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10/22/09, 4:37 AM
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#976
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Von Kaiser
Undead Death Knight
Al'Akir (EU)
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Eventually: By the way, as worldoflogs isn't showing the highest crits etc. What was your megauberallprocson-crit with SS?
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10/22/09, 6:08 AM
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#977
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Von Kaiser
Orc Death Knight
Dreadmaul
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Originally Posted by puupi
Eventually: By the way, as worldoflogs isn't showing the highest crits etc. What was your megauberallprocson-crit with SS?
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Max shadow portion crit = 14,309
Max physical crit = 6,554
It will be interesting to see how they change scourge strike, im leaning towards upping the physical portion, it has a much more reliable crit rate compared to relying on spell crit, I remember parses where I managed to get 15% death coil crit rates, nobody likes bad rng 
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10/22/09, 10:35 AM
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#978
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Banned
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Alright this is the best build I've been able to sim using the latest version of Kahories simulator:
15/0/56
Stats:
<Strength>2000
<Agility>100
<Intel>50
<Armor>15000
<AttackPower>850
<HitRating>280
<CritRating>1000
<HasteRating>400
<ArmorPenetrationRating>100
<ExpertiseRating>200
Weapon: 281.7 DPS, 3.6 spd
No Set Bonuses
Priority: BP>FF>SS>BS>DC
Ability Total % Landed Hit% Crit% Miss% Average
ScourgeStrike 1271786322 38 88883 53.6 46.4 0 14308.5
MainHand 564435771 16.9 141002 61.4 38.6 0 4003
Ghoul 330350996 9.9 343658 87 13 0 961.3
DeathCoil 293342349 8.8 56439 59.4 40.6 0 5197.5
FrostFever 211792605 6.3 119997 100 0 0 1765
BloodPlague 176516315 5.3 119999 100 0 0 1471
Gargoyle 161048355 4.8 37076 87.1 12.9 0 4343.7
WanderingPlague 149814604 4.5 92584 100 0 0 1618.1
BloodCakedBlade 90241272 2.7 42279 100 0 0 2134.4
BloodStrike 46429562 1.4 14698 52 48 0 3158.9
UnholyBlight 29348365 0.9 56439 100 0 0 520
Necrosis 22567764 0.7 141002 100 0 0 160.1
PlagueStrike 17090 0 4 25 75 0 4272.5
IcyTouch 9743 0 3 33.3 66.7 0 3247.7
Horn 0 0 9932 100 0 0 0
Pestilence 0 0 18880 100 0 0 0
BoneShield 0 0 1161 100 0 0 0
BloodTap 0 0 1161 100 0 0 0
DPS 9299
Total Damage 3347.7m in 100h
Threat Per Second 4811
Generated in 293s
Template: Unholy 15-0-56
Priority: Unholy
Presence: Blood
Sigil: Virulence
RuneEnchant: FallenCrusader
Pet Calculation: True
This is what I came up with after severely tweaking both unholy subspecs. I'm curious if anyone can come up with something better using the same stats, sim time, etc. Thus far I've been unable to.
Conclusions:
Necrosis and Bladed Armor are both relatively bad talents. Necrosis is somewhere between .6 and .7% a point and Bladed Armor is slightly worse. In comparison the new nerfed Unholy Blight is roughly .9%. Unfortunately 3 points of Bladed Armor are required to get to dark conviction. The extra point gets dropped into Necrosis due to lack of options.
Unholy is once again all about Scourge Strike. Epidemic and Reaping become must haves along with glyph of disease in order to maximize your number of Scourge Strikes.
As your top DPS after SS and Auto Attack are Ghoul and Death Coil, GoDD and GotG are obvious glyph choices. The new GoIT (1.26%) comes close to Dark Death (1.32%) but with the change to 4pT9 there is no reason IT would ever win out.
Limited testing with Frost as a subspec put it somewhere around 500 DPS lower than a blood subspec.
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You seem to spec into epidmic and drop GoSS for GoD, and i've been trying to work out the rotation useing pest after first 20 sec rotation but can't get it down maybe you were using a different one than me. The rotation seem'd really really tight, and sometimes screwing it all up which drops numbers. if you dont mind which rotation did you factor into the Sim?
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10/22/09, 1:02 PM
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#979
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Piston Honda
Tauren Death Knight
Dath'Remar
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Originally Posted by Kithus
Alright this is the best build I've been able to sim using the latest version of Kahories simulator:
15/0/56
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I did some limited testing and it was consistent with your findings, at lower gear levels, albeit I discovered the Glyph of IT which boosts frost fever is not working in the sim v1.1.7.2 (reported it, Afabar will be fixing).
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10/22/09, 1:17 PM
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#980
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Von Kaiser
Human Death Knight
Vek'nilash
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Originally Posted by Artamier
You seem to spec into epidmic and drop GoSS for GoD, and i've been trying to work out the rotation useing pest after first 20 sec rotation but can't get it down maybe you were using a different one than me. The rotation seem'd really really tight, and sometimes screwing it all up which drops numbers. if you dont mind which rotation did you factor into the Sim?
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I used a priority, as I said, of BP>FF>SS>BS>DC. It roughly works out (after initial diseases up) to SS - SS - BS - Pest - DC -- SS - SS - SS - DC - DC. Due to additional RP from butchery, blood tap, boneshield, etc you'll occtionally have an extra DC. Personally I've never been a fan of a strict rotation because when it gets screwed up you need to decide how to restart it. Priorities tell you I want my diseases up so if they aren't I know I want to fix that. Then I want to SS if I have the frost and unholy runes. If not I'll use blood runes to pest and BS.
As for the GoIT are you sure you were using it properly? I change IcyTouch in the glyph section to IcyTouchII in order to get the proper glyph. It showed results consistant with what I would expect changing GoDD out for GoIT, a slight DPS loss.
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10/22/09, 4:52 PM
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#981
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Piston Honda
Human Death Knight
Lightbringer
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Kithus, did you do a standard sim with a set number of hours? The reason I ask is I seem to remember discussion that GoD might be overvalued on a long sim due to the infinite disease rolling, where as on a real fight you aren't going to get that benefit for near as long.
Have you considered doing any testing on the "multiple fights of length X" method in the sim? I'm worried that we might be giving far too much value to GoD due to Sim vs. real world issues.
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10/22/09, 6:13 PM
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#982
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Piston Honda
Orc Death Knight
Thaurissan
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For me GoD builds seem to sim better for live even with the multiple fights of length X specified. The good thing as far as I can see about 3.3 is that SS change combined with the the nerfing / eventual loss of 4T9 actually changes the emphasis of using the glyph.
At the moment the main focus is on making sure you roll the diseases with the best possible modifiers because combined they're a massive portion of your damage. In 3.3, the main reason I see for using it is so that you get an extra SS every 20 seconds, and in single target fights it may actually not be worth it to roll with the absolute best diseases if it costs you an extra SS to reapply them.
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10/22/09, 7:00 PM
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#983
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King Hippo
Draenei Death Knight
Dragonblight
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Yeah, I don't believe GoD can be resisted any longer (unfortunately ><. Considering how much I detest the glyph, it takes a lot for me to say this).
The fact that 1 SS will be greater than one PS + one IT + one BS means that even if you ignore increased disease damage, the glyph will be a dps boost. Then when you account for the fact that diseases won't clip... it becomes competitive. Toss in disease rolling, and it becomes superior.
But, yes, after a lot of running of the sim, I can definitely confirm such results, regardless of fight length, gear level, set bonuses, or any such things.
GoIT will still have its place - in any fight with more than a single mob for more than a fraction of a second, it will pull ahead of GoDD. The only fights in WotLK I can think of where it wouldn't would be Hodir and General in Ulduar. None in CC. Patchwerk and such in Naxx. The only time you'll really use GoDD will be Patchwerk-esqe fights (which Festergut more or less is, for melee).
At any rate, I'll update the OP later this evening, and try to generate some appropriate stat weights to throw up.
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10/22/09, 7:23 PM
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#984
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Von Kaiser
Human Death Knight
Vek'nilash
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Originally Posted by Consider
GoIT will still have its place - in any fight with more than a single mob for more than a fraction of a second, it will pull ahead of GoDD. The only fights in WotLK I can think of where it wouldn't would be Hodir and General in Ulduar. None in CC. Patchwerk and such in Naxx. The only time you'll really use GoDD will be Patchwerk-esqe fights (which Festergut more or less is, for melee).
At any rate, I'll update the OP later this evening, and try to generate some appropriate stat weights to throw up.
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That's a bit misleading, in my opinion. Yes in every fight with multiple mobs GoIT will be more DPS on the meter. The question is more will it be more DPS where it matters? Let's just go with ToC because, quite frankly, its the only tier that matters right now:
1a. Gormok - GoIT edges ahead while snobolds are up but isn't as solid when you're down to just gormok, its a wash.
1b. Jormungar - GoIT wins if the worms are close enough together for you to pest effectively
1c. Icehowl - Single target and you can build up RP for when he's stunned
2. Jarraxxus - GoIT wins out here with adds but considering the amount of time you have just jarraxxus up its not by much
3. Faction champions - This really depends on how you do the fight. For my raid GoIT is a solid loser because we CC some targets and pestilence will break that CC. If you aren't CCing anything then GoIT is an obvious winner here
4. Twins - GoIT wins on the meters but GoDD provides more burst for shattering the pact shield
5. Anub - GoIT wins for the first 70% of the fight and overall but GoDD provides the superior damage for the final 30%
Its very likely going to come down to a matter of personal choice. GoIT is very likely going to improve your spot on recount on most fights. However, it doesn't always necessarily get the boss down faster. Overall I think the two glyphs are very well balanced against eachother and both have their place. A lot will come down to what Icecrown fights look like. A lot of multi boss or add filled fights will favor GoIT, while a majority if single target fights will favor GoDD.
As for GoDisease I totally agree with you about being leery about relying on it. Not because I dislike the glyph for any reason but because I think its going to be deemed overpowered like the old GoIT. Its overall affect just seems too good to be true and it completely dwarfs the GoSS in an unholy build that focuses on SS. That strikes me as poor design and makes me worry about the future of GoD. That's just idle speculation on my part though.
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10/22/09, 7:46 PM
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#985
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King Hippo
Draenei Death Knight
Dragonblight
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It obviously depends heavily on the type of fights present in ICC, of course. Completely agree with you there.
But using CC as an example is heavily for GoIT. None of the extra dps is on stuff which wouldn't need to be dpsed down anyways, so nothing is wasted. Everything you said favors GoIT, the only exception being if you really (really) struggle on shields in Twins.
Algalon would be a better argument for GoIT winning the meters but losing where it counts (so to speak). Or Ignis, perhaps. Any fight with adds which you don't need to kill (via dps, at any rate) or where it isn't your job to kill them (although, even then, losing 0.05% of your dps on the primary target for extra damage on the secondary targets is probably worth it).
At any rate, the largest step towards phasing GoD out (on single target fights) isn't necessarily to directly nerf it, but to make disease ticks calculate on tick, not on application. That still might not be enough, of course, but it would remedy the most annoying aspect of the glyph. Although, yes, most of the time all your trinket procs and such will coincide (due to similar/identical durations and icds), what if one doesn't? Or what about the new sigil? Frustrating, to be sure, I'll bet.
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10/22/09, 8:17 PM
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#986
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Glass Joe
Troll Death Knight
Duskwood
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Double check this in case I'm checking the wrong box somewhere but I'm getting GoIT II being a small upgrade over Glyph of the Ghoul with that 15/0/56 GoD spec.
It also bothers me that this spec with my current gear is showing me breaking 9k which is about 2k more than I run at now. Is this right? Is new Scourge Strike that good?
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10/22/09, 8:26 PM
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#987
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King Hippo
Draenei Death Knight
Dragonblight
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The current version of the sim is somewhat overestimating the damage of Scourge Strike (or so I believe, judging by the 14k-15k average SS damage it's showing. Haven't yet been able to figure out where it's going wrong - if it even is). Regardless, the upcoming patch is a (single target) dps gain, simply not of the 2000 dps/near 30% magnitude.
GoIT probably is superior to GotG. The reason why sacrificing GotG was not considered (and usually hasn't been considered in the present, despite being slightly inferior to GoDD currently) was (is) due to the survivability aspect of it - the rather solid chunk of health lets your ghoul survive stuff (Shock Blast on Mimiron, for instance) which it otherwise wouldn't, and a pet death is a huge dps loss. That, and the gap between it and the alternatives is quite small.
With the buff to Night of the Dead, however, this might no longer matter - especially if the ICC fights are pet friendly.
The more I think about it, you're probably right. Which would make GoIT/GoD/GoDD standard for single target, and GoIT/GoD/GoDnD standard for AoE. It will also slightly impact the value of str (although post-hit cap it will still be the best stat to gem, no question) and the value of haste (which has already plummeted).
Edit: Some preliminary stat weights for 15/0/56 with GoD. I used the same stats shown above, except I turned on Deaths Choice and its heroic counterpart:
| AttackPower | 1 | | Strength | 2.96 | | Agility | 1.74 | | CritRating | 2.38 | | HasteRating | 0.49 | | ArmorPenetrationRating | 2.03 | | ExpertiseRating | 2.49 | | BeforeMeleeHitCap<8% | 7.48 | | SpellHitRating | 1.17 | | WeaponDPS | 7.68 | | WeaponSpeed | 362.32 | | 2T9 | 84.06 | | 4T9 | 456.52 | | 2T10 | 521.74 | | 4T10 | 434.78 |
Value of haste rating seems a bit too low, and the value of hit seems way high. Those aside, all seems logical enough. Agi/crit are somewhat higher then I would expect, but I'm probably not giving SS double dipping into it enough credit, especially when you consider it double dips into agi/crit, but only dips once into stats like Str/ArP/WeaponDps/etc.
Edit 2: Generating a combat log and looking through it, the SS numbers all appear pretty accurate, actually. 14k average s still seem a bit high, but the combat log is right, so no cause to doubt it. SS being over a third of our damage should please some people, I'm sure.
Last edited by Consider : 10/22/09 at 10:28 PM.
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10/22/09, 10:57 PM
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#988
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Piston Honda
Worgen Death Knight
Medivh
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Don't forget that GoDD loses value on fights where you lose boss time on switches or phase changes such as Beasts when the Jormungers(sp?) go under, diseases have a chance to fall off then.
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10/22/09, 11:06 PM
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#989
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Piston Honda
Night Elf Druid
Kirin Tor (EU)
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Originally Posted by Kithus
3. Faction champions - This really depends on how you do the fight. For my raid GoIT is a solid loser because we CC some targets and pestilence will break that CC. If you aren't CCing anything then GoIT is an obvious winner here
4. Twins - GoIT wins on the meters but GoDD provides more burst for shattering the pact shield
5. Anub - GoIT wins for the first 70% of the fight and overall but GoDD provides the superior damage for the final 30%
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Don't forget Wandering plague! A stronger FF leads to more WP damages.
On Faction champions WP will hit every non-cc'd mobs (even if you don't pest).
On Twins WP procs from the non-shielded mob will hit the shield (helping to bring it down).
On Anub.. Adds continue to spawn during the last 30% on heroic mode (and it's the only mode that matters anyway)
Since we are discussing about Glyphs, was there any hint of a change to Glyph of Unholy Blight? Or will it just be twice as bad as it already was (with the nerf of UB)?
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10/22/09, 11:07 PM
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#990
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King Hippo
Draenei Death Knight
Dragonblight
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It's (currently) the same as it was - 40% - so, yes, it's twice as bad. Not even a 0.4% boost to your overall damage. Kinda horrid. Would be nice if they changed it somehow (not simply make it stronger, but make it so it isn't the same as GoDD, simply weaker - or even stronger).
GoSS is actually better than it now.
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