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Old 09/09/09, 9:09 AM   #106
Kalitari
Von Kaiser
 
Human Death Knight
 
Defias Brotherhood (EU)
Last night we did hardmodes on Iron Council, Hodir and Thorim. Especially in Iron Council fight I had significant trouble keeping my pet alive. I used huddle to weather through Overloads but due to Chain Lightnings and other AoE had to use deathcoils quite often to keep my pet alive. Now, assuming my deathcoils are approximately 13% of my total dps and my pet is about 12% of my dps should I just leave the pet to healers mercy and use deathcoils to dps (ofc re-summoning pet after 30 sec)?

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Old 09/09/09, 9:17 AM   #107
diospadre
Hero of the Horde
 
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Undead Warrior
 
Mal'Ganis
Then just pull your pet out for overloads and interrupt chain lightning.

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Old 09/09/09, 9:33 AM   #108
sweberry
Von Kaiser
 
Orc Death Knight
 
Darksorrow (EU)
Or get Ghoul Frenzy for healing. Or bind follow and attack to easily reachable hotkeys (this seems to me to be the best idea). With GoGhoul it should survive an overload though, shouldn't it. Correct me if I'm wrong though but isn't Overload closeness-related, dealing more damage the closer you are? Should just be enough to put your pet to follow for a short while so it runs a small distance from him.

@Sealpup: I'm assuming you're talking about putting 3/3 Subversion when you say "Blood"? If not I don't get the point.

@Bigwang: Read back a few pages and somewhere there is a post listing DPS for both 3/3 and 0/0 Subversion with different glyphs, including Dark Death and Disease.

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Old 09/09/09, 9:49 AM   #109
Kalitari
Von Kaiser
 
Human Death Knight
 
Defias Brotherhood (EU)
Originally Posted by sweberry View Post
Or get Ghoul Frenzy for healing. Or bind follow and attack to easily reachable hotkeys (this seems to me to be the best idea). With GoGhoul it should survive an overload though, shouldn't it. Correct me if I'm wrong though but isn't Overload closeness-related, dealing more damage the closer you are? Should just be enough to put your pet to follow for a short while so it runs a small distance from him.
Yes, ghoul survives overload (especially with huddle on) but it still takes some damage continuously from things like High Voltage and Static Distrucption which cannot be outranged, prevented or interrupted and unlike myself it doesn't regenerate or self-heal during the fight so sooner or later it will die from damage piling up unless I use DC on it. As for Ghoul Frenzy... I think it was already established that it is a very sucky talent and not really worth it dps- or healingwise.

The fact is that I don't need any more tricks to keep the ghoul alive. I CAN do it, but doing so requires deathcoils in addition to other tricks. What I do need is some way to calculate the "breaking point", i.e. after how many deathcoils does keepoing ghoul alive hurt my dps more than the living ghoul provides?

Last edited by Kalitari : 09/09/09 at 9:58 AM.

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Old 09/09/09, 10:08 AM   #110
diospadre
Hero of the Horde
 
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Undead Warrior
 
Mal'Ganis
If your healers aren't keeping pets alive through the misc damage that isn't overload, chain lightning, or lightning whirl they need to be yelled at.

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Old 09/09/09, 11:30 AM   #111
sweberry
Von Kaiser
 
Orc Death Knight
 
Darksorrow (EU)
I assumed exactly what Disopadre stated. I'm used to it and thought it was kind of the standard. Even if you had to make a dps-breakdown i bet Ghoul Frenzy for healing would be better than wasting DCs on it though.

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Old 09/09/09, 12:02 PM   #112
Lucyford
Glass Joe
 
Human Death Knight
 
Crushridge
I will be quite honest here, I am not sure if the UI forum or this thread is the place for this reply, but considering the importance of my question to this spec's dps, I am sure someone here will be able to assist me.

I am currently trying to configure power auras to monitor my various Unholy Strength buffs in order to maximize the effectiveness of my Garg. Unfortunately, it doesn't seem to register spell-ID's, and it will often confuse the three different Unholy Strengths (2pc t9, SoV, and RotFC).

What sort of work-arounds do my fellow unholy death knights use to monitor this? Obviously I would prefer if someone had advice on powerauras configuration, but other addon suggestions are welcome (though I will probably use them as a last resort -- I have taken a liking to power auras).



Also, I suppose this has been beaten into the ground with the new shorter sim results, but lower uptime on 2pc t9 is yet another reason I neglect GoD.

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Old 09/09/09, 1:23 PM   #113
vsop
Banned
 
Orc Death Knight
 
Gilneas
Originally Posted by Lucyford View Post
I will be quite honest here, I am not sure if the UI forum or this thread is the place for this reply, but considering the importance of my question to this spec's dps, I am sure someone here will be able to assist me.

I am currently trying to configure power auras to monitor my various Unholy Strength buffs in order to maximize the effectiveness of my Garg. Unfortunately, it doesn't seem to register spell-ID's, and it will often confuse the three different Unholy Strengths (2pc t9, SoV, and RotFC).

What sort of work-arounds do my fellow unholy death knights use to monitor this? Obviously I would prefer if someone had advice on powerauras configuration, but other addon suggestions are welcome (though I will probably use them as a last resort -- I have taken a liking to power auras).



Also, I suppose this has been beaten into the ground with the new shorter sim results, but lower uptime on 2pc t9 is yet another reason I neglect GoD.
I use either the Proculas or Procodile mod, I'm at work so I can't check which, and I don't remember. You can add a custom spell using the spell id and it will track it, and show the cooldown. I pretty much just work off of the cooldown list to know what's up.

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Old 09/09/09, 3:28 PM   #114
bpcatt1
Glass Joe
 
Dwarf Shaman
 
Cenarius
I believe Procodile is the mod that allows you to enter spells/buffs/procs based on spell ID.

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Old 09/09/09, 5:46 PM   #115
loganray
Glass Joe
 
Tauren Death Knight
 
Draka
Classtimer will do this for you.

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Old 09/09/09, 7:12 PM   #116
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
New PTR build, here are the Unholy changes:
# Dirge no longer affects Obliterate.
# Bone Shield cooldown has been lowered from 2 min to 1 min.
# Subversion now also affects Scourge Strike.

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Old 09/09/09, 7:17 PM   #117
Consider
King Hippo
 
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Draenei Death Knight
 
Dragonblight
Also:
  • Glyph of Scourge Strike - Your Scourge Strike increases the duration of your Blood Plague and Frost Fever on the target by 3 sec, up to a maximum of 9 additional seconds. (Old - Your Scourge Strike has a 25% chance to cause Blood Plague and Frost Fever.)
Looking at the rough napkin math, I do want to say this will be enough to push 3/10/58 SS over 3/13/55 Oblit or 0/17/54 Oblit. The Dirge nerf is in the ballpark of 100-200 dps lost for Oblit builds, and the Subversion/Glyph changes are in the ballpark of 100-200 dps gained for SS builds. When you then add in the ArP nerf (minor as it may be) and the fact that Oblit is actually only superior to SS by ~200-250ish dps to begin with, it should be enough.

Gearing is going to be a pain once again (Agility being better than ArP will be a joy, once more), but at least it will be nice to be back to SS, and back in a way which isn't a dps loss.

Edit: I'll update the OP this evening with a section for the PTR or more likely just something along th lines of "Upcoming Changes". I won't redo stuff like the rotation/spec/etcetera until things actually go live (although I will type up replacements to have ready the second it does). Considering how liable things on the PTR are to being changed, this seems the most prudent thing to do, imo, although advice/criticism is welcome as always.

Last edited by Consider : 09/09/09 at 8:13 PM.

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Old 09/09/09, 7:32 PM   #118
 sordee
Priest for Hire
 
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Sordee
Tauren Priest
 
No WoW Account
Originally Posted by Consider View Post
Also:
  • Glyph of Scourge Strike - Your Scourge Strike increases the duration of your Blood Plague and Frost Fever on the target by 3 sec, up to a maximum of 9 additional seconds. (Old - Your Scourge Strike has a 25% chance to cause Blood Plague and Frost Fever.)
Interesting change to make the cycle an even 30 seconds with no randomness.

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Old 09/09/09, 7:39 PM   #119
Jesabelle
Glass Joe
 
Human Death Knight
 
Hellscream
Originally Posted by sordee View Post
Interesting change to make the cycle an even 30 seconds with no randomness.
This change should also remove the disease clipping the old glyph used to cause, correct? (at least in theory)

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Old 09/09/09, 7:44 PM   #120
Lucyford
Glass Joe
 
Human Death Knight
 
Crushridge
Ideally it won't put the diseases on the same timer, too, like the old glyph. From my understanding diseases ticking at the same time can still invoke a 1sec icd on WP.

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