To all the BS/SS rotation talk, it really doesn't matter. Both have upsides. If you do SS first, you get the sigil to proc sooner and, when you do BS, sunders should already be stacked, even if you aren't using a prot warrior. If you BS first, you get Desolation and maybe 2p t9 (even with 2 BS, it's still a smaller chance than the sigil), but have your BSes hitting at a point when sunders might not be fully stacked. At most it's maybe a 300 damage difference one way or the other. A 300 damage difference that first 10 seconds, and then it doesn't matter at all the rest of the fight. 300 damage over, say, a 5 minute fight isn't even 1 dps.
Choose at your own preference. So far as the sim is concerned, doing SS - BS - BS is superior to doing BS - BS - SS (or BS - SS - BS) by about 35 dps. Not sure why the sim is saying that, but regardless, since even doing the math one's self, it doesn't matter anyways, I prefer to just leave it as SS - BS - BS. Simplest. Most logical, if you consider priority. At worst it makes no difference, as the napkin math shows - at best it's a dps gain, as the sim shows. Who knows.
Originally Posted by skurdt
I'm getting the exact same EP values for haste and crit and I'm far from beeing BiS equipped.
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The value of haste and crit has more to do with how much haste and crit you already have than the overall quality of your gear, if that makes sense Both stats depreciate the higher you go (although certainly not to the extent that ArP appreciates with itself). Thus which is superior just depends primarily on your actual haste/crit levels. Your personal crit, for instance, happens to be rather low, while your haste isn proportionally closer to what you'll have in BiS, so it's going to value higher - despite the fact that your gear is overall weak (relatively speaking). I simply used BiS numbers as that's a level everyone is aiming for and anyone can plug in and see. Just all depends on your personal gear level. The two are never more than 10% stronger/weaker than the other, at any rate.
It makes giving one set of stat weights a bit difficult, but the important thing is that whichever way they swing at one's personal gear level, the gap never becomes wide enough to make you choose a different piece of gear. At the most, it will cause you to gem str/crit over str/haste but, personally, I would do that anyways for AoE reasons. As already stated.
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Shouldn't we "reset" the rotation when we see this happening by ignoring one of the 2 DCs and burning the runes as soon as they come out of CD
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No. If your RP is going to cap (or is already capped) you are always best off using DC. Always, renewing diseases aside. It's your best damage-per-gcd ability (PS/IT and their diseases aside, of course).
The reason you're seeing runes refresh in 8 seconds has to do with the previously mentioned grace period runes have. If you use a rune within 0 to 2 seconds of when it refreshed, it will refresh in 10 - (0 to 2, whenever it was you used it) seconds. Part of the reason it's in place is to make it so latency and such doesn't screw up your rotation worse than it otherwise would.