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10/07/09, 10:41 PM
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#751
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Glass Joe
Human Death Knight
Lightbringer
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Originally Posted by Cerine
Yes, the whole strike would be affected by the damage reduction on the target, making ArP that much more useful.
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But this in effect makes the armor bypass of shadow damage useless. The whole reason Scourge Strike was in anyway powerful was that it bypassed armor. The way it is written on the 3.3 PTR, it might as well be regular damage, since it is percentage of mitigated damage anyway, at least as written.
For example:
Weapon damage =2000
Base 50% damage is 1000
Assume 35% armor mitigation = 650
Will the 75% for 3 diseases be based on the 1000? or based on the 650? If it is based on the 650, then the "shadow" factor is pointless since it basically has already been mitigated.
As it stands this looks to be [(50%+whatever)((50%+whatever)(25%x3)] or 87.5%+something weapon damage and it is mitigated by armor since the base strike is mitigated.
Even multiplying the whole thing by 1.2 to account for outbreak gives 105%
Compare this to Obliterate (80%+whatever+12.5%x3)x1.2(for glyph of obliterate) =141%
Even if the shadow portion were affected by all modifiers, it could not make up the difference.
Unless something is faulty with my logic, I think that we are going back to obliterate.
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10/07/09, 10:52 PM
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#752
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Glass Joe
Goblin Priest
Shadow Council
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faulty math.
Last edited by Cerine : 10/07/09 at 11:03 PM.
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10/07/09, 10:53 PM
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#753
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Glass Joe
Human Death Knight
Lightbringer
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Originally Posted by Cerine
Yes, the whole strike would be affected by the damage reduction on the target, making ArP that much more useful.
Since the whole strike is modified by the armor on the target, you can compare it directly with BS; Scourge Strike benefits from Dirge, Vicious Strikes, and Ebon Plague in addition to the talents that both strikes share (discounting the rest of them):
2200 weapon damage, 317 SS flat damage, 306 BS flat damage
BS = (2200*.4 + 306)*1.375 = 1300 + 10RP
SS = (2200*.5 + 317) + (2200*.5 +317)*0.75*1.13 = 2617 + 20RP
...or almost exactly the same as 2xBlood Strike. Note that SS has Vicious Strikes as well. Of course, if it doesn't include Ebon Plague, then it'd only be 2480 damage.
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Obliterate = (2200*0.8+467)x1.375 = 3062.125 +15 RP without obliterate glyph or 3674.55 with obliterate glyph.
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10/07/09, 10:55 PM
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#754
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Glass Joe
Human Death Knight
Lightbringer
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Originally Posted by Cerine
Except it'd be 125% + something weapon damage mitigated by armor, with 75% affected by ebon plague: or 135% for SS + a free glyph vs. 141% for OB, with both strikes mitigated by the same percent.
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I think your math is faulty. The 3.3 Scourge strike is not 125%. It is 87.5%.
50% weapon damage + 25% of whatever damage was done or basically 12.5% weapon damage.
EDIT: Clarification
The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.
That 25% per disease is not 25% weapon damage. it is 25% of the base strike which is itself 50%+whatever. So it is 25%of 50% which is 12.5%+25%of whatever.
As written it is utterly worthless.
Last edited by Clark : 10/07/09 at 11:00 PM.
Reason: Clarification
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10/07/09, 10:59 PM
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#755
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Glass Joe
Goblin Priest
Shadow Council
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Originally Posted by Clark
I think your math is faulty. The 3.3 Scourge strike is not 125%. It is 87.5%.
50% weapon damage + 25% of whatever damage was done or basically 12.5% weapon damage.
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Nevermind; I get it now. I'm dense.
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10/07/09, 11:05 PM
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#756
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Glass Joe
Human Death Knight
Lightbringer
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Originally Posted by Cerine
25% of whatever damage was done for EACH disease. or 75% with three diseases.
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I don't know how you are getting the math wrong now since you did it correctly in your example earlier. It is 75% of the damage done! not 75% weapon damage. the damage done was 50%, 75% of that is 37.5% Add that together and you get 87.5%
To use your earlier example
SS = (2200*.5 + 317) + (2200*.5 +317)*0.75*1.13 = 2617 + 20RP
SS = Weapon damage *50% + 317 + (weapon damage *50%+317)x75% = 87.5% weapon damage +317*1.75 not accounting for ebon plague.
That is nowhere near 125%
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10/07/09, 11:08 PM
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#757
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Glass Joe
Goblin Priest
Shadow Council
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Thanks for the clarification. My math skills seem to be better than my reading skills.
Hmm. In 3.2.2 we're using SS which does almost the same damage as 2xBS (and it's not mitigated while BS is). In 3.3, it's doing almost the same damage as 2xBS (and both are mitigated). So that means that it hasn't effectively changed anything as long as it's affected by Ebon Plague. Of course, it scales worse with Black Ice now... I'm assuming the only reason why OB isn't used in 3.2.2 is because the Blood talents are that much more attractive than the Frost talents. Does this change anything in that regard?
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10/07/09, 11:14 PM
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#758
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Glass Joe
Human Death Knight
Lightbringer
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Originally Posted by Cerine
Nevermind; I get it now. I'm dense.
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All good.
The real discussion should be how useful will this be?
As it stands it doesn't hold a candle to even the nerfed obliterate. According to my napkin math, it is a massive nerf.
Just compare it to live Scourge Strike. I am going to ignore the non-scaling flat damage modifiers for now.
40%+(10%*3) or 70% unmitigated damage.
vs 50%+(25%*50%*3) or 87.5% mitigated damage.
This means any mitigation greater than 20% will favor the live 3.22 Scourge strike. And this doesn't even factor in the fact that Live Scourge Strike benefits from Ebon Plague. And at best only 43% of PTR Scourge strike will benefit from Ebon Plague.
At 35% mitigation levels, 87.5%*(1-.35) = 56.875% weapon damage.
As written, the PTR Scourge strike should hit for about 19% less than the live version.
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10/07/09, 11:28 PM
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#759
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Glass Joe
Human Death Knight
Lightbringer
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Originally Posted by Cerine
Thanks for the clarification. My math skills seem to be better than my reading skills.
Hmm. In 3.2.2 we're using SS which does almost the same damage as 2xBS (and it's not mitigated while BS is). In 3.3, it's doing almost the same damage as 2xBS (and both are mitigated). So that means that it hasn't effectively changed anything as long as it's affected by Ebon Plague. Of course, it scales worse with Black Ice now... I'm assuming the only reason why OB isn't used in 3.2.2 is because the Blood talents are that much more attractive than the Frost talents. Does this change anything in that regard?
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I see what you mean, and I haven't wrapped my head around it yet.
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10/07/09, 11:28 PM
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#760
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King Hippo
Draenei Death Knight
Dragonblight
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Unless I am misunderstanding, shouldn't it be 40%x(1.3) = 52% unmitigated damage? The 10% per disease bonus is multiplicative, not additive, is it not?
If your Scourge Strike does X damage on a diseaseless target, it will do 1.3X damage on a fully diseased target (ignoring EP/RoR/Etc, of course).
I have a feeling I must be missing something blatantly obvious or I'm just plain wrong, in which case this post makes me look rather stupid, but 40% + 30% definitely does not seem right.
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10/08/09, 12:48 AM
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#761
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Protector
Ashstrike
Human Paladin
No WoW Account
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Originally Posted by Consider
- Item - Death Knight T10 Melee 2P Bonus - Your Obliterate, Scourge Strike, and Death Strike abilities deal 10% increased damage.
- Item - Death Knight T10 Melee 4P Bonus - Whenever all your runes are on cooldown, you gain 3% increased damage done with weapons, spells, and abilities for the next 15 sec.
Moderately decent set bonuses, although obviously not as amazing as the current 4P T9. Although you might not be able to go from 4P T9 to 2P T10 (it depends which tier 9 set you are going from and which tier 10 set you are going to), you'll definitely be able to go from 4P T9 to 4P T10.
Assuming that 4P T10 bonus functions like Blade Barrier, it should have a 100% uptime (after your starting rotation, of course).
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Remember 4T9 is only going to effect Blood Plague in 3.3 so it soon will not be so amazing, maybe 3-4% more damage. So 4T10 is just a straight 3% after you do the initial rotation. Likely going straight to 2T10 will be best (due to better stats/gem sockets/survival).
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10/08/09, 1:43 AM
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#762
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Von Kaiser
Human Death Knight
Greymane
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Originally Posted by Consider
Unless I am misunderstanding, shouldn't it be 40%x(1.3) = 52% unmitigated damage? The 10% per disease bonus is multiplicative, not additive, is it not?
If your Scourge Strike does X damage on a diseaseless target, it will do 1.3X damage on a fully diseased target (ignoring EP/RoR/Etc, of course).
I have a feeling I must be missing something blatantly obvious or I'm just plain wrong, in which case this post makes me look rather stupid, but 40% + 30% definitely does not seem right.
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You are correct. It's 52% unmitigated dmg on Live, and 3.3 will be 87.5% mitigated (actually closer to 85.625%, because approx 5% of the shadow dmg will be resisted, a la Necrosis). Obliterate, by comparison, will be 110% mitigated.
What I don't understand is WHY they decided to change it again.
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10/08/09, 2:26 AM
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#763
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Piston Honda
Pandaren Shaman
Kel'Thuzad
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I have tried to test the damage on the PTR but it seems to be bugged at the moment. It is doing under half the damage of scourge strike on live so I am not sure what is going on atm.
In pvp gear just messing around with it I only crit for roughly 3.4k on a target dummy self buffed whereas on live it would have easily been over 7.5k.
Can anyone confirm this?
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My better smells like french toast.
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10/08/09, 3:04 AM
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#764
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Von Kaiser
Human Death Knight
Greymane
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SS is bugged on PTR; it's doing the 50% physical dmg but not the +25% per disease shadow dmg. So it's hitting weaker than Plague Strike.
If the bonus dmg works like Necrosis, then I might have to consider switching to Blood or Frost in 3.3.
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10/08/09, 3:34 AM
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#765
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Glass Joe
Human Death Knight
Lightbringer
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Originally Posted by Consider
Unless I am misunderstanding, shouldn't it be 40%x(1.3) = 52% unmitigated damage? The 10% per disease bonus is multiplicative, not additive, is it not?
If your Scourge Strike does X damage on a diseaseless target, it will do 1.3X damage on a fully diseased target (ignoring EP/RoR/Etc, of course).
I have a feeling I must be missing something blatantly obvious or I'm just plain wrong, in which case this post makes me look rather stupid, but 40% + 30% definitely does not seem right.
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That's a very good point. I had always read the tooltip as 40% weapon damage +10% per disease as meaning 10% weapon damage. But I may be completely off base.
hmm.
If that is the case, then Obliterate should be king.
Let me redo the math based on what you are saying. This calculation ignored Ebon Plague.
SSLive would be (40%+317)*1.3*1.2 (for 3 diseases +outbreak) = 62.5%+ 494.5 unmitigated
SSPTR would be (50%+317(I am assuming))*1.75*1.2 = 105% + 665 mitigated
Obliterate Live would be (80%+467)*1.375*1.2(3 diseases +glyph) = 132% + 770 mitigated.
Please check my assumptions. You are almost certainly correct about the disease modifier, I guess I have been misreading them forever.
Based on the above then, assuming 2200 weapon damage
SSLive would be 62.5%*2200+494 =1869 unmitigated
SSPTR would be 105%*2200+665 = 2975 mitigated
Obliterate would be 132%*2200+770 = 3674 mitigated
This means that the ratio of SSLive/SSPTR is 0.6282352941176471
Which means any armor reduction of less than 37.2% favors SSPTR over SSLive but everything favors obliterate.
hmm.
Then we have to consider Ebon Plague.
With Ebon Plague
SSLIVE is (40%+317)*1.3*1.2*1.13 = 70.512% + 558.8 unmitigated
Assuming Ebon Plague affected the shadow portion of SS,
SSPTR would be [(50%+317)*(1+0.75*1.13)]*1.2 = 110.85% + 702.8 mitigated
Obliterate Live would still be (80%+467)*1.375*1.2(3 diseases +glyph) = 132% + 770 mitigated
If Ebon plague still affects SSPTR, then it pulls ahead at less than 36.3% armor mitigation
Thanks Consider, I had not realized my monumental error. You pointed it out very diplomatically.
Last edited by Clark : 10/08/09 at 3:48 AM.
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