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04/23/10, 5:31 PM
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#3271
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Glass Joe
Orc Death Knight
Mug'thol
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Originally Posted by Karashote
I think what he means is that the max duration starts off at 3 seconds. I have been having the same issues, but have learned to adapt. Might have to stop attacking until 3 seconds left on your debuff is all.
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Yes this is exactly what I meant, the damage isn't what's cutting the duration. As soon as you hit the ability the buff timer is 3 seconds instead of 5 like it normally is.
I'll give using AMS on the blistering cold a whirl on our next night of attempts. I was worried that the damage would be too high on hard mode.
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04/23/10, 6:33 PM
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#3272
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LF sun
Blood Elf Death Knight
Anub'arak (EU)
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Originally Posted by Zinfadel
Unsynch blood runes
Priority: Diseases>Desolation>SS>Death Coil>Blood Strike (Though adding desolation is irrelevent, as you'll always have an empty GCD to BS in time anyway)
ICC character sheet that comes w/ the DL
Intro to get Desolation started.
I've played around w/ various settings like when to bone shield and the intro rotation..all my sims have the above priority ahead by atleast 10 dps instead of doing a standard rotation...my last comparison by 21 dps.
Playing this out in game, you'll often delay a BS for a death coil, and use that BS to fill an empty GCD.
I've quadroopled checked a lot of my settings and everything seems solid, so hopefully I don't just embarass myself ~. Thought I'd share.
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Technically DC is not above BS in priority (except for the last few seconds of a fight as it is harder hitting), only if you would cap on RP between now and the next time you would face that choice again. This is simply due to the fact that uncapped runic power is a time-invariant resource, while runes are not. However, I doubt simulators are capable of simulating this, but its relatively easy to be performed by a player after some practice. The difference between a priority system and a rotation if there is no external rune power source is relatively small, but increases if you have access to those.
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Originally Posted by Frozn
You can be sure that I will never post something anymore. Your arrogance and snobism makes me feel sick, enjoy your idiot infractions. Your community just lost one of the best moonkin of the alliance (gearscore).
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04/23/10, 7:03 PM
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#3273
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Glass Joe
Blood Elf Death Knight
Ner'zhul
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You can actually see, through the simulation, you get quite a bit more Death Coils in by using a priority, though quite a bit less blood strikes. As you pointed out, Death Coil hits harder, so you get a dps increase.
I guess the differance is, by using a priority where DC is ahead of BS, you're only going to delay your blood strikes. Where as you were to fire one off just as you cap RP in a rotation, you could delay an SS. If you then wait until you delay a BS to fire one off, then you're wasting RP.
It just seems to me, w/out reaping, it's always better to use BS to fill empty GCDs, as you're either firing off a DC, SS, or refresing diseases. Desolation doesn't become an issue either, cuz you almost always have a free GCD to fill w/ a BS.
Also, I got a few more SS's off of using the priority, in the posted sims.
Last edited by Zinfadel : 04/23/10 at 7:16 PM.
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04/23/10, 8:53 PM
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#3274
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LF sun
Blood Elf Death Knight
Anub'arak (EU)
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No, the assumption is that in the long run you are not GCD-constrained (which is the case for Unholy unless you have huge external RP sources). Let's assume the following situation:
You just put both FU sets and one blood rune for desolation on cooldown and sit there with 120 RP and 1 blood rune.
If you prioritize DC over BS the following happens:
You cast 3 DC, your FU sets are ready again, so you cast 2 SS (yielding 40 RP), then you cast another DC and the two BS. You still have one GCD left before your FU sets are off cooldown again, you don't have enough RP for a DC, so you can't do anything.
Now, if you prioritize BS over DC unless you cap your RP before you face that choice (BS vs. DC) again:
You cast BS (130 RP), 2 DC (50 RP), 2 SS (90 RP), 2 BS (110 RP), 2 DC (30 RP). You filled every cooldown with a damage dealing ability, cast the same number of SS and DC, but 1 BS more and you are subsequently left off with 10 more RP.
This is something Ret paladins have as far as I know been dealing with for quite a while: priority not only depends on the damage an ability deals, but also on the cooldown it incurs. In our case only runes incur cooldowns, while unless RP caps there is no difference to casting a DC now or in 10 seconds.
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Originally Posted by Frozn
You can be sure that I will never post something anymore. Your arrogance and snobism makes me feel sick, enjoy your idiot infractions. Your community just lost one of the best moonkin of the alliance (gearscore).
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04/24/10, 12:09 PM
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#3275
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Glass Joe
Blood Elf Death Knight
Ner'zhul
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Originally Posted by Amroo
No, the assumption is that in the long run you are not GCD-constrained (which is the case for Unholy unless you have huge external RP sources). Let's assume the following situation:
You just put both FU sets and one blood rune for desolation on cooldown and sit there with 120 RP and 1 blood rune.
If you prioritize DC over BS the following happens:
You cast 3 DC, your FU sets are ready again, so you cast 2 SS (yielding 40 RP), then you cast another DC and the two BS. You still have one GCD left before your FU sets are off cooldown again, you don't have enough RP for a DC, so you can't do anything.
Now, if you prioritize BS over DC unless you cap your RP before you face that choice (BS vs. DC) again:
You cast BS (130 RP), 2 DC (50 RP), 2 SS (90 RP), 2 BS (110 RP), 2 DC (30 RP). You filled every cooldown with a damage dealing ability, cast the same number of SS and DC, but 1 BS more and you are subsequently left off with 10 more RP.
This is something Ret paladins have as far as I know been dealing with for quite a while: priority not only depends on the damage an ability deals, but also on the cooldown it incurs. In our case only runes incur cooldowns, while unless RP caps there is no difference to casting a DC now or in 10 seconds.
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You always have to fill GCDs w/ HoW or blood tap/bone shield.
Also, you probably won't be expertise capped if you follow stat weights. If you get dodged in the middle of that rotation, it seems like it'd be better to get in your last DCs and chase that blood rune for the missed BS to the next string. You'd also still gain 5 RP if you missed on a SS or PS.
Also, RP generation isn't random. I would think most simulations would be more accurate when it comes to RP generation and at least the amount of each ability you're able to fire off.
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04/24/10, 12:35 PM
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#3276
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LF sun
Blood Elf Death Knight
Anub'arak (EU)
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Originally Posted by Zinfadel
You always have to fill GCDs w/ HoW or blood tap/bone shield.
Also, you probably won't be expertise capped if you follow stat weights. If you get dodged in the middle of that rotation, it seems like it'd be better to get in your last DCs and chase that blood rune for the missed BS to the next string. You'd also still gain 5 RP if you missed on a SS or PS.
Also, RP generation isn't random. I would think most simulations would be more accurate when it comes to RP generation and at least the amount of each ability you're able to fire off.
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This doesn't change the point, though. It would be plain inefficient to always prioritize DC over BS. The only reason to cast DC instead of BS and thereby delay your blood rune cooldown, virtually wasting a percentage of your rune dps, is if not doing so would cause you to overcap RP in the future. There is nothing fancy to that, it's completely sensible.
As stated, the exception to this are the last ten seconds of the fight, as all resources become time-constrained and the only thing that counts is how much damage ability X deals.
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Originally Posted by Frozn
You can be sure that I will never post something anymore. Your arrogance and snobism makes me feel sick, enjoy your idiot infractions. Your community just lost one of the best moonkin of the alliance (gearscore).
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04/26/10, 5:15 AM
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#3277
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Glass Joe
Orc Death Knight
Ragnaros
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I remember a couple of weeks ago some people reported getting a slight dps increase for 1-17-53 using kahorie's.
I tried simming and turned out that way for me too.
| Ability | Damage done | | | | hits | | | Crits | | | Misses | | Glances | | | Uptime | | | | Total | % | # | Avg | # | % | Avg | # | % | Avg | # | Avg | # | % | Avg | % | | | Melee | 2938079839 | 22 | 460075 | 8582,4 | 171072 | 36,2 | 4849,9 | 171265 | 36,2 | 9978,6 | 12460 | 2,6 | 117738 | 24,9 | 3392,4 | | | | ScourgeStrike | 2200458148 | 16,5 | 158553 | 13878,4 | 87108 | 54,2 | 8567 | 71445 | 44,5 | 20354,2 | 2128 | 1,3 | | | | | | | Ghoul | 1818060237 | 13,6 | 846132 | 3233,7 | 470587 | 55,6 | 2519 | 91635 | 10,8 | 4477,4 | | | 283910 | 33,6 | 783,3 | | | | DeathCoil | 1026398671 | 7,7 | 139843 | 7339,6 | 88231 | 62,5 | 5280 | 51612 | 36,6 | 10860,6 | 1304 | ,9 | | | | | | | BloodStrike | 973225466 | 7,3 | 210697 | 4619,1 | 127879 | 59,1 | 3262,1 | 82818 | 38,3 | 6714,3 | 5815 | 2,7 | | | | | | | FrostFever | 831159996 | 6,2 | 328986 | 2526,4 | 328986 | 100 | 2526,4 | | | | | | | | | 98,1 | | | BloodPlague | 698623963 | 5,2 | 330301 | 2115,1 | 330301 | 100 | 2115,1 | | | | | | | | | 98,6 | | | Gargoyle | 659283545 | 4,9 | 123722 | 5328,7 | 107788 | 86,3 | 4721 | 15934 | 12,8 | 9440,1 | 1151 | ,9 | | | | | | | Necrosis | 570865954 | 4,3 | 460075 | 1240,8 | 460075 | 100 | | | | | | | | | | | | | BloodCakedBlade | 445700617 | 3,3 | 134640 | 3310,3 | 134640 | 97,3 | 3310,3 | | | | 3740 | 2,7 | | | | | | | WanderingPlague | 410874736 | 3,1 | 177840 | 2310,4 | 177840 | 99,1 | | | | | 1559 | ,9 | | | | | | | PlagueStrike | 300706830 | 2,3 | 54559 | 5511,6 | 31463 | 56,1 | 3483,6 | 23096 | 41,2 | 8274,3 | 1480 | 2,6 | | | | | | | IcyTouch | 253104502 | 1,9 | 54182 | 4671,4 | 34129 | 62,4 | 3357,8 | 20053 | 36,7 | 6907,1 | 485 | ,9 | | | | | | | Army of the Dead | 135477715 | 1 | 841522 | 161 | 733692 | 87,2 | 158,7 | 107830 | 12,8 | 176,8 | | | | | | | | | UnholyBlight | 102643970 | ,8 | 139843 | 734 | 139843 | 100 | | | | | | | | | | | | | DPS | 12375(+/- 1773) | | | | | | | | | | | | | | | | | | Total Damage | 13364,66m | in 300h | | | | | | | | | | | | | | | | | Total runic power used: 6016200 (0 wasted) | | | | | | | | | | | | | | | | | | | Threat Per Second | 7350 | | | | | | | | | | | | | | | | | | Generated in | 96s | | | | | | | | | | | | | | | | | | Template: | Unholy 1 - 17 - 53 | | | | | | | | | | | | | | | | | | Rotation: | Unholy-ReapingLess | | | | | | | | | | | | | | | | | | Presence: | Blood | | | | | | | | | | | | | | | | | | Sigil: | HangedMan | | | | | | | | | | | | | | | | | | RuneEnchant: | FallenCrusader | | | | | | | | | | | | | | | | | | Pet Calculation: | True | | | | | | | | | | | | | | | | |
| Ability | Damage done | | | | hits | | | Crits | | | Misses | | Glances | | | Uptime | | | | Total | % | # | Avg | # | % | Avg | # | % | Avg | # | Avg | # | % | Avg | % | | | Melee | 2931762638 | 22 | 459305 | 8577,9 | 170856 | 36,2 | 4847 | 170926 | 36,2 | 9974,7 | 12445 | 2,6 | 117523 | 24,9 | 3392,4 | | | | ScourgeStrike | 2120679345 | 15,9 | 156875 | 13518,3 | 90886 | 57,2 | 8562,3 | 65989 | 41,5 | 20344,1 | 2108 | 1,3 | | | | | | | Ghoul | 1814873211 | 13,6 | 844632 | 3233,3 | 469834 | 55,6 | 2518,9 | 91475 | 10,8 | 4476,6 | | | 283323 | 33,5 | 783,3 | | | | DeathCoil | 1101977172 | 8,3 | 150019 | 7345,6 | 94597 | 62,5 | 5282,6 | 55422 | 36,6 | 10866,7 | 1387 | ,9 | | | | | | | BloodStrike | 940198350 | 7,1 | 208154 | 4516,8 | 132567 | 62 | 3262,8 | 75587 | 35,3 | 6716,2 | 5744 | 2,7 | | | | | | | FrostFever | 833213722 | 6,3 | 330625 | 2520,1 | 330625 | 100 | 2520,1 | | | | | | | | | 97,8 | | | BloodPlague | 701228416 | 5,3 | 332214 | 2110,8 | 332214 | 100 | 2110,8 | | | | | | | | | 98,3 | | | Gargoyle | 659806163 | 5 | 123783 | 5330,3 | 107842 | 86,3 | 4722,6 | 15941 | 12,8 | 9441,5 | 1152 | ,9 | | | | | | | Necrosis | 569639426 | 4,3 | 459305 | 1240,2 | 459305 | 100 | | | | | | | | | | | | | BloodCakedBlade | 444193056 | 3,3 | 134427 | 3304,3 | 134427 | 97,3 | 3304,3 | | | | 3734 | 2,7 | | | | | | | WanderingPlague | 411088622 | 3,1 | 178302 | 2305,6 | 178302 | 99,1 | | | | | 1562 | ,9 | | | | | | | PlagueStrike | 293603002 | 2,2 | 53272 | 5511,4 | 30691 | 56,1 | 3479,9 | 22581 | 41,3 | 8272,5 | 1443 | 2,6 | | | | | | | IcyTouch | 246558496 | 1,9 | 52883 | 4662,3 | 33366 | 62,5 | 3353,8 | 19517 | 36,6 | 6899,4 | 471 | ,9 | | | | | | | Army of the Dead | 135530604 | 1 | 841546 | 161 | 733568 | 87,2 | 158,7 | 107978 | 12,8 | 177 | | | | | | | | | UnholyBlight | 110202441 | ,8 | 150019 | 734,6 | 150019 | 100 | | | | | | | | | | | | | DPS | 12328(+/- 1883) | | | | | | | | | | | | | | | | | | Total Damage | 13314,55m | in 300h | | | | | | | | | | | | | | | | | Total runic power used: 6426560 (0 wasted) | | | | | | | | | | | | | | | | | | | Threat Per Second | 7984 | | | | | | | | | | | | | | | | | | Generated in | 95s | | | | | | | | | | | | | | | | | | Template: | Unholy 00-17-54 | | | | | | | | | | | | | | | | | | Rotation: | Unholy-ReapingLess | | | | | | | | | | | | | | | | | | Presence: | Blood | | | | | | | | | | | | | | | | | | Sigil: | HangedMan | | | | | | | | | | | | | | | | | | RuneEnchant: | FallenCrusader | | | | | | | | | | | | | | | | | | Pet Calculation: | True | | | | | | | | | | | | | | | | |
Anyone else got similar results?
Last edited by Ela : 04/26/10 at 7:15 AM.
Reason: Used wrong sigil. Fixed
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04/26/10, 6:35 AM
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#3278
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LF sun
Blood Elf Death Knight
Anub'arak (EU)
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You used the wrong sigil in your sims, although correcting this would probably put 1-17-53 more ahead. Also, while the increase in number of Blood Strikes might be sensible (although it would imply being GCD constrained with 0-17-54), the increase in number of Scourge Strikes is not, as SS is ahead of DC in priority anyways.
Overall the difference is too small in this sim to really worry about it, especially since Dirge will pull catch up to Subversion once you leave the static tank & spank environment (as DC can be used on range). Also, the DPS spread for 0-17-54 is larger, so the maximum simulated in any of the fights was higher for 0-17-54. I don't exactly know what the number reported in the DPS field is (average, median, mode, something totally different?), but depending on the probabilities assigned to these top values, 0-17-54 might even be better.
Edit: I just redid the calculations with my gear. There are actually two interesting results. I used two different specs (0-17-54 with 5/5 Necrosis, 2/2 Dirge and 1-17-53 with 1/2 Dirge as Dirge is the weakest talent). I also used two different priority sets, one is Diseases > Desolation > SS > DCcap > BS > DC (Priority A) and one is Diseases > Desolation > SS > DCcap > DC > BS (Priority B) because of the discussion earlier about whether to always prioritize DC.
0-17-54 Priority A
| DPS | 12950(+/- 1819) | | Total Damage | 4662.04m | | Total runic power used: 2217520 (95 wasted) | | | Threat Per Second | 8411 |
0-17-54 Priority B
| DPS | 12769(+/- 1807) | | Total Damage | 4596.95m | | Total runic power used: 2224160 (0 wasted) | | | Threat Per Second | 8410 |
1-17-53 Priority A
| DPS | 12946(+/- 1785) | | Total Damage | 4660.44m | | Total runic power used: 2049260 (20 wasted) | | | Threat Per Second | 7706 |
1-17-53 Priority B
| DPS | 12811(+/- 1904) | | Total Damage | 4612.08m | | Total runic power used: 2050620 (0 wasted) | | | Threat Per Second | 7701 |
So I do get 1-17-53 ahead of 0-17-54 in case of priority B and the other way around in case of priority A (although just slightly). Priority A is, however, ahead by a significant amount for any of the two specs. This is completely in line with what I posted a few days ago about prioritizing. However, whether 1-17-53 or 0-17-54 is ahead probably depends on your gear. The difference is miniscule in any event.
Edit2: The results regarding priorities are robust to any realistic amount of external RP (I tested up to 60 RP per 60 sec and 1 RP per 1 sec). The same is true for specs, both specs are within 4-5 DPS of each other in any simulation.
Last edited by Amroo : 04/26/10 at 7:40 AM.
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Originally Posted by Frozn
You can be sure that I will never post something anymore. Your arrogance and snobism makes me feel sick, enjoy your idiot infractions. Your community just lost one of the best moonkin of the alliance (gearscore).
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04/26/10, 7:32 AM
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#3279
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Glass Joe
Orc Death Knight
Ragnaros
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Originally Posted by Amroo
You used the wrong sigil in your sims.
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Thanks, fixed that and updated previous post, results remain similar with 1-17-53 pulling ahead by a really small margin. Happened also when I simmed again adding a healthy amount of runic power per 60 secs too in case anyone wondered. Also, at higher gear levels (2h profile) the difference between the "+/-" gaps is smaller than the dps difference (and 1-17-53 still pulls ahead by 50 dps).
The advantage though is even if it's a small dps increase, it's a increase nonetheless with the added bonus of less aggro wich doesn't hurt for add switches or human error.
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04/26/10, 7:47 AM
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#3280
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LF sun
Blood Elf Death Knight
Anub'arak (EU)
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Yes, both specs are really close to each other as can be seen in my edited post above. Which priority did you use for your simulation?
As I've said a few times, it is difficult to base decisions on hypotheses that leave the basic tank & spank fight without threat worries. Since I've got Bryntroll I haven't ever had threat problems to the extend that I couldn't go all out on a mob (although it's not unusual to be in the 90% range, but that's still 20% to go), so threat reduction would be a dubious gain. On the other hand you could construct an argument for Dirge and the increased RP generation by saying it gives you a higher chance of having enough RP for a DC when you are not in melee range. It's possible to argue both sides and since the specs are so close it's down to personal preference or the respective gear level.
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Originally Posted by Frozn
You can be sure that I will never post something anymore. Your arrogance and snobism makes me feel sick, enjoy your idiot infractions. Your community just lost one of the best moonkin of the alliance (gearscore).
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04/26/10, 8:14 AM
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#3281
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Glass Joe
Orc Death Knight
Ragnaros
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Originally Posted by Amroo
Which priority did you use for your simulation?
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Used default unholy rotation, with 190 latency, no draenei aura, 1-17-53 took the point away from dirge, and 00-17-54 has 5/5 necrosis.
Re-did with both your suggested Priorities just to check and had 1-17-53 ahead by 3 dps in "Priority A" and by 12 in "Priority B" so it does depend on gear i guess.
I know threat reduction should never be a big factor, but as an added bonus to those that get higher results with 1-17-53 is a plus, if anything for situations mentioned above, or simply TotT. You have a point about non T&S fights, but I guess in those probably 2/3 morbidity and 3/5 necrosis could pull ahead too yet most of us roll 5/5 necrosis all the time, I guess unless anyone provides something different we could say both specs are perfectly viable, provide similar performances and are up to personal preference.
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04/26/10, 7:12 PM
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#3282
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Glass Joe
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Subversion
I'm sure that this has already been answered, but why not spec into subversion for the 0-17-54 unholy-frost subspec?
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04/26/10, 11:18 PM
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#3283
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Piston Honda
Orc Death Knight
Cho'gall
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Originally Posted by Evict1
I'm sure that this has already been answered, but why not spec into subversion for the 0-17-54 unholy-frost subspec?
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There's no extra points. You can't even get reaping without losing out on too much yet alone subversion. Subversion only modifies one's SS and BS crit chance, whereas other talents a larger % of the total damage output. This is especially true since 00/17/54 is usually used with a proc weapon, namely bryntroll and SM (Mostly bryntroll). Your melee attack and associated damages would weigh more than usual due to bryntroll's fast weapon speed and the haste from a frost subspec. As for threat, it should not be an issue for any ICC-level tanks anyhow. Regardless, the difference is very small and spec choice should be left up to personal preference or fight mechanics.
Last edited by neomasterc : 04/26/10 at 11:27 PM.
Reason: Misspelling
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04/27/10, 4:45 AM
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#3284
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Glass Joe
Night Elf Death Knight
Suramar
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now with the frost subspec in use for unholy dps, what is the best aoe spec to use? before 3.3.3, when the blood subspec was used, we used to drop 2 points in necrosis to pick up 2 points in morbidity. is this the same when using the frost subspec? and will threat be an issue since we do not have subversion with the frost subspec?
my next question relates to the first as well. which are the 2 points that i can drop for morbidity that will affect my single target damage the least. cause now that my melee damage makes up a huge portion of total damage with the frost subspec, i suspect that dropping points in necrosis is really bad for single target damage. this thought crossed my mind due to the fact that my offspec is tank and i cannot have a 1 aoe and 1 single target dps spec. however, i want to push my aoe damage up to clear trash faster with minimal impact on single target damage.
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04/27/10, 5:13 AM
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#3285
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Glass Joe
Blood Elf Death Knight
Illidan
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Originally Posted by btym3011
now with the frost subspec in use for unholy dps, what is the best aoe spec to use? before 3.3.3, when the blood subspec was used, we used to drop 2 points in necrosis to pick up 2 points in morbidity. is this the same when using the frost subspec? and will threat be an issue since we do not have subversion with the frost subspec?
my next question relates to the first as well. which are the 2 points that i can drop for morbidity that will affect my single target damage the least. cause now that my melee damage makes up a huge portion of total damage with the frost subspec, i suspect that dropping points in necrosis is really bad for single target damage. this thought crossed my mind due to the fact that my offspec is tank and i cannot have a 1 aoe and 1 single target dps spec. however, i want to push my aoe damage up to clear trash faster with minimal impact on single target damage.
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Dirge is the weakest single target and aoe dps talent in a standard frost/unholy spec.
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