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11/30/09, 1:18 AM
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#76
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Von Kaiser
Blood Elf Death Knight
Whisperwind
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I agree with Rofy here. I run a GoD spec, and I've foregone any fixed rotation in favor of a priority system. However back when I was in Ulduar with t8 2 piece and 4 pieces bonuses, the GoDD blood spec was very much a rigid rotation. I think, not knowing what blizzard may have planned, having the option to toggle between a fixed rotation that uses a system very similar to what you have now, and a priority system, that would "determine" what is best used when, as you are suggesting, would be optimal.
On a side note, I've not played any DPS specs besides blood, so I'm not familiar with how their current specs are run (rigid/priority), but I would assume you'll get similar feedback.
Edit: While talking about the current DPSDK build; When I equip Koltira's Gauntlets of Triumph in Rawr (either 245 or 258 versions), they are not counting towards either 2pt9 or 4pt9 set bonus as shown in the buff list. Updating the info from the Armory fixes this, but updating from Wowhead reverts it back. Any idea what would cause this?
Last edited by Gearbox : 11/30/09 at 2:14 AM.
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12/01/09, 3:36 PM
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#77
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Piston Honda
Undead Death Knight
Malygos
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Originally Posted by Gearbox
Edit: While talking about the current DPSDK build; When I equip Koltira's Gauntlets of Triumph in Rawr (either 245 or 258 versions), they are not counting towards either 2pt9 or 4pt9 set bonus as shown in the buff list. Updating the info from the Armory fixes this, but updating from Wowhead reverts it back. Any idea what would cause this?
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Unfortunately, It's a limitation w/ the data available between Wowhead and Armory. Both provide data, but sometimes the data is incomplete in one direction or another. We're working on trying to get things fixed but there's no easy answer.
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12/04/09, 5:20 AM
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#78
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Von Kaiser
Orc Death Knight
Frostmourne
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May I request a function to copy raw gear stats to the clipboard please?
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12/07/09, 12:13 AM
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#79
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back in my day, we tanked uphill in the snow
Blood Elf Death Knight
Malfurion
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Bump for 3.3 data.
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Originally Posted by Esoth
Torture/terrorism/war/taxes? Whatever. But if this motherfucker doesn't realize why the heroic strike change is complete shit...
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Originally Posted by Malan
STOP SHITTING UP THE THREAD MALAN
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12/08/09, 8:53 AM
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#80
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♥
Blood Elf Priest
Genjuros (EU)
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I've been playing around with the new 2.3 release and something is off. Hit and expertise rating (as 17/0/54 unholy, if it matters) while under the melee hit cap are getting valued at half of strength or less. This does not match the current sim data at all.
Also, Sigil of the Hanged Man is somehow showing as a 500 dps upgrade over Virulence, which can't be right either.
I tried assembling a quick and dirty BiS list with the current items in the database and I ended up with something silly with 0 expertise rating and 128 hit (stat values -> str:2.39 arp:1.99 crit:1.87 agi:1.41 hit:1.24 hst:1.06 ap:0.87 exp:0.78).
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12/08/09, 10:15 AM
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#81
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back in my day, we tanked uphill in the snow
Blood Elf Death Knight
Malfurion
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That's because rawr values hit differently than the simulator. In rawr (and in-game), hit directly scales white/necrosis/BCB damage, runic power dump damage, Death and Decay damage, and ghoul damage; it indirectly scales most other yellow damage in that a missed/dodged special does not explicitly mean the loss of the damage that that special would have done due to the nature of rune cooldowns. In rotations with lots of free time such as the 3.3 unholy rotation, dodged/missed scourge strikes can simply be repeated on the next GCD, resulting in effectively no change in personal DPS. In GCD-capped rotations, such as the 3.2.2 unholy rotation, haste, hit, and expertise are all quite valuable as they reduce the effective GCD of specials in addition to their value to white/ghoul damage. If anything, a "stat weight" of substantially more than strength would seem to be in error.
As for your sigil results, I can't replicate those; Sigil of the Hanged man is being valued as ~40 DPS higher than virulence, which makes sense.
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Originally Posted by Esoth
Torture/terrorism/war/taxes? Whatever. But if this motherfucker doesn't realize why the heroic strike change is complete shit...
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Originally Posted by Malan
STOP SHITTING UP THE THREAD MALAN
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12/08/09, 11:29 AM
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#82
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♥
Blood Elf Priest
Genjuros (EU)
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http://i50.tinypic.com/v65dn8.jpg
This is my profile showing the new sigil. I've attached the file if it can be useful to you for reproducing this.
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12/08/09, 12:14 PM
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#83
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back in my day, we tanked uphill in the snow
Blood Elf Death Knight
Malfurion
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I'm not sure why it wasn't showing up for me, but there's definitely a bug there. Luckily, it only impacts stacking special effects of abilities that are triggered by an event that never occurs, which is currently only this sigil. Until a new version of rawr is released, this issue can be worked around by removing the special effects from the sigil that are not relevant to your spec by opening the sigil in the item editor (right-click it and click edit...), and then on the right-hand side of the editor select and delete the special effects that are triggered by the ability you don't use in your rotation.
I apologize for this inconvenience and it will be resolved in the next release, which will likely be late tonight/early tomorrow.
Last edited by Bloody_sorcerer : 12/08/09 at 12:40 PM.
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Originally Posted by Esoth
Torture/terrorism/war/taxes? Whatever. But if this motherfucker doesn't realize why the heroic strike change is complete shit...
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Originally Posted by Malan
STOP SHITTING UP THE THREAD MALAN
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12/08/09, 6:55 PM
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#84
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Von Kaiser
Human Death Knight
Proudmoore
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About the sigil, it's showing a similar effect for me. ~300 dps increase.
It shouldn't be nearly that high, as it's only a 19 STR/5 second increase over Virulence at best, and a dps loss in some cases.
I tried playing around with it in the Edit window, and it seems like Rawr is misinterpreting the way it stacks... almost like it thinks the 73 Strength refreshes at the last second of the 15 second buff, giving it 73Str/45 seconds (3285 total), over Virulence's 200Str/10 seconds (2000 total), which is about a 1.65x increase, which with Strength-scaling talents gives it roughly the stat weight it's showing in Rawr by default.
I could be totally wrong on my theory or math, but that's my idea.
EDIT: Screenshot of mine:
EDIT 2: Nope, my math was off. Virulence lasts 20 seconds, not 10. The 100% vs 80% uptimes on them brings Virulence back up to normal numbers, so I'm not sure what the problem is in that case. 73x45x1 = 3285 vs. 200x20x0.8 = 3200
Last edited by xylotism : 12/08/09 at 7:17 PM.
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12/08/09, 7:31 PM
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#85
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Glass Joe
Night Elf Druid
Darkspear
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Item Budget not working?
I've been playing around with the new RAWR 2.3, and have been checking the item budget values for various specs and gear setups, and consistently AP value is #2 after strength. Like if str is valued at 8.68, then AP is valued at 7.27, which makes absolutely no sense.
I looked through the front page of this thread, and the last few, and couldn't see that this topic had been mentioned, so I figured I'd bring it up.
Edit: I believe I was seeing these same results with the previous versions as well, so this wasn't new with 2.3
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12/08/09, 11:12 PM
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#86
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back in my day, we tanked uphill in the snow
Blood Elf Death Knight
Malfurion
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Originally Posted by Kiku
I've been playing around with the new RAWR 2.3, and have been checking the item budget values for various specs and gear setups, and consistently AP value is #2 after strength. Like if str is valued at 8.68, then AP is valued at 7.27, which makes absolutely no sense.
I looked through the front page of this thread, and the last few, and couldn't see that this topic had been mentioned, so I figured I'd bring it up.
Edit: I believe I was seeing these same results with the previous versions as well, so this wasn't new with 2.3
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That's by item budget quantity, so since AP's item budget allocation is 0.5 whereas most of the other stats allocation is 1, it is comparing 2 AP to 1 strength.
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Originally Posted by Esoth
Torture/terrorism/war/taxes? Whatever. But if this motherfucker doesn't realize why the heroic strike change is complete shit...
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Originally Posted by Malan
STOP SHITTING UP THE THREAD MALAN
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12/09/09, 12:50 PM
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#87
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Von Kaiser
Worgen Priest
Lightbringer
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I've noticed this for a couple versions now - when I enable Crypt Fever in the Buffs panel it shows no increase in DPS. Just tested it again using the latest release (2.3.0) and still seeing the same issue.
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12/09/09, 7:43 PM
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#88
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back in my day, we tanked uphill in the snow
Blood Elf Death Knight
Malfurion
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Originally Posted by Breklin
I've noticed this for a couple versions now - when I enable Crypt Fever in the Buffs panel it shows no increase in DPS. Just tested it again using the latest release (2.3.0) and still seeing the same issue.
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It is automatically counting crypt fever if you're specced into it; the buff option shows the damage increase for blood and frost specs.
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Originally Posted by Esoth
Torture/terrorism/war/taxes? Whatever. But if this motherfucker doesn't realize why the heroic strike change is complete shit...
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Originally Posted by Malan
STOP SHITTING UP THE THREAD MALAN
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12/11/09, 2:58 AM
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#89
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Von Kaiser
Orc Death Knight
Frostmourne
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Nice to see the Pawn export working in the latest SVN  Doesn't export Expertise though? (Or maybe doesn't export it if your capped?)
Edit: Would be great if a value for weapon DPS was exported too.
Last edited by Niightblade : 12/11/09 at 3:41 AM.
Reason: additional request
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12/12/09, 10:21 PM
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#90
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Glass Joe
Tauren Death Knight
Zuluhed
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sorry please delete
Last edited by SaintsTheMetal : 12/17/09 at 7:38 AM.
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