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Old 10/17/09, 5:45 PM   #16
Yellowsix
Piston Honda
 
Worgen Druid
 
Suramar
Originally Posted by cyberial View Post
There is an issue i have with unbuffed character having 29.62% crit in game char sheet, and only 21,6% crit in team robot stats list, for blood spec 51-0-20.
I looked at Swol in the armory (he's spec'd blood at the moment, so a good comparison). I noticed a few things:

1. The 23 agility for Flexweave Underlay was not being parsed. I've fixed that and it'll go into the next update.

2. I was under the impression that DKs get 1% crit for every 62.5 agility, which would give Swol 4.352% crit from agility, but the armory tooltip says 7.54% from agility...

3. The number being shown on the team robot simulator has 4.8% crit subtracted for the melee crit suppression against bosses.

So the armory thinks that Swol gets ~3.2% more crit from agility than the team robot simulator. I'll try to figure this out, but if anyone knows what the deal is, please let me know.

Originally Posted by cyberial View Post
Also a note about the built in talent spec, most of the tooltips with % have an extra 2 digits of "00" - two extra zeroes in percentages tooltips.
I'm going to post some changes that I hope will fix this... it seems to be an issue with different language/culture settings on people's computers. It's a little difficult to test though.

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Old 10/17/09, 6:23 PM   #17
Yellowsix
Piston Honda
 
Worgen Druid
 
Suramar
Originally Posted by Grey_Matter View Post
There is another issue with the BS socket on bracers. When I load my character in the socket appears empty and I can not socket it. I can however reselect the bracers and the BS socket comes with a Bold Cardinal Ruby already socketed, but this then causes an issue that I cannot change the gem as the option list does not come up.
This has been fixed -- the fix will be available with tonight's update. You may need to reload your character from the armory after the update in order to pick up your gems in sockets added through blacksmithing.

Originally Posted by Grey_Matter View Post
One final thing to mention is that it is reporting gemming Expertise to cap is a DPS loss over gemming Strength. As far I was aware, this was not the case.
The DPS estimates for gems don't look quite right... I'll work on that. e.g. the value of a +20 expertise gem should not be showing up as 0 for your character... since removing it would take you below the cap.

As for expertise vs. strength, getting to the expertise cap isn't necessarily going to give you more DPS than adding strength. When I run a simulation on your character with a strength instead of expertise gem in your bracers, I get similar or just slightly higher DPS on average, even though you have a 0.6% chance to be dodged. In general though, not missing makes it easier to play, so there is an advantage to getting expertise capped that can't really be simulated.

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Old 10/18/09, 1:46 PM   #18
Def138
Glass Joe
 
Blood Elf Death Knight
 
Executus (EU)
I've been trying this simulator out and it has helped me a bit optimizing my spec.

I changed it from a 0/53/18 DW build to 11/53/7 and it improved a lot in dps. But... I think it is mostly because the simulator might not be recording Blood-Caked blades correctly? I'm not sure but its a very very small percentage in the simulator with my gear, maybe it gets better as my gear gets better?

Also, the ratings the gems get are not a good guideline, it's always rating haste gem highest and actually it had expertise gem lowest even though I wasn't capped, I tried running with 2 34 expertise rating gems vs 2 34 haste in an item to compare it and the expertise always gave more dps.

Anyways, I'm new to this forum and thanks for this simulator.

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Old 10/18/09, 3:02 PM   #19
Devloc
Von Kaiser
 
Human Death Knight
 
Spinebreaker
I'm guessing you're probably right about your BCB getting better when you're gear gets better. It looks like the biggest thing is Bladed Armor is simply a really big buff to you right now. Running some sims on your character w/ full raid buffs, BA is adding:
18600 to autoattack
29870 to FS (including 3 more FS from Butchery RP)
32222 to Oblit (MH+OH)

Those three alone, not counting extra damage from diseases, Blood Strike, etc, add 80692 extra damage, whereas Necrosis + BCB add 74232. So that explains why the sim shows Blood is more DPS for you, but it doesn't necessarily answer if maybe BCB is hitting too softly or maybe Bladed Armor is granting too much AP.

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Old 10/18/09, 5:14 PM   #20
Def138
Glass Joe
 
Blood Elf Death Knight
 
Executus (EU)
Sigil of Virulence is rated higher and gives higher dps when I simulate than Awareness, will this change when my gear gets better, will Awareness become better at some point?

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Old 10/18/09, 9:52 PM   #21
Devloc
Von Kaiser
 
Human Death Knight
 
Spinebreaker
Virulence is the best Sigil for most (all?) specs as far as I know.

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Old 10/19/09, 4:49 AM   #22
Sash
Glass Joe
 
Sash's Avatar
 
Human Death Knight
 
Blackhand
Have you made it so we can input engenieering enchants in yet? Both gloves, back and boots if you would please.

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Old 10/19/09, 10:39 AM   #23
prime311
Von Kaiser
 
lol
Draenei Mage
 
Non-US/EU Server
All in all very nice, but I do have some suggestions.

Physical miss % stays at 5% even when I'm capped. Very difficult to tell when I'm under hit cap. Other times I have seen this change, but I've never seen 0 miss chance even when capped. Just strange things going on in general here.

Is there a way to determine stat weights based on talent/gear?

Would it be possible for gem calculated DPS to account for socket bonuses?

Its kind of hard to see which gem is in which colored slot.

When I use a saved version of a character it doesn't save the buffs. So everytime I go in or switch specs/gear/etc.. I have to manually turn Dranei presence off. COuld saved version of characters also remember current buff settings? Also, if we could save different buff settings(for 10 man and 25 man as example) that would be helpful.

Last edited by prime311 : 10/19/09 at 12:01 PM.

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Old 10/19/09, 12:43 PM   #24
Def138
Glass Joe
 
Blood Elf Death Knight
 
Executus (EU)
When I load my character it will have Swordguard Embroidery but the simulator won't let me choose that when I change cloak. I'm also curious about if it works in the simulator.

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Old 10/19/09, 2:03 PM   #25
Yellowsix
Piston Honda
 
Worgen Druid
 
Suramar
Originally Posted by Devloc View Post
but it doesn't necessarily answer if maybe BCB is hitting too softly or maybe Bladed Armor is granting too much AP.
I double-checked, and bladed armor seems to be accurate, but BCB was actually hitting too hard with the off-hand. I have fixed that, not sure if it went into the update, or will be available with the next update in a day or two.

Originally Posted by Sash
Have you made it so we can input engenieering enchants in yet? Both gloves, back and boots if you would please.
I will add engineering enchants and swordguard embroidery in the next update.

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Old 10/19/09, 2:13 PM   #26
Yellowsix
Piston Honda
 
Worgen Druid
 
Suramar
Originally Posted by prime311 View Post
Physical miss % stays at 5% even when I'm capped. Very difficult to tell when I'm under hit cap. Other times I have seen this change, but I've never seen 0 miss chance even when capped. Just strange things going on in general here.
"Physical Miss" rolls up both misses and dodges. So you would need to be both hit and expertise capped for it to display as zero. My goal was to "boil down" stats to the ultimately meaningful numbers on the UI, thus why you don't see total strength or agility, and why misses and dodges are combined, since they have an identical effect on your DPS. That said, splitting miss and dodge on the UI may be a better choice to facilitate choosing gear.

But rest assured that your miss and dodge rates are being modeled accurately -- I just tested this quite a bit.

Originally Posted by prime311 View Post
Is there a way to determine stat weights based on talent/gear?
This is on the to-do list, but not implemented yet.

Originally Posted by prime311 View Post
Would it be possible for gem calculated DPS to account for socket bonuses?
Unfortunately the armory does not provide sufficient data for socket bonuses. I can tell what socket bonuses you have active when you load your particular character, but I cannot determine the socket bonuses for random item XYZ from the armory. It's a strange omission on the armory's part. Thus, I just ignore socket bonuses entirely. It doesn't significantly impact DPS though, so coming up with some way to build up a database of socket bonuses is a pretty low priority.

Originally Posted by prime311 View Post
When I use a saved version of a character it doesn't save the buffs. So everytime I go in or switch specs/gear/etc.. I have to manually turn Dranei presence off. COuld saved version of characters also remember current buff settings? Also, if we could save different buff settings(for 10 man and 25 man as example) that would be helpful.
I'll make sure to take the draenei aura out of the default "full buffs" for horde characters. A feature to save buff sets would be nice -- I'll put that on the future feature list.

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Old 10/19/09, 2:17 PM   #27
revulva
Piston Honda
 
Dwarf Priest
 
Suramar
Edit: looks like Yellow answered everything already.

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Old 10/19/09, 4:05 PM   #28
Bensch78
Von Kaiser
 
Orc Death Knight
 
Zirkel des Cenarius (EU)
Originally Posted by Yellowsix View Post
I double-checked, and bladed armor seems to be accurate, but BCB was actually hitting too hard with the off-hand. I have fixed that, not sure if it went into the update, or will be available with the next update in a day or two.
It seems to be in the sim actually. I don´t get those weird results as before with Dual-Wielding being 200 dps ahead of 2H.

My sims are now more in line with the results of Kahorie´s simulator. But with my gear Kahorie´s Simulator values 2H > DW. With your simulator DW > 2H.

And i just want to know, how this could be.

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Old 10/19/09, 4:32 PM   #29
neomasterc
Piston Honda
 
neomasterc's Avatar
 
Orc Death Knight
 
Cho'gall
I dont think the stat weighings are correct.
As an unholy DK, it rates banner of vicotry over bandit's insignia, among other things, but that one seems to stand out most.

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Old 10/19/09, 4:37 PM   #30
Devloc
Von Kaiser
 
Human Death Knight
 
Spinebreaker
Try actually running a sim with one over the other. Even if the DPS estimates are off, especially for things like trinkets and sigils, the simulations tend to be a lot more accurate.

*Edit- seems you're on to something though, Banner is showing a slight advantage over the Insignia on my DK as well, more noticeably with raid buffs (where the estimate shows Banner > Insignia) than in Self buffs (where the difference is far less pronounced, and sometimes sims a loss).

Perhaps there is a fault in the wonderfully fun and mathtastic stat that is ArP? I hear that stat is a delight to model.

Last edited by Devloc : 10/19/09 at 4:44 PM.

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