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Old 04/16/10, 7:17 PM   #3226
Akio
Glass Joe
 
Orc Death Knight
 
Al'Akir (EU)
Originally Posted by resky View Post
For fights where there's no danger of stacks falling off it's always been the case :<
That's imo a bad way of deciding which trinket to use, almost all fights in ICC require some movement, and a lot of time if your trinket procced when you have to move, the proc is as good as wasted, in fights where there's no movement...well the stack of HWT won't fall off anw.

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Old 04/16/10, 7:53 PM   #3227
Pwnzi
Glass Joe
 
Orc Death Knight
 
Skullcrusher
Even on fights involving movement, HWT only requires damage done to a target... I can't think of very many instances where - even if moving - I'm not doing damage to some target. Basically, I'm curious as to whether the near constant AP proc paired with haste is indeed better than the sheer crit with a chance to proc AP (given these new stat weights)...

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Old 04/16/10, 9:51 PM   #3228
resky
Glass Joe
 
Blood Elf Death Knight
 
Illidan
Originally Posted by Akio View Post
and a lot of time if your trinket procced when you have to move, the proc is as good as wasted
And most of the time on a random fight you will be moving while proc trinkets are on cooldown, effectively increasing their uptime while you are actually in melee range dealing damage.

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Old 04/16/10, 11:35 PM   #3229
coca
Von Kaiser
 
Blood Elf Warlock
 
Dalaran
EP AttackPower | 1 (0.74 DPS/per AP)
EP Strength | 3.19
EP Agility | 1.41
EP CritRating | 2.05
EP HasteEstimated | 3.11
EP HasteRating1 | 3.22
EP ArmorPenetrationRating | 2.95
EP ExpertiseRating | 1.89
Personal Expertise value | 0
BeforeMeleeHitCap<8% | 3.57
EP SpellHitRating | 0.4
EP WeaponDPS | 7.84
EP WeaponSpeed | 256.76
EP 2T9 | 168.06
EP 4T9 | 418.06
EP 2T10 | 244.44
EP 4T10 | 422.22



After running kahorie's sim I'm getting that which makes haste better than str with a 0/17/54 spec. I had to go in there and change the default 0/17/54 talents to change it from 2/3 morbidity to 0/3 morbidity and 5/5 necrosis. But anyway am I seeing that correctly that haste is overtaking str? Or am I doing something wrong in that sim. Going to be quite annoyed if I have go back and change my gems to haste and get lower dps and have to regem it back to str =/. But anyway anyone else having these similiar results?

Last edited by coca : 04/16/10 at 11:42 PM.

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Old 04/17/10, 12:09 AM   #3230
Shinaruh
Master of Apologies
 
Orc Death Knight
 
Mal'Ganis
Isn't Haste's value increased by stats such as Armor Pen and Strength? I think the arguement is between the value of Haste vs. Crit, not Strength. I would try removing the sum of Strength that you have gemmed currently and find stat weights based off of the Strength/ArPen levels provided by your gear alone if you want to see if gemming pure Haste would be a dps increase (which I don't think would be the case) over gemming Strength/Haste.

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Old 04/17/10, 3:48 AM   #3231
drothar
Von Kaiser
 
Orc Death Knight
 
Magtheridon
Why is the Ahn'kahar Onyx Neckguard not used over Lana'thel's Chain of Flagellation in the best-in-slot with Shadowmourne table? I'm getting 763.56 for the neckguard (20 str gem) and 721.8 for the chain (10 str 10 hit gem), using the stat weights for 277 Frost SM. The difference per hit/str gem (which you would use with Lana'thel's to reach melee cap) over a str/haste gem (which you would use with the neckguard because it nearly caps you) is 7.3, multiplied by 5 (to account for the other 50 hit on the neckguard) is 36.5.

763.56 - 36.5 = 727.06 > 721.8

Although, if you use the Icewalker enchant, the neckguard would give you an extra 10 hit toward the spell hit cap, which would push Lana'thel's over. So I guess my question is, Ahn'kahar Onyx Neckguard is better if you plan to use Nitro Boosts, correct?
This: BiS with AON or this: BiS with LCF

You would then be at 261 hit, which would be 2 away from melee capping your ghoul. I doubt replacing a Fierce Ametrine with an Etched Ametrine in that setup (2 melee hit + 8 spell hit against 10 haste) would be worth pushing your ghoul from 7% to 8% hit?

I've just been thinking about this for quite some time, now that BiS gear is not so far away.

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Old 04/17/10, 4:39 AM   #3232
Consider
King Hippo
 
Consider's Avatar
 
Draenei Death Knight
 
Dragonblight
You're looking at it in an odd manner.

Anhkahar socketed red has 20 strength, 60 hit and 68 crit over Lanathel. Lanathel socketed orange has 14 strength, 10 hit, 73 ArP and 52 expertise over Ankahar. If you cancel out the redundencies and then assume that a person using Lanathel simply replaces the appropriate number of Fierce gems with Etched gems, it comes out to 50 haste, 68 crit, and 6 strength compared to 73 ArP and 52 expertise.

Using the SM stat weights that's 50 (2.97) + 68 (2.11) + 6(3.11) = 310.64 verse 73 (2.87) + 52 (1.97) = 311.95.

Lanathel barely edges out, but it does win, even as an Engineer. You really could use either though. 1 AP isn't even 1 Dps. I would personally prefer Lanathel for the added expertise, myself.

As far as haste being above strength, no numbers I ran - even with absolute BiS/orc racials/ideal professions/etc - could get haste over str. The gap became incredibly small, sure, but none showed it going over, no matter how much tweaking I did. Even if I did mess up, which I doubt, and you're numbers are correct, which I also doubt, and you ignore the multi-target aspects it still wouldn't be worth gemming all haste due to the mentioned scaling issues. EP simulations add the stat to calculate the value. It doesn't subtract it. So, yes, 100 extra strength might not be quite as strong as 100 extra haste, if you're numbers are to be believed. But trading 100 of your current strength for 100 of your current haste isn't the same thing, and the strength is going to be more valuable due to how it impacts every other stat.

That's a large part of the reason why one can only get so specific with EP numbers. Aside from the obvious fact that it's impossible to account for every single factor (many of which may vary from person to person, raid to raid, and so forth), it's also impossible to get one single value (even if you could account for all those previous values) and be able to apply it equally in every situation. Trading stats simply isn't the same as gaining stats.

This is especially problematic when trying to determine a BiS set. You need stat weights in the BiS set to generate a BiS set, but to generate those stat weights you need to already know the BiS set. It's completely circular. In the end, you have to make certain assumptions, and then just accept that things might not be 100% accurate, but the difference (if there is any) between that and reality is incredibly small, and that it's the best you can come up with, so you'll run with it.

I could go on and on - and probably have more than I should, so I'll be quick - but it's one of those things which is very important to understand if you are trying to min-max; you can try you best to do so, but you can never entirely do it (not with being able to prove that you've entirely optimized your gear/gems/etc). Those necks are a perfect example; when two items are a 1 AP difference there are so many assumptions along the line which could push one or the other on top. In the end, simply accept that it honestly doesn't make any difference which is better, that you're never going to know which is completely better, and that likely there isn't one which is better than the other in every situation.

It's the reason why the threads here on EJ are never-ending, even when you ignore patch changes and the like.

Anyways, rambling aside, when in doubt run two simulations, changing nothing but the gemming or the item in question. It's one's best bet in such cases - be it when comparing those two necks or comparing those two gemming methods.

Last edited by Consider : 04/17/10 at 5:04 AM.

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Old 04/17/10, 5:58 AM   #3233
Valtiel
Don Flamenco
 
Blood Elf Death Knight
 
Darksorrow (EU)
Going slightly offtopic and back to that old discussion of blood vs UH single target, Decaying reported a very impressive Festergut kill this week as Blood 2h with SM (having slightly inferior gear to most of the top UH reports).

Now, I understand it's a bit offtopic, but did you run any simulations of SM UH 2h vs SM Blood 2h? I did so, but I don't trust my data (as Blood comes out with a too big lead compared to nonSM data, and more importantly, to the statistical evidence of the last months).
As a reference, I've got UH 2h BiS simming between 14.5 and 14.9, and Blood 2h shooting upwards of 15.6k.

12 weeks without a Sigil of the Vengeful Heart drop and counting.

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Old 04/17/10, 9:55 PM   #3234
micronSD
Von Kaiser
 
Orc Death Knight
 
Nesingwary
Something seems off about that Expertise value for sub-spec Frost. Considering how important our white/bcb/necrosis damage is, I would think the value of Expertise would be higher than 1.5. Losing a melee/bcb swing to a parry or dodge is damage we simply lose, unlike a parried/dodged Scourge/Blood Strike which we can simply recast. The recent simulator update showed that Haste should be valued much higher than it was before...Im wondering if the same thing is happening to Expertise (ie, its being valued too low).

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Old 04/18/10, 12:36 AM   #3235
Leerin
Glass Joe
 
Orc Death Knight
 
Zul'Jin (EU)
Few days ago I get [Shadowmourne], testing the weapon I realized that the chaos bane proc crit rate It's extremely low, around 2-3%.

I think a higher crit chance of the proc increases the value of the /cancelaura macro a lot, but the question is, has the [Shadowmourne] proc a independent crit chance, I'ts bugged (I have 27%~ spell crit and I'm getting 2-3% crits on the proc) or what happens?

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Old 04/18/10, 12:43 AM   #3236
Nahela
Piston Honda
 
Pandaren Monk
 
Bleeding Hollow
Seems like a bug similar to what we saw with some of the tier 9 set bonuses, I haven't seen any official responses to it though. There's not a huge number of people with SM out there, so it's probably worth trying to draw some attention to it on the official boards.

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Old 04/18/10, 2:14 PM   #3237
Baldless
Glass Joe
 
Orc Death Knight
 
Eredar
DMC:G vs. Herkuml

So, this afternoon I was bored and decided to run a few sims seeing if Herkuml War Token was indeed an upgrade, or just a waste of badges. I soon discovered that on your average non-movement fight, it's a waste of badges. Here's the proof:

Your average fight is less than 5 minutes nowadays, so I used the value .0833333333333 for the amount of time, which is 5 minutes.

Ability Damage done    hits   Crits   Misses  Glances   Uptime
 Total % # Avg # % Avg # % Avg # Avg # % Avg %
MainHand 854988 20.3 142 8636.2 54 36.7 4799.7 45 30.6 9994.9 5 3.4 43 29.3 3396.1
ScourgeStrike 449461 10.7 52 8643.5 30 57.7 5504 22 42.3 12924.5
DeathCoil 395456 9.4 51 7754 31 60.8 5537.2 20 39.2 11190.1
Ghoul 368815 8.8 302 1691.8 184 60.9 1190 34 11.3 2355.6 84 27.8 830.6
BloodStrike 321529 7.6 69 4659.8 40 55.6 3254.6 29 40.3 6598.1 3 4.2
FrostFever 286439 6.8 107 2677 107 100 2677 115.9
ScourgeStrikeMagical 248648 5.9 52 4781.7 30 57.7 3042.9 22 42.3 7152.7
BloodPlague 240231 5.7 107 2245.1 107 100 2245.1 116.5
Gargoyle 205564 4.9 35 5873.3 32 91.4 5423.7 3 8.6 10669
Necrosis 166114 3.9 142 1169.8 142 100
Ghoul: Claw 139698 3.3 75 1862.6 65 86.7 1767.3 10 13.3 2482.2
BloodCakedBlade 137493 3.3 42 3273.6 42 100 3273.6
WanderingPlague 131188 3.1 55 2385.2 55 100
IcyTouch 96995 2.3 18 5388.6 9 50 3535.4 9 50 7241.8
PlagueStrike 85530 2 18 4751.7 13 72.2 3477.5 5 27.8 8064.8
Army of the Dead 44501 1.1 231 192.6 190 82.3 192 41 17.7 195.7
UnholyBlight 39537 .9 51 775.2 51 100
DPS 12022                 
Total Damage 4.21m in 0.0833333333333333h                
Total runic power used: 2160 (0 wasted)                  
Threat Per Second 8261                 
Generated in 0s                 
Template: Unholy 00-17-54                 
Rotation: Unholy-ReapingLess                 
Presence: Blood                 
Sigil: Virulence                 
RuneEnchant: FallenCrusader                 
Pet Calculation: True                 

^The above is Darkmoon Card: Greatness over a 5 minute period.

Ability Damage done    hits   Crits   Misses  Glances   Uptime
 Total % # Avg # % Avg # % Avg # Avg # % Avg %
MainHand 868745 20.7 148 8601.4 55 35.5 4761.3 46 29.7 9806.3 7 4.5 47 30.3 3314.5
ScourgeStrike 445875 10.6 52 8574.5 30 57.7 5443.2 22 42.3 12844.5
DeathCoil 386922 9.2 51 7586.7 31 60.8 5443.1 20 39.2 10909.3
Ghoul 374912 8.9 321 1630.1 194 60.4 1141.9 36 11.2 2254.1 91 28.3 793.7
BloodStrike 317799 7.6 69 4605.8 40 55.6 3230.9 29 40.3 6502.2 3 4.2
FrostFever 281871 6.7 107 2634.3 107 100 2634.3 115.8
ScourgeStrikeMagical 246671 5.9 52 4743.7 30 57.7 3009.6 22 42.3 7108.3
BloodPlague 237658 5.7 107 2221.1 107 100 2221.1 99.4
Gargoyle 201890 4.8 37 5456.5 34 91.9 5057 3 8.1 9984
Necrosis 168777 4 148 1140.4 148 100
BloodCakedBlade 142854 3.4 44 3246.7 44 100 3246.7
Ghoul: Claw 134215 3.2 75 1789.5 65 86.7 1705.6 10 13.3 2335.4
WanderingPlague 129415 3.1 55 2353 55 100
IcyTouch 95423 2.3 18 5301.3 9 50 3473.3 9 50 7129.2
PlagueStrike 86933 2.1 19 4575.4 14 73.7 3419.6 5 26.3 7811.8
Army of the Dead 46354 1.1 247 187.7 207 83.8 194.2 40 16.2 153.9
UnholyBlight 38700 .9 51 758.8 51 100
DPS 11992                 
Total Damage 4.21m in 0.0833333333333333h                
Total runic power used: 2160 (0 wasted)                  
Threat Per Second 8229                 
Generated in 0s                 
Template: Unholy 00-17-54                 
Rotation: Unholy-ReapingLess                 
Presence: Blood                 
Sigil: Virulence                 
RuneEnchant: FallenCrusader                 
Pet Calculation: True                 

^This is Herkuml War Token over a 5 minute fight.

I continued testing, and figured out that you would have to use the Herkuml War Token for approx. 6 minutes without the stacks falling off for it to be a DPS upgrade, even on a stand-still fight. While it's a small difference (30 dps) I thought I would share it.

If you see that I'm wrong, please point it out.

Edited for Necrosis.

Last edited by Baldless : 04/18/10 at 3:46 PM.

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Old 04/18/10, 3:33 PM   #3238
Akio
Glass Joe
 
Orc Death Knight
 
Al'Akir (EU)
Not sure about the others but are you sure you have 5/5 Necrosis in your testing build Baldless? The damage done by it in your sim is way too low.

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Old 04/18/10, 4:31 PM   #3239
Bandee
Von Kaiser
 
Orc Death Knight
 
<SA>
Black Dragonflight
Originally Posted by Baldless View Post
Thank you for pointing that out, I'll change my post momentarily.
I just used your exact gear and setup and ran a sim, and found that Herkuml is ~120 dps increase over Greatness. Are you sure you inputted all your fields correctly? Also, instead of putting the time to 0.083 you can leave it 100h and check off "many 350s fights".

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Old 04/19/10, 3:17 PM   #3240
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
I compared two of my Lich King HM progress logs. One evening I used automatic Chaos Bane cancelling, the evening before I used Shadowmourne normally. I got almost twice as much procs (1% dmg vs. 1,9% dmg). The overall damage itself is quite meaningless, since I had to spec into Desecration. My assumption of a 10s ramp-up time seems to be correct and that makes proc-cancelling not really worth it.


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