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Old 09/07/09, 11:20 PM   6 links from elsewhere to this Post. Click to view. #1
Bloody_sorcerer
Piston Honda
 
Blood Elf Death Knight
 
Malfurion
Rawr DPSDK version 2.2.24 released 10/25/09

Since the old thread is completely useless to both myself and rawr users, and since the DPSDK module has reached a reasonable level of maturity, it is time for a new thread. Please feel free to ask questions, make suggestions, or report bugs here.

Rawr - Release: Rawr 2.2.24

Known Issues
T9 set bonuses are still being a pain in the arse. If you think something funky is going on, check under the buffs tab under set bonuses. If the incorrect quantity of set bonuses are checked, or any koltira's set bonuses are checked, edit your tier pieces and check the set name. All tier pieces (both horde and alliance) should read "Thassarian's Battlegear". Sorry this is such an ongoing issue, but the reason for it ever being an issue comes down to several different issues, most of which are out of our control.
Runeforges may be recommended strangely in DW setups; dual FC or dual razorice is not better than the common line of thought, rawr is just treating the buffs as stackable, when they are not. Go with what is known to be best here, virtually no gear setup will make it wrong.

Recent version history
Long-term Goals & Plans
* Implement talent+rotation comparisons such that comparing, say, an unholy spec to a blood spec will appropriately apply an unholy rotation (custom or default) to the unholy spec, and likewise for other talent specs and their associated rotation.

Big Improvements That Are In Active Development But Might Not Be In the Next Release
* Preliminary cooldown stacking support for DRW and gargoyle
* Supercharged diseases for pestilence/Glyph of Disease rotations

2.2.24
* No major DPSDK changes.

2.2.23
* No major DPSDK changes.

2.2.22
* T10 set bonuses are listed in the all available buffs chart. PTR changes are in, but disabled. No major changes for DPSDK, generally.

2.2.21
* No major DPSDK changes.

2.2.20
* Fixed Sigil of Virulence processing.
* Improved accuracy for several trinket procs.
* Support for Trial of the Crusader trinkets, such as [Vengeance of the Forsaken]
* Improved support for physical damage multipliers. FI/swift retribution buffs now selectable.

2.2.19
* No major DPSDK changes in this release. Some of the new buffs (drums of the forgotten kings/wild, runescroll of fortitude) added.

2.2.18
* Fix for gargoyle haste scaling.
* Dirge no longer generating RP for Obliterate (3.2.2).
* Minor bug fixes in Killing Machine and rotation pushback due to dodged/missed specials.
* Fix for Nerves of Cold Steel providing spell hit.
* Fix for lost disease ticks being slightly miscounted.
* Updated default rotations.
* Accuracy improvements across the board.
* Many other minor bug fixes.
* All relevant 3.2.2 changes.

2.2.17
* No major changes in this release.

2.2.16
* Preliminary supercharged diseases for glyph of disease rotations.
* 3.2.2 ArPen change reverted for now
* Redesigned how disease ticks are accounted for
* Implemented new Glyph of Scourge Strike

2.2.15
* Fix for Glacier Rot bug
* Fix for ArP behaving strangely at or near the hard cap.
* Fix for OH frost strike hits not benefiting from KM.
* Missed attacks no longer can proc KM.
* First implementation of cooldown-stacking DRW. Currently, the only mode is all on-use trinkets/abilities plus whatever one proc is the most valuable; this proc's effect is listed in the mouseover for the DRW DPS. Clearly, this is not a flawless implementation, but the percentage of damage done isn't unreasonable, so it is a good place to start.

2.2.14
* Tier 9 set bonuses implemented
* Sigil of Virulence implemented
* Crit chance caps added to frost strike, howling blast, and icy touch
* KM proc usage percentage slider, to make it possible to better visualize the value of crit/agility/haste at various levels of KM efficiency (that is, how many KM procs you use versus how many KM procs get overwritten)
* Death's Choice and Death's Verdict support

Full model version history can be found here.

Last edited by Bloody_sorcerer : 10/31/09 at 12:33 PM.

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Old 09/08/09, 2:16 PM   #2
Redknights
Glass Joe
 
Blood Elf Death Knight
 
Kil'Jaeden
Miss spelling

Set Name = "Kolitra's Battlegear" when it should be "Koltira's Battlegear". - This is causing not getting set bonuses.
You can use alliance or horde as long as they all are the same. Rawr defaults to all alliance, but if you update from the armory, you will have to go into that piece and update it back to alliance set name or change all pieces to horde.
To update set name, right click the item, then click edit, then change set name (which is right under name of the item) to Koltira's Battlegear.
 
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Old 09/08/09, 7:35 PM   #3
facelessmanchs
Glass Joe
 
Human Death Knight
 
Stormrage
DPSDK Hit Rating Issue

In running Rawr on my own toon, I noticed that it kept "optimizing" my hit rating to around 244 instead of the magic number of 262. I do have the Virulence talent, but it is my understanding that this only affects hitting with spells. Am I missing something? Any insight would be greatly appreciated. Thanks!
 
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Old 09/08/09, 7:42 PM   #4
Bloody_sorcerer
Piston Honda
 
Blood Elf Death Knight
 
Malfurion
Keep in mind that maximum DPS does not necessarily mean hit-capped. Also, what sort of optimizer settings are you using? Are you optimizing for DPS Rating? Did you set any additional requirements, such as target miss %?

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Old 09/08/09, 8:22 PM   #5
facelessmanchs
Glass Joe
 
Human Death Knight
 
Stormrage
I actually just used the default setting of "Overall Rating" when running it the first few times. Would it advisable to go by these settings? Or, should I require that hit rating be at least 262? I'm sure this is probably a petty detail, but I'm just trying to maximize what I have. Do you have certain requirement that you add to your Optimizer?
 
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Old 09/09/09, 1:47 PM   #6
Laraque
Glass Joe
 
Draenei Death Knight
 
Silver Hand
Even at values that are half of the hard cap, the latest version of Rawr is modeling ArPen very differently. Did you make additional changes to match the nerf that is currently on the test server?
 
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Old 09/09/09, 2:35 PM   #7
Bloody_sorcerer
Piston Honda
 
Blood Elf Death Knight
 
Malfurion
@facelessmanchs: I personally don't use the optimizer very often; I prefer to do comparisons by hand.

@Laraque: Yes, version 2.2.15 is using the post-3.2.2 armor penetration nerf.

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Old 09/09/09, 11:52 PM   #8
el-es-dee
Glass Joe
 
Troll Death Knight
 
Stormreaver
@facelessmanchs: being hit cap is not better then some upgrades.. STR is your biggest stat and usualy the only thing you socket for. Other pieces could be better for you that don't have hit simply because our runes don't go on cooldown when we don't hit our target.
 
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Old 09/10/09, 11:25 AM   #9
Narfherder
Glass Joe
 
Night Elf Hunter
 
Mannoroth
using optimization constraints...minimal nature resist, for example, results in an unhandled exception. I reported the issue in more detail in the rawr issue tracker:

Rawr - View Issue #14097: DPSDK Unhandled Exception when optimizing for resistance
 
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Old 09/10/09, 11:56 AM   #10
Bloody_sorcerer
Piston Honda
 
Blood Elf Death Knight
 
Malfurion
Yeah, all forms of resistance as stats are completely untracked in the module, I have no idea who put them in the optimizer portion, but they've been removed.

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Old 09/11/09, 1:34 PM   #11
zimeron
Von Kaiser
 
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Draenei Shaman
 
Burning Blade
I don't see DW frost listed in the any of the upcoming changes, but it doesn't seem to model rime procs.

I have 0 HB specified in my rotation, as I can't assume how many I'll be able to do, and rawr is telling me HB will make up 52 dps for me. Do I need to make an assumption?

Also if I optimize my character, it's saying that Razorice/Razorice is better then FC/Razor, which goes against the other sims, but that may be related to my improper understanding of the model.
 
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Old 09/11/09, 2:03 PM   #12
Bloody_sorcerer
Piston Honda
 
Blood Elf Death Knight
 
Malfurion
Originally Posted by zimeron View Post
I don't see DW frost listed in the any of the upcoming changes, but it doesn't seem to model rime procs.

I have 0 HB specified in my rotation, as I can't assume how many I'll be able to do, and rawr is telling me HB will make up 52 dps for me. Do I need to make an assumption?

Also if I optimize my character, it's saying that Razorice/Razorice is better then FC/Razor, which goes against the other sims, but that may be related to my improper understanding of the model.
DW frost is fully functional. Rime procs are automatically calculated based on the number of obliterates in the rotation, but I believe that right now it is producing a bit fewer than it should, because I think it only counts each obliterate once, meaning it is ignoring the ability to proc off of OH hits.

It is suggesting razorice/razorice because there is no way to flag in the model that the razorice debuff can only be applied once; it thinks that you can get a 20%+ frost damage debuff with such a combination, and there's currently no way around that in the model's design. Disregard the suggestion in favor of FC/RI.

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Old 09/11/09, 2:28 PM   #13
zimeron
Von Kaiser
 
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Draenei Shaman
 
Burning Blade
Thanks for the information.

In the default rotation for frost it's using pestilence, but not using IT/PS. Adding in IT/PS results in a dps gain, so I'm assuming it doesn't cast them automatically and attempt to roll them.

Also, was I correct in not specifying any HB in the defined rotation?

In an attempt to solve the razorice problem, can I somehow make it not available to the MH?
 
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Old 09/11/09, 3:37 PM   #14
Bloody_sorcerer
Piston Honda
 
Blood Elf Death Knight
 
Malfurion
Originally Posted by zimeron View Post
Thanks for the information.

In the default rotation for frost it's using pestilence, but not using IT/PS. Adding in IT/PS results in a dps gain, so I'm assuming it doesn't cast them automatically and attempt to roll them.

Also, was I correct in not specifying any HB in the defined rotation?

In an attempt to solve the razorice problem, can I somehow make it not available to the MH?
the rotation represents a steady-state DPS rotation, and the default frost rotation assumes glyph of disease.

Yes, you were correct in not specifying any HB in the rotation.

To the best of my knowledge, there's no way to disable the enchant for the main-hand.

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Old 09/11/09, 3:52 PM   #15
zimeron
Von Kaiser
 
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Draenei Shaman
 
Burning Blade
So if it assumes glyph of disease, does it check to see if the diseases are up already before it tries to roll them? And if they aren't up, how does it handle that? As that would mean an extra BS instead of a pest and one less OB.

I only ask, as turning on GoD w/ pest was a dps loss compared to using glyph of IT/FS/OB and adding in IT/PS to the rotation.
 
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Old 09/18/09, 11:55 AM   #16
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
I know I asked for the Unholy rotation default to use Oblit instead of SS, however in 3.2.2 (which may be soon, my guess is the end of the month) SS without the disease timer increase is better. Also the Unholy rotation is different than before 3.2 due to shorter disease timer.

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 09/18/09, 12:30 PM   #17
Bloody_sorcerer
Piston Honda
 
Blood Elf Death Knight
 
Malfurion
Originally Posted by frmorrison View Post
I know I asked for the Unholy rotation default to use Oblit instead of SS, however in 3.2.2 (which may be soon, my guess is the end of the month) SS without the disease timer increase is better. Also the Unholy rotation is different than before 3.2 due to shorter disease timer.
Yep, I think the SVN version is already some form of SS-based rotation; if it's not, I'll switch it appropriately. Which of the SS-based rotations would you recommend for the default, as I've seen quite a few tossed around in the unholy thread; the 10-second one?

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Old 09/18/09, 1:54 PM   #18
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Bloody_sorcerer View Post
Yep, I think the SVN version is already some form of SS-based rotation; if it's not, I'll switch it appropriately. Which of the SS-based rotations would you recommend for the default, as I've seen quite a few tossed around in the unholy thread; the 10-second one?
10 second one seems the best, and you can use rank 1 HoW (assuming you had SoE totem) for the RP gain each rotation:
PS - IT - SS - BS - BS - HoW - DC - DC

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Old 09/22/09, 4:03 PM   #19
Bloody_sorcerer
Piston Honda
 
Blood Elf Death Knight
 
Malfurion
Big update today for 3.2.2 support and lots of general accuracy improvements and bug fixes. As always, looking for feedback!

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Old 09/23/09, 7:39 AM   #20
Redknights
Glass Joe
 
Blood Elf Death Knight
 
Kil'Jaeden
Thanks

Major improvement on accuracy. Just wanted to say thank you. I will go in and play with it more.
 
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Old 09/23/09, 1:46 PM   #21
Bloody_sorcerer
Piston Honda
 
Blood Elf Death Knight
 
Malfurion
Looks like something went wrong with transitioning the sigil parsing code to support the changes to Sigil of Virulence; for now, to make it work, right-click it, hit "add" under "special effects" and add an effect of 200 strength on DeathStrikeHit/ObliterateHit/ScourgeStrikeHit with duration = 20, cooldown = 10, chance = 80, and stacks = 1. The effect is handled correctly in the model, something's just gone wrong with the wowhead/wowarmory parsing of the sigil.

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Old 09/29/09, 11:05 AM   #22
elf-boy
Glass Joe
 
Blood Elf Death Knight
 
Khaz Modan
Thank you for the time and effort producing this wonderful tool.

I have a question about the trinket "vengeance of the forsaken."

Is it modeled correctly? I don't see anything referring to the click ability and am not sure the rated DPS is correct. Is there something I can do to fix this? Or help out with the process of double checking the numbers?
 
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Old 09/29/09, 12:27 PM   #23
Bloody_sorcerer
Piston Honda
 
Blood Elf Death Knight
 
Malfurion
Vengeance of the Forsaken isn't implemented for DPSDK yet, as its behavior is pretty unusual and unique. For now, you can manually assign it an on-use attack power buff; to do so, open the trinket in the item editor, add a special effect for on-use with duration = 20, cooldown = 120, and some reasonable amount of attack power; for a two-handed spec, I'd guess 85-90% of maximum stack value, for DW frost, I'd guess 90-95% of maximum stack value (maximum stack value is 1075 for nonheroic version and 1250 for heroic version). I'm planning on getting a proper handling of the effect in before the next release.

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Old 10/06/09, 1:07 PM   #24
Gearbox
Glass Joe
 
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Blood Elf Death Knight
 
Whisperwind
It looks like someone has updated the Vengeance of the Forsaken to recognize the On-Use when you choose to "Refresh" from the Armory. Still no stats from Wowhead when you choose that route. I too am interested in seeing how it parlays against Mirror of Truth as they are the two that I see being compared on a regular basis now.
 
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Old 10/06/09, 9:32 PM   #25
Bloody_sorcerer
Piston Honda
 
Blood Elf Death Knight
 
Malfurion
New version up, Sigil of Virulence parsing is fixed, and Vengeance of the Forsaken/similar trinkets are working now. Some general accuracy improvements, too. As always, all feedback is welcome and appreciated!

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