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10/19/09, 4:39 PM
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#31
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Piston Honda
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Originally Posted by Bensch78
My sims are now more in line with the results of Kahorie´s simulator. But with my gear Kahorie´s Simulator values 2H > DW. With your simulator DW > 2H.
And i just want to know, how this could be.
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I cached a version of your character, and if I get time I'll try to determine where the difference lies. I haven't looked in detail, but I'm sure that there are some minor differences in the rotations being used, which may impact the results. Another area that I have not done an extensive comparison is ghoul damage.
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10/19/09, 4:45 PM
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#32
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Piston Honda
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Originally Posted by neomasterc
I dont think the stat weighings are correct.
As an unholy DK, it rates banner of vicotry over bandit's insignia, among other things, but that one seems to stand out most.
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Speaking to these 2 trinkets in particular, let me know if you feel that any of this information is incorrect:
Banner of Victory: triggers on any damaging attack, 45s internal CD, 20% proc rate
Bandit's Insignia: triggers on auto-attacks only, 45s internal CD, 15% proc rate
One known issue is that bandit's insignia is not receiving a boost from black ice at the moment.
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10/19/09, 4:59 PM
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#33
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Von Kaiser
Human Death Knight
Spinebreaker
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Originally Posted by Yellowsix
One known issue is that bandit's insignia is not receiving a boost from black ice at the moment.
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It's Arcane damage so not an issue.
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10/20/09, 12:46 PM
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#34
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Glass Joe
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I had the same problem with earlier versions of Kahorie's DK Sim, but it seems like Mr. Robot isn't calculating DPS Simulations properly when I upgrade my Greatness / Normal Death's Choice trinket combo to a Heroic / Normal Death's Choice trinket combo.
I end up getting a DPS loss instead of a DPS increase.
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10/20/09, 1:12 PM
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#35
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Piston Honda
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Originally Posted by NaeblisHyjal
I had the same problem with earlier versions of Kahorie's DK Sim, but it seems like Mr. Robot isn't calculating DPS Simulations properly when I upgrade my Greatness / Normal Death's Choice trinket combo to a Heroic / Normal Death's Choice trinket combo.
I end up getting a DPS loss instead of a DPS increase.
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(I'm a co-developer of the website)
The buff from Heroic and Normal Death's Choice has the same name, with a slightly different value. Right now the simulator will not stack the two. That is why you are seeing a DPS loss instead of decrease.
Can anyone confirm if they actually do stack in-game?
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10/20/09, 4:03 PM
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#37
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Piston Honda
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Cool - thanks for the info. We will incorporate that in to the site in the next couple days.
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10/20/09, 11:18 PM
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#38
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Protector
Ashstrike
Human Paladin
No WoW Account
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Originally Posted by Yellowsix
Banner of Victory: triggers on any damaging attack, 45s internal CD, 20% proc rate
Bandit's Insignia: triggers on auto-attacks only, 45s internal CD, 15% proc rate
One known issue is that bandit's insignia is not receiving a boost from black ice at the moment.
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Banner only triggers from Physical hits (so IT, DC, etc. will not proc it).
Bandit's triggers from Physical hits like Banner. The proc is an Arcane spell that is affected by normal spell modifiers and uses your spell hit and crit.
For Unholy and Frost, Bandit's is always better.
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10/21/09, 4:22 AM
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#39
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Piston Honda
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Thanks for the info, it'll be in the next update. We have an efficient way that we can model just about any trinket without having to write special code for it -- at the moment we have over 100 trinkets modeled in the simulator, and it is trivial to update or add new ones. (I'm working on some larger changes which is why this next update is delayed.)
It was kind of hard to find the right info for all of them though, so we got a few numbers off here and there. I will be adding all of the trinket's special information to the item tooltips in the near future, so that people can see exactly what the simulator is doing with that trinket. That should bring any bugs to the surface much more quickly.
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10/21/09, 6:07 AM
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#40
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Ask me about my add-on.
Draenei Shaman
Гордунни (EU)
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Simulator doesn't work with russian realms...
EU Хедушка Гордунни won't work
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Hedd - My maxDPS in one icon addon.
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10/21/09, 1:08 PM
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#41
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Piston Honda
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Originally Posted by Hedin
Simulator doesn't work with russian realms...
EU Хедушка Гордунни won't work
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Is that realm and character name? Or is that just the realm name? Sorry, my russian is rusty...
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10/21/09, 2:40 PM
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#42
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Piston Honda
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Originally Posted by Hedin
Simulator doesn't work with russian realms...
EU Хедушка Гордунни won't work
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edit: I had realm and character backwards -- I was able to load your character from the armory. What doesn't work for you? Is it failing when trying to load your character? What error message does it give you?
edit: I posted a small update to the site that should force the silverlight plugin to use english as its language setting, and hopefully avoid issues that may arise due to the settings on a particular user's computer. Please let me know if you are still experiencing problems.
Last edited by Yellowsix : 10/21/09 at 4:28 PM.
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10/27/09, 12:03 PM
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#43
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Von Kaiser
lol
Draenei Mage
Non-US/EU Server
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Originally Posted by Yellowsix
Unfortunately the armory does not provide sufficient data for socket bonuses. I can tell what socket bonuses you have active when you load your particular character, but I cannot determine the socket bonuses for random item XYZ from the armory. It's a strange omission on the armory's part. Thus, I just ignore socket bonuses entirely. It doesn't significantly impact DPS though, so coming up with some way to build up a database of socket bonuses is a pretty low priority.
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Not to belabor the point, but it would be really helpful to have this. For example if I have a Yellow socket that offers a +6 Strength socket bonus will I get more DPS from using a 20 Str gem or using a 10 Str/10 Crit gem. Of course I can manually determine this based on generic stat weights for the spec, but if I'm comparing different specs, as I do quite a bit, that ends up being a fair amount of manual effort involved. And since the sim results will vary each time you can't really get a definitive answer that way. Sorry if I sound like I'm being picky, I really love the site, I'm just saying that there is definitely some usefulness here should you get an opportunity to develop this piece. Perhaps it would be enough to adjust the displayed DPS based on the current simulation when you change anything rather then rerunning the sim everytime?
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10/27/09, 2:29 PM
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#44
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Piston Honda
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I'll give some more thought to the socket bonus issue... the problem is one of maintainability: I want to rely on the armory for item information as much as possible, which should keep the simulator up to date without requiring constant maintenance on my part.
One idea for a quick solution might be to show somewhere on the UI what kind of socket bonus you would need for it to be worthwhile to match it instead of just using +20str gems, or, allow users to manually specify what the socket bonus is.
Once I roll out this next update I'll see what I can do, because yes I agree, it would be nice to somehow factor in socket bonuses.
(In general though, the difference in DPS between matching a bonus and just using a BiS gem is so small, that you don't have to worry about it when gearing your character -- it would just be nice to add that extra level of polish to the UI.)
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10/29/09, 8:35 AM
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#45
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Glass Joe
Orc Death Knight
Gorgonnash (EU)
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Originally Posted by Yellowsix
I tried out your character, but you were in tank gear, so I was unable to determine why it thought the PvP helmet should be ranked so highly.
Somebody else mentioned these "40k" auto-attacks... I'm pretty sure that it's a display error somehow, because someone else was getting item tooltips with extra zeroes on the end for some stats. What culture settings do you have on your computer? e.g. mine is en-US for english-United States. I'm going to try and test various cultures this weekend.
It is a complex simulator... I'm curious as to what leads you to believe that it is not? It models every DPS-relevant DK ability, talent, trinket proc, etc. with as accurate information as I could locate. The only fundamental difference between ours and others that I have seen, is that it is web-based and has a "point-and-click" user interface on top of it.
By default it runs 100 5-minute fight simulations, which isn't quite enough to get the same result every time (you can see the margin of error next to the DPS result). It seemed like a good trade-off between speed and accuracy. We plan to expose those settings though, so that people can run longer simulations if they desire.
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Hi Yellow,
that was me, i mentioned it in your Robot Forum. I use an enGB WoW and culture settings are geman. Maybe it's really a similiar prob to Allcom's since i remember he used to be on my server so he could have similiar settings.
greets
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