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Old 10/16/09, 3:20 PM   #916
bigdan
Glass Joe
 
Human Death Knight
 
Gul'dan (EU)
There are some voices claiming 15/0/56 DPS is higher than 3/13/55 in the DW threat.
Anybody here that could test/confirm that?
I know the new direction of discussing here is already going towards 3.3, but remember Blizz will tweak the numbers anyway, so there is no use for statweights for 3.3 yet
The only point that should be elaboreted here and at the page 1 post is that DW Unholy will be dead (99%), and there is no need to spend any dkp for 1h weapons when planning going unholy in 3.3.

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Old 10/16/09, 3:36 PM   #917
Fargom
Piston Honda
 
Human Death Knight
 
Lightbringer
Originally Posted by bigdan View Post
The only point that should be elaboreted here and at the page 1 post is that DW Unholy will be dead (99%), and there is no need to spend any dkp for 1h weapons when planning going unholy in 3.3.

While this might be true, its far from confirmed at this point. the 15/0/56 spec you are talking about is actually a DW spec, despite not having nerves of cold steel. DW is a tricky mechanic, it scales very well with necrosis and BCB, and with gear in general. If a DW spec without the "DW talent" can currently compete or surpass a traditional two handed unholy build (as the data shows) then who's to say that a small buff to SS is going to instantly erase the large benefits of using two weapons?

Again, I'm not saying that DW is going to be superior in 3.3 or anything of the sort, I'm simply saying that it is far too early to simply state that it will be "99% dead." Lets wait for the data, unholy DW has always been a strong build, even back when SS hit like a truck.

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Old 10/16/09, 4:34 PM   #918
Devloc
Von Kaiser
 
Human Death Knight
 
Spinebreaker
Originally Posted by bigdan View Post
There are some voices claiming 15/0/56 DPS is higher than 3/13/55 in the DW threat.
Anybody here that could test/confirm that?
I'm not so good with Kahorie's simulator yet, but this is the exact issue I've been toying around with lately. I know Rawr isn't exactly the best tool to determine what specs are the best (esp. since it seems to have zero support for Imp. UP), but between Tankard O'Terror + Aledar's Battlestar (my armory is currently toying with Singed Vis'kag) Vs Betrayer of Humanity, Rawr seems to enthusiastically support 15/0/56 vs any other spec. Not to mention so does the Team Robot Simulator, but I know it being a new tool makes it's support not carry much weight. But, for the sake of offering something rather than just saying I confirm...

Using my toon w/ the default rotation and full buffs, the Tankard and Battlestar (gemmed w/ Bold Dragons Eye, btw) 15/0/56 sims roughly 120 DPS higher than 3/13/55 (~7170+/-30 vs 7050+/-30 dps)

It could be for a variety of reasons - my gear level is still Ulduarish, maybe my playstyle just inherently favors blood spec somehow (as my actual game playing seems to show, so I kinda tend to believe Robot/Rawr).

So, yea. My limited testing/experience says 15/0/56 is a bit higher than 3/13/55. But I'm personally not 100% sure (especially at my particular level of gear) and I'm still playing with both specs.

Last edited by Devloc : 10/16/09 at 4:44 PM.

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Old 10/16/09, 6:00 PM   #919
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
SS would be really good once the spell part of the attack gets 100% crit bonus. However, I suspect that will be too much and SS will move into an 80% physical damage strike because the double melee/spell attack was hard to code properly, would hit like a truck in PvP on some situations, and somewhat hard for a causal player to understand what is going on.

Oblit is also an 80% attack, however SS will not eat your diseases in the base strike.

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Old 10/16/09, 7:57 PM   #920
puupi
Von Kaiser
 
Undead Death Knight
 
Al'Akir (EU)
Just tested SS again on the new PTR build. The shadow damage portion doesn't crit at all anymore I banged the dummy for 10minutes, not a single crit from shadow damage...the physical portion was critting normally tho.

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Old 10/16/09, 8:04 PM   #921
eventually
Von Kaiser
 
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Orc Death Knight
 
Dreadmaul
Originally Posted by puupi View Post
Just tested SS again on the new PTR build. The shadow damage portion doesn't crit at all anymore I banged the dummy for 10minutes, not a single crit from shadow damage...the physical portion was critting normally tho.
Most likely bugged when trying to implement the 100% crit damage, will have to wait for another build it seems.

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Old 10/16/09, 9:10 PM   #922
NeuroMedivh
Von Kaiser
 
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Human Death Knight
 
Greymane
SS was nerfed from the previous build. The shadow portion no longer can crit, and Ebon Plaguebringer no longer affects the shadow portion (the shadow multiplier is now ~0.924 now instead of 1.0438).

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Old 10/16/09, 9:40 PM   #923
insane_machine
Glass Joe
 
Human Death Knight
 
Balnazzar (EU)
I really wouldn't be surprised to see the crit and some of the buffs/talents buffing the shadow part removed. All this double dipping and double crits would make it cause numerous problems, which would be most apparent on gimmick fights that include +% dmg done.

Actually, the finest example for this case would be Hodir. Sure it's a boss few might care about but that would in no way justify the numbers the doubledipping and doublecritting scourge strikes would reach there. Putting numbers down, the shadow part of a double crit would be a 6 digit number.

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Old 10/17/09, 12:35 AM   #924
Consider
King Hippo
 
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Draenei Death Knight
 
Dragonblight
I can understand reducing some of the double dipping, but without the ability to double crit, the damage of the ability plummets, such that it becomes little better than the current version.

Two tables below, both with the Ebon Plague nerfed factored, one with both parts being able to crit, and one without:

X is the damage the physical part does on a regular hit.

Assumptions made:
  • Based on logs/sims, X is about 2400 in moderate gear levels. That 4,000 number thrown around early was X already averaged with critting thrown in.
  • The crit rate of the physical portion is about 50%, and the crit rate of the shadow portion is 35% - it's most likely not affected by Subversion/Vicious Strikes, or so it appears on the PTR. Potlol's crit rates seem a bit on the high side, although that ould simply be his gear/good RNG.
  • Hit/expertise capped.
  • Partial resists ignored for simplicity's sake, and because they're so minor anyways.

Physical / Shadow Total Damage based on Physical Total Damage Chance of Happening
Hit / Hit X + 0.924X 2400 + 0.924 (2400) = 4618 (1 - .5)(1 - .35) = 0.325
Hit / Crit X + 2(0.924X) 2400 + 2 (0.924 x 2400) = 6835 (1 - .5)(.35) = 0.175
Crit / Crit 2.3X + 2(0.924(2.3X)) (2.3 x 2400) + 2(0.924(2.3 x 2400)) = 15721 (.5)(.35) = 0.175
Crit / Hit 2.3X + 0.924(2.3X) (2.3 x 2400) + 0.924(2.3 x 2400) = 10621 (.5)(1-.35) = 0.325

Multiplying the total damage of each combination by the chance of them happening - (0.325 x 10621) + (0.175 x 15721) + (0.175 x 6835) + (0.325 x 4618) - gives you an average SS of 8900.

Now, however, taking out the ability to crit:
Physical / Shadow Total Damage based on Physical Total Damage Chance of Happening
Hit / Hit X + 0.924X 2400 + 0.924 (2400) = 4618 (1 - .5)(1) = 0.500
Crit / Hit 2.3X + 0.924(2.3X) (2.3 x 2400) + 0.924(2.3 x 2400) = 10621 (.5)(1) = 0.500

Multiplying the total damage of each combination by the chance of them happening - (0.5 x 10621) + (0.5 x 4618) - gives you an average SS of 7619.

So, yeah. Taking out the ability to crit can't possibly be intentional (not if they want Reaping to be taken, since it was already somewhat borderline before). If it is, it's an approximate 15% nerf relative to the previous PTR version and a mere ~10% buff relative to the current live version. A 10% buff to SS is still decent, and probably enough to cover for the UB nerf, but that's all. Not enough to make the value of ArP that high. Not enough to make Reaping worth it. Nothing like that. Not enough to warrant all the work they're putting into the new version and all the PvP balancing implications they're going to have to deal with.

More likely they were trying to change the shadow portion to the correct crit modifier and things didn't work out properly.

The EP nerf isn't that big of a deal, especially if it was changed so our dps wouldn't be too ridiculous on Hodir/Twin Valk type fights. I assume that means BI isn't working as well, however? Which, once again, isn't that big of a deal since BI didn't seem competitive regardless, but still, something which would be nice to know.

Edit: I forgot to factor in the meta for crit modifiers, but it wouldn't shift things all that much (especially if the meta didn't affect the crit modifier of the shadow portion, which I'm not sure on). The idea wasn't so much to show the average SS hit before and the average SS hit now as it was to show the average SS hit before relative to the average SS hit now, and so far as that goes, the meta wouldn't change things noticeably.

Last edited by Consider : 10/17/09 at 12:49 AM.

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Old 10/17/09, 1:32 AM   #925
eventually
Von Kaiser
 
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Orc Death Knight
 
Dreadmaul
I'm not sure if im convinced that the non critting portion is a nerf, but rather a bug, GC has previously stated that they are about 2-3 PTR builds ahead of whats available to us, and he outlined exactly how Scourge Strike should be working including the 100% crit modifier. So until there's a confirmation I will be optimistic and assume its a bug.

Also I didn't mean to confuse anyone with the values I linked from our log, as the normal "shadow" component includes physical crits and so forth, but rather give people an idea of the numbers you can expect, and as you stated my crit rates are rather high, specially for the physical portion, due to how short the fight in ICC is, but that's the only place I could test it in a raiding environment.

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Old 10/17/09, 1:50 AM   #926
Kaejin
Great Tiger
 
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Troll Death Knight
 
Mal'Ganis
@Consider: Ebon Plague nerf? Are we talking about how it wasn't being applied on partial resists? Is it fair to call that a nerf and not a bug? There's not really any evidence so far that it's intentional from what I've read.

If Ebon Plague has always done that (I've never invested much time into learning about resist mechanics), then I don't know what you're talking about. Either way, this is the first I've heard of it. There's nothing in the patch notes (or anywhere) to suggest it's an intentional nerf and I haven't read anything elsewhere about Ebon Plague this patch.

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Old 10/17/09, 2:06 AM   #927
Consider
King Hippo
 
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Draenei Death Knight
 
Dragonblight
How it wasn't being applied at all. I'm not saying it's intentional (or that the non critting is intentional). That post was merely speculating *if* it was intentional, that it would make little sense, and be probably the biggest nerf they could give to the new ability.

Not to say that post was speculation. It wasn't. It's the current form of the ability on the PTR and, although there may not be any evidence it's intentional, there's also not much evidence that it's unintentional, aside from what you might read into GC's posts.

Thus, it was worth looking at the math. In my opinion, at any rate.

The partial resist thing has always worked that way, by the way.

Last edited by Consider : 10/17/09 at 2:24 AM.

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Old 10/17/09, 5:48 AM   #928
Kaejin
Great Tiger
 
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Troll Death Knight
 
Mal'Ganis
Thanks for the clarification. I was confused by your use of the word nerf because I usually associate that with an intentional change (though I realize that's not always the case).

Putting that aside: something which I don't think I've seen mentioned yet, is that GoIT should easily compare to GoDnD for AoE damage in 3.3. I imagine GoDD will probably be the best choice to replace with DnD for an AoE fight, though I suppose that could depend on what sort of fight mechanics we see in ICC.

Last edited by Kaejin : 10/17/09 at 8:22 AM.

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Old 10/17/09, 12:10 PM   #929
Veritas17
Von Kaiser
 
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Orc Death Knight
 
Area 52
I haven't really seen anyone mention the upcoming changes to aoe damage.... how big of an affect will it be with respects unholy and the downgrade of damage being capped on aoe situations? I would figure that may decrease the value of the dnd glyph but I still can't see how icy touch would be a better choice over dnd for an aoe fight.

Plus there was a new build of the ptrs put up yesterday and I was curious if anyone noticed the changes put in yet about ss and the like.

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Old 10/17/09, 3:07 PM   #930
Amroo
LF sun
 
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Blood Elf Death Knight
 
Anub'arak (EU)
Originally Posted by Veritas17 View Post
I haven't really seen anyone mention the upcoming changes to aoe damage.... how big of an affect will it be with respects unholy and the downgrade of damage being capped on aoe situations? I would figure that may decrease the value of the dnd glyph but I still can't see how icy touch would be a better choice over dnd for an aoe fight.
AoE-Damage caps at 10 targets, the high-end encounter right now never deal with that many mobs at the same time. In regards to ICC, of course, nothing can be said about it before we now the encounter mechanics, so discussion is pointless.

However, as long as Pestilence works the way it does, there will be a certain number of targets, where GoIT starts to outperform GoDnD, since IT damage scales linearly with number of mobs.

Let's assume IT deals 1200 damage per tick per mob (without glyph). This equals 400 dps per mob.
D&D without glyph deals about 1050 damage per tick (including crits, numbers are roughly from a recent parse). Over ten seconds this yields 10500 damage, but you can only use D&D every 15 seconds, so it is 700 dps per mob. Both glyphs increase the respective damage by 20%, so as soon as base-IT overtakes base-D&D it would technically be better to glyph IT. The problem is Wandering Plague and the trouble associated with calculating its impact. If I remember correctly, WP can only proc once per second since you pestilenced all targets simultaneously, I assume that you get only one WP proc every 3 seconds, dealing 1200 damage to up to 10 mobs (WP is affected by the cap).

So, let's look at the case with 10 mobs:
IT deals 400 dps per mob. Wandering Plague does every 3 second 12000 damage, that is another 400 dps per mob. Only 50% of WP can be attributed to Frost Fever (Pestilence makes both diseases tick simultaneously), so IT deals 600 dps per mob as opposed to D&D 700 dps per mob. In this case the formula for D&D is
dps per mob = 7000 / x
where x is the number of enemies with x >= 10
The formula for IT is
dps per mob = 400 + 2000 / x
So, in this case GoIT would overtake GoD&D at 13 mobs.

Also, if you consider that there are pretty much no "pure AoE" fights, GoIT vs. GoDnD is pretty much a no-brainer. Right now, Anub'arak hard is probably as AoE as it gets and in exclusively all top-parses on WMO FF damage overtakes DnD damage (if you add half of the WP damage to FF damage). And those are probably all cases where DnD was glyphed.

Last edited by Amroo : 10/17/09 at 3:18 PM.

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