Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Death Knights

Closed Thread
 
LinkBack Thread Tools
Old 02/03/10, 2:55 PM   #2451
Breklin
Von Kaiser
 
Breklin's Avatar
 
Worgen Priest
 
Lightbringer
Originally Posted by lex-machina View Post
It's completely accurate when describing the basic rotation. Those 'extra gcds' are the time that should be used to perform any of the maintenance/utility tasks you mentioned; HoW, BT/BS, AMS, etc, but when I'm at the top of my game and executing perfectly, I quite frequently find time when I have all my runes on CD, BS is up, HoW and AMS are on CD and I'm out of RP then I just wait, and I'm only running 18 expertise. It is this downtime that puts expertise at such a low APE value. This isn't a new idea and it's been discussed at length in this thread and I'm not disagreeing with the previous conclusions at all.

What I am saying, is that there is logic behind the idea that the 284 polearm may be slightly better itemized than the 284 2H sword. Whatever your side of the argument, it's close enough that a player may choose one over the other for reasons other than one being a greater DPS boost than the other, such as if the polearm drops first, or the sword would put someone over expertise cap (humans esp), or someone doesn't find having an ability dodged here or there annoying, or even if somebody likes the flavor text or model of the polearm better, it's not going to be a major loss over waiting for the sword.
Suggesting that it's a fine idea to pick up a weapon because you like the model in the context of a theorycrafting thread is pretty absurd. Your points are generally well-taken and it's a good rule of thumb that the more RP you can get from Revitalize, the more important expertise becomes. On your last Festergut kill vs. mine you had 128 RP gained from Revitalize while I had 464 - I sincerely doubt you would have had any 'dry spells' were you in my raid.

Logs for reference:
Yours: World of Logs - Real Time Raid Analysis
Mine: World of Logs - Real Time Raid Analysis

Originally Posted by Astrylian
They're not so much raiding, as they are grouping up to simultaneously attempt to solo bosses.

Offline
Old 02/03/10, 3:03 PM   #2452
hunthrop
Glass Joe
 
Troll Shaman
 
Tortheldrin
So I obtained my 2-piece T10 last night and have been testing with the Reaping build. If my melee DMG is still above SS DMG does that mean that i do not have the gear requirements for the Reaping build yet? As i read that SS should be the top DMG attack for a reaping build. I am using the exact rotation listed on the main page and the reaping build from it also.

Offline
Old 02/03/10, 3:11 PM   #2453
lex-machina
Glass Joe
 
lex-machina's Avatar
 
Human Death Knight
 
Proudmoore
Originally Posted by Breklin View Post
Suggesting that it's a fine idea to pick up a weapon because you like the model in the context of a theorycrafting thread is pretty absurd. Your points are generally well-taken and it's a good rule of thumb that the more RP you can get from Revitalize, the more important expertise becomes. On your last Festergut kill vs. mine you had 128 RP gained from Revitalize while I had 464 - I sincerely doubt you would have had any 'dry spells' were you in my raid.

Logs for reference:
Yours: World of Logs - Real Time Raid Analysis
Mine: World of Logs - Real Time Raid Analysis
Hmm, very good point, I should perhaps have a little talk with our resto druids I appreciate the personal analysis. Revitalize aside though, that was an awful kill, an exercise in Murphy's Law, on my part and others. I was almost hoping for a wipe so I could not screw up so bad the second time.

Yes, the comment about the model was absurd, and kind of meant to be that way. If anything I'm trying to spur some discussion on the itemization of the Lich King weapons, and on expertise in particular which seems to be an area of discussion that hasn't had enough attention paid to. Specifically, "how much expertise is enough?" and now I'm thinking about how much does the value of expertise when enough RP is being generated to fill all GCDs with maintenance abilities and DCs.

Last edited by lex-machina : 02/03/10 at 3:19 PM.

Offline
Old 02/03/10, 4:49 PM   #2454
Moaradin
Glass Joe
 
Human Death Knight
 
Bladefist
Originally Posted by hunthrop View Post
So I obtained my 2-piece T10 last night and have been testing with the Reaping build. If my melee DMG is still above SS DMG does that mean that i do not have the gear requirements for the Reaping build yet? As i read that SS should be the top DMG attack for a reaping build. I am using the exact rotation listed on the main page and the reaping build from it also.
Are you adding up the Physical and Shadow portions of the strike? World of Logs still has them separated and if I'm not mistaken, Recount still does too.

Offline
Old 02/03/10, 8:42 PM   #2455
Complicated
Glass Joe
 
Complicated's Avatar
 
Orc Death Knight
 
Karazhan (EU)
With the new Lich King weapons released I've been trying to figure out what weapon to go for next in a Non-Shadowmourne setup.

My sim is putting HC Bryntroll above HC Cryptmaker as an Orc, can anyone confirm this as the BiS list used to say otherwise.

Obviously [Glorenzelg, High-Blade of the Silver Hand] or [Monster - Oathbinder, Charge of the Ranger-General] are the ultimate goal,

but looking at the Lich King difficulty this will still be far off (Maybe allowing a second [Shadowmourne] to be created even before we kill LK HC).

Offline
Old 02/03/10, 9:31 PM   #2456
grosdawson
Glass Joe
 
grosdawson's Avatar
 
Blood Elf Death Knight
 
Sargeras (EU)
hello there, what do you think about taking 2p of the tanking T10 set for fights when DnD is on top of use (or trash mobs)

+20% on DnD, do you think that it would compensate the lost of dps stats ?
i'll suggest to take legs and hands for expertise and hit on them

i'm pretty sure none dk dps had focused on that to test it so...
or maybe it will be always better to stay on 4pT9 for heavy aoe fights

what do you think ?

Offline
Old 02/03/10, 10:48 PM   #2457
Seylina
Glass Joe
 
Seylina's Avatar
 
Draenei Death Knight
 
Mok'Nathal
Originally Posted by grosdawson View Post
hello there, what do you think about taking 2p of the tanking T10 set for fights when DnD is on top of use (or trash mobs)

+20% on DnD, do you think that it would compensate the lost of dps stats ?
i'll suggest to take legs and hands for expertise and hit on them

i'm pretty sure none dk dps had focused on that to test it so...
or maybe it will be always better to stay on 4pT9 for heavy aoe fights

what do you think ?
I have no idea if the glyph and the set effect stack, but just for that arguement I'd assume so.
Losing 3% on all damage as well as some exrta DPS stats, I would always assume four piece t10 is the best for absolutely every situation.

Offline
Old 02/03/10, 11:31 PM   #2458
Autoband
Von Kaiser
 
Blood Elf Death Knight
 
Outland (EU)
Originally Posted by Seylina View Post
I have no idea if the glyph and the set effect stack, but just for that arguement I'd assume so.
Losing 3% on all damage as well as some exrta DPS stats, I would always assume four piece t10 is the best for absolutely every situation.
I actually thought of using 2pc + 20% bonus too for dps purposes. I already do so in my tankset and i can confirm they stack. That said, it might be worth it on trash, but the dps 4pc bonus as noted by Seylina is extremely good too, and you would have to drop it.

Offline
Old 02/04/10, 12:29 AM   #2459
Complicated
Glass Joe
 
Complicated's Avatar
 
Orc Death Knight
 
Karazhan (EU)
Originally Posted by grosdawson View Post
hello there, what do you think about taking 2p of the tanking T10 set for fights when DnD is on top of use (or trash mobs)

+20% on DnD, do you think that it would compensate the lost of dps stats ?
i'll suggest to take legs and hands for expertise and hit on them

i'm pretty sure none dk dps had focused on that to test it so...
or maybe it will be always better to stay on 4pT9 for heavy aoe fights

what do you think ?
This isn't so hard to calculate, let's standardize using Anub parses with none of the mentioned set bonusses in action:
Ability
Death & Decay
Blood Plague
Frost Fever
avg %
~20%
~15%
~15%
Now before comparing stats on the tiers themselves lets calculate the value in an AoE fight:

4pc T10: 100% x 3% = 3% total damage increase

2pc Tank T10: 20% x 20% = 4% total damage increase

4pc T9: 15% x ~50% = 7,5% total damage increase


Conclusion: T10[277] > T9[258] > T9[245] > T10[264] > T10[251] > T10Tank

If anyone's interested in going more in depth about stats, feel free to question my math.

Last edited by Complicated : 02/04/10 at 4:06 AM. Reason: Looks like LK and possibly HM's may be AoE heavy.

Offline
Old 02/04/10, 3:33 AM   #2460
h311ion
Glass Joe
 
Orc Death Knight
 
Kil'Jaeden
Originally Posted by Complicated View Post

Also it's pretty safe to say there won't be such an AoE heavy fight like Anub in ICC, favouring T10 even more.
Lich King is an extremely AoE heavy fight. Sindragosa is as well to some extent, lots of Frost Tombs to AoE until the 30% phase hits.

Offline
Old 02/04/10, 5:29 AM   #2461
Derps
Banned
 
Tankspotgreaterthan
Blood Elf Death Knight
 
Elune
Hello gentlemen.

My topic today does not deal with anything i've read on these forums before, but perhaps has been addressed prior...I could not find any information on the subject so if someone more knowledgeable knows the answer, I'd be happy to hear it.

Comparing 2 parses, the first is mine and the second is the other unholy dk in my guild, we have similar gear but that really has nothing to do with it. Basically my question concerns the gargoyle and how it chooses rather to melee or gargoyle strike and if you can prevent it from melee'ing.

WoW Meters Online - Combatlog Replay

WoW Meters Online - Combatlog Replay

As you can see, on this particular fight - 25m Saurfang - his gargoyle did 4 more gargoyle strikes and melee'd 4 less times, for ~19000 more overall damage. Now granted this isn't a huge difference, but it is a difference nonetheless and I play this game on min/max mode. Also note for some reason my gargoyle lasted for 26 seconds rather than 30.

*edit* After posting this I also went to a dummy in SW and ran my regular rotation on it, gargoyle didn't melee a single time.

Last edited by Derps : 02/04/10 at 9:20 AM.

Offline
Old 02/04/10, 8:45 AM   #2462
Jussonice
Glass Joe
 
Orc Death Knight
 
Bleeding Hollow
I am very interested in this development as well. I was comparing two of my parses where on Deathbringer I did about 10k dps but then on Festergut where I normally do more dps I was down to 9500 dps. One thing I noted was on the Festergut fight my Gargoyle did 26 melee hits. Where as on Deathbringer he did only 3. Very odd as I never really payed attention to this before.

Originally Posted by Derps View Post
Hello gentlemen.

My topic today does not deal with anything i've read on these forums before, but perhaps has been addressed prior...I could not find any information on the subject so if someone more knowledgeable knows the answer, I'd be happy to hear it.

Comparing 2 parses, the first is mine and the second is the other unholy dk in my guild, we have similar gear but that really has nothing to do with it. Basically my question concerns the gargoyle and how it chooses rather to melee or gargoyle strike and if you can prevent it from melee'ing.

WoW Meters Online - Combatlog Replay

WoW Meters Online - Combatlog Replay

As you can see, on this particular fight - 25m Saurfang - his gargoyle did 4 more gargoyle strikes and melee'd 4 less times, for ~19000 more overall damage. Now granted this isn't a huge difference, but it is a difference nonetheless and I play this game on min/max mode. Also note for some reason my gargoyle lasted for 26 seconds rather than 30.

Offline
Old 02/04/10, 9:36 AM   #2463
Anaphaze
Glass Joe
 
Draenei Death Knight
 
Auchindoun
I got some odd results for stat weights:

EP AttackPower | 1 (0.65 DPS/per AP)
EP Strength | 2.98
EP Agility | 1.2
EP CritRating | 2.15
EP HasteEstimated | 2.18
EP HasteRating1 | 4.83
EP ArmorPenetrationRating | 3.2
EP ExpertiseRating | 6.06
BeforeMeleeHitCap<8% | 7.69
EP SpellHitRating | 0.49
EP WeaponDPS | 7.54
EP WeaponSpeed | 323.08
| Template | Reaping build UH
| Rotation | Unholy-Reaping
| Presence | Blood
| Sigil | Virulence
| RuneEnchant | FallenCrusader /
| Pet Calculation | True

Going by this, ARP is worth more than str for me. Am i doing something wrong?

Offline
Old 02/04/10, 11:18 AM   #2464
Unholymoon
Glass Joe
 
Orc Death Knight
 
Lightning's Blade
Originally Posted by Anaphaze View Post
I got some odd results for stat weights:

EP AttackPower | 1 (0.65 DPS/per AP)
EP Strength | 2.98
EP Agility | 1.2
EP CritRating | 2.15
EP HasteEstimated | 2.18
EP HasteRating1 | 4.83
EP ArmorPenetrationRating | 3.2
EP ExpertiseRating | 6.06
BeforeMeleeHitCap<8% | 7.69
EP SpellHitRating | 0.49
EP WeaponDPS | 7.54
EP WeaponSpeed | 323.08
| Template | Reaping build UH
| Rotation | Unholy-Reaping
| Presence | Blood
| Sigil | Virulence
| RuneEnchant | FallenCrusader /
| Pet Calculation | True

Going by this, ARP is worth more than str for me. Am i doing something wrong?
The thing about ARP is that it scales heavily with how much you already have. Looking at your setup, you are currently gemmed primarily into ARP already, which could possibly be why it is giving you such a high EP value. EDIT: just ran the sim for myself, I think you may have something set wrong in your EP sim, I just ran the sim with your current stats from armory and got:

EP AttackPower | 1 (0.68 DPS/per AP)
EP Strength | 2.94
EP Agility | 1.32
EP CritRating | 1.88
EP HasteEstimated | 0.03
EP HasteRating1 | 2.71
EP ArmorPenetrationRating | 2.35
EP ExpertiseRating | 2.12
BeforeMeleeHitCap<8% | 1.68
EP SpellHitRating | 0
EP WeaponDPS | 7.21
EP WeaponSpeed | 338.24
I ran a quick sim just to get a general idea, since I'm on a work computer at the moment, some values may be slightly off, I'll run a full length one in a min.

I did a DPS sim as well to see if the results match up, with your current ARP gem setup it is showing:
DPS| 9289
Total Damage| 334.41m | in 10h

I replaced all your ARP gems with STR gems and got:
DPS| 9594
Total Damage| 345.39m | in 10h

It could possibly be an incorrect rotation setting in your sim that is giving you the incorrect numbers, or the simulation time you are using is throwing off the numbers (if it is too short).

Last edited by Unholymoon : 02/04/10 at 11:37 AM.

Offline
Old 02/04/10, 11:49 AM   #2465
Nahela
Piston Honda
 
Draenei Death Knight
 
Bloodscalp
To add to the Gargoyle discussion:

I'm not going to post 10 or so links here, though you can browse basically all my logs through the guild calendar on WMO Draconic Savant on WMO I should be in just about every log there.

There's numerous cases of gargoyle values being all over the place. Here's the best two examples:

WoW Meters Online - Combatlog Replay - 24 ranged attacks, 2 melee.

WoW Meters Online - Combatlog Replay - 16 ranged attacks, 8 melee.

Around a 40k damage difference. Pretty damn significant really, especially when you consider the overall damage done by things like Unholy Blight, BCB, or Blood Strike for the sake of comparisons.

Offline
Old 02/04/10, 12:08 PM   #2466
Amroo
Don Flamenco
 
Amroo's Avatar
 
Worgen Death Knight
 
Alexstrasza (EU)
As I've experienced the gargoyle chooses to melee for the first few seconds after it's been summon if it spawns right on top of the boss. So basically the only way to avoid this is to summon while the boss is being moved as the gargoyle will spawn about where the boss was during summoning. Of course, that's not always possible and I guess it's probably a DPS loss to wait until the boss is being moved instead of summoning with trinket / runeforge procs up.

Originally Posted by Frozn View Post
You can be sure that I will never post something anymore. Your arrogance and snobism makes me feel sick, enjoy your idiot infractions. Your community just lost one of the best moonkin of the alliance (gearscore).

Germany Offline
Old 02/04/10, 12:14 PM   #2467
Nahela
Piston Honda
 
Draenei Death Knight
 
Bloodscalp
Originally Posted by Amroo View Post
As I've experienced the gargoyle chooses to melee for the first few seconds after it's been summon if it spawns right on top of the boss. So basically the only way to avoid this is to summon while the boss is being moved as the gargoyle will spawn about where the boss was during summoning. Of course, that's not always possible and I guess it's probably a DPS loss to wait until the boss is being moved instead of summoning with trinket / runeforge procs up.
That really isn't consistent with my data. There was no movement involved at all on those Saurfang logs.

Offline
Old 02/04/10, 12:16 PM   #2468
Anaphaze
Glass Joe
 
Draenei Death Knight
 
Auchindoun
I checked the rotation again, and the reaping rotation is correct, so I increased the timeframe and got:

EP AttackPower | 1 (0.67 DPS/per AP)
EP Strength | 2.93
EP Agility | 1.4
EP CritRating | 2.09
EP HasteEstimated | 2.45
EP HasteRating1 | 3.52
EP ArmorPenetrationRating | 3.37
EP ExpertiseRating | 4.06
| Template | Reaping build UH
| Rotation | Unholy-Reaping
| Presence | Blood
| Sigil | Virulence
| RuneEnchant | FallenCrusader /
| Pet Calculation | True

I double checked the rotation, increased the hours and still got arp coming out as more. This is probably just because i'm gemming arp, but if I can manage to get by with arp gems for unholy, that would be good, because my main spec is blood and I just go unholy for aoe-happy fights and when ebon plague is needed.

Offline
Old 02/04/10, 12:55 PM   #2469
rhackin
Glass Joe
 
Human Death Knight
 
Arygos
Improved Icy Talons and Glyph of Disease

Is there any reason that Improved Icy Talons doesn't refresh when you refresh diseases using GoD? Based on the IIT tooltip, there's nothing that indicates that it shouldn't.

I was testing an Unholy aoe spec with the frost sub-tree to see how it performed against the standard Unholy/Blood aoe spec listed in the OP. Aside from the IIT issue, it seems to perform quite well.

Offline
Old 02/04/10, 2:13 PM   #2470
Komiya
Glass Joe
 
Undead Death Knight
 
Mal'Ganis
[Delete the post please]

Offline
Old 02/04/10, 2:35 PM   #2471
Pulz
Glass Joe
 
Orc Death Knight
 
Neptulon (EU)
Originally Posted by Jussonice View Post
One thing I noted was on the Festergut fight my Gargoyle did 26 melee hits. Where as on Deathbringer he did only 3. Very odd as I never really payed attention to this before.

I noticed this a few week back and spent a few hours trying to figure out how to avoid this but it's quite tricky as it turns out. Size of the hitbox seem to affect it.

On a small hitbox like the target dummy or Saurfang it will mostly be a none issue. You can now and then have it get another cast of by summoning it close to the center of the hitbox, opposed to max melee range. Summoning at this position would, in my tests, 90% of the time lead to the gargoyle melee hitting just as it spawned and then fly out to range. If I summoned to far out and it would fly in, melee and then fly out, losing one cast (with the haste I had during testing). Only way to avoid the melee hit at all on a small hitbox had me run far far (15 or so yard) out of melee losing 1+ autoattacks or more.

On larger hitboxes it gets even tricker since the gargoyle seem to focus on the center of the hitbox and never fly far enough out to not be able to melee it.

I have given up trying to get the perfect gargoyle summoning of on all but Prof. Putricide pull. We usually pull him a short distance from the table where I get to start hitting him until he spawns the first puddles. As the tank moves him away from these is the perfect time to summon and have it only cast without getting melee hits.
(Link to last two raids 10m 25m reports, 2 gargoyles, one at start with 0 melees and one during BL burn with 1 melee)

Offline
Old 02/04/10, 2:48 PM   #2472
Roujin
Glass Joe
 
Roujin's Avatar
 
Orc Death Knight
 
Kargath
Originally Posted by hunthrop View Post
So I obtained my 2-piece T10 last night and have been testing with the Reaping build. If my melee DMG is still above SS DMG does that mean that i do not have the gear requirements for the Reaping build yet? As i read that SS should be the top DMG attack for a reaping build. I am using the exact rotation listed on the main page and the reaping build from it also.
Originally Posted by Moaradin View Post
Are you adding up the Physical and Shadow portions of the strike? World of Logs still has them separated and if I'm not mistaken, Recount still does too.
I too am curious about this. I had spec'd into reaping and was using a 2p T10 and 2P T9 setup. My melee dmg was higher then my SS dmg on Saurfang. WoW Meters Online - Combatlog Replay

My thinking is that even with 2P T10, it doesn't become worthwhile to spec into reaping until you've reached a certain ArmPen rating. (For the above log I believe I was at about 24% armpen) What the magic armpen number is when it becomes worth while to switch from 4p T9 into 2P T10 and reaping I don't know. Apologies, I know assumptions are frowned upon here. Doing the math is something I don't even pretend to know how to approach.

Any guidance, or realignment in thinking, would be greatly appreciated here.

Couple more notes, I'm on a mac so running something like DK gear optimizer isn't an option. My current armory does not reflect what I was wearing during the above log.

Offline
Old 02/04/10, 2:52 PM   #2473
Malkiah
Glass Joe
 
Orc Death Knight
 
Velen
Originally Posted by rhackin View Post
Is there any reason that Improved Icy Talons doesn't refresh when you refresh diseases using GoD?
because the tooltip is somewhat deceptive and IIT (and subsequent talents) actually fires from IT and not FF.

Offline
Old 02/04/10, 3:35 PM   #2474
Lugz
Glass Joe
 
Orc Death Knight
 
Dethecus
Was wondering if anyone has noticed a dps drop from Bryntroll procs? There's some rumblings on the dps/dk forums on the wow site about the proc almost being cut in half. Has any experienced this yet? I'm reluctant to trust these reports, treating them the same as "Onyxia Deep Breaths More". And since there are no comments on here yet, I'm figuring it's just people getting bad RNG.

But, Nibelung also got nerfed, so I'm wondering if Bryntroll got mixed up in there as well. Just throwing this out there, so maybe some people can look over their logs, and see if they notice a significant drop in procs.

I just read about it this morning, so the only thing I've been able to do is a target dummy test, where it was 3.5% of my damage. But, target dummies are inaccurate, so I"m not taking those numbers to heart

edit: Just did a second target dummy test, this time around 10 minutes long. The Drain Life proc made up about 5.6% of my dps, which is typical. In my opinion, I think people are citing bad rng as a nerf. But it might be something we keep our eyes open for.

Last edited by Lugz : 02/04/10 at 3:47 PM.

Offline
Old 02/04/10, 3:51 PM   #2475
Lucid
Von Kaiser
 
Gnome Death Knight
 
Mug'thol
Originally Posted by Lugz View Post
Was wondering if anyone has noticed a dps drop from Bryntroll procs? There's some rumblings on the dps/dk forums on the wow site about the proc almost being cut in half. Has any experienced this yet? I'm reluctant to trust these reports, treating them the same as "Onyxia Deep Breaths More". And since there are no comments on here yet, I'm figuring it's just people getting bad RNG.

But, Nibelung also got nerfed, so I'm wondering if Bryntroll got mixed up in there as well. Just throwing this out there, so maybe some people can look over their logs, and see if they notice a significant drop in procs.

I just read about it this morning, so the only thing I've been able to do is a target dummy test, where it was 3.5% of my damage. But, target dummies are inaccurate, so I"m not taking those numbers to heart

edit: Just did a second target dummy test, this time around 10 minutes long. The Drain Life proc made up about 5.6% of my dps, which is typical. In my opinion, I think people are citing bad rng as a nerf. But it might be something we keep our eyes open for.
I noticed this too and after about 5 minutes of testing I believe that it can at least be attributed to no longer proccing off disease application or refresh. Before 3.3.2 but after the hotfix that took away scourge strike double procs it was most definitely proccing off disease application/refresh. This is no longer the case. As for the actual PPM, I have no idea if it's been changed.

Offline
Closed Thread

Go Back   Elitist Jerks » Death Knights

Thread Tools