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Old 05/10/10, 6:42 PM   #3331
Necromir
Von Kaiser
 
Human Death Knight
 
Thunderhorn
Varian's Furor vs. Winding Sheet

Is there a reason Winding Sheet is listed as BiS over Varian's Furor? Full BiS gear only gives 201 so you still need the 57 hit plus another str/hit gem to reach cap for ghoul.

Using those numbers Winding Sheet is worth 730.8 (str/haste) 738.1 (str/hit) and Varian's Furor is worth 743.02 (str).

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Old 05/10/10, 6:42 PM   #3332
Baphomette
Von Kaiser
 
Baphomette's Avatar
 
Tauren Death Knight
 
Feathermoon
That's not a bad idea. I wouldn't even go to the trouble of a second table--easier to just split the Ranking column in two. Most people would use the hitcapped rankings which would push the hit trinkets down to the bottom.

Also on the topic of trinkets, Frost subspec (now the default?) seems to value Comet's Trail quite a bit higher than it is, somewhere above normal WFS. It's not going to make everyone scramble back to farm Algalon 25, but nobody's mentioned it yet and it would now make a pretty solid second trinket... if you have access to it and have had poor luck elsewhere.

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Old 05/10/10, 6:58 PM   #3333
Consider
King Hippo
 
Consider's Avatar
 
Draenei Death Knight
 
Dragonblight
You're better off making up the missing hit through enchants and/or gems than you are by swapping cloaks.

As for making one table of trinkets assuming hit cap and one without, that's rather pointless. If you're hit capped, just ignore the hit trinkets! That's all there is to it.

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Old 05/12/10, 6:19 AM   #3334
Shigo
Glass Joe
 
Gnome Death Knight
 
Madoran
Do we know if there is a haste cap for DKs or a certain point we should stop getting haste?

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Old 05/12/10, 11:32 AM   #3335
Noleafclover
Von Kaiser
 
Noleafclover's Avatar
 
Worgen Hunter
 
Silvermoon (EU)
I see no reason why there should be one. Haste cap only truly applies to casters who use a lot of spells that are either instant cast or take 1.5s or less to cast. They do get a dps increase if they can start the next cast earlier, but once they get to the 1s cast/gcd time, haste loses it's value.
DKs do use some instant spells (IT, DC, HoW), but saving time on GCD after casting those is not the primary value of haste for us. We value haste because it's a huge boost to the auto-attack and related damage. No matter how much haste you might get, there's no way you could "cap" your swing timer. You can always hit with that axe just a little bit faster, can't you?

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Old 05/12/10, 7:44 PM   #3336
Shigo
Glass Joe
 
Gnome Death Knight
 
Madoran
Originally Posted by Noleafclover View Post
I see no reason why there should be one. Haste cap only truly applies to casters who use a lot of spells that are either instant cast or take 1.5s or less to cast. They do get a dps increase if they can start the next cast earlier, but once they get to the 1s cast/gcd time, haste loses it's value.
DKs do use some instant spells (IT, DC, HoW), but saving time on GCD after casting those is not the primary value of haste for us. We value haste because it's a huge boost to the auto-attack and related damage. No matter how much haste you might get, there's no way you could "cap" your swing timer. You can always hit with that axe just a little bit faster, can't you?
Yeah thats true.

What about using IMP UP for DWing? I am gonna try out a new spec tonight on Sindra using 1 or 2 Points in IMP UH instead of BS and Dirge.

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Old 05/13/10, 10:57 AM   #3337
Qrio
Von Kaiser
 
Draenei Death Knight
 
Executus (EU)
Imp UP does NOT give you haste in blood presence if that's the reason you might be going for it. If you're going for it for shorter rune times, it's also not worth it as BP will always be better than UP right now.

Remember everything, forget nothing!

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Old 05/13/10, 6:44 PM   #3338
Krayken
Glass Joe
 
Human Death Knight
 
Bronzebeard
Originally Posted by Krayken View Post
With my gear FC/RI sims even with FC/FC on single target fights, FC/CG sims minutely higher than FC/FC on single target and a couple hundred DPS higher on multi-target fights. I went ahead and switched to FC/CG last night and liked the results; I am going to keep this for a week and see how works on a full ICC run.

As a followup we did our first night of ICC last night and here are parses from 2h & DW raids (we didn't get as much down last night as the week before.) As the sim suggests the damage seems about the same with DW pulling ahead slightly from what I did last week with 2-h\Shadow's Edge.

Note that I did change my spec a bit more to 3/5 Black Ice, 3/3 Nerves and 1/2 Dirge.

2-h: World of Logs - Real Time Raid Analysis

DW: World of Logs - Real Time Raid Analysis


Overall damage is lower on DW mostly because of the multiple failed Prof fights, before those I believe I was over 10k DPS for the night. I also did more damage with DW on the stand and kill fights like Saurfang and Festergut (Rotface I got the first ooze and was standing outside with it for most/all of heroism.)

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Old 05/13/10, 7:40 PM   #3339
rh8452
Piston Honda
 
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Worgen Mage
 
Kel'Thuzad
I would think the penalty incurred in DPS by having to be away from the boss / target due to fight mechanics would be greater when DWing due to the greater proportion of your damage that comes from melee white swings / necrosis/BCB.

The normal mode fights are more tank and spank than the hard modes where there's a lot more movement required and additional mechanics to dodge or consider.

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Old 05/13/10, 8:28 PM   #3340
Krayken
Glass Joe
 
Human Death Knight
 
Bronzebeard
Originally Posted by rh8452 View Post
I would think the penalty incurred in DPS by having to be away from the boss / target due to fight mechanics would be greater when DWing due to the greater proportion of your damage that comes from melee white swings / necrosis/BCB.

The normal mode fights are more tank and spank than the hard modes where there's a lot more movement required and additional mechanics to dodge or consider.
I would agree, but as you can see from our Prof wipes I won't have to worry about that for a while (at least on 25-man). I have done several 10-man HM and haven't noticed much of a difference though I suspect there are probably some 10-man HM fights where 2h might outshine DW.


I think any 2H better that SE is going to out DPS DW and if I could get one I will happily move back to the normal 2-h spec. This is just a fun distraction at the gear level I am stuck at right now (and I suspect one that many in slow progressing guilds may be stuck at.)

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Old 05/14/10, 1:58 AM   #3341
Shigo
Glass Joe
 
Gnome Death Knight
 
Madoran
Originally Posted by Qrio View Post
Imp UP does NOT give you haste in blood presence if that's the reason you might be going for it. If you're going for it for shorter rune times, it's also not worth it as BP will always be better than UP right now.
I didn't mean using BP and putting points into Imp UP. I ment using UP to dps.

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Old 05/14/10, 5:18 AM   #3342
Bingeljell
Glass Joe
 
Blood Elf Death Knight
 
Deathwing
Originally Posted by Krayken View Post
As a followup we did our first night of ICC last night and here are parses from 2h & DW raids (we didn't get as much down last night as the week before.) As the sim suggests the damage seems about the same with DW pulling ahead slightly from what I did last week with 2-h\Shadow's Edge.

Note that I did change my spec a bit more to 3/5 Black Ice, 3/3 Nerves and 1/2 Dirge.

2-h: World of Logs - Real Time Raid Analysis

DW: World of Logs - Real Time Raid Analysis


Overall damage is lower on DW mostly because of the multiple failed Prof fights, before those I believe I was over 10k DPS for the night. I also did more damage with DW on the stand and kill fights like Saurfang and Festergut (Rotface I got the first ooze and was standing outside with it for most/all of heroism.)
I am super confused.. I'm currently DW frost as you can see in my spec and I was really interested in DW unholy to see if it was comparable. (I'd like a permanent pet and still be DW, have my cake and eat it kinda thing..)
I just ran a whole bunch of sims using your spec and glyphs with my gear. I Even modified the spec to see if any other combination of talents would give me a dps increase. DW Unholy doesn't even come close to DW frost. There's at least a 800+ dps difference between the two.

I even tested it for 2H unholy (cookie-cutter sub blood with Shadow's Edge) with my gear and DW unholy still comes short by a good 500+ dps.

DW Unholy: 11300dps
2H unholy: 11932dps
DW Frost: 12382dps
(Average numbers by shifting talent points b/w Black Ice, BcB, Necrosis and Dirge)

If it's a viable DPS spec am I missing something? Or is it just something you fancy and are therefore sharing the results with us?

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Old 05/14/10, 5:56 AM   #3343
U Mad
Glass Joe
 
Gnome Death Knight
 
Emerald Dream
I myself play with a latency of 220-250 and found that simming with higher expertise increased my damage as other posts have mentioned the value of haste increasing with latency. I decided to try something out and without changing my gear to meet the expertise cap and swapping in Glyph of Disesae for Dark Death I was getting a small dps increase of 15. Can anyone else confirm this? I believe this could be because having the spare global in a frost subspec would allow for more ScS and Blood Strikes to be parried without completely screwing you over aswell as removing the chance of Plague Strike being dodged also which I have found myself hating.

Also Krayken in your logs your 2h Unholy has alot less uptime on Blood Plague compared to your DW. I am assuming this is because you are using Glyph of Disease as DW.

First of all this effects your overall Blood Plague damage and wandering plague procs. The next thing is if blood plague is not present on the boss you loss the effect of Rage of Rivendare and your strikes will hit for alot less. I know you had another DK in the raid for Rage of Rivendare but I did not look at his uptime. But even so your main strike hitting for less damage overall is a major part in why your DW dps is ahead of the 2h parses.

*edit* Just incase someone wants the numbers for festergut and DBS your 2h Blood Plague had a 74%ish uptime while frost was at 94% thats a huge difference

Last edited by U Mad : 05/14/10 at 6:07 AM.

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Old 05/14/10, 11:59 AM   #3344
Krayken
Glass Joe
 
Human Death Knight
 
Bronzebeard
Originally Posted by Bingeljell View Post
I am super confused.. I'm currently DW frost as you can see in my spec and I was really interested in DW unholy to see if it was comparable. (I'd like a permanent pet and still be DW, have my cake and eat it kinda thing..)
I just ran a whole bunch of sims using your spec and glyphs with my gear. I Even modified the spec to see if any other combination of talents would give me a dps increase. DW Unholy doesn't even come close to DW frost. There's at least a 800+ dps difference between the two.

I even tested it for 2H unholy (cookie-cutter sub blood with Shadow's Edge) with my gear and DW unholy still comes short by a good 500+ dps.

DW Unholy: 11300dps
2H unholy: 11932dps
DW Frost: 12382dps
(Average numbers by shifting talent points b/w Black Ice, BcB, Necrosis and Dirge)

If it's a viable DPS spec am I missing something? Or is it just something you fancy and are therefore sharing the results with us?

Well I am the only DPS DK in our guild (the only other DK is our blood tank) so I am staying Unholy for EPB for raid DPS. I would almost certainly be doing more as Frost DW though I never really tested since I am "stuck" in Unholy (and frankly prefer Unholy/perm pet). I am only messing with Unholy DW because, after winning some 1h weapons on offset rolls, I messed around with Kahorie's sim I saw that damage was similar with the weapons/gear I have now. There had been other posts about DW Unholy and I decided to share my observations.

I am in no way saying that DW Unholy is superior or even equal to 2h Unholy when you get closer to BiS gear and I would suspect that DW Frost would out DPS DW Unholy at almost any gear level. As I wrote before, the second I get a 2h weapon better than SE I will be switching back to the standard 2h Unholy build.

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Old 05/14/10, 1:02 PM   #3345
Krayken
Glass Joe
 
Human Death Knight
 
Bronzebeard
I just wanted to add these to my conversation to show why I did the change to DW originally. These are the sims between DW & 2H with my gear.

One thing to note is that I play with very low latency (most of the time ~60ms) and I ran the sims at 80ms, not sure if that makes a big difference on DW numbers.


Ability Damage done    hits   Crits   Misses  Glances   Uptime
 Total % # Avg # % Avg # % Avg # Avg # % Avg %
MainHand 674022994 17.9 201914 4804.7 56121 22.7 2475.9 84162 34.1 5090 44856 18.2 61631 25 1731.1
OffHand 418845218 11.1 199986 3026.3 54134 21.9 1548.6 84268 34.1 3184 46857 19 61584 24.9 1083.2
Ghoul 386732714 10.3 413744 1245.6 256548 62 885.7 53924 13 1770.4 103272 25 620
DeathCoil 282617606 7.5 48072 5879 32579 67.7 4386.3 15493 32.2 9018.1 57 .1
ScourgeStrike 263616413 7 53454 4931.6 32045 58.1 3179.4 21409 38.8 7554.4 1725 3.1
FrostFever 226706104 6 108730 2085 108730 100 2085 98.9
Gargoyle 208520659 5.5 44097 4728.7 38432 87 4190.1 5665 12.8 8382.7 70 .2
BloodPlague 188435933 5 109245 1724.9 109245 100 1724.9 99.3
BloodStrike 182046773 4.8 71310 2552.9 47011 63.9 1876.6 24299 33 3861.3 2315 3.1
ScourgeStrikeMagical 141871291 3.8 53454 2654.1 32045 59.9 1709.4 21409 40.1 4068
Necrosis 130921245 3.5 201914 648.4 201914 100
Ghoul: Claw 125369908 3.3 90514 1385.1 78642 86.9 1327 11872 13.1 1770
WanderingPlague 105864960 2.8 55878 1894.6 55878 99.9 77 .1
BloodCakedBlade 99414825 2.6 58683 1694.1 58683 96.8 1694.1 1960 3.2
Necrosis(OH) 81411762 2.2 199986 407.1 199986 100
IcyTouch 69779952 1.9 18509 3770.1 12482 67.4 2808.6 6027 32.5 5761.2 19 .1
BloodCakedBlade(OH) 61139968 1.6 57708 1059.5 57708 96.2 1059.5 2301 3.8
PlagueStrike 55188109 1.5 18512 2981.2 11118 58.4 1921.6 7394 38.8 4574.4 541 2.8
Army of the Dead 39801407 1.1 304507 130.7 264957 87 128.4 39550 13 146.3
UnholyBlight 28260453 .7 48072 587.9 48072 100
DPS 10474(+/- 754)                 
Total Damage 3770.57m in 100h                
Total runic power used: 2048580 (0 wasted)                  
Threat Per Second 7020                 
Generated in 37s                 
Template: Kray-DW                 
Rotation: Unholy-ReapingLess                 
Presence: Blood                 
Sigil: HangedMan                 
RuneEnchant: FallenCrusader / Cinderglacier                
Pet Calculation: True                 
--------------------------------------------------------------------------------
Ability Damage done    hits   Crits   Misses  Glances   Uptime
 Total % # Avg # % Avg # % Avg # Avg # % Avg %
MainHand 827355500 22 165753 6732.9 66342 38.5 3891.5 56540 32.8 8002.5 6747 3.9 42871 24.9 2722.7
Ghoul 406784225 10.8 413257 1311.7 256253 62 932.7 53856 13 1865 103148 25 652.9
ScourgeStrike 365294861 9.7 53394 6841.5 32707 58.8 4462.6 20687 37.2 10602.7 2191 3.9
DeathCoil 318380737 8.5 52194 6099.9 34856 66.5 4513.9 17338 33.1 9288.4 183 .3
BloodStrike 252659947 6.7 70998 3558.7 47744 64.6 2642.6 23254 31.5 5439.6 2882 3.9
FrostFever 233475254 6.2 109053 2140.9 109053 100 2140.9 98.7
Gargoyle 214616012 5.7 44413 4832.3 38692 86.8 4281.5 5721 12.8 8557.5 172 .4
ScourgeStrikeMagical 196132326 5.2 53394 3673.3 32707 61.3 2396.1 20687 38.7 5692.7
BloodPlague 195856623 5.2 109499 1788.7 109499 100 1788.7 99.1
Necrosis 160733018 4.3 165753 969.7 165753 100
Ghoul: Claw 132017168 3.5 90514 1458.5 78642 86.9 1397.4 11872 13.1 1863.1
BloodCakedBlade 127656812 3.4 47980 2660.6 47980 96 2660.6 2018 4
WanderingPlague 106124958 2.8 54235 1956.8 54235 99.6 195 .4
PlagueStrike 79936155 2.1 18506 4319.5 11360 59.1 2820.5 7146 37.2 6702.5 701 3.6
IcyTouch 71828138 1.9 18489 3884.9 12280 66.2 2867.3 6209 33.5 5897.6 56 .3
Army of the Dead 42027181 1.1 303931 138.3 264367 87 135.7 39564 13 155.8
UnholyBlight 31846675 .8 52194 610.2 52194 100
DPS 10452(+/- 549)                 
Total Damage 3762.73m in 100h                
Total runic power used: 2218500 (0 wasted)                  
Threat Per Second 6944                 
Generated in 28s                 
Template: My Spec                 
Rotation: Unholy-ReapingLess                 
Presence: Blood                 
Sigil: HangedMan                 
RuneEnchant: FallenCrusader                 
Pet Calculation: True                 
--------------------------------------------------------------------------------

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