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Old 06/26/10, 8:06 PM   #3451
Ulothar
Glass Joe
 
Worgen Death Knight
 
Sylvanas (EU)
Originally Posted by Nifty01 View Post
Taking the BIS ep values.

20str gem + 21agi meta = 91,81 EP

10str/15stam gem + 6str bonus +21crit meta = 94,07 EP

The pants are an even better place to put a blue gem since the Ep loss is only 1,5EP through the yellow gem and 6,22EP through the blue gem compared to the 12,44EP loss in the chest.

conclusion: go with sovereign dreadstone + nightmare tear and crit meta.

Exactly, lots of people think that the one blue gem is a heavy DPS lose tho they do not take into consideration that the 20str gem at the place of 10str/15 is actualy only a 4Str gain (which becomes 4,68 with kings/endless winter/ravenous) and not to mention that 21 crit rating provides not only physical crit increase but also magical.

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Old 06/27/10, 2:30 AM   #3452
Runemaster
Glass Joe
 
Orc Death Knight
 
Norgannon
Originally Posted by Nifty01 View Post
Taking the BIS ep values.

20str gem + 21agi meta = 91,81 EP

10str/15stam gem + 6str bonus +21crit meta = 94,07 EP

The pants are an even better place to put a blue gem since the Ep loss is only 1,5EP through the yellow gem and 6,22EP through the blue gem compared to the 12,44EP loss in the chest.

conclusion: go with sovereign dreadstone + nightmare tear and crit meta.
Actually, while you are right, you would have to move the yellow gem in the chest elsewhere for the hit to maintain the hitcap. I, for example, would move it to the yellow slot in the cloak. It doesn't matter what yellow slot, any slot with fierce ametrine will do.

That's a gain of 6 str (socket bonus) and 21 crit (new meta) for a loss of 10 haste (old fierce ametrine is now etched ametrine) and a loss of 21 agi (old meta). The EP value of the first is still greater than the second though with BiS EP values. (Other stats are affected on the individual items but everything except the net gains/losses were factored out.)

6 str + 21 crit = 18.66 + 44.31 = 62.97 EP

10 haste + 21 agi = 29.7 + 29.61 = 59.31 EP

Overall gain: Roughly 3.66 EP

Of course, technically, this gem change may very, very slightly alter stat EP values, but not much on each individual stat weight. The margin for error is thus not high enough to consider debating this increase, it's a solid increase of at least 3.5 EP.

So nightmare tear in pants and dreadstone in chest or vice versa is the way to go, but you've gotta move the etched to a new yellow slot to maintain the hitcap.

Last edited by Runemaster : 06/27/10 at 2:43 AM.

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Old 06/28/10, 6:22 PM   #3453
MikeMo
Von Kaiser
 
Night Elf Monk
 
Laughing Skull
Originally Posted by dr_AllCOM3 View Post
My burst dps is very good lately. I'm really surprised that Unholy can do that much burst damage (and the sustained damage is better than expected).
I'm not doing anything special. Use runes - Gargoyle (behind me) - ERW - Refresh diseases - Proceed as usual. It's more about the timing, there's a lot going on for the first 30s. I do not watch out for any buffs, I just assume they're up.
If I am wrong, please correct me.

I start out the fight with Army, put up diseases, haste pot, hit SS which also activates my eng glove haste enchant, then BS twice for desolation, ERW, DC once to remove excess RP and SS two more times to get my sigil STR bonus up. By this time my SM has proc'd Chaos bane, DV proc is still up, DBW proc is up, Unholy STR is most likely up and the haste pot/eng glove ench is still up and 3x stack of the sigil buff is up.

I have two questions based on the above.

1. Is getting all my buffs up as I do and then summoning my Gargoyle more beneficial than using a pre-haste pot and only having some of those procs up (no chaos bane, only 1x STR stack from your sigil, sometimes Unholy STR hasn't proc'd yet) or doing it how I outlined and not pre-haste potting and having every single buff you can possibly have up before summoning?

2. Assuming what I do is correct is me firing off a DC after ERW a good idea or should I just eat the RP?

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Old 06/29/10, 6:55 AM   #3454
khel
Piston Honda
 
Pandaren Monk
 
Stormreaver (EU)
You can get it done while still prepotting. Just time it correctly and it's no problem at all. Most encounters have a very clear point where combat starts, so you can prepot 1 second before engaging. Even when it's a bit risky, potting 3 seconds early will still let you complete the following:

IT, PS, BS, SS, BS, ERW, SS, SS, Gargoyle

If you can't make the last SS because you potted too early, just skip it. Using 2 potions, even if neither Gargoyle is summoned when you have the perfect buffs, is more dps than only using 1 potion.

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Old 07/04/10, 4:23 PM   #3455
Uevrek
Glass Joe
 
Troll Death Knight
 
Duskwood
I've been working on the IUP build myself and posted some of my results over on SA's games forum, but I have some input on the build KC102 posted on page 137.

Of all the places you can steal points from to get 2/2 Improved Unholy Presence, Impurity has the least impact on DPS. It's not a major difference though, using the same variables and gear nets me 11005 +/- 556 DPS with 3/5 Desecration, and 11016 +/- 562 with 3/5 Impurity. Dirge is a much bigger loss, and you can't take points from anywhere else in the tree. However, the one point I found that I didn't see in his spec was to drop a point from Epidemic. Unholy Presence with IUP talented has a 9-second rune cooldown, so two sets of runes will cycle every 18 seconds. It'll be very difficult to squeeze in one extra scourge strike with the 21 second diseases and no reaping, so I moved that point to Morbidity instead. Here's the sim differences:

Sim settings: Many 360s long fights, 65 RP/45 seconds, 250 ms latency, 0% ICC buff

2/2 Epidemic
Ability Damage done    hits   Crits   Misses  Glances   Uptime
 Total % # Avg # % Avg # % Avg # Avg # % Avg %
MainHand 908663130 22.9 197069 6151.5 69888 35.4 3434.2 77825 39.4 7068.2 406 .2 49356 25 2402.4
Ghoul 463103319 11.7 458115 1347.2 284060 62 957.8 59701 13 1915.6 114354 25 670.4
ScourgeStrike 387733746 9.8 60000 6462.2 32803 54.6 3979.6 27197 45.2 9456.6 117 .2
DeathCoil 369945702 9.3 69192 5346.7 41512 60 3757.4 27680 40 7730
BloodStrike 267157533 6.7 80000 3339.5 48535 60.5 2358.1 31465 39.3 4853.2 164 .2
Gargoyle 266501236 6.7 50512 5276 43982 87.1 4673.7 6530 12.9 9332.5
ScourgeStrikeMagical 184037547 4.6 60000 3067.3 32803 54.7 1889.1 27197 45.3 4488.4
FrostFever 183254464 4.6 103163 1776.4 103163 100 1776.4 99.7
Necrosis 176546440 4.5 197069 895.9 197069 100
BloodPlague 152894098 3.9 103223 1481.2 103223 100 1481.2 100
BloodCakedBlade 139251645 3.5 59060 2357.8 59060 99.8 2357.8 119 .2
Ghoul: Claw 134915211 3.4 90000 1499.1 78188 86.9 1436.3 11812 13.1 1914.7
WanderingPlague 96228003 2.4 59412 1619.7 59412 100
PlagueStrike 82232755 2.1 20000 4111.6 10844 54.1 2521.7 9156 45.7 5994.6 33 .2
IcyTouch 68282483 1.7 20000 3414.1 11894 59.5 2391.2 8106 40.5 4915.1
Army of the Dead 45097693 1.1 330016 136.7 286881 86.9 133 43135 13.1 161
UnholyBlight 36985859 .9 69192 534.5 69192 100
DPS 11008(+/- 692)                 
Total Damage 3962.83m in 100h                
Total runic power used: 2887680 (176380 wasted)                  
Threat Per Second 7161                 
Generated in 33s                 
Template: Unholy Sub Frost IUP Upres Dirge                 
Priority: Unholy                 
Presence: Unholy                 
Sigil: Virulence                 
RuneEnchant: FallenCrusader                 
Pet Calculation: True                 

1/2 Epidemic, 1/2 Morbidity
Ability Damage done    hits   Crits   Misses  Glances   Uptime
 Total % # Avg # % Avg # % Avg # Avg # % Avg %
MainHand 909065963 22.8 197218 6150.2 69972 35.4 3435.4 77839 39.4 7065.5 406 .2 49407 25 2402.8
Ghoul 463101851 11.6 458268 1346.8 284146 62 957.4 59718 13 1915.1 114404 25 670.4
DeathCoil 395130652 9.9 70262 5623.7 42111 59.9 3950 28151 40.1 8127.3
ScourgeStrike 349242401 8.8 54117 6453.5 29605 54.6 3975 24512 45.2 9446.9 110 .2
BloodStrike 266588373 6.7 79998 3332.4 48504 60.5 2352.1 31494 39.3 4842.3 164 .2
Gargoyle 264215412 6.6 50360 5246.5 43849 87.1 4646.8 6511 12.9 9285.3
FrostFever 188558307 4.7 105043 1795.1 105043 100 1795.1 99.5
Necrosis 176624628 4.4 197218 895.6 197218 100
ScourgeStrikeMagical 165774835 4.2 54117 3063.3 29605 54.7 1887 24512 45.3 4483.9
BloodPlague 158382333 4 105666 1498.9 105666 100 1498.9 99.9
BloodCakedBlade 139262957 3.5 59098 2356.5 59098 99.8 2356.5 119 .2
Ghoul: Claw 134911000 3.4 90000 1499 78188 86.9 1436.2 11812 13.1 1914.6
PlagueStrike 106970940 2.7 25873 4134.5 13986 54 2531.9 11887 45.9 6020 44 .2
WanderingPlague 99647484 2.5 60971 1634.3 60971 100
IcyTouch 88687759 2.2 25883 3426.5 15421 59.6 2400 10462 40.4 4939.5
Army of the Dead 45520363 1.1 335048 135.9 290929 86.8 132.2 44119 13.2 159.8
UnholyBlight 39503031 1 70262 562.2 70262 100
DPS 11087(+/- 649)                 
Total Damage 3991.19m in 100h                
Total runic power used: 2930480 (158020 wasted)                  
Threat Per Second 7229                 
Generated in 33s                 
Template: Unholy Sub Frost IUP Upres Dirge                 
Priority: Unholy                 
Presence: Unholy                 
Sigil: Virulence                 
RuneEnchant: FallenCrusader                 
Pet Calculation: True                 



I used this 0/17/54 spec, along with the old ICC25 Heroic Gloranzelg BiS gear. Another thing I discovered comparing Blood to Unholy Presence, if you use the Tuskarr's Vitality enchant for your boots you lose the big DPS gap between a typical sub Frost build and an IUP build. Here's a sim result of the OP's DPS spec, with the enchant on the boots removed to simulate what you'd have if you used Tuskarr's instead:

Cookie-Cutter spec with Tuskarr's
Ability Damage done    hits   Crits   Misses  Glances   Uptime
 Total % # Avg # % Avg # % Avg # Avg # % Avg %
MainHand 902575151 22.6 171165 7030.4 60986 35.6 3932.9 67395 39.3 8086.7 344 .2 42784 24.9 2751.4
Ghoul 401277340 10 398791 1340.6 247338 62 953.3 51981 13 1907.2 99472 24.9 667.1
ScourgeStrike 398837684 10 53961 7391.2 29650 54.8 4565 24311 45 10838.2 110 .2
DeathCoil 337149900 8.4 52194 6459.6 31418 60.2 4543.2 20776 39.8 9357.5
BloodStrike 273926989 6.9 71948 3807.3 43869 60.9 2693.5 28079 38.9 5547.4 144 .2
Gargoyle 234763851 5.9 44664 5256.2 38916 87.1 4658 5748 12.9 9306.4
FrostFever 232205734 5.8 107331 2163.5 107331 100 2163.5 99.4
ScourgeStrikeMagical 213622253 5.3 53961 3958.8 29650 54.9 2445.6 24311 45.1 5804.4
BloodPlague 195675069 4.9 108104 1810.1 108104 100 1810.1 99.8
Necrosis 175352387 4.4 171165 1024.5 171165 100
BloodCakedBlade 138893030 3.5 51496 2697.2 51496 99.8 2697.2 104 .2
Ghoul: Claw 134228223 3.4 90000 1491.4 78188 86.9 1428.9 11812 13.1 1905
WanderingPlague 121452317 3 61482 1975.4 61482 100
PlagueStrike 84352504 2.1 18026 4679.5 9888 54.8 2888.8 8138 45.1 6855.3 27 .1
IcyTouch 74159727 1.9 18037 4111.5 10801 59.9 2889.4 7236 40.1 5935.8
Army of the Dead 41841535 1 289072 144.7 251860 87.1 142.1 37212 12.9 162.4
UnholyBlight 33720416 .8 52194 646.1 52194 100
DPS 11095(+/- 658)                 
Total Damage 3994.03m in 100h                
Total runic power used: 2207760 (417220 wasted)                  
Threat Per Second 7437                 
Generated in 28s                 
Template: Unholy Sub Frost                 
Priority: Unholy                 
Presence: Blood                 
Sigil: Virulence                 
RuneEnchant: FallenCrusader                 
Pet Calculation: True                 

Essentially, if you don't take any kind of runspeed bonus the standard build is better, but if you take any kind of runspeed bonus you should respec to 2/2 IUP and use UP instead.

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Old 07/04/10, 8:25 PM   #3456
Bobfred21
Von Kaiser
 
Worgen Death Knight
 
Lothar
Originally Posted by Uevrek View Post
Unholy Presence with IUP talented has a 9-second rune cooldown, so two sets of runes will cycle every 18 seconds.
Improved Unholy Presence doesn't extend the Runic Grace Period, it just means if you push back runes you aren't penalized by delaying your runes. That's one of the major reasons IUP isn't considered to be very good, because we don't really gain anything by taking it (other than 15% move speed in Blood/Frost Presence).

To reiterate in case I was unclear: IUP does not actually shorten your runic cool down due to the way the grace period works.

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Old 07/04/10, 10:21 PM   #3457
Uevrek
Glass Joe
 
Troll Death Knight
 
Duskwood
Originally Posted by Bobfred21 View Post
Improved Unholy Presence doesn't extend the Runic Grace Period, it just means if you push back runes you aren't penalized by delaying your runes. That's one of the major reasons IUP isn't considered to be very good, because we don't really gain anything by taking it (other than 15% move speed in Blood/Frost Presence).

To reiterate in case I was unclear: IUP does not actually shorten your runic cool down due to the way the grace period works.
This is false, and the sim doesn't support it neither does a really quick combat test against dummies. Here's what I got from a target dummy mashing scourge strike in Blood Presence:
7/4 21:50:28.005  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,7188,7187,1,0,0,0,1,nil,nil
7/4 21:50:29.585  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,3134,3133,1,0,0,0,nil,nil,nil
7/4 21:50:38.457  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,3044,3043,1,0,0,0,nil,nil,nil
7/4 21:50:40.283  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,2842,2841,1,0,0,0,nil,nil,nil
7/4 21:50:48.784  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,6582,6581,1,0,0,0,1,nil,nil
7/4 21:50:50.536  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,2769,2768,1,0,0,0,nil,nil,nil
7/4 21:50:58.815  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,3031,3030,1,0,0,0,nil,nil,nil
7/4 21:51:00.816  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,6778,6777,1,0,0,0,1,nil,nil
7/4 21:51:08.894  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,2962,2961,1,0,0,0,nil,nil,nil
7/4 21:51:10.727  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,3136,3135,1,0,0,0,nil,nil,nil
Here's what I get mashing SS in Unholy Presence, with 2/2 IUP.
7/4 21:51:36.507  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,2367,2366,1,0,0,0,nil,nil,nil
7/4 21:51:37.570  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,5920,5919,1,0,0,0,1,nil,nil
7/4 21:51:46.445  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,6344,6343,1,0,0,0,1,nil,nil
7/4 21:51:47.634  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,5845,5844,1,0,0,0,1,nil,nil
7/4 21:51:55.783  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,6483,6482,1,0,0,0,1,nil,nil
7/4 21:51:56.554  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,2618,2617,1,0,0,0,nil,nil,nil
7/4 21:52:04.351  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,2605,2604,1,0,0,0,nil,nil,nil
7/4 21:52:05.614  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,2739,2738,1,0,0,0,nil,nil,nil
7/4 21:52:13.937  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,2466,2465,1,0,0,0,nil,nil,nil
7/4 21:52:15.142  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,2449,2448,1,0,57,0,nil,nil,nil
7/4 21:52:22.667  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,6337,6336,1,0,0,0,1,nil,nil
7/4 21:52:23.570  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,6112,6111,1,0,0,0,1,nil,nil
7/4 21:52:31.766  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,5797,5796,1,0,0,0,1,nil,nil
7/4 21:52:33.258  SPELL_DAMAGE,0x05000000024D53D1,"Uevrek",0x511,0xF130007F1F0024F2,"Veteran's Training Dummy",0x10a28,55271,"Scourge Strike",0x1,5894,5893,1,0,0,0,1,nil,nil
In Blood presence, my first set of runes refreshes such that I can hammer out Scourge Strikes pretty consistantly on the -8 and -0 second marks, showing that even though there is a grace period the runes indeed refresh every 10 seconds. In Unholy presence though, my SSes happen at 36 & 37 seconds, then 46 & 47 seconds, then 55 & 56 seconds, 04 & 05, etc, pointing that the rune cooldown is indeed one second shorter. What this does to the grace period I didn't test, but IUP does indeed make your runes cooldown a second faster as it says on the tin.

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Old 07/07/10, 4:52 PM   #3458
tiesto87
Glass Joe
 
Human Death Knight
 
Kel'Thuzad
Unholy Presence

Just wondering if when popping gargoyle if it is a dps gain to switch quickly to unholy presence for the added haste then back to blood after the gargoyle has been cast. I know I do this alot for pvp, but I was wondering if in pve if this is a substantial dps increase.


Thanks.

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Old 07/08/10, 12:49 PM   #3459
rh8452
Piston Honda
 
rh8452's Avatar
 
Worgen Mage
 
Kel'Thuzad
Originally Posted by tiesto87 View Post
Just wondering if when popping gargoyle if it is a dps gain to switch quickly to unholy presence for the added haste then back to blood after the gargoyle has been cast. I know I do this alot for pvp, but I was wondering if in pve if this is a substantial dps increase.


Thanks.
It was mentioned somewhere a very long while back in this thread that it is not.

You lose two runes, one blood and one unholy.

You also lose two GCDs presence swapping. During bloodlust with cooldowns and trinket procs up, those two runes plus two GCDs is one blood strike and one scourge strike that you lose, to get perhaps two or three extra gargoyle strike casts in theory. 1 BS + 1 SS non-crit at say my gear level with procs up is approximately 13-14K damage and a loss of a desolation proc plus potential FC procs or drain life/shadowmourne procs. Two gargoyle strike non-crits is generally a bit less than this, -before- counting the two GCDs lost. Even three casts would be a loss due to the GCDs lost. In PVE, it is usually not worth stance dancing for gargoyle.

edit: Gargoyle strike also has a much lower crit chance than blood strike/scourge strike, and it only crits for 1.5x damage when it does. So going by average BS/SS damage with your BS/SS crit chance taken into an account, it is mathematically a DPS loss on average.

Last edited by rh8452 : 07/08/10 at 1:01 PM.

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Old 07/09/10, 10:28 AM   #3460
bigdan
Glass Joe
 
Human Death Knight
 
Gul'dan (EU)
Swapping presences doesn´t trigger the GCD.

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Old 07/12/10, 12:27 PM   #3461
Laraque
Glass Joe
 
Draenei Death Knight
 
Silver Hand
EDIT: From BTN's & Mericet's posts below that this is an issue with the debuff showing on the boss and not the actual gargoyle doing damage. Thank you for your help.


Original Post:
I have not seen this mentioned before, but I found an odd thing in several logs regarding the Gargoyle. It is supposed to last 30 seconds but does not seem to if there are multiple DKs.

If DK-A hits Gargoyle then 10 seconds later DK-B hits Gargoyle; DK-A will get all 30 seconds while DK-B will only get 20 seconds. For some reason when DK-A's gargoyle ends it also ends the Gargoyle for DK-B.

Here is an example (time is cropped for only 1 garg cycle):
World of Logs - Real Time Raid Analysis
Look at Kendari and myself, Laraque. If you select us and go to the buffs cast tab to see our Gargoyle durations and graphically where we started and they stopped.

Kendari has 29.6 seconds duration of his Gargoyle (sounds about right for a log of a 30 second duration ability) while I only got 18.8 sections (I held mine back till I had 3 SS done) and they both end at the same time.

Last edited by Laraque : 07/15/10 at 11:50 AM.

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Old 07/12/10, 1:07 PM   #3462
Ladon
Glass Joe
 
Ladon's Avatar
 
Orc Death Knight
 
Daggerspine (EU)
I'm also abit confused about the "BIS" Trinkets.
According to my sims DC HC is better than the RS HC trinket. Which I found abit wierd since the BIS list states that RS HC is "the best"

These are the EP values I get from different trinkets.

EP DeathChoice | 500
EP DeathChoiceHeroic | 565,59
EP SharpenedTwilightScaleHeroic | 518,28
EP SharpenedTwilightScale | 459,14
EP DeathbringersWill | 509,68
EP DeathbringersWillHeroic | 594,62
EP WhisperingFangedSkullHeroic | 439,78

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Old 07/12/10, 2:31 PM   #3463
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by Ladon View Post
These are the EP values I get from different trinkets.

EP DeathChoice | 500
EP DeathChoiceHeroic | 565,59
EP SharpenedTwilightScaleHeroic | 518,28
EP SharpenedTwilightScale | 459,14
EP DeathbringersWill | 509,68
EP DeathbringersWillHeroic | 594,62
EP WhisperingFangedSkullHeroic | 439,78
The EP generated by the sim only give the proc value. You have to add the static EP value of the trinket.


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Old 07/14/10, 9:19 PM   #3464
btn
Glass Joe
 
Orc Death Knight
 
Boulderfist
Originally Posted by Laraque View Post
I have not seen this mentioned before, but I found an odd thing in several logs regarding the Gargoyle. It is supposed to last 30 seconds but does not seem to if there are multiple DKs.

If DK-A hits Gargoyle then 10 seconds later DK-B hits Gargoyle; DK-A will get all 30 seconds while DK-B will only get 20 seconds. For some reason when DK-A's gargoyle ends it also ends the Gargoyle for DK-B.

Here is an example (time is cropped for only 1 garg cycle):
World of Logs - Real Time Raid Analysis
Look at Kendari and myself, Laraque. If you select us and go to the buffs cast tab to see our Gargoyle durations and graphically where we started and they stopped.

Kendari has 29.6 seconds duration of his Gargoyle (sounds about right for a log of a 30 second duration ability) while I only got 18.8 sections (I held mine back till I had 3 SS done) and they both end at the same time.
There is clearly something wrong with the way WoL is parsing and displaying the combat log, but if you take a look at the expression editor (which gives you pretty good access to the uploaded log), you'll see that the zone buff fades from the summoned gargoyles 10 seconds apart, which I presume means they despawned 10 seconds apart as one would expect.

The following URL shows what I mean:
World of Logs - Real Time Raid Analysis

The noteworthy part being:
[19:21:49.438] Kendari summons Ebon Gargoyle with Summon Gargoyle
[19:21:49.876] Ebon Gargoyle gains Strength of Wrynn
...
[19:22:00.312] Laraque summons Ebon Gargoyle with Summon Gargoyle
[19:22:00.702] Ebon Gargoyle gains Strength of Wrynn
...
[19:22:27.456] Ebon Gargoyle's Strength of Wrynn fades
[19:22:38.691] Ebon Gargoyle's Strength of Wrynn fades

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Old 07/15/10, 10:30 AM   #3465
Mericet
Von Kaiser
 
Draenei Hunter
 
Kargath
I just tested the gargoyle issue. For some reason, the gargoyle's debuff doesn't apply to a training dummy, so you can't use that, but it does work on regular mobs (I used one of the giant skeletons on the wall North of Dalaran). The perceived problem is that when two gargoyles attack a target, it only receives 1 debuff; and when the first gargoyle finishes attacking, the debuff does drop off the enemy. However, the second gargoyle continues to attack even though no debuff is present, and does stay the full 30 seconds.

I don't know why blizzard even uses a debuff for the gargoyle - I guess maybe so you can track its target in pvp? Regardless, it doesn't change the duration of the gargoyle.

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