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Old 10/20/09, 9:29 PM   #961
idling
Glass Joe
 
orz
Orc Death Knight
 
Non-US/EU Server
Originally Posted by Consider View Post
VIII | Generalized Rotations
Single Target
Two Hand Builds
IT – PS – SS – BS – BS – DC – (HoW) – DC
IT – PS – SS – BS – BS – DC – DC
I'm new here & I'd like to ask something in 3.22
For a 16/0/55
If I use GoDnD to replace GoIT for single target(assume mob never move:eg Patchwerk) & use the following rotation:
IT,PS,SS,BS,BS,DC,DC
IT,PS,DnD,BS,DC,(How),DC
Which one will win?

Last edited by idling : 10/24/09 at 10:59 PM.

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Old 10/20/09, 9:49 PM   #962
eventually
Von Kaiser
 
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Orc Death Knight
 
Dreadmaul
SS working on the new PTR build, crit seems to be 100% bonus as well. 15K hit on a dummy. No outside buffs, solo on dummy in TB.

Numbers below in my gear with a buff list. Very nice!


Last edited by eventually : 10/20/09 at 11:45 PM. Reason: Included buffs

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Old 10/20/09, 10:10 PM   #963
Consider
King Hippo
 
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Draenei Death Knight
 
Dragonblight
@Potlol : It appears to be benefiting from Ebon Plague again. Also, assuming my math is correct, the shadow crit modifier does include the meta gem.

Edit: Actually, maybe not. The shadow portion simply has a higher modifier now (~1.0856). That could account for the different crit damage. This is on a test dummy solo, so no Ferocious Inspiration or the like.

Edit 2: Yeah, it's definitely 1.0856. The best I can tell, it's now being affected by Two Hand Weapon Specialization, where it wasn't before. It fits perfectly, math wise. Good stuff. Kills BI, which isn't a bad thing (and it was probably dead anyways).

Edit 3: The crit modifier of the shadow part is 2.06, meaning it's affected by the meta. That makes the total damage:
Hit/hit = 2.0856 X
Hit/crit = 3.236336 X
Crit/hit = 4.941 X
Crit/crit = 7.667 X

X being the damage the physical portion hits for (hits, not crits).

If you assume 50% crit on the physical part and 35% crit on the shadow part, when all is said and done, that gives you an average SS of 10,060. That's an approximate ~43% buff compared to the current SS in similar gear. Quite nice, and should be enough to justify Reaping.

Edit 4 (Last one, didn't think it large enough to justify a new post): Realized I completely forgot FI in those numbers. Just makes it that much stronger.
___________________________________________

@Idling : Simply look at one of your parses, look at your average DnD tick, see if that times ten is greater than your average SS + your average BS + 3/8th your average DC/UB. It's probably a gain, yes. So long as the mob doesn't move and will be up at least ten seconds.

The one thing to be careful of is having DnD on cooldown when adds do spawn (I'm assuming you're asking for fights like Anub hard where you switch to GoDnD, but you still have to single target at times). The minor dps you gain to a single target (<100), would easily be outweighed by the loss if you're losing DnD time on the actual AoE parts.

____________________________________________

@ As to that other stuff above, even knowing the meaning of kink, it still doesn't make it obvious he's referring to the grace period. Flaw/difficulty has negative connotations, and the grace period is a good thing (which is also why I don't quite understand when you say "kink penalized", as there's no penalty to it unless you go past it - which takes over 8 GCDs in 10 seconds, which isn't happening). The context in which he was using it made it fairly obvious, but still, he could have said thingamajig to the same effect =p.

At any rate, yes, 15 RP/20 > 1 Necrosis. Of course. It's about twice as good, for that matter. But I'm still fairly certain you are wrong about diseases. Yes, maybe they both get the same number of ticks over 20 seconds (6 ticks in 18 seconds and 6 ticks in 20 would both be the same, in that sense), but that doesn't mean they get the same number of ticks over the course of a fight. Reaping (without Epidemic) clips diseases twice as often as Epidemic (without Reaping). Clipping twice as often = less disease ticks, assuming the average clipping in each spec falls at the same point between ticks. Such an assumption doesn't always hold true, of course, for a variety of reasons. However, it holds true enough that clipping twice enough doesn't cover the gap.

I would be very interested in any sim (or parse) showing an Epidemic build getting the same number of disease ticks as a non Epidemic (Reaping or otherwise) build.

Last edited by Consider : 10/21/09 at 2:31 AM. Reason: PTR stuff

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Old 10/21/09, 12:40 AM   #964
diospadre
Hero of the Horde
 
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Undead Warrior
 
Mal'Ganis
Originally Posted by frmorrison View Post
Kink doesn't belong in the OP! Kink for me comes from the phase "kinks in your armor" which means a blind spot or bias/prejudge that you have.
It's chink not kink.

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Old 10/21/09, 5:43 AM   #965
Prejac
Glass Joe
 
Orc Death Knight
 
Area 52
Did the t9 4pc bonus get changed to spell crit? While beating on a test dummy on the PTR I noticed the crit rate on Blood Plague was hovering around 21%, and my spell crit rate is 22.23% (melee crit of 30.34%). Could be RNG or an undocumented change.

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Old 10/21/09, 12:05 PM   #966
Kithus
Von Kaiser
 
Human Death Knight
 
Vek'nilash
Alright this is the best build I've been able to sim using the latest version of Kahories simulator:

15/0/56

Stats:
<Strength>2000
<Agility>100
<Intel>50
<Armor>15000
<AttackPower>850
<HitRating>280
<CritRating>1000
<HasteRating>400
<ArmorPenetrationRating>100
<ExpertiseRating>200

Weapon: 281.7 DPS, 3.6 spd
No Set Bonuses

Priority: BP>FF>SS>BS>DC

Ability Total % Landed Hit% Crit% Miss% Average
ScourgeStrike 1271786322 38 88883 53.6 46.4 0 14308.5
MainHand 564435771 16.9 141002 61.4 38.6 0 4003
Ghoul 330350996 9.9 343658 87 13 0 961.3
DeathCoil 293342349 8.8 56439 59.4 40.6 0 5197.5
FrostFever 211792605 6.3 119997 100 0 0 1765
BloodPlague 176516315 5.3 119999 100 0 0 1471
Gargoyle 161048355 4.8 37076 87.1 12.9 0 4343.7
WanderingPlague 149814604 4.5 92584 100 0 0 1618.1
BloodCakedBlade 90241272 2.7 42279 100 0 0 2134.4
BloodStrike 46429562 1.4 14698 52 48 0 3158.9
UnholyBlight 29348365 0.9 56439 100 0 0 520
Necrosis 22567764 0.7 141002 100 0 0 160.1
PlagueStrike 17090 0 4 25 75 0 4272.5
IcyTouch 9743 0 3 33.3 66.7 0 3247.7
Horn 0 0 9932 100 0 0 0
Pestilence 0 0 18880 100 0 0 0
BoneShield 0 0 1161 100 0 0 0
BloodTap 0 0 1161 100 0 0 0
DPS 9299
Total Damage 3347.7m in 100h
Threat Per Second 4811
Generated in 293s
Template: Unholy 15-0-56
Priority: Unholy
Presence: Blood
Sigil: Virulence
RuneEnchant: FallenCrusader
Pet Calculation: True


This is what I came up with after severely tweaking both unholy subspecs. I'm curious if anyone can come up with something better using the same stats, sim time, etc. Thus far I've been unable to.

Conclusions:

Necrosis and Bladed Armor are both relatively bad talents. Necrosis is somewhere between .6 and .7% a point and Bladed Armor is slightly worse. In comparison the new nerfed Unholy Blight is roughly .9%. Unfortunately 3 points of Bladed Armor are required to get to dark conviction. The extra point gets dropped into Necrosis due to lack of options.

Unholy is once again all about Scourge Strike. Epidemic and Reaping become must haves along with glyph of disease in order to maximize your number of Scourge Strikes.

As your top DPS after SS and Auto Attack are Ghoul and Death Coil, GoDD and GotG are obvious glyph choices. The new GoIT (1.26%) comes close to Dark Death (1.32%) but with the change to 4pT9 there is no reason IT would ever win out.

Limited testing with Frost as a subspec put it somewhere around 500 DPS lower than a blood subspec.

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Old 10/21/09, 1:35 PM   #967
Grigori
Piston Honda
 
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Human Paladin
 
Medivh
Originally Posted by Consider View Post
As to that other stuff above, even knowing the meaning of kink, it still doesn't make it obvious he's referring to the grace period. Flaw/difficulty has negative connotations, and the grace period is a good thing (which is also why I don't quite understand when you say "kink penalized", as there's no penalty to it unless you go past it - which takes over 8 GCDs in 10 seconds, which isn't happening). The context in which he was using it made it fairly obvious, but still, he could have said thingamajig to the same effect =p.

At any rate, yes, 15 RP/20 > 1 Necrosis. Of course. It's about twice as good, for that matter. But I'm still fairly certain you are wrong about diseases. Yes, maybe they both get the same number of ticks over 20 seconds (6 ticks in 18 seconds and 6 ticks in 20 would both be the same, in that sense), but that doesn't mean they get the same number of ticks over the course of a fight. Reaping (without Epidemic) clips diseases twice as often as Epidemic (without Reaping). Clipping twice as often = less disease ticks, assuming the average clipping in each spec falls at the same point between ticks. Such an assumption doesn't always hold true, of course, for a variety of reasons. However, it holds true enough that clipping twice enough doesn't cover the gap.

I would be very interested in any sim (or parse) showing an Epidemic build getting the same number of disease ticks as a non Epidemic (Reaping or otherwise) build.
I got slightly under 3x last time I checked instead of about 2x, but it's definitely substantially better.

You can find an explanation on the observed Kahorie's sim's rune timing kink in the first section of this post on page 16 of the thread. I simply describe the behavior; I frame no hypothesis on the exact cause (the numbers offer some clues but do not point to an obvious exact cause).

The short version: With a properly designed rotation, you can chuck 13 GCDs without going over 20 sec under normal conditions. However, there is a kink in the sim that prevents it from modeling this correctly.

- - -

If both rotations get 6 ticks per disease per 20 sec and one rotation is refreshing twice as often, then the rotation that's refreshing twice as often is losing half as much effective disease uptime per refresh on average. This is precisely what happens in this case. The 1 refresh per 20 sec rotation is scheduled to refresh 1 sec before the 7th tick, resulting in an average effective disease uptime loss of 2 sec per refresh; the 1 refresh per 10 sec rotation is scheduled to refresh 2 sec before the 4th tick, resulting in an average effective disease uptime loss of 1 sec per refresh (for 13-GCD rotations, one refresh will be slight shorter and one slightly longer, but they average to 1 sec per refresh for obvious reasons).

Now, if you have severe grace period fluctuation (refreshing earlier/later than scheduled), the 10-sec refresh will lose additional ticks first, but it takes severe fluctuation for that to happen even for a 13-GCD rotation. The last point moot as far as the sim is concerned, because as far as I can tell, the sim does not model fluctuation anyway. Incidentally, I believe this is why the sim often overestimates IUP rotations, which theoretically refreshes right on the dot (no pun intended) at the 9 sec mark, but in practice it clips horrendously right before a tick half the time, resulting in almost 3 sec in effective disease time loss per "bad" refresh (which cuts its effective disease uptime from much higher to slightly higher).

- - -

Obviously, because of the rune timing kink, the sim won't give you exactly the same effective disease uptime for both rotations. You get 6 ticks per disease per rotation, but the average rotation length will be different. However, the kink doesn't necessarily unfairly favor "2/2 Epidemic" over "Reaping" in this case (because of the spell/strike GCD length difference). The exact number will depend on your settings, but for a general idea on kink-penalized rotation length when going to 13-GCD from my memory of tests done before:

Kink-penalized 13-GCD 8 strikes/5 spells rotation time: 20.11 sec
Kink-penalized 13-GCD 7 strikes/6 spells rotation time: 20.07 sec

Yes, I know that the rotation length difference isn't anywhere close to 1 strike GCD minus 1 spell GCD. Again, I am simply describing the sim's observed behavior and frame no hypothesis on the cause.

For this particular comparison, "2/2 Epidemic" goes 13 GCD 25/40 of the time and 12 GCD 15/40 of the time, and "Reaping" always goes 13 GCD.

"2/2 Epidemic" average rotation length: 15/40 * 20 + 25/40 * 20.11 = 20.06875
"Reaping" average rotation length: 20.07

Since you have 6 ticks per disease per rotation for both rotations, the sim will give "2/2 Epidemic" very slightly higher effective disease uptime at the settings used (due to the shorter average rotation length). Either spec may actually end up with a shorter average rotation length (and therefore higher effective disease uptime) depending on the settings used.

This is only for the purpose of explaining why the sim gives very slightly different effective disease uptime between the rotations, of course. Properly modeled, the effective disease uptime ought to be the same under normal conditions, since the average rotation length will be 20 sec for both rotations without the kink-penalty.

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Old 10/21/09, 8:01 PM   #968
eventually
Von Kaiser
 
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Orc Death Knight
 
Dreadmaul
Just killed Festergut on PTR, 43 million HP and the fight lasted 5min30s, pure single target without gimmicks.

DPS = 8.9k, damage breakdown below, using reaping scourge strike build

Looks like unholy's finally being fixed, in its current state reaping is worth it, which was their goal as GC stated, tweaking to be expected, but right now the numbers look very good


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Old 10/21/09, 8:20 PM   #969
Derivel
Von Kaiser
 
Blood Elf Death Knight
 
Lightbringer
Originally Posted by frmorrison View Post
Kink doesn't belong in the OP! Kink for me comes from the phase "kinks in your armor" which means a blind spot or bias/prejudge that you have.
this is somewhat late, but what you're thinking of is "chink in your armor", a chink being a crack or slit. A kink refers to a hitch or a snag, as alluded to earlier.

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Old 10/21/09, 9:16 PM   #970
Medorah
Glass Joe
 
Human Death Knight
 
Kirin Tor
Originally Posted by eventually View Post
DPS = 8.9k, damage breakdown below, using reaping scourge strike build
2H or DW?

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Old 10/21/09, 10:26 PM   #971
ahri
Glass Joe
 
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Gnome Death Knight
 
Auchindoun (EU)
Looks like 2H according to humber and size of melee/SS hits, doesn't it?

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Old 10/21/09, 11:26 PM   #972
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Medorah View Post
2H or DW?
If a 1H hit for 3 to 6k, that would be pretty crazy at level 80. That is a 2H build. DW Unholy seems to be subpar to DW Frost in 3.3.

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Old 10/22/09, 12:21 AM   #973
Sarevok115
Glass Joe
 
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Human Death Knight
 
Crushridge
ya btw it was with a grievance (2h)

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Old 10/22/09, 3:54 AM   #974
puupi
Von Kaiser
 
Undead Death Knight
 
Al'Akir (EU)
Originally Posted by eventually View Post
Just killed Festergut on PTR, 43 million HP and the fight lasted 5min30s, pure single target without gimmicks.

DPS = 8.9k, damage breakdown below, using reaping scourge strike build
When I checked your log, you did 7535.2 dps, not 8.9k. Or is worldoflogs unable to merge pet dps to its master?

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Old 10/22/09, 4:24 AM   #975
eventually
Von Kaiser
 
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Orc Death Knight
 
Dreadmaul
Originally Posted by puupi View Post
When I checked your log, you did 7535.2 dps, not 8.9k. Or is worldoflogs unable to merge pet dps to its master?
Our ptr parses aren't merging pets for some reason(there's a bug where it doesn't merge if it can't pick up the summon), you can click the name and it shows who contributed to the dps, ie no pet, im just basing off what was on skada / recount.

For instance damage done on festergut.

Nadina 2832529 6.6 % (ret pally 8.8k)

Darkarthasx 2316489 5.4 %
Glaciermonger 398122 0.9 %
Ebon Gargoyle 121902 0.3 % (higher total)

Excuse the name, I took to be funny but this isn't about parses so stay on topic, just showing damage output in current ptr build.

Last edited by eventually : 10/22/09 at 4:34 AM.

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