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Old 09/18/09, 10:55 AM   #16
 frmorrison
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Ashstrike
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I know I asked for the Unholy rotation default to use Oblit instead of SS, however in 3.2.2 (which may be soon, my guess is the end of the month) SS without the disease timer increase is better. Also the Unholy rotation is different than before 3.2 due to shorter disease timer.

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Old 09/18/09, 11:30 AM   #17
Bloody_sorcerer
back in my day, we tanked uphill in the snow
 
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Blood Elf Death Knight
 
Malfurion
Originally Posted by frmorrison View Post
I know I asked for the Unholy rotation default to use Oblit instead of SS, however in 3.2.2 (which may be soon, my guess is the end of the month) SS without the disease timer increase is better. Also the Unholy rotation is different than before 3.2 due to shorter disease timer.
Yep, I think the SVN version is already some form of SS-based rotation; if it's not, I'll switch it appropriately. Which of the SS-based rotations would you recommend for the default, as I've seen quite a few tossed around in the unholy thread; the 10-second one?

Originally Posted by Esoth View Post
Torture/terrorism/war/taxes? Whatever. But if this motherfucker doesn't realize why the heroic strike change is complete shit...
Originally Posted by Malan View Post
STOP SHITTING UP THE THREAD MALAN

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Old 09/18/09, 12:54 PM   #18
 frmorrison
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Originally Posted by Bloody_sorcerer View Post
Yep, I think the SVN version is already some form of SS-based rotation; if it's not, I'll switch it appropriately. Which of the SS-based rotations would you recommend for the default, as I've seen quite a few tossed around in the unholy thread; the 10-second one?
10 second one seems the best, and you can use rank 1 HoW (assuming you had SoE totem) for the RP gain each rotation:
PS - IT - SS - BS - BS - HoW - DC - DC

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Old 09/22/09, 3:03 PM   #19
Bloody_sorcerer
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Blood Elf Death Knight
 
Malfurion
Big update today for 3.2.2 support and lots of general accuracy improvements and bug fixes. As always, looking for feedback!

Originally Posted by Esoth View Post
Torture/terrorism/war/taxes? Whatever. But if this motherfucker doesn't realize why the heroic strike change is complete shit...
Originally Posted by Malan View Post
STOP SHITTING UP THE THREAD MALAN

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Old 09/23/09, 6:39 AM   #20
Redknights
Glass Joe
 
Blood Elf Death Knight
 
Kil'Jaeden
Thanks

Major improvement on accuracy. Just wanted to say thank you. I will go in and play with it more.

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Old 09/23/09, 12:46 PM   #21
Bloody_sorcerer
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Blood Elf Death Knight
 
Malfurion
Looks like something went wrong with transitioning the sigil parsing code to support the changes to Sigil of Virulence; for now, to make it work, right-click it, hit "add" under "special effects" and add an effect of 200 strength on DeathStrikeHit/ObliterateHit/ScourgeStrikeHit with duration = 20, cooldown = 10, chance = 80, and stacks = 1. The effect is handled correctly in the model, something's just gone wrong with the wowhead/wowarmory parsing of the sigil.

Originally Posted by Esoth View Post
Torture/terrorism/war/taxes? Whatever. But if this motherfucker doesn't realize why the heroic strike change is complete shit...
Originally Posted by Malan View Post
STOP SHITTING UP THE THREAD MALAN

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Old 09/29/09, 10:05 AM   #22
elf-boy
Glass Joe
 
Blood Elf Death Knight
 
Khaz Modan
Thank you for the time and effort producing this wonderful tool.

I have a question about the trinket "vengeance of the forsaken."

Is it modeled correctly? I don't see anything referring to the click ability and am not sure the rated DPS is correct. Is there something I can do to fix this? Or help out with the process of double checking the numbers?

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Old 09/29/09, 11:27 AM   #23
Bloody_sorcerer
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Blood Elf Death Knight
 
Malfurion
Vengeance of the Forsaken isn't implemented for DPSDK yet, as its behavior is pretty unusual and unique. For now, you can manually assign it an on-use attack power buff; to do so, open the trinket in the item editor, add a special effect for on-use with duration = 20, cooldown = 120, and some reasonable amount of attack power; for a two-handed spec, I'd guess 85-90% of maximum stack value, for DW frost, I'd guess 90-95% of maximum stack value (maximum stack value is 1075 for nonheroic version and 1250 for heroic version). I'm planning on getting a proper handling of the effect in before the next release.

Originally Posted by Esoth View Post
Torture/terrorism/war/taxes? Whatever. But if this motherfucker doesn't realize why the heroic strike change is complete shit...
Originally Posted by Malan View Post
STOP SHITTING UP THE THREAD MALAN

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Old 10/06/09, 12:07 PM   #24
Gearbox
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Blood Elf Death Knight
 
Whisperwind
It looks like someone has updated the Vengeance of the Forsaken to recognize the On-Use when you choose to "Refresh" from the Armory. Still no stats from Wowhead when you choose that route. I too am interested in seeing how it parlays against Mirror of Truth as they are the two that I see being compared on a regular basis now.

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Old 10/06/09, 8:32 PM   #25
Bloody_sorcerer
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Blood Elf Death Knight
 
Malfurion
New version up, Sigil of Virulence parsing is fixed, and Vengeance of the Forsaken/similar trinkets are working now. Some general accuracy improvements, too. As always, all feedback is welcome and appreciated!

Originally Posted by Esoth View Post
Torture/terrorism/war/taxes? Whatever. But if this motherfucker doesn't realize why the heroic strike change is complete shit...
Originally Posted by Malan View Post
STOP SHITTING UP THE THREAD MALAN

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Old 10/06/09, 10:27 PM   #26
Gearbox
Von Kaiser
 
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Blood Elf Death Knight
 
Whisperwind
In my .19 version, the gear comparison for a DPSDK for my head slot shows [Faceplate of Thunderous Rampage] as a BIS upgrade from my current gearset. In .20, it doesn't seem to show anywhere, unless I adjust the filters and check the "ALL" box. I havent had to do this before, and really don't want it evaluating all options, but am at a loss as to where that particular helm went to, and what other things might have poofed away.


--EDIT--

As was stated below, this was hotfixed. Looks like the "Special Currency" filter was inadvertently removed for items purchased with badges.

Last edited by Gearbox : 10/07/09 at 12:23 PM.

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Old 10/07/09, 12:55 AM   #27
sirpwnalot
Glass Joe
 
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Human Death Knight
 
Baelgun
My updated version is
(fixed)

Last edited by sirpwnalot : 10/07/09 at 1:14 AM.

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Old 10/07/09, 12:58 AM   #28
Gearbox
Von Kaiser
 
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Blood Elf Death Knight
 
Whisperwind
Originally Posted by Bloody_sorcerer View Post
Big Improvements That Are In Active Development But Might Not Be In the Next Release
* Preliminary cooldown stacking support for DRW and gargoyle
* Supercharged diseases for pestilence/Glyph of Disease rotations
When you do get around to tweaking the buffed diseases for GoD rotations, will that take into account the 4pt9 bonus as well? Curious to see if it will show the set chestpiece topping the Titanium Razorplate in some situations due to the potential for critical ticks.

Thanks for the great work so far!

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Old 10/07/09, 1:00 AM   #29
Gearbox
Von Kaiser
 
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Blood Elf Death Knight
 
Whisperwind
Originally Posted by sirpwnalot View Post
My updated version is all messed up. It doesn't show any iLVL 258 gear, and it seems all my Gear is BiS Which I know isn't factual.
You can do what I did and go to Filters>All and make sure that is checked. Not sure what was changed, and even though that made my lists huge, the information I wanted was still at the top with the higher iLvl gear.

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Old 10/07/09, 1:24 AM   #30
sirpwnalot
Glass Joe
 
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Human Death Knight
 
Baelgun
I have enabled everything, but I am not getting my dragon's eye jewlcrafting gems available from the "equip custom gemming" window.

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