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Old 07/23/10, 10:56 PM   #211
Mjoedgaard
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Tauren Druid
 
Scarshield Legion (EU)
Originally Posted by Krag View Post
The feral version of Faerie Fire only lasts 30 seconds too now I believe. So the caster version will probably have the duration lowered too which would make it a last resort for armor debuffs.
FF is analog to sunder armor, so it will prolly have a prio on what classes should put up the armor debuff like prot war = bear > rogue > cat = dps war.

caster druids and hunter should not keep the debuff, because if the debuff is needed, there is a better class/spec for it.

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Old 07/24/10, 4:41 PM   #212
Qieth
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Defias Brotherhood (EU)
Pardon me, I want to go back to talking about Eclipse:

Originally Posted by Arawethion View Post
1) The Twitter Eclipse.

1.E) Eclipse uptime will no longer scale with haste and crit. A minor issue. I only bring it up to point out that it's probably insignificant. Everyone overestimating Eclipse uptime's increase based on haste and crit WLK anyway; it was minimal. Haste and crit will still have perfectly good scaling based on their ordinary effects on our spells (especially without capping effects), and exact details are easily tunable based on a variety of talents.

1.F) Conclusion: In its basic concept, the Eclipse which lasts until reaching the middle of the bar solves the most important problem with the Eclipse of WLK. There are a few outstanding outstanding issues, but functional solutions to any of them are easy to come by, and elegant ones can probably be found with some effort.
I'm not quite sold on the "minor issue". The way I see the Twitter eclipse, is that it forces us to be in a 50/50 state when it comes to eclipse. Half the time you'll have it, half the time you wont. This means that if the eclipse buff is 20%, then the average damage increase will be a static 10% overall, no matter what gear you are wearing.

Current eclipse (live) allows us to have less downtime. You must agree that it generally took longer to proc eclipse back in Ulduar (after the eclipse change) than it does now, because with added crit and more haste, we get faster procs. We spend maybe 30% less time outside of Eclipse now than we did with lower tiers of gear, and this allowed eclipse to scale with haste and crit. When eclipse does not scale with haste and crit, it leaves us with the 50/50 model, which makes eclipse rather redundant.

I agree that, if SS could be used to lengthen an eclipse, it would allow the system to be more useful. But it would have to generate a large quantity of power, and not push us towards the "next" eclipse (as it seems to do now), but rather the "closest" eclipse - in order to extend the time it takes to reach the middle.

Using the non-eclipsed spell to go back towards the eclipse we have just procced doesnt seem viable, though. It still makes you spend the equal amounts of time casting spells that are not buffed with eclipse compared to casting spells that are buffed with eclipse. Let me explain:

Lets say it takes 5 SF casts or 10 wraths to reach the middle. During a normal rotation, we cast 5 starfires (eclipsed) and 5 uneclipsed. Half of our casts have been without eclipse, effectively halving the eclipse bonus. Say we cast 4 starfires (eclipsed, one starfire remaining until we reach the middle) and two wraths to go back the other way, we can now do two starfires and reach the middle. The two uneclipsed wraths would cancel out the benefit of getting one more eclipsed starfire. We are still at a 50/50 state.

I think this is more than a minor issue, because it does not scale with our gear. While we will obviously be casting more spells per minute, at higher damage, because of haste and crit, the eclipse buff remains a constant, whereas if it was a 15 second buff that did not cancel in the middle, we would be past the middle when the buff wore out at higher levels of haste and crit. If eclipse is only up half the time, the bonus might as well just be a 10% buff in the passives.

Starsurge does allow us to reach the other end faster, but does this really compare to more than a few casts of a spell? Lets say it generates 15 energy towards the next eclipse, but does so after a 2 second cast time. That could have been two wraths or a starfire instead, so it would have been no more than those two seconds generating double eclipse power.

I really did prefer the previous beta eclipse. While we are still suffering from movement, and may lose the buff, it does not worry me as much as it would on the live servers. Many times we are able to predict movement, and as such, we can often move before we have to, before we proc eclipse. The old beta eclipse allowed us to make eclipse scale with haste and crit, where as the Twitter Eclipse does nothing but to turn eclipse into a x10% damage buff on average. And despite an increase in gear, it will stay at that point at the beginning of Cataclysm, all the way to the end.

I do not have beta access. All my comments are from how i interpret your messages and those on other forums.

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Old 07/24/10, 4:58 PM   #213
aceofsween
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Starsurge does allow us to reach the other end faster, but does this really compare to more than a few casts of a spell? Lets say it generates 15 energy towards the next eclipse, but does so after a 2 second cast time. That could have been two wraths or a starfire instead, so it would have been no more than those two seconds generating double eclipse power.
That's not entirely correct. Wrath generates 13 energy while Starsurge only generates 15 and they are both 2 second spells. They need to increase the amount of energy Starsurge generates significantly, at least double what it is currently, in order to make it feel significant to cast (although the damage is nothing to shrug at).

Eclipse is still better off than it was even with a strict 50% enforced uptime for reasons we have largely discussed to death already. There's no more double penalty for movement, which has always been a problem (and one amplified under the previous Eclipse setup). However, they will have to introduce additional mechanics in order to keep the effect from feeling stale and unrefined. We've already discussed several ways to do that. Starsurge always moving away from center is one. DoT ticks generating energy is another. All in all, it's largely about the notion of "smart energy" gains.

My thing is that you should always want to use Moonfire with Starfire (or Insect Swarm with Wrath). DoT ticks generating energy are the simplest way to tie those together and provide Eclipse scaling with Haste (due to the new haste effect on DoTs). If Euphoria also becomes a smart-energy type effect, it would provide scaling with crit. Regardless, there is no question in my mind that Starsurge should have this effect. The danger to this is having very long Eclipse times and very short Eclipse downtimes, but those can easily be tuned if they get out of control.

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Old 07/24/10, 5:44 PM   #214
Qieth
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Thats a fair idea, but is there any reason to think that we will ever be using MF during a standstill rotation, when we are likely to glyph differently at level 85? Sure, we may just cast moonfire for the sake of the (weak) dot if it generates power, but otherwise it would mean that we would only have IS up during solar eclipse and then nothing during lunar.

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Old 07/24/10, 6:35 PM   #215
Ereshmilor
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Madmortem (EU)
Originally Posted by Qieth View Post
This means that if the eclipse buff is 20%, then the average damage increase will be a static 10% overall, no matter what gear you are wearing.
It scales with mastery, it seems you forgot that.

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Old 07/24/10, 7:48 PM   #216
 Hamlet
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Mal'Ganis
Originally Posted by Qieth View Post
Thats a fair idea, but is there any reason to think that we will ever be using MF during a standstill rotation, when we are likely to glyph differently at level 85? Sure, we may just cast moonfire for the sake of the (weak) dot if it generates power, but otherwise it would mean that we would only have IS up during solar eclipse and then nothing during lunar.
Why do you think we won't? Its damage output is fine. At the moment it looks quite strong, actually. The main issue is making the DD stronger to support the Wrath of Cenarius mechanic.


As far as DoT's and energy. I get the idea of having Moonfire support the Arcane side of the cycle, etc (but note that, if Moonfire generates Solar energy as you'd expect, then you want to cast it only the Wrath side of the current cycle, so that's kind of odd). But energy gain per tick could be messy--it could result in a rotation that it very difficult to solve/execute.

If the answer winds up being that it's always worth casting the DoT's, now you've added nothing except for some constant jitter on Eclipse. So you either want the possibility of energy loss if you cast them at the wrong time (e.g. Moonfire during Solar), which will happen naturally if each DoT only generates one kind of energy, and/or have the DoT's inherently weak enough that you don't cast them if you're not getting the energy benefit. But then we have the awkward situation where you want to cast DoT near the end of an Eclipse, so the energy is good at the beginning, but bad at the end.

And I think this question, of when exactly you refresh a DoT so that the damage gain outweighs the partial energy loss in the latter part of its duration, is going to be very annoying. I mean, maybe it won't matter--we'll just compute how far across the bar you want to stop using each DoT and then pass that information around. But now you've not really added anything interesting. I doubt good players will have much an ability to really manipulate this effect in varying situations for any particular benefit. It will basically be rote gameplay, with some guesswork whenever you can't use the stationary DPS cycle.


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Old 07/24/10, 8:03 PM   #217
aceofsween
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As far as DoT's and energy. I get the idea of having Moonfire support the Arcane side of the cycle, etc (but note that, if Moonfire generates Solar energy as you'd expect, then you want to cast it only the Wrath side of the current cycle, so that's kind of odd). But energy gain per tick could be messy--it could result in a rotation that it very difficult to solve/execute.
The mechanic I described when I first started thinking about this effect solves this conundrum. It would have to be setup so that under Solar Eclipse, Insect Swarm generates Solar Energy and Moonfire generates nothing. For Lunar Eclipse, Moonfire would generate Lunar Energy and Insect Swarm generates nothing. That would prevent conflicting overlaps between our DoTs. And then outside of Eclipse, they would generate the same energy as the corresponding nukes: Moonfire generating Solar, Insect Swarm generating Lunar.

I think that's a fairly complex mechanic though and I'm not sure something liket hat would ever see the light of day in the actual game, but that is in my opinion the best way to tie DoTs into the rotation through Energy generation. They are going to have to implement a form of "Smart Energy" otherwise anything that generates additional energy is only going to force our Eclipses to be shorter at the benefit of the downtime being equally shorter.

Edit:

I wanted to add one point that I haven't really touched on that's the underlying reasons for my thoughts on Eclipse. It has to do with penalties for using certain spells. I don't think that we should ever be penalized for wanting to pair our Dots with our nukes. Along those same lines, I don't think it should ever be considered a bad thing to use Starsurge when it's available. That's where the smart-energy mechanics come from. Aside from our two nukes, every energy generation mechanic becomes a negative during Eclipse. To think you would actually not want Euphoria to go off during Eclipse or that it would be better if Starsurge didn't generate Energy. It's that line of thinking that I believe needs to be addressed through smart-energy gains.

Last edited by aceofsween : 07/24/10 at 8:34 PM.

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Old 07/25/10, 2:47 AM   #218
Lucrece
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Night Elf Druid
 
Whisperwind
We aren't overhauling every single class. We are changing paladins quite a bit, and the resource systems for hunters and warlocks and Balance druids have changed. I get the sense some of you are waiting for that magical build in which half of your talents have been scrapped in favor of new ones, and in many cases, those changes just aren't coming. That's not to say we're done with any tree.
MMO-Champion BlueTracker | A few words on talent tree design

I'm curious about what they mean by resource change. Warlocks will have shards that have significant impact on their abilities and strength. Hunters obviously will have to manage this new resouce that now limits and instills decisions on what abilities to use instead of firing everything on cooldown.

But I'm not sure how the resource change for balance druids compares. You cast wrath, you cast starfire. That's it. It's not that intricate or refined a process of resource management.

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Old 07/25/10, 3:11 AM   #219
aceofsween
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Um... What do you think Eclipse Energy is?

I take that statement to mean that Eclipse Energy is going to be what we need to manage similar to how Arcane Mages manage Mana or Hunters will be managing Focus, etc.

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Old 07/25/10, 8:54 AM   #220
Qieth
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Originally Posted by Arawethion View Post
Why do you think we won't? Its damage output is fine. At the moment it looks quite strong, actually. The main issue is making the DD stronger to support the Wrath of Cenarius mechanic.
Yeah, but that damage output would be when moving, yes? If you have the option of an unbuffed MF versus a pure nuke, how does MF compare on beta?

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Old 07/25/10, 10:10 AM   #221
 Hamlet
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Mal'Ganis
Just going by the numbers that came off the theorycraft thread (which I'll revive with a new spreadsheet version once things seem a bit more stable), MF and IS are our highest DPET spells.


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Old 07/25/10, 12:46 PM   #222
Lucrece
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Night Elf Druid
 
Whisperwind
Originally Posted by aceofsween View Post
Um... What do you think Eclipse Energy is?

I take that statement to mean that Eclipse Energy is going to be what we need to manage similar to how Arcane Mages manage Mana or Hunters will be managing Focus, etc.
I know about the energy. It doesn't compare in management to focus and shards. You spam starfire on one eclipse, then you spam wrath on another eclipse.

There's absolutely nothing to manage energy wise when the bar is only going to go one way and you don't have much choice in how to spend the resource, unlike shards and focus.

What I'm getting at is that they are hinting at Eclipse being more than we thought.

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Old 07/25/10, 2:41 PM   #223
 Hamlet
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They're not implying anything--Eclipse energy is a new character resource as far as mechanics are concerned, much like Mana, Rage, Runes, Holy Power, etc.


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Old 07/25/10, 4:05 PM   #224
Qieth
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Originally Posted by Arawethion View Post
Just going by the numbers that came off the theorycraft thread (which I'll revive with a new spreadsheet version once things seem a bit more stable), MF and IS are our highest DPET spells.
You are probably right. I was so wrapped up in seeing MF more as a DD ability because we wont be using the glyph (presumably), i didn't really think much of the dot part. While it's low, it would still be enhanced by haste and crit.

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Old 07/25/10, 8:54 PM   #225
lissanna
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Night Elf Druid
 
Elune
The Eclipse that is up 50/50 is going to be reliable - as in our DPS won't swing wildly between fights where we stand still versus moving. That makes it so much easier to balance us. Also, right now we can "free" cast things like moonfire, insect swarm, starfall, et cetra while Eclipse is up, likely giving us greater than 50% up-time on Eclipse once you take those into account. It makes our quality of life better overall as a spec, and thus I support the change.

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