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Old 10/28/09, 7:33 AM   #1076
Viso3000
Glass Joe
 
Viso3000's Avatar
 
Night Elf Death Knight
 
Hakkar (EU)
As expected:
  • Item - Death Knight T10 DPS Relic (Obliterate, Scourge Strike, Death Strike) - Your Obliterate, Scourge Strike, and Death Strike abilities grants 73 Strength for 15 sec. Stacks up to 3 times. (Old - Stacked up to 5 Times)

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Old 10/28/09, 10:48 AM   #1077
slant
Don Flamenco
 
Draenei Shaman
 
Drenden
I get approximately 85% uptime on the sigil of virulence in my parses, and that will likely increase a bit in 3.3 with an additional scourge strike used per cycle.

The new sigil would have to have over 78% uptime of 3 stacks to beat the old one. It's a guaranteed proc, so obviously it will be worthwhile in sustained damage encounters, but the stacks are likely to drop off with a 15s duration in movement fights. That ramp-up time is a killer.

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Old 10/28/09, 12:32 PM   #1078
Jonneh
Glass Joe
 
Human Death Knight
 
Outland (EU)
I've spent a little time looking at the new stat weights added to the OP, and wonder what gear selections we'll need to change on patch day to be optimal for ICC.

With spell hit rating and haste both dropping below armor pen, are there any items which we should be looking to pick up with a view to equipping when 3.3 goes live?

I've always used the Alliance Unholy BiS gearlist from the optimal gearing thread: http://elitistjerks.com/f72/t55505-o...ng_bis_thread/ (Mainly because i consider the spellhit to be a big thing to max dps for anub25hc) - but there are things like the [Chestplate of the Frostborn Hero] which would seem to fall behind when the 3.3 proposed weights go live. It has both hit and haste on it, while the craftable chest by comparison goes up in value quite considerably: [Titanium Razorplate]

I guess what i'm trying to say is, we've ignored armor pen for a long while and now its going to be one of our better off-stats. Has anyone put anymore work into an optimal patch-day gearset from items obtainable right now?

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Old 10/28/09, 1:30 PM   #1079
nerdfuel
Von Kaiser
 
nerdfuel's Avatar
 
Worgen Death Knight
 
Alterac Mountains
Assuming Blizzard doesn't drastically change anything, all three specs should be using the same gear in 3.3, besides the fact that Frost will still use 1handed weapons. This means (after hit and exp cap) you will want gear with crit and armor pen on it.

Edit: I guess you wouldn't be using the current BiS Blood set.

Last edited by nerdfuel : 10/28/09 at 2:16 PM.

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Old 10/28/09, 2:03 PM   #1080
Leperchaun
Von Kaiser
 
Gnome Death Knight
 
Deathwing
Running the latest version of DK Optimize with the weights found in the beginning of the thread for 3.3, I came up with the following for 25 hard, 25, 10 hard, 10 current gear:

Total Stats 
Strength:1992
Attack Power:759
Crit Rating:1080
Haste Rating:143
ArP Rating:302
Agility:63
Armor:15010
  
Melee Hit %:100%
Spell Hit %:98%
Hit Rating:230
Expertise:31
Exp Rating:214
Dodge Chance:0%
  
Total Score:16784.29

Item NameGemsEnchants
Koltira's Helmet of Triumph (Heroic)[Relentless Earthsiege Diamond][Inscribed Ametrine][Arcanum of Torment]
Koltira's Shoulderplates of Triumph (Heroic)[Bold Dragon's Eye][Greater Inscription of the Axe]
Koltira's Battleplate of Triumph (Heroic)[Bold Dragon's Eye][Bold Dragon's Eye][Formula: Enchant Chest - Powerful Stats]
Gauntlets of Bitter Reprisal (Heroic)[Bold Cardinal Ruby][Bold Cardinal Ruby][Bold Cardinal Ruby][Enchant Gloves - Major Strength]
Koltira's Legplates of Triumph (Heroic)[Inscribed Ametrine][Bold Cardinal Ruby][Icescale Leg Armor]
The Executioner's Vice (Heroic)[Inscribed Ametrine]None
Garrosh's Rage[Bold Cardinal Ruby][Enchant Cloak - Major Agility]
Armplates of the Nether Lord (Heroic)[Bold Cardinal Ruby][Bold Cardinal Ruby][Item not found!]
Bloodbath Girdle (Heroic)[Inscribed Ametrine][Inscribed Ametrine][Bold Cardinal Ruby]None
Greaves of the Saronite Citadel (Heroic)[Inscribed Ametrine][Bold Cardinal Ruby][Enchant Boots - Icewalker]
Ring of the Violent Temperament (Heroic)[Inscribed Ametrine]None
Bloodshed Band None
Death's Choice (Heroic) None
Death's Choice None
Dual-blade Butcher (Heroic)[Bold Cardinal Ruby][Nightmare Tear]None

It should be noted I ran this with etched and inscribed ametrines, the bold ruby, and a nightmare tear, with jewelcrafting and blacksmithing as professions, and as an alliance set with the draenei hit aura. Not forcing the hit or expertise cap, as a gnome.

The following here is with 25, 10 hard, and 10 gear available:

Total Stats 
Strength:1878
Attack Power:471
Crit Rating:918
Haste Rating:92
ArP Rating:333
Agility:63
Armor:14391
  
Melee Hit %:99%
Spell Hit %:98%
Hit Rating:229
Expertise:29
Exp Rating:200
Dodge Chance:0%
  
Total Score:15374.1

Item NameGemsEnchants
Koltira's Helmet of Triumph[Relentless Earthsiege Diamond][Inscribed Ametrine][Arcanum of Torment]
Koltira's Shoulderplates of Triumph[Bold Dragon's Eye][Greater Inscription of the Axe]
Titanium Razorplate[Nightmare Tear][Bold Dragon's Eye][Inscribed Ametrine][Formula: Enchant Chest - Powerful Stats]
Koltira's Gauntlets of Triumph[Inscribed Ametrine][Bold Dragon's Eye][Enchant Gloves - Major Strength]
Koltira's Legplates of Triumph[Inscribed Ametrine][Bold Cardinal Ruby][Icescale Leg Armor]
The Executioner's Vice None
Cloak of the Victorious Combatant[Bold Cardinal Ruby][Enchant Cloak - Major Agility]
Armplates of the Nether Lord (Heroic)[Bold Cardinal Ruby][Bold Cardinal Ruby][Item not found!]
Bloodbath Girdle[Inscribed Ametrine][Bold Cardinal Ruby]None
Greaves of the Saronite Citadel[Inscribed Ametrine][Enchant Boots - Icewalker]
Ring of the Violent Temperament None
Gormok's Band (Heroic)[Bold Cardinal Ruby][Bold Cardinal Ruby]None
Death's Choice None
Darkmoon Card: Greatness None
Dual-blade Butcher[Bold Cardinal Ruby]None

Last edited by Leperchaun : 10/28/09 at 2:11 PM.

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Old 10/28/09, 2:14 PM   #1081
Leperchaun
Von Kaiser
 
Gnome Death Knight
 
Deathwing
I thought there were different sets when forcing the expertise cap, but I just realized they are identical and I was looking at the difference between having 25 hard gear.

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Old 10/28/09, 7:12 PM   #1082
Dharts
Glass Joe
 
Orc Death Knight
 
Malorne
Race change is now a reality. At one point, it was commonly agreed that Orc was the best race for an Unholy DPS Death Knight, due to its increased pet damage, expertise with our most common weapon, and AP boost off the GCD that we could easily combine with Gargoyle and diseases. Is this still true? Is Orc the clear winner in terms of DPS gain?

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Old 10/28/09, 7:39 PM   #1083
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Dharts View Post
Race change is now a reality. At one point, it was commonly agreed that Orc was the best race for an Unholy DPS Death Knight, due to its increased pet damage, expertise with our most common weapon, and AP boost off the GCD that we could easily combine with Gargoyle and diseases. Is this still true? Is Orc the clear winner in terms of DPS gain?
You answered your own question, no other Horde race can touch The Master Race for DKs.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 10/28/09, 11:10 PM   #1084
Damhooligan
Glass Joe
 
Damhooligan's Avatar
 
Human Death Knight
 
Madoran
Giving unholy a try.....

First of all I have read your forums for over a year and thank you for all the help you have given me and all other WoW noobs who do not post.

My question:

I am trying unholy and am DW running the 3/13/55 spec. In the OP the rotation is listed as:

PS, IT, BS, BS, SS, DC, HW, SS, DC, SS, DC.

I have tried diligently and cannot make this rotation work as my diseases fall off and my final SS I am waiting for a rune to CD.

Did I get my signals crossed in what the rotation should be. Instead I am using:

IT, PS, SS, BS, BS, DC, DC

IT, PS, SS, BS, BS, DC, DC - I thought maybe BB instead of the last BS but it seems lacking in DPS on single target.

Specc'd as I am which rotation should I be using ? Thanks again and incidentally I got the above spec and rotation from a lengthy post comparing Unholy DPS options.

thanks again you guys!!

-Hooligan

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Old 10/28/09, 11:30 PM   #1085
yoricome
Glass Joe
 
yoricome's Avatar
 
Nerf
Troll Death Knight
 
Alexstrasza
Originally Posted by Damhooligan View Post
First of all I have read your forums for over a year and thank you for all the help you have given me and all other WoW noobs who do not post.

My question:

I am trying unholy and am DW running the 3/13/55 spec. In the OP the rotation is listed as:

PS, IT, BS, BS, SS, DC, HW, SS, DC, SS, DC.

I have tried diligently and cannot make this rotation work as my diseases fall off and my final SS I am waiting for a rune to CD.

Did I get my signals crossed in what the rotation should be. Instead I am using:

IT, PS, SS, BS, BS, DC, DC

IT, PS, SS, BS, BS, DC, DC - I thought maybe BB instead of the last BS but it seems lacking in DPS on single target.

Specc'd as I am which rotation should I be using ? Thanks again and incidentally I got the above spec and rotation from a lengthy post comparing Unholy DPS options.

thanks again you guys!!

-Hooligan
I think you are confused live with ptr.

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Old 10/29/09, 6:23 AM   #1086
Vargr
Glass Joe
 
Orc Death Knight
 
Garona (EU)
Like a lot of guys, first time poster, long time reader...

With the race change i've switch to Orc, previously someone says to remove the GotG, but with the +5% damage from pet of Orc (and the massive dps loss if your pet dies) is it really a good thing to replace it with another glyph ? (only for Orc).

PS: Sorry for my english, i'm french ^^

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Old 10/29/09, 8:57 AM   #1087
DÃ RKER
Glass Joe
 
Gnome Death Knight
 
Kul Tiras (EU)
dw in 3.3

im getting ready for 3.3 now respeccing to 3/13/55 and thinking alot about my future armour upgrades and weapon's etc but 1 thing in this thread and indeed the dw thread is missing,what is the best speed for unh 3.3 off-hand....?

i have the slow 196 mh from an and also atm have the fast axe 196 from jaraxxus,i also have the grinder 178,what im asking is oh 3.3 fast or slow and will for instance the slow 178 be better than the fast 196 (as for frost slow/slow) for any reason...?

im in no way suggesting that we NEED a slow oh same as frost for a tot like attack im mearly asking if any one has done any testing into the 2 speeds or is it just a straight choice of the highest dps weapon...?

Last edited by DÃ RKER : 10/29/09 at 9:04 AM.

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Old 10/29/09, 9:40 AM   #1088
Thunderchylde
Glass Joe
 
Draenei Paladin
 
Frostwolf
Originally Posted by D� RKER View Post
im getting ready for 3.3 now respeccing to 3/13/55 and thinking alot about my future armour upgrades and weapon's etc but 1 thing in this thread and indeed the dw thread is missing,what is the best speed for unh 3.3 off-hand....?

i have the slow 196 mh from an and also atm have the fast axe 196 from jaraxxus,i also have the grinder 178,what im asking is oh 3.3 fast or slow and will for instance the slow 178 be better than the fast 196 (as for frost slow/slow) for any reason...?

im in no way suggesting that we NEED a slow oh same as frost for a tot like attack im mearly asking if any one has done any testing into the 2 speeds or is it just a straight choice of the highest dps weapon...?
Highest DPS

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Old 10/29/09, 10:30 AM   #1089
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Vargr View Post
Like a lot of guys, first time poster, long time reader...

With the race change i've switch to Orc, previously someone says to remove the GotG, but with the +5% damage from pet of Orc (and the massive dps loss if your pet dies) is it really a good thing to replace it with another glyph ? (only for Orc).

PS: Sorry for my english, i'm french ^^
The current best glyphs in the OP include GotG for live and 3.3. Even if there was an added glyph later, I really like GotG because I like ignoring my pet's health because it has so much. Even with 90% reduction (compared to 70% now, there is a ton of AoE damage hitting pets).

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 10/29/09, 11:23 AM   #1090
Nathanael
Glass Joe
 
Gnome Death Knight
 
Mannoroth
Regarding the new stat weights -

The increase in the value of expertise seems to make sense. For starters, there will be one more BS instead of pestilence, but the real kicker to me seems to be that we will be much more reliant on PS not being dodged to keep up Blood Plague and Rage of Rivendare without slowing down our rotation.

As for haste dropping like a rock, I think the key is how tight the rotation is. I haven't been playing around on the PTR, but I remember the old SS w/ reaping rotations, and back then I often had times where I was waiting for rune cooldowns and didn't have the runic power to do anything in the meantime. With our current rotation, I'm always pushing buttons, every global cooldown. That means that more haste is actually speeding up your yellow damge as well, to a certain extent, since it's reducing the GCD of IT and DC at the very least. When you have to wait for runes to cooldown, however, you aren't actually speeding up yellow damage, you're just making it more frontloaded.

It's the same reason an instacast HOTing druid still likes to stack haste while a ret pally doesn't much care for it. A HoTing druid is constantly spamming abilities so lowered GCD means something. A ret, on the other hand, has spells that get reduced too, but if they are sitting there waiting for ability cooldowns, that reduced GCD doesn't mean anything for yellow damage, and the haste to auto-attack doesn't mean much, even with seal damage (which is much more than necrosis).

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Old 10/29/09, 4:11 PM   #1091
Royksopp
Von Kaiser
 
Orc Death Knight
 
<Bad>
Dragonmaw
Now, I'm real confused.

Why has GoD been discredited for single targets? I haven't had any chance to test GoD in a raid setting in 3.3, but if they stopped the ability to roll buffs with GoD, then I can see why we'd only use it for AE.

Thanks for your time!

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Old 10/29/09, 5:16 PM   #1092
Jesabelle
Glass Joe
 
Human Death Knight
 
Hellscream
Originally Posted by Royksopp View Post
Now, I'm real confused.

Why has GoD been discredited for single targets? I haven't had any chance to test GoD in a raid setting in 3.3, but if they stopped the ability to roll buffs with GoD, then I can see why we'd only use it for AE.

Thanks for your time!
It requires you to be able to roll your diseases for at least 4 minutes (assuming fully buffed diseases) for GoD to beat GotG. If a fight has any movement that makes your diseases drop in that period, the GoD is a DPS loss. In addition, it increases the likelihood of ghoul death, which is a huge DPS loss. Even with the buffed NotD, it's a risky HP loss.

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Old 10/29/09, 6:23 PM   #1093
Larisroth
Piston Honda
 
Orc Death Knight
 
Thaurissan
I did some sims to try and work out exactly why the GoD was a loss, as you can often get max diseases up in a couple of rune rotations. One thing that I observed is that the average strike damage was down by up to 7% compared to a non-GoD build. The main reason for this I found for this was that in the GoD rotation you make 1 less strike per 20 second rotation (including normal attacks you make 14 or so strikes in this time without GoD), which lowers your proc chances and can mean a less uptime. With fallen crusader and 2 proc trinkets that can add up to a noticeably lower average attack power. I didn't even consider 2 piece t9.

As an interesting aside, is it possible to roll diseases by swapping targets if you don't have GoD?

The feral druid is a different beast altogether.

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Old 10/29/09, 6:57 PM   #1094
Jackinthegreen
Banned
 
Blood Elf Paladin
 
Twisting Nether
Originally Posted by Larisroth View Post
I did some sims to try and work out exactly why the GoD was a loss, as you can often get max diseases up in a couple of rune rotations. One thing that I observed is that the average strike damage was down by up to 7% compared to a non-GoD build. The main reason for this I found for this was that in the GoD rotation you make 1 less strike per 20 second rotation (including normal attacks you make 14 or so strikes in this time without GoD), which lowers your proc chances and can mean a less uptime. With fallen crusader and 2 proc trinkets that can add up to a noticeably lower average attack power. I didn't even consider 2 piece t9.

As an interesting aside, is it possible to roll diseases by swapping targets if you don't have GoD?
Yes, it is.. But that of course requires a second target that actually lives long enough to use it on as well as managing the diseases on both of them. The issue next patch is we'd lose not only BS, but also SS every rotation because of needing the runes to use Pest in the first place. The possible extra power to diseases would certainly not be worth losing a BS+SS.

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Old 10/29/09, 7:57 PM   #1095
Crewell
Glass Joe
 
Blood Elf Death Knight
 
Moonrunner
Originally Posted by Jackinthegreen View Post
Yes, it is.. But that of course requires a second target that actually lives long enough to use it on as well as managing the diseases on both of them. The issue next patch is we'd lose not only BS, but also SS every rotation because of needing the runes to use Pest in the first place. The possible extra power to diseases would certainly not be worth losing a BS+SS.
Pestilence also converts Blood runes to Death runes via Reaping.

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Old 10/29/09, 8:04 PM   #1096
Jackinthegreen
Banned
 
Blood Elf Paladin
 
Twisting Nether
Originally Posted by Crewell View Post
Pestilence also converts Blood runes to Death runes via Reaping.
Yes, I just realized it's a BS and not SS given the duration of diseases. Even so, how often would we be able to use the mechanic to its full potential and get truly rewarding numbers for it? Not often at all.

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Old 10/29/09, 8:58 PM   #1097
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
I've gone through the Icecrown boss list to guess the usefulness of GoD.

Lord Marrowgar30s pauses and target switching.
Lady DeathwhisperLots of target switching.
The Deathbringer?
Gunship BattleLots of target switching.
Festergut5-10s pauses.
RotfaceTank and spank.
Professor Putricide?
Blood Prince CouncilAt least three different targets.
Queen Lana'thelMost likely longer pauses.
Valithiria DreamwalkerMany small adds.
SindragosaTarget switching.
Lich KingCertainly won't be tank and spank.

I won't take it. There are only a few bosses where you can roll the diseases and the aoe heavier encounter are more about bursting mobs or objects down. An almost invincible pet is better.

Last edited by dr_AllCOM3 : 11/01/09 at 9:01 AM.


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Old 10/29/09, 10:29 PM   #1098
Larisroth
Piston Honda
 
Orc Death Knight
 
Thaurissan
Originally Posted by Jackinthegreen View Post
Yes, I just realized it's a BS and not SS given the duration of diseases. Even so, how often would we be able to use the mechanic to its full potential and get truly rewarding numbers for it? Not often at all.
Well actually you would be losing a SS (or at least half a SS) as you'd have to pest twice every 20 seconds on one target or the other, and we have to keep up desolation every 20 seconds. The reason I ask is because while there are fights where you could conceivably be dpsing a single target for 400 seconds or so, all these fights pretty much have at least the occasional adds. I guess I was just wondering if we could use the poor-mans GoD under certain circumstances to roll diseases.

Using the set I linked to in my last post but turning off all set bonuses and trinket procs, and disabling all glyphs, I can get some ball park average numbers for the strikes, and then calculate some dps ball parks for glyphs.

SS hits for 12305.8, BS for 3666.4, PS for 4145.3, IT for 3105.5.
So the margin for a SS over IT and PS is 5955.0,

Frost Fever dps (inc WP) was 657.5,
so the glyph of icy touch is worth 131.5 dps.

Death Coil DPS (inc UB) was 787.9,
so the glyph of dark death is worth 118.2 dps.

Ghoul DPS without glyph was 791.1, and with glyph was 920.1,
so the glpyh of the ghoul is worth 129.0 dps.

Glyph of Scourge Strike is rather poor at the moment. It gives diseases with a duration of 30 seconds and so saves us only one application of diseases every minute,
so the glyph is worth 99.25 dps, at a first estimate.

If instead it boosted our diseases to 41 or 42 seconds it would save 1.5 reapplications a minute and be up there with the other glyphs at 148.9 dps. This seems pretty much where it should be to me. 39 seconds would be a possibility.

If it gave us rolling diseases it would give us an extra SS every 20 seconds, and be worth 297.75 dps without considering the rolling. With the glyph extending duration by 3 seconds and at 5 SS every 20 seconds you can't actually extend it infinitely, in fact after 60 seconds, you'd have 3 seconds left on the timers, and the diseases would vanish about the end of that cycle.

The above analysis is actually slightly flawed, because you have to consider how many ticks land before refresh and whether your blood plague gets rage of rivendare applied to it. If you could actually reapply the diseases the instant after they fall, then you gain a tick of the diseases, but blood plague doesn't get the 10% from rage of rivendare applied to it (this is actually worth it, an extra tick of the two diseases outweighs one doing 10% less damage, if you've got less than 20 ticks or so). Doing that perfectly is actually worth about 78 dps in this simple setup without glyphs or set bonuses and almost 100 dps with 4t9 and GoIT.

The margin reapplying using a Pest is 2288.6.
so the glyph of disease is worth 114.4 dps, but of course that doesn't consider the effect of rolling the diseases.
The margin reapplying using 2xPest is -1377.8.
so the poor-man's GoD has negative worth at -68.9 dps. If there's an internal cooldown on wandering plague then you'd further lose out due to missing WP ticks.

Last edited by Larisroth : 10/30/09 at 12:28 AM.

The feral druid is a different beast altogether.

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Old 10/30/09, 1:12 AM   #1099
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
This is a spell from the Dragon boss in ICC:
Frost Aura Deals 4500 Frost damage to all nearby enemies every 3.0 sec.

So the pet will take 90% less damage from that, however it is just an example of a lot of AoE damage, so I would use GotG to give more time for the pet to heal itself from LotP and JoL.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 10/30/09, 4:19 AM   #1100
Kaejin
Great Tiger
 
Kaejin's Avatar
 
Troll Death Knight
 
Mal'Ganis
GotG wouldn't really give the ghoul more time to heal itself, just let it heal itself for more. It would still be getting damage at a rate of 450 damager every two seconds. The ghoul, at a base attack speed of 2.0 and not taking into account Claw, will heal 2% of it's health every 2 seconds, which should amount to over half of what Frost Aura deals without taking resistances into account.

I don't think a small amount of damage like that is going to end up being the death of non GotG ghouls, especially if you end up with a shaman in your group for healing stream and other incidental heals. Even Tail Smashes should be dealing relatively little damage to them.

Blistering Cold could take out chunks of 3500 HP at a time and would be be biggest burst damage the ghoul sees the whole fight assuming you let it eat the damage.

I don't see anything that might outright kill the ghoul if it didn't have that extra 40% stamina from GotG. In a fight like Sindragosa it'll need heals at some point if it's going to survive the whole fight, and while I don't think the extra stam from GotG is a bad thing or isn't nice, I think it is being somewhat over-valued.

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