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Old 10/14/09, 4:00 PM   #871
NeuroMedivh
Von Kaiser
 
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Human Death Knight
 
Greymane
Nah, I understand the function. Necrosis doesn't double-dip because that would make it better than they want it. Scourge Strike is allowed to Double Dip because they want SS doing approximately that much damage, at least right now. They'll probably change it again once we figure out how to maximize it.


Does this significantly change the value of +crit for us?

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Old 10/14/09, 5:11 PM   #872
pheonix1358
Glass Joe
 
Blood Elf Death Knight
 
Burning Legion
Death of DW Unholy 3.3?

Topic says it all basically. With the new SS changes to 50% wpn dmg and the added shadow dmg based off wpn damage I'm guessing that every DK out there will be having to switch to 2h if they want to stay top dps. No?

The only benefit I could see staying DW would be speccing into Black Ice and hoping that 10% inc shadow damage would greatly affect our SS shadow dmg? Thoughts and comments greatly appreciated, I'd hate to spec out of DW Unholy just b/c SS is getting such a massive boost to it's overall dmg.

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Old 10/14/09, 6:02 PM   #873
Mericet
Von Kaiser
 
Draenei Hunter
 
Kargath
If the end result of these changes are that epidemic and reaping are significant DPS increases (and blizzard has explicitly stated that this is the case), then I don't see how dual-wield builds would not fall behind. Right now the two specs are about even, and this change (along with the icy touch glyph change) will improve 2h a lot more than DW. It will only get worse in t10, assuming the 2-piece set bonus makes it live, since that will once again strongly favor scourge strike heavy builds. That's not to say DW builds will completely cease be somewhat viable - none of this is a direct nerf to it - it will just run into scaling problems. How much of an impact those scaling issues will be, and when they'll really kick in, is yet to be seen.

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Old 10/14/09, 6:44 PM   #874
Larisroth
Piston Honda
 
Orc Death Knight
 
Thaurissan
Yeah. I think that's a fairly safe assumption. I'm currently running a GoD build which is naturally rather SS heavy. For that, DW and 2H simulate close to each other. The increased strike damage in the 2H build offset mostly with increased auto-attack damage in the DW build. The only changes I'm likely to take for 3.3 would be to pickup reaping.

While it will obviously depend a little bit on the balance of the weapon damage coefficient to static portion, even a moderate 20% overall buff to SS is likely to be a 50 dps boost in favour of the 2H spec.

I don't think black-ice is likely to save the situation, even my DW builds already take the blood tree over the frost tree, and the portion of magic damage we're going to do is definitely going to drop.

All of the talents that will apply to the new strike can also be taken in 2H builds, and because the 2H version is going to hit harder, they will be bigger dps gains for it.

The one thing I can think of that could make a SS using DW build work would be if they added a shadow version of razor-ice.

The feral druid is a different beast altogether.

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Old 10/14/09, 6:45 PM   #875
Consider
King Hippo
 
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Draenei Death Knight
 
Dragonblight
Some simple math, for the time being. Should give people a rough idea until the sim is updated or what have you.

I assume Black Ice still isn't taken because, if anything, this actually makes BI worse (as the shadow portion of the new SS won't out damage the entirety of the current SS). I also assume the shadow portion of SS is not affected by 2H specialization, as it appears as if it shouldn't be. Last, but not least, I assume the second portion shouldn't be affected by impurity in the fashion it is (reportedly) being affected by it on the PTR.

Damage the shadow portion deals relative to the physical portion:
0.75 (base) x 1.15 (Blood Presence) x 1.1 (Rage of Rivendare) x 1.05 (Desolation) x 1.02 (Bone Shield) x 1.13 (Ebon Plague) x 1.20 (Outbreak) x 1.03 (Ferocious Inspiration) = 1.41918226.

So, if the physical portion does 4000 damage (which is, approximately, what it should deal in current level gear with appropriate raid buffs, as shown by one's average PS hit. It would actually be somewhat higher, but regardless, 4000 is a nice easy number to work with), then the shadow portion will deal 4000 x 1.41918226 = 5676. That means one SS, on average, would deal about 9700 damage. And this is ignoring the second part being able to crit. And this is rounding down the damage the physical portion would probably deal.

In other words, this is an underestimation, if anything.

That's about a 2700 damage increase over the current SS. Which is almost enough (and probably will be enough after 4p t9 is nerfed/dropped, and if you actually did the 'real' math) to push Reaping over the top. Especially when you factor in 2p t10 and 4p t10, both of which are fantastic if this double dips into them.

I would put my money on 11/0/60 being the build to be.

Also, even ignoring Reaping, this easily covers the UB nerf (and then some). Our dps, even if we didn't change specs/rotations, would go up.

Edit: One question this leaves open is how the new SS is affected by SoA. Even with a 'normal' rotation of 4 SS per 20 seconds, it would still take a lot for SoA to be superior to SoV (or to the new Sigil), but if it double dipped, it could be a possibility.

Last edited by Consider : 10/15/09 at 10:37 AM.

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Old 10/14/09, 9:04 PM   #876
Devloc
Von Kaiser
 
Human Death Knight
 
Spinebreaker
Originally Posted by Consider View Post
Edit: One question this leaves open is how the new SS is affected by SoA. Even with a 'normal' rotation of 4 SS per 20 seconds, it would still take a lot for SoA to be superior to SoV (or to the new Sigil), but if it double dipped, it could be a possibility.
It could be that is only affects the Shadow portion, and that was difficult for me to decipher due to the wide range of damage it delievers, but from some fooling around on the PTR it appeared to me that the sigil is currently broken and does nothing. Wouldn't surprise me, given the change to the skill.

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Old 10/14/09, 10:23 PM   #877
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Larisroth View Post
The one thing I can think of that could make a SS using DW build work would be if they added a shadow version of razor-ice.
Don't hold your breath. Blizzard only likes having one DW tree.

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Old 10/15/09, 1:23 AM   #878
qae
Piston Honda
 
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Night Elf Druid
 
Kirin Tor (EU)
Only the physical damage can be reduced. The Shadow damage can only be buffed, since it is essentially already reduced by the physical mitigation, resilience or other defensive effects.
This was quoted from a blue post. However I saw on the screenshots Puppi posted yesterday that the shadow part do get partial resists on the "Boss" target dummy.
I believe it could be a non-issue in PvE. After all, spell dmg is mitigated for everyone on bosses, and the current / live version of SS is no exception.

I'm not sure if anyone on Ptr already got to test it in PvPsituations, but I would like to know if the shadow part get mitigated by magic resistance / -spell dmg talents. I'm afraid it will but the blue poster I quoted above kind of confused me a little.

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Old 10/15/09, 3:58 AM   #879
Jackinthegreen
Banned
 
Blood Elf Paladin
 
Twisting Nether
Originally Posted by Consider View Post
I would put my money on 11/0/60 being the build to be, although 0/10/61 is a possibility.
How would we put 61 points into Unholy? The base would be 0/0/60, and that leaves only a few talents open.. Of those only Corpse Explosion and Imp Unholy would have a DPS gain... As good as the extra movement is, wouldn't Subversion perhaps be better? If the shadow part of SS can crit separately, couldn't a case be made for Sub instead of IUP?

For the heck of it, I did some crunching on Black Ice From your calculations it would go up to 1.5611 times the physical portion, or in the example 6244 for a total of 10244 or so. This looks to come out to a 4% or so increase to SS alone.

One last question we might need to confirm is whether SS could potentially double dip from the crit bonus from Vicious Strikes in a future build. Although unlikely, it might come out to be that given the shadow part should crit by itself, it may also get another bonus should it and the physical strike crit. If that's the case then 3/8/60 could have some strong results.

Last edited by Jackinthegreen : 10/15/09 at 5:14 AM.

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Old 10/15/09, 4:43 AM   #880
Prejac
Glass Joe
 
Orc Death Knight
 
Area 52
Originally Posted by Jackinthegreen View Post
How would we put 61 points into Unholy? The base would be 0/0/60
I believe the 61 points would include Ghoul Frenzy.

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Old 10/15/09, 4:56 AM   #881
Jackinthegreen
Banned
 
Blood Elf Paladin
 
Twisting Nether
Originally Posted by Prejac View Post
I believe the 61 points would include Ghoul Frenzy.
GF would be a loss (or at the very least would screw up a rotation) for us as it would prevent the use of a third SS, which by the looks of it is what we will be shooting for since it will do more damage than PS+IT and hopefully 2x BS as well. This would put it along the line with Frost's typical rotation of

IT-PS-BS-(FU)-BS-Dump
(FU)-(FU)-(FU)-Dump

Where (FU) is the spec's main Frost/Unholy rune combo. The reason for a BS before the first SS is to proc Desolation.

Last edited by Jackinthegreen : 10/15/09 at 5:07 AM.

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Old 10/15/09, 5:03 AM   #882
Bensch78
Von Kaiser
 
Orc Death Knight
 
Zirkel des Cenarius (EU)
Originally Posted by Consider View Post
Some simple math, for the time being. Should give people a rough idea until the sim is updated or what have you.

I assume Black Ice still isn't taken because, if anything, this actually makes BI worse (as the shadow portion of the new SS won't out damage the entirety of the current SS). I also assume the shadow portion of SS is not affected by 2H specialization, as it appears as if it shouldn't be. Last, but not least, I assume the second portion shouldn't be affected by impurity in the fashion it is (reportedly) being affected by it on the PTR.

Damage the shadow portion deals relative to the physical portion:
0.75 (base) x 1.15 (Blood Presence) x 1.1 (Rage of Rivendare) x 1.05 (Desolation) x 1.02 (Bone Shield) x 1.13 (Ebon Plague) x 1.20 (Outbreak) x 1.03 (Ferocious Inspiration) = 1.41918226.

So, if the physical portion does 4000 damage (which is, approximately, what it should deal in current level gear with appropriate raid buffs, as shown by one's average PS hit. It would actually be somewhat higher, but regardless, 4000 is a nice easy number to work with), then the shadow portion will deal 4000 x 1.41918226 = 5676. That means one SS, on average, would deal about 9700 damage. And this is ignoring the second part being able to crit. And this is rounding down the damage the physical portion would probably deal.

In other words, this is an underestimation, if anything.

That's about a 2700 damage increase over the current SS. Which is almost enough (and probably will be enough after 4p t9 is nerfed/dropped, and if you actually did the 'real' math) to push Reaping over the top. Especially when you factor in 2p t10 and 4p t10, both of which are fantastic if this double dips into them.

I would put my money on 11/0/60 being the build to be, although 0/10/61 is a possibility.

Also, even ignoring Reaping, this easily covers the UB nerf (and then some). Our dps, even if we didn't change specs/rotations, would go up.

Edit: One question this leaves open is how the new SS is affected by SoA. Even with a 'normal' rotation of 4 SS per 20 seconds, it would still take a lot for SoA to be superior to SoV (or to the new Sigil), but if it double dipped, it could be a possibility.

I think you are calculating to much in our favour, Consider.

As GC mentioned in this post the shadow part will just be raised by all things, that buff Shadow-Dmg.

So i think you have to take out Outbreak and Rage of Rivendare.

4000 Physical will be (4000x0.75x1.15x1.05x1.02x1.13x1.03) = 4300

Looking at Puupi´s Numbers: Screenshots

He did a 4400 physical crit and (4133 + 406) = 4539 shadow damage.

4400 Physical (crit) will be 4730 Shadow Damage, but he misses Ferocious Inspiration, so it will be 4730 / 1.03 = 4592 shadow damage.

There is only a little difference in the numbers. ( Actually 53 Damage) But this differnce could result from the partial resist.

But looking at his Screenshot, there is another Scourge-Strike listed:

And now look at this numbers:

4356 Physical (crit)

he did 4547 shadow damage

my calcs would result in (4356x0.75x1.15x1.05x1.02x1.13) = 4546,89 Damage

He did 4547 shadow damage and i would calculate 4546,89.

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Old 10/15/09, 5:28 AM   #883
NeuroMedivh
Von Kaiser
 
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Human Death Knight
 
Greymane
In that screenshot, we also have the following:

4372 Physical Hit (crit)

6346 Shadow hit (crit) (404 resisted)


If we take Bensch's numbers above (0.75x1.15x1.05x1.02x1.13) we get 1.0438

If Multiply 4372x1.0438x2(crit) we get 9127 and change, which is far higher than actual results.

But if you take our 1.0438 Shadow Multiplier, and simply ADD a 50% crit bonus to it, we get:

4372x1.5438 = 6749.5957955, rounded up to 6750. Which is exactly what the crit was, when you add in the resist.

Needs more testing than simply one hit, but my current hypothesis is that the crit on the shadow is simply a straight +50% of whatever the physical was, without any other bonuses (which is doubly wrong, as it should be 100%, and it should be affected by talents).

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Old 10/15/09, 6:02 AM   #884
Jonneh
Glass Joe
 
Human Death Knight
 
Outland (EU)
Numbers to contribute

After hitting the boss dummy a little, I still can't come close to guessing which talents etc affect the new SS.

Using this ptr spec: http://talent.mmo-champion.com/?deat...LjXV,FQp,10571

World of Logs - Real Time Raid Analysis
World of Logs - Real Time Raid Analysis

Hope these numbers can help someone elses theory crafting. At the very least it re-confirms the 150% crit and spell crit bugs, which probably mean we should all wait until the next build to put too much effort into analysing whats going on

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Old 10/15/09, 7:08 AM   #885
NeuroMedivh
Von Kaiser
 
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Human Death Knight
 
Greymane
Here is a set of data from the PTR, using the premade DK in a standard 14/0/57 build (no reaping). I made very sure that Bone Shield, Desolation, and all three diseases were up every time I hit SS. I've broken the table into four parts: Non-shadow crits with no resists, Non-shadow crits with partial resists, Shadow crits with no resists, and Shadow Crits with partial resists. For the non-crits, I added in the expected 1.0438 result (rounded off).

SS Physical SS Shadow x1.0438
388240524052
139914601460
161516861686
379839653964
150715731573
352136753675
158716571657
155616251625
   
SS Physical SS Shadow (resist) x1.0438
14951404 (138)1560
14171331 (131)1479
14551215 (269)1519
35073294 (324)3661
14791235 (273)1544
39623722 (366)4136
38073179 (703)3974
34703260 (321)3622
38513618 (356)4020
33723168 (311)3520
   
SS Physical SS Shadow Crit 
36935956 
17562832 
14362316 
39276333 
34375543 
16722697 
   
SS Physical SS Shadow Crit (resist) 
37854883 (699) 
33723168 (311) 

From these results, I conclude that the 1.0438 multiplier is spot on as long as there's no partial resist, but whenever there is a resist, something gets lost. I'll play with the math more and see what I can figure out.

Edit: From what I can gather, on Shadow crits we're gaining x1.5 for the crit (which should be x2.3) and x1.03 from somewhere. I can't think of what would give us a 3% bonus, unless it's Impurity.

Last edited by NeuroMedivh : 10/15/09 at 7:39 AM.

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