pestilence


...something like that. This is for my keybound to Plague Strike. I still have both Icy Touch and Pestilence with their own keybinds, in case of any interruption, and for individual use. Likewise, I'll have maybe Pestilence in a shorter castsequence after Icy Touch but that's as far as I go because it was very obvious during experimentation with full-on rotation macros that they weren't useful for anything but target dummies.

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