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06/26/10, 8:06 PM
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#3451
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Glass Joe
Worgen Death Knight
Sylvanas (EU)
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Originally Posted by Nifty01
Taking the BIS ep values.
20str gem + 21agi meta = 91,81 EP
10str/15stam gem + 6str bonus +21crit meta = 94,07 EP
The pants are an even better place to put a blue gem since the Ep loss is only 1,5EP through the yellow gem and 6,22EP through the blue gem compared to the 12,44EP loss in the chest.
conclusion: go with sovereign dreadstone + nightmare tear and crit meta.
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Exactly, lots of people think that the one blue gem is a heavy DPS lose tho they do not take into consideration that the 20str gem at the place of 10str/15 is actualy only a 4Str gain (which becomes 4,68 with kings/endless winter/ravenous) and not to mention that 21 crit rating provides not only physical crit increase but also magical.
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06/27/10, 2:30 AM
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#3452
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Glass Joe
Orc Death Knight
Norgannon
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Originally Posted by Nifty01
Taking the BIS ep values.
20str gem + 21agi meta = 91,81 EP
10str/15stam gem + 6str bonus +21crit meta = 94,07 EP
The pants are an even better place to put a blue gem since the Ep loss is only 1,5EP through the yellow gem and 6,22EP through the blue gem compared to the 12,44EP loss in the chest.
conclusion: go with sovereign dreadstone + nightmare tear and crit meta.
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Actually, while you are right, you would have to move the yellow gem in the chest elsewhere for the hit to maintain the hitcap. I, for example, would move it to the yellow slot in the cloak. It doesn't matter what yellow slot, any slot with fierce ametrine will do.
That's a gain of 6 str (socket bonus) and 21 crit (new meta) for a loss of 10 haste (old fierce ametrine is now etched ametrine) and a loss of 21 agi (old meta). The EP value of the first is still greater than the second though with BiS EP values. (Other stats are affected on the individual items but everything except the net gains/losses were factored out.)
6 str + 21 crit = 18.66 + 44.31 = 62.97 EP
10 haste + 21 agi = 29.7 + 29.61 = 59.31 EP
Overall gain: Roughly 3.66 EP
Of course, technically, this gem change may very, very slightly alter stat EP values, but not much on each individual stat weight. The margin for error is thus not high enough to consider debating this increase, it's a solid increase of at least 3.5 EP.
So nightmare tear in pants and dreadstone in chest or vice versa is the way to go, but you've gotta move the etched to a new yellow slot to maintain the hitcap.
Last edited by Runemaster : 06/27/10 at 2:43 AM.
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06/28/10, 6:22 PM
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#3453
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Von Kaiser
Night Elf Monk
Laughing Skull
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Originally Posted by dr_AllCOM3
My burst dps is very good lately. I'm really surprised that Unholy can do that much burst damage (and the sustained damage is better than expected).
I'm not doing anything special. Use runes - Gargoyle (behind me) - ERW - Refresh diseases - Proceed as usual. It's more about the timing, there's a lot going on for the first 30s. I do not watch out for any buffs, I just assume they're up.
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If I am wrong, please correct me.
I start out the fight with Army, put up diseases, haste pot, hit SS which also activates my eng glove haste enchant, then BS twice for desolation, ERW, DC once to remove excess RP and SS two more times to get my sigil STR bonus up. By this time my SM has proc'd Chaos bane, DV proc is still up, DBW proc is up, Unholy STR is most likely up and the haste pot/eng glove ench is still up and 3x stack of the sigil buff is up.
I have two questions based on the above.
1. Is getting all my buffs up as I do and then summoning my Gargoyle more beneficial than using a pre-haste pot and only having some of those procs up (no chaos bane, only 1x STR stack from your sigil, sometimes Unholy STR hasn't proc'd yet) or doing it how I outlined and not pre-haste potting and having every single buff you can possibly have up before summoning?
2. Assuming what I do is correct is me firing off a DC after ERW a good idea or should I just eat the RP?
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06/29/10, 6:55 AM
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#3454
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Piston Honda
Pandaren Monk
Stormreaver (EU)
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You can get it done while still prepotting. Just time it correctly and it's no problem at all. Most encounters have a very clear point where combat starts, so you can prepot 1 second before engaging. Even when it's a bit risky, potting 3 seconds early will still let you complete the following:
IT, PS, BS, SS, BS, ERW, SS, SS, Gargoyle
If you can't make the last SS because you potted too early, just skip it. Using 2 potions, even if neither Gargoyle is summoned when you have the perfect buffs, is more dps than only using 1 potion.
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07/04/10, 4:23 PM
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#3455
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Glass Joe
Troll Death Knight
Duskwood
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I've been working on the IUP build myself and posted some of my results over on SA's games forum, but I have some input on the build KC102 posted on page 137.
Of all the places you can steal points from to get 2/2 Improved Unholy Presence, Impurity has the least impact on DPS. It's not a major difference though, using the same variables and gear nets me 11005 +/- 556 DPS with 3/5 Desecration, and 11016 +/- 562 with 3/5 Impurity. Dirge is a much bigger loss, and you can't take points from anywhere else in the tree. However, the one point I found that I didn't see in his spec was to drop a point from Epidemic. Unholy Presence with IUP talented has a 9-second rune cooldown, so two sets of runes will cycle every 18 seconds. It'll be very difficult to squeeze in one extra scourge strike with the 21 second diseases and no reaping, so I moved that point to Morbidity instead. Here's the sim differences:
Sim settings: Many 360s long fights, 65 RP/45 seconds, 250 ms latency, 0% ICC buff
2/2 Epidemic
| Ability | Damage done | | | | hits | | | Crits | | | Misses | | Glances | | | Uptime | | | | Total | % | # | Avg | # | % | Avg | # | % | Avg | # | Avg | # | % | Avg | % | | | MainHand | 908663130 | 22.9 | 197069 | 6151.5 | 69888 | 35.4 | 3434.2 | 77825 | 39.4 | 7068.2 | 406 | .2 | 49356 | 25 | 2402.4 | | | | Ghoul | 463103319 | 11.7 | 458115 | 1347.2 | 284060 | 62 | 957.8 | 59701 | 13 | 1915.6 | | | 114354 | 25 | 670.4 | | | | ScourgeStrike | 387733746 | 9.8 | 60000 | 6462.2 | 32803 | 54.6 | 3979.6 | 27197 | 45.2 | 9456.6 | 117 | .2 | | | | | | | DeathCoil | 369945702 | 9.3 | 69192 | 5346.7 | 41512 | 60 | 3757.4 | 27680 | 40 | 7730 | | | | | | | | | BloodStrike | 267157533 | 6.7 | 80000 | 3339.5 | 48535 | 60.5 | 2358.1 | 31465 | 39.3 | 4853.2 | 164 | .2 | | | | | | | Gargoyle | 266501236 | 6.7 | 50512 | 5276 | 43982 | 87.1 | 4673.7 | 6530 | 12.9 | 9332.5 | | | | | | | | | ScourgeStrikeMagical | 184037547 | 4.6 | 60000 | 3067.3 | 32803 | 54.7 | 1889.1 | 27197 | 45.3 | 4488.4 | | | | | | | | | FrostFever | 183254464 | 4.6 | 103163 | 1776.4 | 103163 | 100 | 1776.4 | | | | | | | | | 99.7 | | | Necrosis | 176546440 | 4.5 | 197069 | 895.9 | 197069 | 100 | | | | | | | | | | | | | BloodPlague | 152894098 | 3.9 | 103223 | 1481.2 | 103223 | 100 | 1481.2 | | | | | | | | | 100 | | | BloodCakedBlade | 139251645 | 3.5 | 59060 | 2357.8 | 59060 | 99.8 | 2357.8 | | | | 119 | .2 | | | | | | | Ghoul: Claw | 134915211 | 3.4 | 90000 | 1499.1 | 78188 | 86.9 | 1436.3 | 11812 | 13.1 | 1914.7 | | | | | | | | | WanderingPlague | 96228003 | 2.4 | 59412 | 1619.7 | 59412 | 100 | | | | | | | | | | | | | PlagueStrike | 82232755 | 2.1 | 20000 | 4111.6 | 10844 | 54.1 | 2521.7 | 9156 | 45.7 | 5994.6 | 33 | .2 | | | | | | | IcyTouch | 68282483 | 1.7 | 20000 | 3414.1 | 11894 | 59.5 | 2391.2 | 8106 | 40.5 | 4915.1 | | | | | | | | | Army of the Dead | 45097693 | 1.1 | 330016 | 136.7 | 286881 | 86.9 | 133 | 43135 | 13.1 | 161 | | | | | | | | | UnholyBlight | 36985859 | .9 | 69192 | 534.5 | 69192 | 100 | | | | | | | | | | | | | DPS | 11008(+/- 692) | | | | | | | | | | | | | | | | | | Total Damage | 3962.83m | in 100h | | | | | | | | | | | | | | | | | Total runic power used: 2887680 (176380 wasted) | | | | | | | | | | | | | | | | | | | Threat Per Second | 7161 | | | | | | | | | | | | | | | | | | Generated in | 33s | | | | | | | | | | | | | | | | | | Template: | Unholy Sub Frost IUP Upres Dirge | | | | | | | | | | | | | | | | | | Priority: | Unholy | | | | | | | | | | | | | | | | | | Presence: | Unholy | | | | | | | | | | | | | | | | | | Sigil: | Virulence | | | | | | | | | | | | | | | | | | RuneEnchant: | FallenCrusader | | | | | | | | | | | | | | | | | | Pet Calculation: | True | | | | | | | | | | | | | | | | |
1/2 Epidemic, 1/2 Morbidity
| Ability | Damage done | | | | hits | | | Crits | | | Misses | | Glances | | | Uptime | | | | Total | % | # | Avg | # | % | Avg | # | % | Avg | # | Avg | # | % | Avg | % | | | MainHand | 909065963 | 22.8 | 197218 | 6150.2 | 69972 | 35.4 | 3435.4 | 77839 | 39.4 | 7065.5 | 406 | .2 | 49407 | 25 | 2402.8 | | | | Ghoul | 463101851 | 11.6 | 458268 | 1346.8 | 284146 | 62 | 957.4 | 59718 | 13 | 1915.1 | | | 114404 | 25 | 670.4 | | | | DeathCoil | 395130652 | 9.9 | 70262 | 5623.7 | 42111 | 59.9 | 3950 | 28151 | 40.1 | 8127.3 | | | | | | | | | ScourgeStrike | 349242401 | 8.8 | 54117 | 6453.5 | 29605 | 54.6 | 3975 | 24512 | 45.2 | 9446.9 | 110 | .2 | | | | | | | BloodStrike | 266588373 | 6.7 | 79998 | 3332.4 | 48504 | 60.5 | 2352.1 | 31494 | 39.3 | 4842.3 | 164 | .2 | | | | | | | Gargoyle | 264215412 | 6.6 | 50360 | 5246.5 | 43849 | 87.1 | 4646.8 | 6511 | 12.9 | 9285.3 | | | | | | | | | FrostFever | 188558307 | 4.7 | 105043 | 1795.1 | 105043 | 100 | 1795.1 | | | | | | | | | 99.5 | | | Necrosis | 176624628 | 4.4 | 197218 | 895.6 | 197218 | 100 | | | | | | | | | | | | | ScourgeStrikeMagical | 165774835 | 4.2 | 54117 | 3063.3 | 29605 | 54.7 | 1887 | 24512 | 45.3 | 4483.9 | | | | | | | | | BloodPlague | 158382333 | 4 | 105666 | 1498.9 | 105666 | 100 | 1498.9 | | | | | | | | | 99.9 | | | BloodCakedBlade | 139262957 | 3.5 | 59098 | 2356.5 | 59098 | 99.8 | 2356.5 | | | | 119 | .2 | | | | | | | Ghoul: Claw | 134911000 | 3.4 | 90000 | 1499 | 78188 | 86.9 | 1436.2 | 11812 | 13.1 | 1914.6 | | | | | | | | | PlagueStrike | 106970940 | 2.7 | 25873 | 4134.5 | 13986 | 54 | 2531.9 | 11887 | 45.9 | 6020 | 44 | .2 | | | | | | | WanderingPlague | 99647484 | 2.5 | 60971 | 1634.3 | 60971 | 100 | | | | | | | | | | | | | IcyTouch | 88687759 | 2.2 | 25883 | 3426.5 | 15421 | 59.6 | 2400 | 10462 | 40.4 | 4939.5 | | | | | | | | | Army of the Dead | 45520363 | 1.1 | 335048 | 135.9 | 290929 | 86.8 | 132.2 | 44119 | 13.2 | 159.8 | | | | | | | | | UnholyBlight | 39503031 | 1 | 70262 | 562.2 | 70262 | 100 | | | | | | | | | | | | | DPS | 11087(+/- 649) | | | | | | | | | | | | | | | | | | Total Damage | 3991.19m | in 100h | | | | | | | | | | | | | | | | | Total runic power used: 2930480 (158020 wasted) | | | | | | | | | | | | | | | | | | | Threat Per Second | 7229 | | | | | | | | | | | | | | | | | | Generated in | 33s | | | | | | | | | | | | | | | | | | Template: | Unholy Sub Frost IUP Upres Dirge | | | | | | | | | | | | | | | | | | Priority: | Unholy | | | | | | | | | | | | | | | | | | Presence: | Unholy | | | | | | | | | | | | | | | | | | Sigil: | Virulence | | | | | | | | | | | | | | | | | | RuneEnchant: | FallenCrusader | | | | | | | | | | | | | | | | | | Pet Calculation: | True | | | | | | | | | | | | | | | | |
I used this 0/17/54 spec, along with the old ICC25 Heroic Gloranzelg BiS gear. Another thing I discovered comparing Blood to Unholy Presence, if you use the Tuskarr's Vitality enchant for your boots you lose the big DPS gap between a typical sub Frost build and an IUP build. Here's a sim result of the OP's DPS spec, with the enchant on the boots removed to simulate what you'd have if you used Tuskarr's instead:
Cookie-Cutter spec with Tuskarr's
| Ability | Damage done | | | | hits | | | Crits | | | Misses | | Glances | | | Uptime | | | | Total | % | # | Avg | # | % | Avg | # | % | Avg | # | Avg | # | % | Avg | % | | | MainHand | 902575151 | 22.6 | 171165 | 7030.4 | 60986 | 35.6 | 3932.9 | 67395 | 39.3 | 8086.7 | 344 | .2 | 42784 | 24.9 | 2751.4 | | | | Ghoul | 401277340 | 10 | 398791 | 1340.6 | 247338 | 62 | 953.3 | 51981 | 13 | 1907.2 | | | 99472 | 24.9 | 667.1 | | | | ScourgeStrike | 398837684 | 10 | 53961 | 7391.2 | 29650 | 54.8 | 4565 | 24311 | 45 | 10838.2 | 110 | .2 | | | | | | | DeathCoil | 337149900 | 8.4 | 52194 | 6459.6 | 31418 | 60.2 | 4543.2 | 20776 | 39.8 | 9357.5 | | | | | | | | | BloodStrike | 273926989 | 6.9 | 71948 | 3807.3 | 43869 | 60.9 | 2693.5 | 28079 | 38.9 | 5547.4 | 144 | .2 | | | | | | | Gargoyle | 234763851 | 5.9 | 44664 | 5256.2 | 38916 | 87.1 | 4658 | 5748 | 12.9 | 9306.4 | | | | | | | | | FrostFever | 232205734 | 5.8 | 107331 | 2163.5 | 107331 | 100 | 2163.5 | | | | | | | | | 99.4 | | | ScourgeStrikeMagical | 213622253 | 5.3 | 53961 | 3958.8 | 29650 | 54.9 | 2445.6 | 24311 | 45.1 | 5804.4 | | | | | | | | | BloodPlague | 195675069 | 4.9 | 108104 | 1810.1 | 108104 | 100 | 1810.1 | | | | | | | | | 99.8 | | | Necrosis | 175352387 | 4.4 | 171165 | 1024.5 | 171165 | 100 | | | | | | | | | | | | | BloodCakedBlade | 138893030 | 3.5 | 51496 | 2697.2 | 51496 | 99.8 | 2697.2 | | | | 104 | .2 | | | | | | | Ghoul: Claw | 134228223 | 3.4 | 90000 | 1491.4 | 78188 | 86.9 | 1428.9 | 11812 | 13.1 | 1905 | | | | | | | | | WanderingPlague | 121452317 | 3 | 61482 | 1975.4 | 61482 | 100 | | | | | | | | | | | | | PlagueStrike | 84352504 | 2.1 | 18026 | 4679.5 | 9888 | 54.8 | 2888.8 | 8138 | 45.1 | 6855.3 | 27 | .1 | | | | | | | IcyTouch | 74159727 | 1.9 | 18037 | 4111.5 | 10801 | 59.9 | 2889.4 | 7236 | 40.1 | 5935.8 | | | | | | | | | Army of the Dead | 41841535 | 1 | 289072 | 144.7 | 251860 | 87.1 | 142.1 | 37212 | 12.9 | 162.4 | | | | | | | | | UnholyBlight | 33720416 | .8 | 52194 | 646.1 | 52194 | 100 | | | | | | | | | | | | | DPS | 11095(+/- 658) | | | | | | | | | | | | | | | | | | Total Damage | 3994.03m | in 100h | | | | | | | | | | | | | | | | | Total runic power used: 2207760 (417220 wasted) | | | | | | | | | | | | | | | | | | | Threat Per Second | 7437 | | | | | | | | | | | | | | | | | | Generated in | 28s | | | | | | | | | | | | | | | | | | Template: | Unholy Sub Frost | | | | | | | | | | | | | | | | | | Priority: | Unholy | | | | | | | | | | | | | | | | | | Presence: | Blood | | | | | | | | | | | | | | | | | | Sigil: | Virulence | | | | | | | | | | | | | | | | | | RuneEnchant: | FallenCrusader | | | | | | | | | | | | | | | | | | Pet Calculation: | True | | | | | | | | | | | | | | | | |
Essentially, if you don't take any kind of runspeed bonus the standard build is better, but if you take any kind of runspeed bonus you should respec to 2/2 IUP and use UP instead.
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07/04/10, 8:25 PM
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#3456
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Von Kaiser
Worgen Death Knight
Lothar
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Originally Posted by Uevrek
Unholy Presence with IUP talented has a 9-second rune cooldown, so two sets of runes will cycle every 18 seconds.
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Improved Unholy Presence doesn't extend the Runic Grace Period, it just means if you push back runes you aren't penalized by delaying your runes. That's one of the major reasons IUP isn't considered to be very good, because we don't really gain anything by taking it (other than 15% move speed in Blood/Frost Presence).
To reiterate in case I was unclear: IUP does not actually shorten your runic cool down due to the way the grace period works.
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07/04/10, 10:21 PM
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#3457
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Glass Joe
Troll Death Knight
Duskwood
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Originally Posted by Bobfred21
Improved Unholy Presence doesn't extend the Runic Grace Period, it just means if you push back runes you aren't penalized by delaying your runes. That's one of the major reasons IUP isn't considered to be very good, because we don't really gain anything by taking it (other than 15% move speed in Blood/Frost Presence).
To reiterate in case I was unclear: IUP does not actually shorten your runic cool down due to the way the grace period works.
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This is false, and the sim doesn't support it neither does a really quick combat test against dummies. Here's what I got from a target dummy mashing scourge strike in Blood Presence:

7/4 21:50:28.005 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,7188,7187,1,0,0,0,1,nil,nil
7/4 21:50:29.585 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,3134,3133,1,0,0,0,nil,nil,nil
7/4 21:50:38.457 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,3044,3043,1,0,0,0,nil,nil,nil
7/4 21:50:40.283 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,2842,2841,1,0,0,0,nil,nil,nil
7/4 21:50:48.784 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,6582,6581,1,0,0,0,1,nil,nil
7/4 21:50:50.536 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,2769,2768,1,0,0,0,nil,nil,nil
7/4 21:50:58.815 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,3031,3030,1,0,0,0,nil,nil,nil
7/4 21:51:00.816 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,6778,6777,1,0,0,0,1,nil,nil
7/4 21:51:08.894 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,2962,2961,1,0,0,0,nil,nil,nil
7/4 21:51:10.727 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,3136,3135,1,0,0,0,nil,nil,nil
Here's what I get mashing SS in Unholy Presence, with 2/2 IUP.

7/4 21:51:36.507 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,2367,2366,1,0,0,0,nil,nil,nil
7/4 21:51:37.570 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,5920,5919,1,0,0,0,1,nil,nil
7/4 21:51:46.445 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,6344,6343,1,0,0,0,1,nil,nil
7/4 21:51:47.634 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,5845,5844,1,0,0,0,1,nil,nil
7/4 21:51:55.783 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,6483,6482,1,0,0,0,1,nil,nil
7/4 21:51:56.554 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,2618,2617,1,0,0,0,nil,nil,nil
7/4 21:52:04.351 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,2605,2604,1,0,0,0,nil,nil,nil
7/4 21:52:05.614 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,2739,2738,1,0,0,0,nil,nil,nil
7/4 21:52:13.937 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,2466,2465,1,0,0,0,nil,nil,nil
7/4 21:52:15.142 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,2449,2448,1,0,57,0,nil,nil,nil
7/4 21:52:22.667 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,6337,6336,1,0,0,0,1,nil,nil
7/4 21:52:23.570 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,6112,6111,1,0,0,0,1,nil,nil
7/4 21:52:31.766 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,5797,5796,1,0,0,0,1,nil,nil
7/4 21:52:33.258 SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,5894,5893,1,0,0,0,1,nil,nil
In Blood presence, my first set of runes refreshes such that I can hammer out Scourge Strikes pretty consistantly on the -8 and -0 second marks, showing that even though there is a grace period the runes indeed refresh every 10 seconds. In Unholy presence though, my SSes happen at 36 & 37 seconds, then 46 & 47 seconds, then 55 & 56 seconds, 04 & 05, etc, pointing that the rune cooldown is indeed one second shorter. What this does to the grace period I didn't test, but IUP does indeed make your runes cooldown a second faster as it says on the tin.
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07/07/10, 4:52 PM
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#3458
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Glass Joe
Human Death Knight
Kel'Thuzad
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Unholy Presence
Just wondering if when popping gargoyle if it is a dps gain to switch quickly to unholy presence for the added haste then back to blood after the gargoyle has been cast. I know I do this alot for pvp, but I was wondering if in pve if this is a substantial dps increase.
Thanks.
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07/08/10, 12:49 PM
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#3459
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Piston Honda
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Originally Posted by tiesto87
Just wondering if when popping gargoyle if it is a dps gain to switch quickly to unholy presence for the added haste then back to blood after the gargoyle has been cast. I know I do this alot for pvp, but I was wondering if in pve if this is a substantial dps increase.
Thanks.
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It was mentioned somewhere a very long while back in this thread that it is not.
You lose two runes, one blood and one unholy.
You also lose two GCDs presence swapping. During bloodlust with cooldowns and trinket procs up, those two runes plus two GCDs is one blood strike and one scourge strike that you lose, to get perhaps two or three extra gargoyle strike casts in theory. 1 BS + 1 SS non-crit at say my gear level with procs up is approximately 13-14K damage and a loss of a desolation proc plus potential FC procs or drain life/shadowmourne procs. Two gargoyle strike non-crits is generally a bit less than this, -before- counting the two GCDs lost. Even three casts would be a loss due to the GCDs lost. In PVE, it is usually not worth stance dancing for gargoyle.
edit: Gargoyle strike also has a much lower crit chance than blood strike/scourge strike, and it only crits for 1.5x damage when it does. So going by average BS/SS damage with your BS/SS crit chance taken into an account, it is mathematically a DPS loss on average.
Last edited by rh8452 : 07/08/10 at 1:01 PM.
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07/09/10, 10:28 AM
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#3460
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Glass Joe
Human Death Knight
Gul'dan (EU)
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Swapping presences doesn´t trigger the GCD.
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07/12/10, 12:27 PM
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#3461
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Glass Joe
Draenei Death Knight
Silver Hand
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EDIT: From BTN's & Mericet's posts below that this is an issue with the debuff showing on the boss and not the actual gargoyle doing damage. Thank you for your help.
Original Post:
I have not seen this mentioned before, but I found an odd thing in several logs regarding the Gargoyle. It is supposed to last 30 seconds but does not seem to if there are multiple DKs.
If DK-A hits Gargoyle then 10 seconds later DK-B hits Gargoyle; DK-A will get all 30 seconds while DK-B will only get 20 seconds. For some reason when DK-A's gargoyle ends it also ends the Gargoyle for DK-B.
Here is an example (time is cropped for only 1 garg cycle):
World of Logs - Real Time Raid Analysis
Look at Kendari and myself, Laraque. If you select us and go to the buffs cast tab to see our Gargoyle durations and graphically where we started and they stopped.
Kendari has 29.6 seconds duration of his Gargoyle (sounds about right for a log of a 30 second duration ability) while I only got 18.8 sections (I held mine back till I had 3 SS done) and they both end at the same time.
Last edited by Laraque : 07/15/10 at 11:50 AM.
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07/12/10, 1:07 PM
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#3462
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Glass Joe
Orc Death Knight
Daggerspine (EU)
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I'm also abit confused about the "BIS" Trinkets.
According to my sims DC HC is better than the RS HC trinket. Which I found abit wierd since the BIS list states that RS HC is "the best"
These are the EP values I get from different trinkets.
EP DeathChoice | 500
EP DeathChoiceHeroic | 565,59
EP SharpenedTwilightScaleHeroic | 518,28
EP SharpenedTwilightScale | 459,14
EP DeathbringersWill | 509,68
EP DeathbringersWillHeroic | 594,62
EP WhisperingFangedSkullHeroic | 439,78
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07/12/10, 2:31 PM
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#3463
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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Originally Posted by Ladon
These are the EP values I get from different trinkets.
EP DeathChoice | 500
EP DeathChoiceHeroic | 565,59
EP SharpenedTwilightScaleHeroic | 518,28
EP SharpenedTwilightScale | 459,14
EP DeathbringersWill | 509,68
EP DeathbringersWillHeroic | 594,62
EP WhisperingFangedSkullHeroic | 439,78
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The EP generated by the sim only give the proc value. You have to add the static EP value of the trinket.
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07/14/10, 9:19 PM
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#3464
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Glass Joe
Orc Death Knight
Boulderfist
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Originally Posted by Laraque
I have not seen this mentioned before, but I found an odd thing in several logs regarding the Gargoyle. It is supposed to last 30 seconds but does not seem to if there are multiple DKs.
If DK-A hits Gargoyle then 10 seconds later DK-B hits Gargoyle; DK-A will get all 30 seconds while DK-B will only get 20 seconds. For some reason when DK-A's gargoyle ends it also ends the Gargoyle for DK-B.
Here is an example (time is cropped for only 1 garg cycle):
World of Logs - Real Time Raid Analysis
Look at Kendari and myself, Laraque. If you select us and go to the buffs cast tab to see our Gargoyle durations and graphically where we started and they stopped.
Kendari has 29.6 seconds duration of his Gargoyle (sounds about right for a log of a 30 second duration ability) while I only got 18.8 sections (I held mine back till I had 3 SS done) and they both end at the same time.
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There is clearly something wrong with the way WoL is parsing and displaying the combat log, but if you take a look at the expression editor (which gives you pretty good access to the uploaded log), you'll see that the zone buff fades from the summoned gargoyles 10 seconds apart, which I presume means they despawned 10 seconds apart as one would expect.
The following URL shows what I mean:
World of Logs - Real Time Raid Analysis
The noteworthy part being:
[19:21:49.438] Kendari summons Ebon Gargoyle with Summon Gargoyle
[19:21:49.876] Ebon Gargoyle gains Strength of Wrynn
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[19:22:00.312] Laraque summons Ebon Gargoyle with Summon Gargoyle
[19:22:00.702] Ebon Gargoyle gains Strength of Wrynn
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[19:22:27.456] Ebon Gargoyle's Strength of Wrynn fades
[19:22:38.691] Ebon Gargoyle's Strength of Wrynn fades
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07/15/10, 10:30 AM
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#3465
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Von Kaiser
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I just tested the gargoyle issue. For some reason, the gargoyle's debuff doesn't apply to a training dummy, so you can't use that, but it does work on regular mobs (I used one of the giant skeletons on the wall North of Dalaran). The perceived problem is that when two gargoyles attack a target, it only receives 1 debuff; and when the first gargoyle finishes attacking, the debuff does drop off the enemy. However, the second gargoyle continues to attack even though no debuff is present, and does stay the full 30 seconds.
I don't know why blizzard even uses a debuff for the gargoyle - I guess maybe so you can track its target in pvp? Regardless, it doesn't change the duration of the gargoyle.
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