Looking at GC answer, when asking for clarification:
MMO-Champion BlueTracker - [Scourge Strike] - Clarification
Originally Posted by Foxx2405
Although that sounds a more logical approach, the tooltip seems to disagree on that.
To me that reads as:
You do 50% weapon damage + X as physical damage.
For each disease on the target, you do 25% of the physical damge you did EXTRA as shadow damage.
You you do X damage mitigated + 0.75*X extra shadow damage. A bit like how unholy blight works.
Physical damage DONE is the keyword here.
The change strikes me a bit as odd though. Blizzard want's to simplify attacks. This just complicates the attack.
Although assuming this train of tought though, the "+75% of damage done" approach is easiest to understand.
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IF the shadow-dmg component of SS would depend on the phys. dmg done after mitigation, then the whole dmg of SS would be mitigated by armor. That would not make any sense, because GC himself said, that some of the dmg will become physical and mitigated by armor. You guys are mitigating every single dmg by armor.
For me it looks like the following way:
SS will do 50% of weapon dmg as physical damage. This is the physical damage done by this attack. The shadow component will be 75% of this 50%, as it is 75% of the physical damage done. After that, the physical damage done will be mitigated by armor.
Looking at 30% reduction:
SS with 3.3 will be 50% x 0.7 + 37.5% x 1.13 = 77.375 % x 1.2 =
92.85 %
SS with 3.2.2 is 40% x 1.3 x 1.13 = 58.76 % x 1.2 = 70.51 %
SS was 45% x 1.3 x 1.13 = 67.63 % x 1.2 = 81.16 %
SS with 50% (just to compare) 50% x 1.3 x 1.13 = 73.45 % x 1.2 = 88.14 %
OB (not glyphed) is 80% x 0.7 x 1.375 = 77%
OB (glyphed) is 80% x 0.7 x 1.375 x 1.2 =
92.4%
Looking at 50% reduction: (Shaman)
SS with 3.3 will be 50% x 0.5 + 37.5% x 1.13 = 67.375 % x 1.2 = 80.85 %
SS with 3.2.2 is 40% x 1.3 x 1.13 = 58.76 % x 1.2 = 70.51 %
SS was 45% x 1.3 x 1.13 = 67.63 % x 1.2 = 81.16 %
SS with 50% (just to compare) 50% x 1.3 x 1.13 = 73.45 % x 1.2 = 88.14 %
Looking at 60% reduction: (Paladin)
SS with 3.3 will be 50% x 0.4 + 37.5% x 1.13 = 62.375 % x 1.2 = 74.85 %
SS with 3.2.2 is 40% x 1.3 x 1.13 = 58.76 % x 1.2 = 70.51 %
SS was 45% x 1.3 x 1.13 = 67.63 % x 1.2 = 81.16 %
SS with 50% (just to compare) 50% x 1.3 x 1.13 = 73.45 % x 1.2 = 88.14 %
This numbers look quite reasonable for me. As shinkosh mentioned, if it would be the other way, they would completely destroy Unholy-PvP.
Look at the bolded numbers of OB and SS with 30% reduction.
I just showed the numbers off SS with 50% weapon dmg, with live disease-modifiers. They could not buff SS this way, because then Unholy-PvP would be too strong again. The solution they found seems good to me. But only with my above math, otherwise you can just give up PvP as Unholy.