Originally Posted by Kalitari
Lets be honest, at the moment there is not a single instance where you could regularly keep rolling fully buffed diseases for 4 minutes or more. So, outside simulationcraft, GoD is simply just not worth it.
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I would rather say a statement like that has no worth outside theorycraft. I don't know the math behind the 4 minute statement, but I even if it is correct for some gearset in practice things look a bit different.
Some points:
- All the relevant buffs to attackpower (except FC) are on a 45s ICD with very high proc chances and tend to synchronise very often, even more so if the fight has "breaks": On Anub, you can easily have fully buffed diseases (at most 1 proc missing) up every time by simply not hitting the last few scarabs. So even if you get unlucky or screw up, usually at most 20-30s later, you will have another opportunity. The use of an add-on to tracks ICDs & disease AP-coefficient is highly recommended, of course. Synching up procs is great for gargoyle, too.
- Usually my diseases have have a 11-12.5k AP mod (FC, Paragon, Greatness, 2T9, Sigil and i could racechange to orc). Does the four minute number take into account such high spikes in AP?
- As soon there is more then one target these "four minutes" become 4 minutes divided by the number of targets available. Best example here is Jaraxuss: I can usually maintain one set of fully buffed diseases throughout the whole fight, spreading it to all adds. But jogmundars, faction champions, twins and anub are also examples. In AoE fights I can't imagine any of the "standard" glyphs to be better, as long there is a single long living target to maintain the diseases on.
- The material cost of a glyph is about 1-2g on my server. There is absolutely no reason to not have a stack of GoD and one of GotG glyphs and to switch them. At least in 3.3 it seems that epidemic will be taken by all unholy Dks once more, so its really just a matter of switching glyphs (which is much much cheaper then say maintaining 100% flask uptime).
- Targetswitching: Ideally you switch targets with a pestilence already if at all possible. With GoD you get a full 21s of diseases on the old target as a bonus, dealing significant "cleave" damage.
- Playstyle: overall it seems to me that while it is really easy to have worse numbers with GoD then without, the potential damage output on many fights is a lot higher, but often requires a lot of attention (off target disease tracking, use of addons, etc). I have been playing GoD on most fights the last month and it has been a lot of fun trying to optimize "what I do", also I have never been a fan of set "rotations" and GoD seems to support the "reacting to what happens" playstyle very nicely. The ability to bloodtap a pest in the last second allows for some mistakes and can actually improve DPS in some situations. I really hope in ICC will be some encounters that support this playstyle otherwise I am back to blood :p