Originally Posted by zagor
To me it looks everybody is dismissing GoD without giving any good reasoning behind it. We all agree that simming GoD doesn't work good, and I have shown with my rudimentary calculations that on any fight longer than 4-5 rune cooldowns using GoD to roll diseases is a small dps loss (~50dps) if one free gcd every 10sec isn't used for DC (through soaking, etc.), and is definately a dps gain otherwise. GoD build with epidemic is also a boost in aoe damage. After all, trading a bit of single target dps for more aoe dps has always been the unholy trademark.
Now for those two things I haven't seen any arguments here to throw it on it's back. So please fill the mistakes I made, or if there aren't any major ones then GoD has to be taken as a serious option and explored more.
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1) GOD is ~ 40-50% loss of DPS on WP
2) GODd and GOTG are much larger DPS losses switching to GOD then any of Blood/Frost's sacrificial glyphs
3) The range of damage between an IT + PS is only slightly less then that of SS, whereas there is a large difference between OB/DS and IT + PS.
There are Three decent reasons why GOD isn't used or
Considered. Since your math shows that GOD is a DPS loss, why would we consider it? Soaking to make a spec/glyph combination work just isn't viable in my opinion.
Edit: (Correct % of DPS loss, I stated the actual percentage of total damage lost, not damage on WP)
Edit#2:
Just to clarify.. Considering the following parse of mine:
World of Logs - Real Time Raid Analysis
Knowing that this specific fight i'm looking at is very short (Wipe P1) We see that WP did 3.2% of my total DPS of 6462.
6462 * 0.032 = 206.78 DPS.
Halving that to 103.39 DPS.
Since this was a short fight, and the fact that i don't have 4pc t9. This means that WP will scale quite well over the course of a longer fight.
Burden of Proof is on the questioner in my opinion. Napkin math shows that GOD is a DPS loss. The ball is in your court to use it, and provide us with some actual data that proves us wrong.