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04/16/10, 7:17 PM
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#3226
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Glass Joe
Orc Death Knight
Al'Akir (EU)
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Originally Posted by resky
For fights where there's no danger of stacks falling off it's always been the case :<
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That's imo a bad way of deciding which trinket to use, almost all fights in ICC require some movement, and a lot of time if your trinket procced when you have to move, the proc is as good as wasted, in fights where there's no movement...well the stack of HWT won't fall off anw.
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04/16/10, 7:53 PM
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#3227
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Glass Joe
Orc Death Knight
Skullcrusher
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Even on fights involving movement, HWT only requires damage done to a target... I can't think of very many instances where - even if moving - I'm not doing damage to some target. Basically, I'm curious as to whether the near constant AP proc paired with haste is indeed better than the sheer crit with a chance to proc AP (given these new stat weights)...
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04/16/10, 9:51 PM
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#3228
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Glass Joe
Blood Elf Death Knight
Illidan
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Originally Posted by Akio
and a lot of time if your trinket procced when you have to move, the proc is as good as wasted
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And most of the time on a random fight you will be moving while proc trinkets are on cooldown, effectively increasing their uptime while you are actually in melee range dealing damage.
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04/16/10, 11:35 PM
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#3229
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Von Kaiser
Blood Elf Warlock
Dalaran
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EP AttackPower | 1 (0.74 DPS/per AP)
EP Strength | 3.19
EP Agility | 1.41
EP CritRating | 2.05
EP HasteEstimated | 3.11
EP HasteRating1 | 3.22
EP ArmorPenetrationRating | 2.95
EP ExpertiseRating | 1.89
Personal Expertise value | 0
BeforeMeleeHitCap<8% | 3.57
EP SpellHitRating | 0.4
EP WeaponDPS | 7.84
EP WeaponSpeed | 256.76
EP 2T9 | 168.06
EP 4T9 | 418.06
EP 2T10 | 244.44
EP 4T10 | 422.22
After running kahorie's sim I'm getting that which makes haste better than str with a 0/17/54 spec. I had to go in there and change the default 0/17/54 talents to change it from 2/3 morbidity to 0/3 morbidity and 5/5 necrosis. But anyway am I seeing that correctly that haste is overtaking str? Or am I doing something wrong in that sim. Going to be quite annoyed if I have go back and change my gems to haste and get lower dps and have to regem it back to str =/. But anyway anyone else having these similiar results?
Last edited by coca : 04/16/10 at 11:42 PM.
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04/17/10, 12:09 AM
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#3230
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Master of Apologies
Orc Death Knight
Mal'Ganis
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Isn't Haste's value increased by stats such as Armor Pen and Strength? I think the arguement is between the value of Haste vs. Crit, not Strength. I would try removing the sum of Strength that you have gemmed currently and find stat weights based off of the Strength/ArPen levels provided by your gear alone if you want to see if gemming pure Haste would be a dps increase (which I don't think would be the case) over gemming Strength/Haste.
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04/17/10, 3:48 AM
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#3231
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Von Kaiser
Orc Death Knight
Magtheridon
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Why is the Ahn'kahar Onyx Neckguard not used over Lana'thel's Chain of Flagellation in the best-in-slot with Shadowmourne table? I'm getting 763.56 for the neckguard (20 str gem) and 721.8 for the chain (10 str 10 hit gem), using the stat weights for 277 Frost SM. The difference per hit/str gem (which you would use with Lana'thel's to reach melee cap) over a str/haste gem (which you would use with the neckguard because it nearly caps you) is 7.3, multiplied by 5 (to account for the other 50 hit on the neckguard) is 36.5.
763.56 - 36.5 = 727.06 > 721.8
Although, if you use the Icewalker enchant, the neckguard would give you an extra 10 hit toward the spell hit cap, which would push Lana'thel's over. So I guess my question is, Ahn'kahar Onyx Neckguard is better if you plan to use Nitro Boosts, correct?
This: BiS with AON or this: BiS with LCF
You would then be at 261 hit, which would be 2 away from melee capping your ghoul. I doubt replacing a Fierce Ametrine with an Etched Ametrine in that setup (2 melee hit + 8 spell hit against 10 haste) would be worth pushing your ghoul from 7% to 8% hit?
I've just been thinking about this for quite some time, now that BiS gear is not so far away.
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04/17/10, 4:39 AM
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#3232
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King Hippo
Draenei Death Knight
Dragonblight
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You're looking at it in an odd manner.
Anhkahar socketed red has 20 strength, 60 hit and 68 crit over Lanathel. Lanathel socketed orange has 14 strength, 10 hit, 73 ArP and 52 expertise over Ankahar. If you cancel out the redundencies and then assume that a person using Lanathel simply replaces the appropriate number of Fierce gems with Etched gems, it comes out to 50 haste, 68 crit, and 6 strength compared to 73 ArP and 52 expertise.
Using the SM stat weights that's 50 (2.97) + 68 (2.11) + 6(3.11) = 310.64 verse 73 (2.87) + 52 (1.97) = 311.95.
Lanathel barely edges out, but it does win, even as an Engineer. You really could use either though. 1 AP isn't even 1 Dps. I would personally prefer Lanathel for the added expertise, myself.
As far as haste being above strength, no numbers I ran - even with absolute BiS/orc racials/ideal professions/etc - could get haste over str. The gap became incredibly small, sure, but none showed it going over, no matter how much tweaking I did. Even if I did mess up, which I doubt, and you're numbers are correct, which I also doubt, and you ignore the multi-target aspects it still wouldn't be worth gemming all haste due to the mentioned scaling issues. EP simulations add the stat to calculate the value. It doesn't subtract it. So, yes, 100 extra strength might not be quite as strong as 100 extra haste, if you're numbers are to be believed. But trading 100 of your current strength for 100 of your current haste isn't the same thing, and the strength is going to be more valuable due to how it impacts every other stat.
That's a large part of the reason why one can only get so specific with EP numbers. Aside from the obvious fact that it's impossible to account for every single factor (many of which may vary from person to person, raid to raid, and so forth), it's also impossible to get one single value (even if you could account for all those previous values) and be able to apply it equally in every situation. Trading stats simply isn't the same as gaining stats.
This is especially problematic when trying to determine a BiS set. You need stat weights in the BiS set to generate a BiS set, but to generate those stat weights you need to already know the BiS set. It's completely circular. In the end, you have to make certain assumptions, and then just accept that things might not be 100% accurate, but the difference (if there is any) between that and reality is incredibly small, and that it's the best you can come up with, so you'll run with it.
I could go on and on - and probably have more than I should, so I'll be quick - but it's one of those things which is very important to understand if you are trying to min-max; you can try you best to do so, but you can never entirely do it (not with being able to prove that you've entirely optimized your gear/gems/etc). Those necks are a perfect example; when two items are a 1 AP difference there are so many assumptions along the line which could push one or the other on top. In the end, simply accept that it honestly doesn't make any difference which is better, that you're never going to know which is completely better, and that likely there isn't one which is better than the other in every situation.
It's the reason why the threads here on EJ are never-ending, even when you ignore patch changes and the like.
Anyways, rambling aside, when in doubt run two simulations, changing nothing but the gemming or the item in question. It's one's best bet in such cases - be it when comparing those two necks or comparing those two gemming methods.
Last edited by Consider : 04/17/10 at 5:04 AM.
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04/17/10, 5:58 AM
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#3233
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Don Flamenco
Blood Elf Death Knight
Darksorrow (EU)
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Going slightly offtopic and back to that old discussion of blood vs UH single target, Decaying reported a very impressive Festergut kill this week as Blood 2h with SM (having slightly inferior gear to most of the top UH reports).
Now, I understand it's a bit offtopic, but did you run any simulations of SM UH 2h vs SM Blood 2h? I did so, but I don't trust my data (as Blood comes out with a too big lead compared to nonSM data, and more importantly, to the statistical evidence of the last months).
As a reference, I've got UH 2h BiS simming between 14.5 and 14.9, and Blood 2h shooting upwards of 15.6k.
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12 weeks without a Sigil of the Vengeful Heart drop and counting.
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04/17/10, 9:55 PM
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#3234
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Von Kaiser
Orc Death Knight
Nesingwary
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Something seems off about that Expertise value for sub-spec Frost. Considering how important our white/bcb/necrosis damage is, I would think the value of Expertise would be higher than 1.5. Losing a melee/bcb swing to a parry or dodge is damage we simply lose, unlike a parried/dodged Scourge/Blood Strike which we can simply recast. The recent simulator update showed that Haste should be valued much higher than it was before...Im wondering if the same thing is happening to Expertise (ie, its being valued too low).
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04/18/10, 12:36 AM
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#3235
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Glass Joe
Orc Death Knight
Zul'Jin (EU)
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Few days ago I get [Shadowmourne], testing the weapon I realized that the chaos bane proc crit rate It's extremely low, around 2-3%.
I think a higher crit chance of the proc increases the value of the /cancelaura macro a lot, but the question is, has the [Shadowmourne] proc a independent crit chance, I'ts bugged (I have 27%~ spell crit and I'm getting 2-3% crits on the proc) or what happens?
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04/18/10, 12:43 AM
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#3236
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Piston Honda
Pandaren Monk
Bleeding Hollow
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Seems like a bug similar to what we saw with some of the tier 9 set bonuses, I haven't seen any official responses to it though. There's not a huge number of people with SM out there, so it's probably worth trying to draw some attention to it on the official boards.
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04/18/10, 2:14 PM
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#3237
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Glass Joe
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DMC:G vs. Herkuml
So, this afternoon I was bored and decided to run a few sims seeing if Herkuml War Token was indeed an upgrade, or just a waste of badges. I soon discovered that on your average non-movement fight, it's a waste of badges. Here's the proof:
Your average fight is less than 5 minutes nowadays, so I used the value .0833333333333 for the amount of time, which is 5 minutes.
| Ability | Damage done | | | | hits | | | Crits | | | Misses | | Glances | | | Uptime | | | | Total | % | # | Avg | # | % | Avg | # | % | Avg | # | Avg | # | % | Avg | % | | | MainHand | 854988 | 20.3 | 142 | 8636.2 | 54 | 36.7 | 4799.7 | 45 | 30.6 | 9994.9 | 5 | 3.4 | 43 | 29.3 | 3396.1 | | | | ScourgeStrike | 449461 | 10.7 | 52 | 8643.5 | 30 | 57.7 | 5504 | 22 | 42.3 | 12924.5 | | | | | | | | | DeathCoil | 395456 | 9.4 | 51 | 7754 | 31 | 60.8 | 5537.2 | 20 | 39.2 | 11190.1 | | | | | | | | | Ghoul | 368815 | 8.8 | 302 | 1691.8 | 184 | 60.9 | 1190 | 34 | 11.3 | 2355.6 | | | 84 | 27.8 | 830.6 | | | | BloodStrike | 321529 | 7.6 | 69 | 4659.8 | 40 | 55.6 | 3254.6 | 29 | 40.3 | 6598.1 | 3 | 4.2 | | | | | | | FrostFever | 286439 | 6.8 | 107 | 2677 | 107 | 100 | 2677 | | | | | | | | | 115.9 | | | ScourgeStrikeMagical | 248648 | 5.9 | 52 | 4781.7 | 30 | 57.7 | 3042.9 | 22 | 42.3 | 7152.7 | | | | | | | | | BloodPlague | 240231 | 5.7 | 107 | 2245.1 | 107 | 100 | 2245.1 | | | | | | | | | 116.5 | | | Gargoyle | 205564 | 4.9 | 35 | 5873.3 | 32 | 91.4 | 5423.7 | 3 | 8.6 | 10669 | | | | | | | | | Necrosis | 166114 | 3.9 | 142 | 1169.8 | 142 | 100 | | | | | | | | | | | | | Ghoul: Claw | 139698 | 3.3 | 75 | 1862.6 | 65 | 86.7 | 1767.3 | 10 | 13.3 | 2482.2 | | | | | | | | | BloodCakedBlade | 137493 | 3.3 | 42 | 3273.6 | 42 | 100 | 3273.6 | | | | | | | | | | | | WanderingPlague | 131188 | 3.1 | 55 | 2385.2 | 55 | 100 | | | | | | | | | | | | | IcyTouch | 96995 | 2.3 | 18 | 5388.6 | 9 | 50 | 3535.4 | 9 | 50 | 7241.8 | | | | | | | | | PlagueStrike | 85530 | 2 | 18 | 4751.7 | 13 | 72.2 | 3477.5 | 5 | 27.8 | 8064.8 | | | | | | | | | Army of the Dead | 44501 | 1.1 | 231 | 192.6 | 190 | 82.3 | 192 | 41 | 17.7 | 195.7 | | | | | | | | | UnholyBlight | 39537 | .9 | 51 | 775.2 | 51 | 100 | | | | | | | | | | | | | DPS | 12022 | | | | | | | | | | | | | | | | | | Total Damage | 4.21m | in 0.0833333333333333h | | | | | | | | | | | | | | | | | Total runic power used: 2160 (0 wasted) | | | | | | | | | | | | | | | | | | | Threat Per Second | 8261 | | | | | | | | | | | | | | | | | | Generated in | 0s | | | | | | | | | | | | | | | | | | Template: | Unholy 00-17-54 | | | | | | | | | | | | | | | | | | Rotation: | Unholy-ReapingLess | | | | | | | | | | | | | | | | | | Presence: | Blood | | | | | | | | | | | | | | | | | | Sigil: | Virulence | | | | | | | | | | | | | | | | | | RuneEnchant: | FallenCrusader | | | | | | | | | | | | | | | | | | Pet Calculation: | True | | | | | | | | | | | | | | | | |
^The above is Darkmoon Card: Greatness over a 5 minute period.
| Ability | Damage done | | | | hits | | | Crits | | | Misses | | Glances | | | Uptime | | | | Total | % | # | Avg | # | % | Avg | # | % | Avg | # | Avg | # | % | Avg | % | | | MainHand | 868745 | 20.7 | 148 | 8601.4 | 55 | 35.5 | 4761.3 | 46 | 29.7 | 9806.3 | 7 | 4.5 | 47 | 30.3 | 3314.5 | | | | ScourgeStrike | 445875 | 10.6 | 52 | 8574.5 | 30 | 57.7 | 5443.2 | 22 | 42.3 | 12844.5 | | | | | | | | | DeathCoil | 386922 | 9.2 | 51 | 7586.7 | 31 | 60.8 | 5443.1 | 20 | 39.2 | 10909.3 | | | | | | | | | Ghoul | 374912 | 8.9 | 321 | 1630.1 | 194 | 60.4 | 1141.9 | 36 | 11.2 | 2254.1 | | | 91 | 28.3 | 793.7 | | | | BloodStrike | 317799 | 7.6 | 69 | 4605.8 | 40 | 55.6 | 3230.9 | 29 | 40.3 | 6502.2 | 3 | 4.2 | | | | | | | FrostFever | 281871 | 6.7 | 107 | 2634.3 | 107 | 100 | 2634.3 | | | | | | | | | 115.8 | | | ScourgeStrikeMagical | 246671 | 5.9 | 52 | 4743.7 | 30 | 57.7 | 3009.6 | 22 | 42.3 | 7108.3 | | | | | | | | | BloodPlague | 237658 | 5.7 | 107 | 2221.1 | 107 | 100 | 2221.1 | | | | | | | | | 99.4 | | | Gargoyle | 201890 | 4.8 | 37 | 5456.5 | 34 | 91.9 | 5057 | 3 | 8.1 | 9984 | | | | | | | | | Necrosis | 168777 | 4 | 148 | 1140.4 | 148 | 100 | | | | | | | | | | | | | BloodCakedBlade | 142854 | 3.4 | 44 | 3246.7 | 44 | 100 | 3246.7 | | | | | | | | | | | | Ghoul: Claw | 134215 | 3.2 | 75 | 1789.5 | 65 | 86.7 | 1705.6 | 10 | 13.3 | 2335.4 | | | | | | | | | WanderingPlague | 129415 | 3.1 | 55 | 2353 | 55 | 100 | | | | | | | | | | | | | IcyTouch | 95423 | 2.3 | 18 | 5301.3 | 9 | 50 | 3473.3 | 9 | 50 | 7129.2 | | | | | | | | | PlagueStrike | 86933 | 2.1 | 19 | 4575.4 | 14 | 73.7 | 3419.6 | 5 | 26.3 | 7811.8 | | | | | | | | | Army of the Dead | 46354 | 1.1 | 247 | 187.7 | 207 | 83.8 | 194.2 | 40 | 16.2 | 153.9 | | | | | | | | | UnholyBlight | 38700 | .9 | 51 | 758.8 | 51 | 100 | | | | | | | | | | | | | DPS | 11992 | | | | | | | | | | | | | | | | | | Total Damage | 4.21m | in 0.0833333333333333h | | | | | | | | | | | | | | | | | Total runic power used: 2160 (0 wasted) | | | | | | | | | | | | | | | | | | | Threat Per Second | 8229 | | | | | | | | | | | | | | | | | | Generated in | 0s | | | | | | | | | | | | | | | | | | Template: | Unholy 00-17-54 | | | | | | | | | | | | | | | | | | Rotation: | Unholy-ReapingLess | | | | | | | | | | | | | | | | | | Presence: | Blood | | | | | | | | | | | | | | | | | | Sigil: | Virulence | | | | | | | | | | | | | | | | | | RuneEnchant: | FallenCrusader | | | | | | | | | | | | | | | | | | Pet Calculation: | True | | | | | | | | | | | | | | | | |
^This is Herkuml War Token over a 5 minute fight.
I continued testing, and figured out that you would have to use the Herkuml War Token for approx. 6 minutes without the stacks falling off for it to be a DPS upgrade, even on a stand-still fight. While it's a small difference (30 dps) I thought I would share it.
If you see that I'm wrong, please point it out.
Edited for Necrosis.
Last edited by Baldless : 04/18/10 at 3:46 PM.
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04/18/10, 3:33 PM
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#3238
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Glass Joe
Orc Death Knight
Al'Akir (EU)
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Not sure about the others but are you sure you have 5/5 Necrosis in your testing build Baldless? The damage done by it in your sim is way too low.
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04/18/10, 4:31 PM
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#3239
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Von Kaiser
Orc Death Knight
Black Dragonflight
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Originally Posted by Baldless
Thank you for pointing that out, I'll change my post momentarily.
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I just used your exact gear and setup and ran a sim, and found that Herkuml is ~120 dps increase over Greatness. Are you sure you inputted all your fields correctly? Also, instead of putting the time to 0.083 you can leave it 100h and check off "many 350s fights".
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04/19/10, 3:17 PM
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#3240
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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I compared two of my Lich King HM progress logs. One evening I used automatic Chaos Bane cancelling, the evening before I used Shadowmourne normally. I got almost twice as much procs (1% dmg vs. 1,9% dmg). The overall damage itself is quite meaningless, since I had to spec into Desecration. My assumption of a 10s ramp-up time seems to be correct and that makes proc-cancelling not really worth it.
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