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Old 12/09/09, 4:03 PM   #1381
Helacaraxe
Glass Joe
 
Blood Elf Death Knight
 
Bloodfeather (EU)
I've found that switching BS and Pest around in the third part of the rotation (3rd part of your starting rotation, 2nd part of the rotation you repeat) will generally give you enough time to refresh your diseases. Seems like a simple solution, but it does stop them falling off. So the rotation is as follows


Initial: PS – IT – BS – Pest – SS
SS – SS – SS
SS – Pest – BS – SS

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Old 12/09/09, 4:09 PM   #1382
Larisroth
Piston Honda
 
Orc Death Knight
 
Thaurissan
That's an interesting issue with the functionality of pestilence. I wonder if its happening without GoD as well. I presume it no longer clones the diseases to the secondary targets but puts up new ones with your current stats. The single target behaviour seems a little bit odd, as I just assumed it would in essence reapply the diseases.

In terms of an initial rotation it probably makes sense to go

IT PS SS BS BS
IT PS SS xx SS
xx SS SS BS Pest

And just accept that the first 10 seconds will be with lower diseases.

Sadly they still haven't fixed my internet at home so I can't check.

The feral druid is a different beast altogether.

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Old 12/09/09, 4:18 PM   #1383
Leaflock
Don Flamenco
 
Leaflock's Avatar
 
Orc Death Knight
 
Blackhand
Originally Posted by Consider View Post
The total disease damage does not remain the same, etc.
True, I hadn't considered the effect of Rage of Rivendare (although, apparently there isn't one in that instance). I also didn't think of Necrosis, which would indeed be the better point allocation vs. a third Morbidity point or second Epidemic (clipping for 10% more BP dmg).

I chose Deathbringer Saurfang since it was an encounter where I was pretty consistently on the target, only switching off occasionally to dps down a high health add. I didn't consider it an AOE encounter for Glyph of Disease because of the significant penalty to AOE and disease damage on the adds.

My point was simply to note that comparisons between the glyphs should take more favorable specs into consideration. Obviously neither of our parses are conclusive (my average PS and IT did nearly 1k more damage than yours, so the difference between the average SS and BS+PS+IT was a bit closer, for one) and I wasn't trying to argue that one glyph is always better-- I prefer to use them situationally.

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Old 12/09/09, 4:26 PM   #1384
Strikan
Glass Joe
 
Undead Warlock
 
Proudmoore
I probably have two very stupid questions about the single target rotation. First, where are you guys using Bone Shield? Second, is anyone still using the "Rune Strike with any ability" macro as part of their rotation or does it mess things up? Sorry if these are basic questions.

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Old 12/09/09, 5:00 PM   #1385
Partypooper01
Glass Joe
 
Blood Elf Death Knight
 
Draenor (EU)
little question about the glyphs we are supposed to swap them everytime?

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Old 12/09/09, 5:16 PM   #1386
Flopi
Von Kaiser
 
Pandaren Monk
 
Outland (EU)
Originally Posted by Strikan View Post
I probably have two very stupid questions about the single target rotation. First, where are you guys using Bone Shield? Second, is anyone still using the "Rune Strike with any ability" macro as part of their rotation or does it mess things up? Sorry if these are basic questions.
I'm using Bone Shield at the end of UFUFBB or UFUFDD like most of us I guess. How to do it with macros is explained on previous page.

I'm still using Rune Strike macroed to my melee abilities. It's 20RP vs 40RP for DC and does considerably more damage so even if you lose 1 DC from the rotation it's not a damage loss and it wont screw up your rotation.

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Old 12/09/09, 5:20 PM   #1387
Larisroth
Piston Honda
 
Orc Death Knight
 
Thaurissan
Okay using my spreadsheet for comparing glyphs and talents and assuming you PS before IT, then only one point in epidemic is about a 60 dps loss from no RoR on BP, but with 4T9 it's about an 80 dps loss, and that's assuming you don't make any specials in the 2 seconds before your PS.
The extra point in morbidity is worth about 50 dps at 9 DCs per minute. (ignoring the DnD boost).
Finally for reference a point in necrosis is worth about 70 dps (in the ToC unholy gear set).

Which supports Consider's conclusions.
It would be possible to keep up ebon plague with such a rotation, if you split the diseases. Such a rotation has a few benefits, you can use your Death runes for putting up the diseases, and if you set it correctly and have 5-15 seconds between when you apply diseases you'd have quite a bit (up to 5/4 times the normal) uptime on the 2T9 bonus.

Last edited by Larisroth : 12/09/09 at 5:35 PM.

The feral druid is a different beast altogether.

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Old 12/09/09, 7:04 PM   #1388
shed
Don Flamenco
 
shed's Avatar
 
Human Death Knight
 
Scilla
Using GoD in some instances (not VoA), I've noticed that my SS is sometimes hitting mobs as though I had no diseases on the target. I'm really not sure what is going on or if its even related to GoD. I noticed this in Halls of Lightning today, my crits on the same mob would sometimes be around 4k and as high as 11-12K while the diseases were active.

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Old 12/09/09, 7:55 PM   #1389
Fargom
Piston Honda
 
Human Death Knight
 
Lightbringer
Originally Posted by shed View Post
Using GoD in some instances (not VoA), I've noticed that my SS is sometimes hitting mobs as though I had no diseases on the target. I'm really not sure what is going on or if its even related to GoD. I noticed this in Halls of Lightning today, my crits on the same mob would sometimes be around 4k and as high as 11-12K while the diseases were active.
Are you positive that the combat log is actually agreeing with what you are seeing ingame? I've noticed various mods are not yet prepared to handle the new scourge strike. Certainly there could be a bug, but it would be good to get some combat log evidence to rule out the possiblilty it is a faulty mod reporting the numbers.

I'll make sure to submit my loggerhead log to my raid leader tonight, just to see if I can find some evidence to support this bug. if someone else could do the same it would be nice, so we have multiple points of data to make a determination on the issue.

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Old 12/09/09, 8:00 PM   #1390
Taldanis
Glass Joe
 
Human Death Knight
 
Steamwheedle Cartel
I noticed there is no weapon speed in the stat weights section? Shouldn't this matter even more with the new scourge strike?

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Old 12/09/09, 8:28 PM   #1391
h4rr0d
Von Kaiser
 
Human Death Knight
 
Neptulon (EU)
Originally Posted by shed View Post
Using GoD in some instances (not VoA), I've noticed that my SS is sometimes hitting mobs as though I had no diseases on the target. I'm really not sure what is going on or if its even related to GoD. I noticed this in Halls of Lightning today, my crits on the same mob would sometimes be around 4k and as high as 11-12K while the diseases were active.
If there aren't any diseases on the target, SS doesn't do any shadow damage (that part of the spell doesn't even happen). Lowest crit on SS I had was 5k-6kish with no procs up, going as high as 15k crits as the fight progressed (talking about shadow part of SS). The behavior you are describing is something I have experienced myself, and considering the nature of new SS it feels correct (yet strange). Don't forget there is a crit multiplier on SS (+30% from Vicious Strikes) and that currently shadow SS is doubledipping from all benefitial modifiers (I recall reading this when GC was describing how new SS is supposed to work) while it doesn't doubledip from negative modifiers (specificaly resilience).

On another note, I have been lucky enough to pick up [Bryntroll, the Bone Arbiter] tonight, and I must say that I am very impressed by the proc of the weapon. During a course of heroic dungeon (HoL), I have used 67 Death coils, and the axe procced 65 times, accounting for 4.9% of my overall damage. On a single target fight like Sarufang I have seen number as high as 7.5%.
The proc deffinately scales with stats and debuffs, because average hit of the ability was 3000. Sadly enough, the proc doesn't crit, but I believe it deffinately makes up for faster-than-average weapon speed and lack of stats on the weapon.
Hope someone finds this information usefull or interesting

Orcs don't run from enraged kittens.

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Old 12/09/09, 8:36 PM   #1392
Infectus
Glass Joe
 
Human Death Knight
 
Draka
Do we have a confirmed proc set for Deathbringer's Will for Unholy DK's yet?

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Old 12/09/09, 8:51 PM   #1393
Tsuyah
Glass Joe
 
Orc Death Knight
 
Illidan
Originally Posted by Infectus View Post
Do we have a confirmed proc set for Deathbringer's Will for Unholy DK's yet?
Procs on it are 600 strength, crit, and haste.

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Old 12/09/09, 9:32 PM   #1394
Mericet
Von Kaiser
 
Draenei Hunter
 
Kargath
The new scourge strike appears to behaves like necrosis when it comes to val'kyr twins and empowered darkness/light. This can lead to some very interesting double crits. Recount shows my max scourge strike was a whopping 111,213 damage, and due to the way recount records the damage that's ONLY counting the shadow part of the damage, so the actual number from that 1 attack was probably closer to 130,000. Exercise extreme caution with threat if your tanks aren't way ahead of you by the time you get empower, a few lucky crit streaks will very quickly turn you into the threat leader.

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Old 12/09/09, 9:57 PM   #1395
Immortalfire
Glass Joe
 
Orc Death Knight
 
Altar of Storms
A note on the new weapon, that bryntroll, It procced the same amount of times as Blood Caked Blade, and it the proc is modified by abilities. will post once this ToGC is done.

Some Prelim numbers from recount. Accounted for approx 5% of my damage on Saurfang

[21:56:36] [W From] [80:Eresh:2]: Recount - Eresh's Hostile Attacks: Drain Life
[21:56:36] [W To] [80:Eresh:2]: Recount - Eresh's Hostile Attacks: Drain Life
[21:56:36] [W From] [80:Eresh:2]: 1. Hit 32 (100%) (Min: 0 Avg: 2992 Max: 3385)
[21:56:36] [W To] [80:Eresh:2]: 1. Hit 32 (100%) (Min: 0 Avg: 2992 Max: 3385

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