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Old 08/07/10, 7:35 AM   #211
Bersi
Von Kaiser
 
Night Elf Warrior
 
Anub'arak (EU)
[Edit] Forgot the fact that Unnholys Damage is partially Magic based and therefore the relative stat value of hit is still positive after reaching the melee cap.

Last edited by Bersi : 08/07/10 at 10:06 AM.

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Old 08/11/10, 7:20 PM   #212
Shazear
Piston Honda
 
Undead Death Knight
 
Malygos
FYI: I started a thread on Pwnwear's forums to provide another avenue of discussion, feel free to swing on by:
Rawr.DPSDK - Latest release: 2.3.21 (08/01/2010) : Addons

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Old 08/16/10, 11:32 AM   #213
Aarpia
Glass Joe
 
Human Mage
 
Nagrand (EU)
I can't seem to find Tempered Vis'kag the bloodletter in the weapon selection.

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Old 08/18/10, 12:22 PM   #214
Shazear
Piston Honda
 
Undead Death Knight
 
Malygos
Originally Posted by Aarpia View Post
I can't seem to find Tempered Vis'kag the bloodletter in the weapon selection.
What are your filter settings? I can say w/ 99% certainty that all the items for level 80 characters are in the item database, so it's a matter of figuring out how your filters are setup and if there's a bug in there.

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Old 08/20/10, 7:56 PM   #215
Aarpia
Glass Joe
 
Human Mage
 
Nagrand (EU)
Well, Raging Deathbringer is on there, so it's not filtering drops from Onyxia 25. One-handed swords are on there, so it's not filtering those either. I don't see why it's not listing it when it's listing tank and caster swords.

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Old 08/23/10, 11:01 AM   #216
Kanan
Von Kaiser
 
Human Death Knight
 
Elune
Originally Posted by Shazear View Post
There's some funny business going on in the DPSDK trinket/special effects code that I need to look into. I doubt this is systemic to Rawr. I'll write up a defect to investigate these specific items

@Hypetech: For the Ice Crystal, is that also in the DPSDK model? or is it in Mage?

Does said "funny business" affect [Death Knight's Anguish]? It's a good trinket, but it still seems overvalued; in my case, two steps below the [Herkuml War Token].

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Old 08/23/10, 2:14 PM   #217
Shazear
Piston Honda
 
Undead Death Knight
 
Malygos
Originally Posted by Aarpia View Post
Well, Raging Deathbringer is on there, so it's not filtering drops from Onyxia 25. One-handed swords are on there, so it's not filtering those either. I don't see why it's not listing it when it's listing tank and caster swords.
Ok, I can see that it's getting filtered out for some reason:
The proc isn't modeled/parsed from wowhead/armory, so I'll get that sorted. On top of that, for some reason PhysicalDamage procs are not being included in the list, so even if there was a parse for the proc, it wouldn't have been thought of as a valid weapon since there are no other stats on the item.

I'll get those 2 things worked out. Thanks.

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Old 08/23/10, 2:22 PM   #218
Shazear
Piston Honda
 
Undead Death Knight
 
Malygos
Originally Posted by Kanan View Post
Does said "funny business" affect [Death Knight's Anguish]? It's a good trinket, but it still seems overvalued; in my case, two steps below the [Herkuml War Token].
This looks like a problem w/ the way the proc is modeled. I agree that it seems over valued, and it may be the interaction between stacks and cooldown. Because yeah, otherwise it's a scary-good trinket for it's iLevel.

EDIT:
You can try deleting the current special effect that's listed in the model and do a flat 150 crit rating 20 sec duration, 45 sec cooldown 10% chance on melee hit. That will still give you a higher than normalized value, but it would be much closer to what it should be if you had 100% uptime on the crit rating value.

Last edited by Shazear : 08/23/10 at 2:35 PM.

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Old 08/24/10, 1:21 PM   #219
Shazear
Piston Honda
 
Undead Death Knight
 
Malygos
Rawr - New release: 2.3.22

2.3.22

* Clean up for the rotation selection code.
* Clean up the Cycle code a bit.
* Defect 17634: Fix a bit of the Glyph of SS implementation.
* Defect 18336: The ImpUHPres is implemented, but not regularly tapped by the rotation/cycle code unless Siginificant Change is enabled. Marking this as fixed.
* Defect 18640: Glyph of Unholy Blight text was wrong.
* Defect 18354: DPS output code was overly reliant on key talents (FS, HS, and SS) rather than adjusting DPS output appropriately for the rotation/spec. Now we see more appropriate values for some key talents. Not perfect, but much better.
* No specific defect: Optimizing some code sections. Cleaned up the Presence graph section. Ported over the work Jothay did for Special effects in TankDK. Need to plug it in w/ the updates to talents.

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Old 08/24/10, 4:27 PM   #220
Mandrageran
Glass Joe
 
Troll Death Knight
 
Misha
Originally Posted by Shazear View Post
2.3.22

* Clean up for the rotation selection code.
* Clean up the Cycle code a bit.
* Defect 17634: Fix a bit of the Glyph of SS implementation.
* Defect 18336: The ImpUHPres is implemented, but not regularly tapped by the rotation/cycle code unless Siginificant Change is enabled. Marking this as fixed.
* Defect 18640: Glyph of Unholy Blight text was wrong.
* Defect 18354: DPS output code was overly reliant on key talents (FS, HS, and SS) rather than adjusting DPS output appropriately for the rotation/spec. Now we see more appropriate values for some key talents. Not perfect, but much better.
* No specific defect: Optimizing some code sections. Cleaned up the Presence graph section. Ported over the work Jothay did for Special effects in TankDK. Need to plug it in w/ the updates to talents.

Link it.

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Old 08/24/10, 4:31 PM   #221
Shazear
Piston Honda
 
Undead Death Knight
 
Malygos
Sorry... figured everyone knew where to find us:
Main site: Rawr
Download link: Rawr - Release: Rawr 2.3.22

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Old 09/13/10, 10:48 AM   #222
Shazear
Piston Honda
 
Undead Death Knight
 
Malygos
Rawr.DPS - New release: 2.3.23

Rawr - Release: Rawr 2.3.23

2.3.23

* Defect 18551: Tempered Vis'kag was being filtered out. It didn't have it's proc parsed in SE. And I forgot to finish out all of the "CurrentHandHit" junk.
* No Specific Defect: Re working the order of certain things. Adding experimental switch so that I can stub off the new code without ruining the old. I don't believe it quite needs a full gut to get it working. But the rotation stuff is very expensive in certain situations so I need to re-work that for certain. Got the talent code ported over from TankDK and wrapped in experimental.
* Defect 18150: It wasn't that Razorice was under valued, which is what I'd thought all this time. Cinderglacier was over-valued because FS wasn't consuming both stacks of the cinderglacier buff. Results now more in-line with what I expect for DWFrost.
* Defect 18638: Provide optimizer options for Resilience and Spell Pen. Also provide UI element for Resistances.
* Defects 18430 & 18550: Fix for Multiple layered special effects. It was being parsed in the wrong order causing certain trinkets to be significantly over-valued.
* 18254: It's not completely fixed, but as much as I can given the current situation. For some reason outside buffs are still having an effect, and I believe it's a organizational problem in the code. Another example of where I need to get in there and have better separation between the tasks of the model.
* Defect 18631: Adding Fractured Rubies to templates in the case of stacking ArP is preferable to Str.
* No Defect: Restructure Relevant Stat code to remove duplicate, group things up by category and switch to bool rather than addition.
* Rawr3: Added a new flag for comparisons to show Partially Equipped, like Talents where you have points in it less than Max or You selected a Buff like Trueshot Aura and we can show that it conflicts with Unleashed Rage and Abomination's Might
* Rawr3: Added a new Chart comparing Talents from Max against Zero (most people put all the points into the talent, not just one or two, so now you can see what the full talent's value is)

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Old 09/14/10, 8:19 PM   #223
Grunge
Don Flamenco
 
Grunge's Avatar
 
Human Rogue
 
Kor'gall (EU)
Is Expertise from Rage of Rivendare / Tundra Stalker taken into account?
Since neither are displayed on the Stats page.
I'm at 24 Expertise (in Live / 19.71 in Rawr) it still shows items that would have more than 70% of their Expertise wasted as considerable upgrades.

Fans glory to the Gladiators,
Gods glory to the Heroes.

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Old 09/15/10, 12:39 PM   #224
Shazear
Piston Honda
 
Undead Death Knight
 
Malygos
Originally Posted by Grunge View Post
Is Expertise from Rage of Rivendare / Tundra Stalker taken into account?
Since neither are displayed on the Stats page.
I'm at 24 Expertise (in Live / 19.71 in Rawr) it still shows items that would have more than 70% of their Expertise wasted as considerable upgrades.
Yup... current code has Expertise factored in for both of those talents. Please post a defect in the issue tracker w/ your character XML included, and I'll be able to take a closer look.

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Old 09/28/10, 9:36 AM   #225
cota348
Glass Joe
 
Human Paladin
 
Tanaris
Gemming

A quick question, I have a DKDPS and when looking for a upgrade it shows the same gear with different gems options.
In the forium under DK DPS they say to use Bodl Cardinal Ruby for strentgh but in the upgrade list it shows other gem combinations that provide higer numbers than the the strenght one.
Please explain.

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