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Old 02/27/10, 8:07 PM   #166
Narfherder
Glass Joe
 
Night Elf Hunter
 
Mannoroth
I'm also experiencing excessive calculation times; currently optimizing for the cookie-cutter unholy dps build with 2-3 items marked available in most slots.

@Capstone - Do you perhaps have any talented hit chance? That obviously won't show up as part of the hit rating number, though might appear if you mouse-over the number, if I recall correctly.

@blackmane - I think it's a useful tool to evaluate relative upgrades given your current gear set, the way Rawr thinks the fight will play out, and whether you'll be employing the same rotation/ability-use that Rawr assumes. Hit isn't nearly as important for aoe'ing 100 mobs as it is for a single-target fight like Festergut. ...It's a guide & useful tool to do some number-crunching to cut away a lot of the guesswork, but not an oracle.

I don't know, but I assume the current dps dk model basically uses a single, stationary raid-boss-type target.

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Old 02/28/10, 5:12 AM   #167
Capstone
Piston Honda
 
Human Paladin
 
Lightbringer
It would be a useful tool if it worked correctly; currently there is a significant disagreement on the value of hit between Kahorie's sim and Rawr. I'm inclined to trust Kahorie's in this case. I do not have NoCS, which is the only talent that adds to melee hit chance.

I'm curious as to why you think hit doesn't matter for AoE. You have less chance to hit 100 mobs than you do 1, since most of your AoE is on spell hit not melee.

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Old 02/28/10, 7:13 AM   #168
Pant
Glass Joe
 
Pant's Avatar
 
Human Death Knight
 
Dragonmaw (EU)
I agree with Capstone. Hit Rating is over-rated in the last versions when dual-wielding. With already 320 hit rating, Chestplate of the Frostborn Hero (Heroic) is better rated than Blade-Scored Carapace (Normal), and Icewalker is better rated than Greater Assault.

I didn't take a look at your code, but it seems that melee hit rating is not functioning correctly when dual-wielding (Seems that special attacks are considered capped at 27% hit instead of 8% without talents when DW).

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Old 03/01/10, 12:45 PM   #169
Luckton
Glass Joe
 
Gnome Death Knight
 
Steamwheedle Cartel
/snip

Sorry, wrong post

Last edited by Luckton : 03/02/10 at 5:53 PM.

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Old 03/05/10, 12:41 PM   #170
Spuddelkopf
Von Kaiser
 
Night Elf Death Knight
 
Thrall (EU)
Originally Posted by Devloc View Post
Yea, I've been having the same feelings since the rotation converted to a priority system. Could it be an issue specific to a few users? Otherwise I would assume everyone would be more vocal about it. Unholy-specific perhaps? I haven't been able to play with it lately.
Me and my friend (both DKs) have the same problems. I can't say if it is unique to DPSDK because I have never used another module.

Last edited by Spuddelkopf : 03/05/10 at 12:42 PM. Reason: forgot last word -_-

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Old 03/06/10, 6:40 PM   #171
jjdunkel
Glass Joe
 
Human Death Knight
 
Quel'dorei
No Shadow's Edge in the weapons list?

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Old 03/06/10, 9:21 PM   #172
Niightblade
Von Kaiser
 
Orc Death Knight
 
Frostmourne
Which version of Rawr? Make sure you're not filtering it out.

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Old 03/11/10, 9:17 AM   #173
waterloop
Glass Joe
 
Gnome Death Knight
 
Bloodhoof (EU)
Where can i see the Stat Weights or chance it? so Hit>Str>Arp etc.

And Shadow's edge in not list at Version 2.3.6 and 2.3.11

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Old 03/11/10, 12:59 PM   #174
Seferis
Glass Joe
 
Human Death Knight
 
Kel'Thuzad (EU)
Ok, something odd is definitely going on in the newest version from the codeplex page 2.3.11.

When playing around with my deathknight and some gear options / raid buffs, the current version ranks gear in very strange manner. For example with my current gear setup and NO heroism it lists Faceplate of the Silver Champion (non-heroic) as superior to the Sanctified Scourgelord helm.

Now, I am aware that itemlevel difference (232 / 264) is not everything, but this does not seem feasably, especially since the 4-set bonus is tied to the helmet for me. Beyond that the ranking does not match up with any stat weihgts for a blood dk obtained through other simulators.

What seems to go on is that haste is incredibly overvalued / something is broken concerning it: Deathspeakers Zealot Helmet, Faceplate of the Silver Champion, etc. all outrank respective counterparts with ARP on them iff heroism is not enabled as buff.
- Enabling heroism pushes the Sanctified Scougelord helmet from place 14 to 2nd best in slot for me (as it likely should be) and devalues everything with haste on it to an extent that is not really possible.
- Enabling Improved Icy Talons (20% melee haste) in isolation. does not cause this jump.
- Enabling Wrath of Air (5% Spell haste) alone breaks things again.

Has anybody else observed these oddities or is able to replicate them? I might have more time to look at the underlying code later, but it just seems that something strange is going on underneath.

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Old 03/11/10, 1:00 PM   #175
Shazear
Piston Honda
 
Undead Death Knight
 
Malygos
I'm pretty sure Shadow's Edge is on the item list. However, if it's not, do this:
Tools -> Edit Items... -> Add -> 49888 in edit box -> [OK]
The edit dialog should point out Shadow's Edge (nearly) immediately.

note: for some reason, it's being filtered by the filter:
[Crafted -> ?]
even after I refreshed it via Armory and/or wowhead.

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Old 03/11/10, 1:08 PM   #176
Shazear
Piston Honda
 
Undead Death Knight
 
Malygos
Originally Posted by waterloop View Post
Where can i see the Stat Weights or chance it? so Hit>Str>Arp etc.
RAWR DOES NOT USE STATIC STAT WEIGHTS!

You cannot change them.
It would do you NO GOOD. Any model that uses stat weighting will inherently be flawed, because the value of stats changes depending on what your current stats are. Rawr determines the value of gear as a complete set for what it does for you right then.

Hit is NOT always greater than STR which is NOT always greater than ArP. You may be hit capped, there may be some interactions depending on spec that puts one stat over another. You may be near the DR point of ArP that makes it worthless, or you may be low on that scale that makes it very valuable.

Please see the documentation here: Rawr

You can use the "Relative Stat Value" chart to see the current value of any given stat to another in that particular set of gear that you are wearing. You may see drastic changes just by changing out a couple pieces of gear. Also remember, that since these stat weights are generated after the fact, there may be some flaws in them as well. You can use them in something like Pawn for that current suit only. Once you change any item around, you would then need to update your Pawn values for that NEW item set.

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Old 03/11/10, 1:11 PM   #177
Shazear
Piston Honda
 
Undead Death Knight
 
Malygos
Originally Posted by Seferis View Post
Ok, something odd is definitely going on in the newest version from the codeplex page 2.3.11.

Has anybody else observed these oddities or is able to replicate them? I might have more time to look at the underlying code later, but it just seems that something strange is going on underneath.
Sounds like something with the rotation/priority code. There are already some defects written up about it, and I'm not sure where Bloodysorc is on dealing with those items. There may be a sweet spot at a certain level of haste that really changes what your rotation *could* be and in so doing, change the value of those items. Have you tried to optimize between those 2 items and see which is actually better?

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Old 03/11/10, 2:53 PM   #178
jjdunkel
Glass Joe
 
Human Death Knight
 
Quel'dorei
Originally Posted by Shazear View Post
I'm pretty sure Shadow's Edge is on the item list. However, if it's not, do this:
Tools -> Edit Items... -> Add -> 49888 in edit box -> [OK]
The edit dialog should point out Shadow's Edge (nearly) immediately.

note: for some reason, it's being filtered by the filter:
[Crafted -> ?]
even after I refreshed it via Armory and/or wowhead.

Version 2.3.11(everything checked in the filters Except those that start with "Disable")
Now that i have the Shadow's Edge equipped on my character in the armory and load...it shows up...but when i don't have it equipped in the armory and load...it doesn't show up on the list

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Old 03/11/10, 3:01 PM   #179
jjdunkel
Glass Joe
 
Human Death Knight
 
Quel'dorei
Sorry, just noticed another thing in 2.3.11(haven't checked other versions)

The ring Ashen Band of Endless Might does not have the +4 strength socket bonus. This seems to make it always suggest using the +20 strength gem instead of 10 str / 10 crit gem when using the optimizer.

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Old 03/11/10, 6:37 PM   #180
Seferis
Glass Joe
 
Human Death Knight
 
Kel'Thuzad (EU)
Originally Posted by Shazear View Post
Sounds like something with the rotation/priority code. There are already some defects written up about it, and I'm not sure where Bloodysorc is on dealing with those items. There may be a sweet spot at a certain level of haste that really changes what your rotation *could* be and in so doing, change the value of those items. Have you tried to optimize between those 2 items and see which is actually better?
Without any further raidbuffs and only Sanctified Scourgelord Helmet (264) vs Faceplate of the Silver Champion (245) as swapable options, the optimizer recommends picking the Faceplate (and also abondonining the 4pT10 Bonus thus). As mentioned this runs completely contradictory to stat weights for my gear and blood spec.

Simply ticking Heroism as sole buff in the same setup recommends to stick to the Scourgelord Helmet.

It is not quite transparent to me what could give rise to such a sweet spot, since the bonus haste would only influence white damage (and BCB/Necrosis, but yeah). Haste does not influence the rest of the rotation, the only thing it could do is lower the GCD of death coils.

I see some items in the tracker which are *sort* of similar. Is it possible, that the reason is not so much a change in the rotation but rather that a tiny bit of haste allows to squeeze in an additional action e.g. a single extra dc/white hit, which then completely screws up the result? This would still be odd, since a single action can't even remotely make up the damage lost due to dropping 4pT10.

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